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ErrEff posted:I don't think players will have control of spaceships when landing or taking off - it'll just be an automated process. The footage contains a hint that this might be the case - every lander module contains this description: "Spaceship landers come equipped with auto-deploying landing gear, to help pilots land on even the roughest of terrain." When in spaceflight it'll be a separate instance and if you try to crash down into a planet it'll just take over and transition you down to a landing to get around physics issues. That makes the most sense to me. NMS doesn't really have anti-aircraft fire/aeriel defences, so Starfield could just chuck those over a region if they don't want you landing directly on a mission objective. Thinking of the 1000 planets thing a bit more, what I assume they've done is run a NMS style infinite planets procgen - then weeded out anything that's not appropriate for their aesthetic. So while in No Man's Sky you might find a hot pink neon planet with boiling seas and big head dinosaurs right out of Caelid but are vegetarians and will be your friend, that would have ended up on the Not Hard Scifi pile here. Each of the 1000 planets that aren't directly related to story could have met enough criteria to be considered Different and Interesting in some way however.
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# ¿ Jun 13, 2022 21:38 |
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# ¿ May 21, 2024 12:33 |
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Big Bizness posted:With the space travel, can you fly all the way down to the planet surfaces from outer space in real time or is it seperated by a menu or loading screen? I'm out of the loop of modern space games, IDK if that kind of scale is possible yet. This is exactly how it works in No Man's Sky (though it's pretty easy to see the textures load in). Atmospheric distortion can hide a loading process - with that and SSDs it would be pretty pathetic if they needed a loading screen there.
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# ¿ Jun 14, 2022 00:26 |
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Big Bizness posted:Oh nice. I'll have to check that out then, heard it's quite a bit better then it was at launch. The process can actually be a lot quicker, you can boost right to the edge of the atmosphere, then pull out of a death dive at 12feet up to land safely (physics!). But this is an old engine developed by a tiny team, so fly/land anywhere with no load screens should definitely be doable here.
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# ¿ Jun 14, 2022 08:46 |
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John F Bennett posted:Don't know if you guys are watching the Todd Howard interview right now, but there's some new information. Oooof. The separation of space/planetside is probably justifiable from a performance perspective - entering an atmosphere is tough for pop up in NMS and this has lots more polygons - but it's still disappointing. Planets look a bit like solid blocks of colour suggesting that land/sea divisions aren't generated until you land. I wonder if sky boxes are similarly vague? If your base has a view of three moons, will they be roughly where you can find them within space? And is interplanetary travel also behind a loading screen? Edit: I thought I might have just missed this, but there was no adverse weather shown at all was there? That's hopefully something that'll be shown off properly later because that's a pretty glaring absence. Kegluneq fucked around with this message at 07:53 on Jun 15, 2022 |
# ¿ Jun 15, 2022 07:48 |
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NoNotTheMindProbe posted:Does Starfield have a river though? Unironically the thing I'd be most excited to see, assuming it is proc gen and responds to variable weather conditions (and even more so if terrain deformation is actually a thing in this). Edit: steinrokkan posted:It probably doesn't have anything that would meet the full list of arbitrary criteria of what constitutes a real River in the minds of goal post moving Star citizens. But then, nothing does
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# ¿ Jun 15, 2022 09:10 |
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John F Bennett posted:I wonder if you can actually fly 'toward' a planet, will it get closer as you approach? There will be an invisible barrier obviously, wonder how that will work. Presumably you'd just bounce off the upper atmosphere (or burn up on reentry??). For the landing, it would surely be the latter. I'm assuming even proc gen planets would have mission markers or points of interest, and flying overhead then landing 50 miles away would be incredibly annoying.
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# ¿ Jun 15, 2022 09:26 |
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# ¿ May 21, 2024 12:33 |
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Sekenr posted:Why should there be a space double barrelled breech loading shotgun in loving spacefaring future? Same reason you would still get pump actions and revolvers, it's for gameplay balance. You probably 3D print little iron sights for them as well, or slap a 20th century style optic on them, because gamers don't like new things. NMS does a slightly more straightforward thing and puts the mining laser, environment scanner and weapon options into a single multitool (there are limited slots but you can carry multiple tools). It wouldn't really have strayed too far from the aesthetic seen in Starfield so far to have a Control-esque morphing box weapon fulfill multiple roles in a similar manner. Or just have the mining laser kill everything because why not
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# ¿ Jun 18, 2022 22:33 |