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The_White_Crane
May 10, 2008


https://bethesda.net/en/game/starfield

Starfield, for those of you who have been living under a rock, is the first new IP to come out of Bethesda in, uh, a long time.
It's still a Bethesda game, though. So it's Skyrim again, but in space.

Edit: A big 45 minute deep-dive just dropped, showing some very cool things.
https://www.youtube.com/watch?v=uMOPoAq5vIA


OP:
We finally got our first real look at gameplay yesterday:
https://www.youtube.com/watch?v=zmb2FJGvnAw

- Go to thousands of planets! I'm sure they won't be filled with tedious procgen "kill 40 graboids at the distress beacon" quests!

- Explore abandoned facilities! What kind of 'facilities', you ask? Don't worry, we've got audiologs to explain that!

- Shoot people with cool sci-fi guns! We all remember how good Bethesda is at doing gunplay, right?

- Build your own space ship! ... okay, this actually looks kinda dope.

- Fly your own space ship! Uh. Hm. Can Bethesda do fun space combat? Who knows!

- Interact with multiple factions as part of a reactive incredible well-acted storyline!

- Create your own planetary settlements and hire people to manage them! Fullfil your Space Slumlord Dreams!

- Sleep with cool aliens! If not on release, then as soon as the modders get their filthy tentacles on it...

- And more!

The_White_Crane fucked around with this message at 15:11 on Jun 12, 2023

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The_White_Crane
May 10, 2008
So, I'm tentatively excited.

I'm also really curious to see which bits Bethesda has hosed up.

Gunplay looks like it suffers from the same problem as their Fallout games, in as much as it doesn't seem to have any punch and the enemies look very spongy. Though they do appear to react a bit more to getting shot now, which is nice.

I'm gonna be interested to see exactly how they have handled 1000+ planets in terms of populating them with content. If they've managed to create a few thousand little interesting things to find and not made every single one of them something which is indicated by a big flashing arrow, it could be cool. You might actually get a genuine sense of exploration. OTOH I fear what we're more likely to get is an infinite number of procgen "destroy the pirates at this distress beacon" quests, and about a hundred heavily scripted and mediocrely written story quests which you can't possibly miss.

Deeply sceptical about Bethesda's ability to create space flight and combat which doesn't feel like rear end, but we'll see. The ship designer looked very cool and granular.
Bottom line is that I expect that I will enjoy it, as I have all of Bethesda's games, but I wonder how much I will also be disappointed by it, as I have also been by all of Bethesda's games.

What do you all think?

The_White_Crane
May 10, 2008

Skyl3lazer posted:

Hoping for the usual good modding business, but holy crap did the gunplay feel boring in that footage. The FO3/NV guns were so satisfying, I don't know how even the shotgun of all things felt like it had no weight.

Yeah. I feel like a big part of it is how anemic the recoil feels? If you watch the edge of the screen when the player fires, there's barely any viewshake. And the weapon model hardly moves relative to the screen either. It doesn't look like it's got any kick. Couple that with the fact that you have the classic hovering healthbars so you can see exactly how little damage each shot is doing, and it just feels weak.

The_White_Crane
May 10, 2008
You can land anywhere.
The thing about procgen for a game like this is that IMO you can use procgen to make good settings, but not so much for good stuff to do. Like, the scenery in some of the planet shots looks super cool! They've made some really awesome planets!
But the problem is that there's only so much fun one can get out of landing in a barren spot and wandering around some rocks. And I don't for a moment think they've done anything like as much as NMS in terms of procedurally generating plants/creatures/et cetera. So you're going to be interacting with a relatively small quantity of different things.
And I am very skeptical that they will have anything like enough meaningfully distinct content to make landing in a random spot on a random world feel like anything more than a neat gimmick.
I would love to be proven wrong. Like, if they had the time and manpower to put say, ten moderately interesting custom things on each world, and they don't spoon-feed them to you, it could be loving great!

The_White_Crane
May 10, 2008

I said come in! posted:

all of the cool side quests, lore, and world building that we've come to associate with Elder Scrolls and Fallout, will be gone in favor of endless exploration.

I think that's a premature assumption. They clearly have a Big Plot in the game, with the whole "you join the last existing group of space explorers in our setting where everyone has interstellar spaceships" bit, and it looks as though it's set up so you can join multiple different factions, including the "evil pirate group". It's not just gonna be unfocussed open-world procgen stuff.

Whether or not the main quest will actually be any good, and whether they'll finally get the balls to make faction quests mutually exclusive again so you can't just become boss of every single one remains to be seen, of course.

Edit: Also, I've seen a lot of people saying "oh, just switch to Unreal" and just. No. Firstly, all their programmers and level designers are experienced with the Creation Engine and all its weird workflows, and most of them are probably not equally experienced with Unreal. Secondly, the Unreal engine (good though it is) is absolutely not specialised for a giant open-world RPG. Of course you could use it to make one; it's very flexible. But it would require an enormous investment of time and effort to make it do some of the things which the Creation Engine can already do, and on top of that you would have to consider how it would impact the modding community, which is such a huge part of Bethesda's success. If Bethesda wanted to switch to using Unreal instead of the Creation Engine, they would need to spend literally years not even producing any meaningful game content, but purely on reworking the engine to support the sort of games they make and training their level and quest designers and artists in the new workflows.

The_White_Crane fucked around with this message at 16:41 on Jun 13, 2022

The_White_Crane
May 10, 2008

dr_rat posted:

Don't forget "surveying". In the video you see at the top right a box which has a % surveyed thing at the top right of the screen just after the user selected a thing on a random planet. Underneath including things like:
1/2 flora
0/4 fauna
0/7 resources

There's an interesting thing about that: on Kreet at around 2:42 in the gameplay reveal, you can see that the scan stats indicate 0/0 FAUNA, and yet just a few seconds later the player encounters some wildlife. I wonder if that's a bug because they hadn't yet implemented the scanning for those creatures yet, or if there are only certain classes of creature which count as scannable fauna?

The_White_Crane
May 10, 2008
I am excited for Starfield, but not expecting miracles.
It's a Bethesda Game. It's going to be effectively the same game as Skyrim or Fallout 4 but with some new features and prettier graphics. And that's fine! I like Bethesda games!
No-one else is really making anything quite the same, and I'm perfectly happy to sink 30-odd hours into whatever they make, then get burned out and come back a year later once the modders have fixed some of their worst design choices and give it another 30 hours.

The_White_Crane
May 10, 2008
The fundamental problem with the gunplay in FO4 is that your guns don't have enough effect on the enemies, both in that they don't react much to being shot in the face and they also don't take very much damage from being shot in the face.
And it's tricky, because if you up the amount of damage the player deals sufficiently to make the guns feel satisfyingly deadly, you run into real balance problems, which is why most of the ~*~REALISTIC DAMAGE~*~ mods for Fallout play like poo poo.

The_White_Crane
May 10, 2008
Oh my god he actually did "You see that moon? You can go there!" in the loving presentation.

The_White_Crane
May 10, 2008

quote:

Narrator: It's definitely an eclectic cast of characters. You've got Sarah Morgan, the ex-soldier and adventurer, now Constellation's leader. Matteo, the theologian, who believes that there's definitely something else out there. Noel, the gifted scientist and Sarah Morgan's protege. And Walter, a very successful businessman in the settled systems and Constellation's financier.

Walter (in game): "Anything goes, as long as you have the money."

quote:

"And Walter, a very successful businessman, who will betray you later because he's only been funding this exploration program so he can steal what you find and profit from it."

I hope I'm wrong. I really hope I am underestimating Bethesda and their plot isn't going to be that predictable. But. Bethesda.

That aside, I am surprised by how much hype this built for me, honestly. Some stuff genuinely surprised me, especially about the ship-based side of things.
Like, support for just dynamically boarding and capturing enemy ships?
The fact that ship modification affects the interiors, rather than just having a fixed "here's your bridge, it looks like this, no you can't walk into the cargo bay you bolted on"?
loving subsystem targetting?
This looks a lot more crunchy than I was expecting, honestly. Only thing they didn't show that I would really like is the ability to toggle inertial compensators or w/e so you can do the cool "boost then flip 180 and shoot behind you" thing from Battlestar Galactica...

Also impressed that firing ballistic weapons in zero-G propels you backwards :allears:

The gunplay looked substantially better than FO4, but I'm gonna be real curious to see both A) how good the enemy AI is when you get to see them for more than two seconds and B) how that low time-to-kill maintains itself once you're at level 30-ish, which is when Bethesda combat usually turns into The Damage Sponge Bakery.

Less impressed by "Here's Mass Effect World, here's Firefly World, here's Cyberpunk 2077 World", gotta be honest. Some of the aesthetics they've gone for slap; the sorta retro-futuristic NASApunk thing looks dope (which is why I went and bought that custom Xbox controller) but goddamn I wish they had been a bit less heavy-handed with the Themepark World thing.

I would really like some more clarity on exactly what they meant by some of the stuff they said during the exploration section, too. They talked about the worlds being procedurally generated and then hand-crafted events being dynamically placed for the player as they explore, and said that someone else who visits the same planet as you might not have the same experience you do.
What I wanna know is if that means that, for example, the "Defend ParasolCorp Laboratory" event can spawn on like, any planet in the galaxy, so you don't know where you would find it, or if it just means that it will always happen on Kepler XIV, but it might happen in different spots on the planet, and you might find Kepler XIV is a toxic jungle but your friend might find it's a balmy grassland world.
Because if it's the former, and you genuinely cannot know what events will occur on what planets, that's a fantastic idea for making exploration feel actually appealing, because it will mean that there is always a chance that you will come across something cool and hand-crafted when you're going around one of their thousand worlds (at least until you play long enough for the game to deplete its stock of quests, but there's nothing they can do about that). Also, it means that you won't have a bunch of Ten Best Exploration Events To Beeline For ASAP articles appear three days after the game is out which tell you how to get all the best loot...

The_White_Crane fucked around with this message at 15:12 on Jun 12, 2023

The_White_Crane
May 10, 2008

Mokotow posted:

Heh, I just remembered Todd did a play on this thread’s title (and his Skyrim quote) - “see that moon, you can go there” or something to that effect

I clapped like a loving seal when he did that; I felt so smug for picking this thread title :smug:

The_White_Crane
May 10, 2008

Ash1138 posted:

my biggest question, apart from "will it collapse under the weight of all these game systems?" is whether or not wandering around in space will feel like wandering around an open world game with random encounters or things that will lead to other, bigger adventures. they're really talking up the exploration aspect, so i'm hoping that there's some real wild stuff that we haven't seen and it's not 1000 worlds of abandoned buildings.

Yeah. I am expecting to be disappointed, because procgen stuff has historically always ended up rapidly feeling samey, and I'm very concerned that it's all rapidly going to end up feeling too formulaic in terms of land on planet, walk for ten minutes, scanner pings, Another Settlement Abandoned Robotics Lab Needs Your Help Has Been Discovered

Buuuuut I have a tiny bit of hope. Not to get all 'playing the perfect game which exists in my brain', but... I can also imagine, if they have been clever with how they handled salting the hand-crafted quests among the vast procgen wilderness, that they might have managed to create a setup where it's actually worth setting down on Alpha IV-7886b: An Uninhabited Shithole With A Toxic Atmosphere because there is a good chance but not a certainty that it will have something genuinely interesting to find.

It's really going to come down to what the distribution of the hand-crafted content is like.
If you're guaranteed to find At Least One (1) Interesting Quest on every planet you land on, then it's going to make exploration feel pointless, because it'll have the same vibe as Oblivion's "Ah yes, the ancient lost ruins of the Ayleid are just down the road from the village past that hill, you can't miss them!"
On the other hand, if the proper quests are so few and far between that you have to spend hours scouring barren rockballs to find any, or if they're just too bland when you do find them, then it'll make exploration feel tedious instead, because there's only so many times you can get that sense of wonder from landing on a new world and discovering that it has Calcium, Iron, Morvium and Bilnak Roots.

The_White_Crane
May 10, 2008
I mean, also Starfield is running on the Series X, which MS keep boasting is THE MOST POWERFUL CONSOLE EVER MADE, whereas Tears of the Kingdom is running on the Switch, which is, uh. Not that.

The_White_Crane
May 10, 2008

Kaddish posted:

I love Bethesda but those facial animations are very.....Bethesda.

Yeah. Of all the stuff we've seen in the footage, character animations and hair are by far the worst. That cowboy guy's beard looks like poo poo.

The_White_Crane
May 10, 2008
I also bought the controller. I think the one big letdown is that the d-pad is just metal-toned plastic rather than actual metal, which seems unnecessarily cheap given that they do make metal ones for the Elite controllers.

But it does look dope, and if nothing else it means I can have something prettier plugged into my devkit for work. :colbert:

The_White_Crane
May 10, 2008

BlankSystemDaemon posted:

You will play Freespace 1 and 2 right now, or you'll go to bed without dinner, young man!

DIVE, DIVE, DIVE, HIT YOUR BURNERS PILOT!

The_White_Crane
May 10, 2008

quote:

At the end of the Starfield Direct, we heard from a bunch of folks on your team about their favorite moments that they've had while playing. Can you paint me a specific picture of a memorable moment for a character that you've rolled, that you've been playing in recent months? Some just memorably cool scenario.

TH: Let's see. Just a few weeks ago, I had landed on one of the early planets and this sandstorm blew through and I went to run away from it. And ships can randomly... Once in a while, they can randomly land. Enemy ships can land. So I'm going through the sandstorm, the ship landed and I get in this firefight and I got on the ship. And while I'm shooting the guys on the surface of the planet in the ship, the ship took off into space. So now I'm in outer space on the ship, and I was just like, "Can that happen? I guess that can happen." Yeah.

What the gently caress? That sounds... unlikely. I mean. I guess he's probably not lying outright in interviews like, three months out from release, but.

That sounds like an unexpected level of simulationism, honestly.

The_White_Crane
May 10, 2008
Well, Starfield finally provided the impetus I needed to buy a new gaming rig. :shepspends:

I've been rocking a GTX1070 and an i5-7600k for the last six years, and while I suspect Starfield would probably run on this machine, I don't think it's gonna run well.
And with the Cyberpunk DLC due out too, and that running pretty badly on here, I figure now's as good a time as any. With any luck this one will last me at least another five years.

The_White_Crane
May 10, 2008
Core i5-13400F, MSI GeForce RTX 4070, 32 gig of RAM.
Not top of the line, but hopefully solid enough to last for several years. I don't have the kind of scratch to be going balls to the wall on top-shelf components, and frankly I've never been convinced it's really worth it.

The_White_Crane
May 10, 2008

AirRaid posted:

That’s a solid spec, you made good picks.

E: What resolution do you game at?

At the moment, 1080p, so this is overkill, but I'll probably move up to 1440p at some point.

The_White_Crane
May 10, 2008

AirRaid posted:

Oh yeah absolutely overkill for 1080p. The move up to 1440 is great though, you should definitely try and make that happen. There's a whole raft of very good 27" 1440 monitors about. I went from 1080p 60hz to 1440p 144hz with Gsync and it was a huge gamechanger.

Yeah, it's just a question of waiting for my bank balance to recover from buying the new rig :b

The_White_Crane
May 10, 2008

EVERY TIME GOING posted:

Weird non-AMD PC component choices OP, since Microsoft's official partner is both giving away bundled *F game codes AND offering a range of gaming epicness to fit most budgets. Seriously, I think they should last minute rename Starfield to Starbucks before it releases to avoid anymore such confusion.

I've had unpleasant experiences with AMD hardware in the past, and it left me soured on them TBH. And it's not as though Starfield is the only game I'm ever going to want to play on this thing.

The_White_Crane
May 10, 2008

Jack B Nimble posted:

PC gamer is producing these really detailed articles on, like, how to build outposts. Are they just summarizing new dev videos I'm not aware of or what?

No, they're speculating based on screenshots from the last big video we had. They're just putting these things up so that when people google "Starfield Outpost Guide" after the game is released they'll be on the top page of results.

The_White_Crane
May 10, 2008

Chronojam posted:

Honestly do that and have them electronic/alarmed so if you gently caress up then a patrol might come looking.

You know, making it summon enemies when you fail a lockpicking attempt would probably be quite an easy mod... I know we know nothing about Starfield modding yet, but they've gotta have a way to detect "player fails lockpicking minigame" and there must be some way to go "send AI to this location"...

The_White_Crane
May 10, 2008
As far as I know that hasn't been confirmed. The things we know for sure are that
1) You travel system to system using your jump drive on the star map.
2) You cannot fly directly from space to a planet's surface. I believe, but am not sure, that the way this works is that you fly towards the planet and then once you get close enough you select a spot on the globe to land, which happens in a cutscene.

Rewatching the Direct, you can see that you can select planets on the local system map to plot a course to, which suggests that it will at least be an option to fast travel from planet to planet But the other things they talk about in terms of encounters in space suggest that you will have free flight within star systems, simply because otherwise it would be quite difficult for you to "happen across" things like Space Grandma, Forgotten Generation Ship or Obviously Doomed Pleasure Yacht.

The_White_Crane fucked around with this message at 08:46 on Aug 20, 2023

The_White_Crane
May 10, 2008
The other possibility is that events like that take place at fixed, non-planetary waypoints in space, so you'll get like, a blip on the system map saying "UNKNOWN SIGNAL" and the option to plot a course there and find out what it is.
I dunno. Honestly, given the amount of work they've clearly done on space flight, I'd be surprised if they didn't have free in-system flight. I don't think it's actually that huge a technical challenge, really

The_White_Crane
May 10, 2008
I mean, that's kind of a solved problem; you just have the Time Dilation/Supercruise Mode/whatever where the distances are actually short and the game fakes you travelling at like, 0.8c to get from place to place within the system.

The_White_Crane
May 10, 2008

Daztek posted:

a 4chan leak says you can freely fly between moons/planets but only land on predetermined spots on planets

This is provably false.

https://www.youtube.com/watch?v=uMOPoAq5vIA&t=346s

You can pick arbitrary landing spots on planet; you can see here that the developer places a marker in a random unmarked patch of land and gets a "Land" tooltip.

The_White_Crane
May 10, 2008
Yeah, the CP2077 "open world" is closer to a GTA game than a Bethesda game.

(That being said, I enjoyed CP2077, even on release, and it has only improved since then. I'm definitely looking forward to going back to it after the big patch that's coming with Phantom Liberty drops.)

The_White_Crane
May 10, 2008
I mean, same, but to be fair I think it was heavily variable based on exactly what your PC specs were. I know a lot of people did have really serious stability problems on PC.

The_White_Crane
May 10, 2008

Tuna-Fish posted:

As if it will ever end.

You know, I do wonder what will eventually become of it.
Bankruptcy? Class-action lawsuit? The assassination of Chris Roberts?

The_White_Crane
May 10, 2008

TheDeadlyShoe posted:

Advanced just means more complex. I mean Elite Dangerous has a fun flight model that is more complex than most space games, but most of what distinguishes it is the complete opposite of realism - namely crippled yaw speeds and crippled turning at low/high speeds. The first serves to make flight a little less point and shoot and the latter serves to punish turret gameplay.

TBH that is what always put me off Elite Dangerous. Even the Imperial Courier, one of the fastest and most agile ships in the game, feels like trying to haul a goddamn barge around.

The_White_Crane
May 10, 2008
Launch dates are up.

The_White_Crane
May 10, 2008
Speaking personally, I find the "You reached A Videogame Boundary, please return to your ship!" thing a bit offputting in a general "heavy-handed breaking of kayfabe rubs me the wrong way" sense, but I can't find it in me to get outraged about it.

As many people have said, it's not something which is gonna really come up much in actual play for 99.9% of people.

But I do wish they could have found a more elegant solution.

The_White_Crane
May 10, 2008

victrix posted:

[...] freespace 2 [...] rules

:hai:

The_White_Crane
May 10, 2008
Hmmm. Does anyone know if it'll start decrypting automatically if it's already installed? Or would you need to try and launch it to start the decryption?

The_White_Crane
May 10, 2008
Okay, question: I bought a Steam key from Fanatical for the Premium Edition.

It says "Starfield Premium Edition" on their website where the key is listed, and when I activated it on Steam the pop-up said "Starfield: Digital Premium Edition" but the game shows in my library as just "Starfield" and lists the unlock date as September 6th.

Can anyone else who bought the preem version tell me if that's how it looks for them as well?

Edit: Ah NVM, it shows up as the Premium Edition in my activation history as well; I guess it must be for real.

The_White_Crane fucked around with this message at 09:36 on Aug 30, 2023

The_White_Crane
May 10, 2008

Sandepande posted:

Says the same here, but when I add the premium edition to my shopping cart, it tells me I own it.

They're not listing the EA date as release date, no matter the edition.

Thank you for the confirmation! <3

The_White_Crane
May 10, 2008


Uh, gonna assume you're lying there, Steam!

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The_White_Crane
May 10, 2008
The skill list implies that at the very least, Diseases and Injuries are a thing in normal play, because you can get skills which mitigate your chances of those.

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