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Turin Turambar posted:The zero G casino was cool to look at, but I didn't found anything special, like, environmental storytelling pointing that there was a failed heist? Or unique loot.
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# ¿ Sep 16, 2023 11:14 |
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# ¿ May 22, 2024 16:15 |
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Raygereio posted:The game gets a "meh" from me. It's not bad, but once I've done one or two more side-quest chains and finished up the main quest I already know I'll have zero desire to revisit it. At least not until long after the modding scene is fully established and I can fix the various annoyances. Like Bethesda's perplexing decision to hide what should be core gameplay stuff behind perks. It does feel like they forgot the reason people made ten million housing mods, custom settlement mods etc. for Fallout 3 and Skyrim was because the world was a place you wanted to immerse yourself in. Now you can have a custom everything but there's not really any reason to want to. It's bizarre that in FO3/Skyrim etc. there were so many books, terminal entries etc. describing the world and in Starfield I still only have the vaguest idea of the setting after 20 hours. Anyway... has anyone figured out how the damage/armour system works? I can't see it documented anywhere and Google is useless. Trying to compare the value of semi-auto vs full-auto mods and it's not clear at all. Really, scan should show you the armour rating of your targets too so you can decide on energy vs physical too.
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# ¿ Sep 16, 2023 13:28 |
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Baffled at how many of the perks in this game are just boring quality of life stuff. I’m never going to pick +10m hand scanner range when I could get cool new spaceship parts, but then outpost site discovery is an absolute chore.
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# ¿ Sep 21, 2023 14:39 |
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Alchenar posted:It has just dawned on me that a low-key improvement they finally made is that shopkeepers don't all lock up and go home for half the day. Also everyone doesn't have their own home. Finally dropping that attempt to 1:1 model everything makes settlements finally feel far more real and lived in because it's less obvious how absurdly small they actually are. If they had multiple shopkeepers who rotated to cover 24/7, sure - or vending machines or robots out of hours. Currently it just ends up being weird that people have houses, toilets, kitchens they never use. You can walk behind the counter and loot their storeroom and they don’t move a muscle. They’ve effectively gone for the midpoint between Mass Effect’s “It’s always daytime and you can only visit key locations” and their traditional full world, and it’s pretty jarring.
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# ¿ Sep 21, 2023 23:50 |
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heard u like girls posted:Surprisingly enough the companions seem to be tough enough to not get killed instantly in combat. Either they are just tough enough to not die immediately like general NPC's, or they are governed by a different system.
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# ¿ Oct 31, 2023 12:06 |
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infernal machines posted:The game absolutely loves to pop you out into a hard vacuum in your skivvies rather than just land your ship on a planet you've visited before. The map/fast travel system is hilarious I built an outpost with a landing pad a few km from New Atlantis, except my ship doesn’t actually land there. So I’m landing at NA spaceport and walking? Then it moves if I use the shipbuilder, but not if I fast travel to NA from the outpost, so I’m walking there again…
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# ¿ Nov 5, 2023 07:31 |
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In case anyone else has been frustrated by it: Scrap Vacuum Tape For Adhesives. Since Fallout has finely-tuned my senses for scavenging rolls of tape.staberind posted:its basically an even more nihilist Fallout 4; all that work you did? all that scanning and building and walking and tal;king and missions? meaningless. do on, doo it again. Talkie Toaster fucked around with this message at 18:59 on Nov 6, 2023 |
# ¿ Nov 6, 2023 18:52 |
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…Vortex search, wtf. I searched “Scrap vacuum tape for adhesives” before making that, I guess nobody else used the word ‘scrap’.
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# ¿ Nov 6, 2023 20:22 |
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Sandepande posted:They could have made it so thst you can go in, but cannot pilot one until NG+. There’s a *tiny* handful. It’s really weird given just how good the rivers were in Skyrim.
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# ¿ Nov 14, 2023 16:17 |
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Sandepande posted:Starfield's procgen only applies to the terrain and POI placement - in some sense unfortunately, because having procgen applied to the placement of coffee cups would have been an improvement. Weirdly the game Starfield reminds me the most of is Planetary Annihilation. A Total Annihilation spiritual successor but with land/sea/air/orbital combat on a solar system of full spherical planets. They spent ages on the engine and built a technical masterpiece, but it turned out the actual basic idea wasn’t fun. What do you do then, after sinking years of dev time into discovering the premise was bad?
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# ¿ Dec 19, 2023 16:14 |
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Ugly In The Morning posted:But regardless of your opinion of the UC itself, it really is the only quest line that has any broader stakes and that it seems like anyone gave even the tiniest poo poo about. It’s just weird that none of the factions were really likeable or interesting to drive you to want to do their quests. UC are authoritarian technocrats like the Brotherhood of Steel but without any of their quirks, but at least their faction quests are proactive ones that change the state of the galaxy. Freestar and Ryujin are just different flavours of oligarchy whose quests are deckchair rearranging.
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# ¿ Dec 23, 2023 11:26 |
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Regarde Aduck posted:in the space future there is only neoliberalism and in a way it's a very realistic portrayal of the absolute lack of soul in anything, a feeling of emptiness
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# ¿ Dec 23, 2023 16:07 |
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fat bossy gerbil posted:The thing that makes this game so awful is how boring the actual content is. The campaign should absolutely have been the hippy-dippy space explorers of Constellation blundering into a shadow war between UC Black Ops and a mess of GenerDyne Skunkworks teams/gold-rush prospectors/stubborn colonists all united by the fact that messing with them means picking a fight with Freestar. Then when the Starborn turn up, you have a dynamic situation between the two factions that can escalate or serve as a way to unite them, secrets that can be revealed, all sorts of potential.
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# ¿ Dec 28, 2023 01:03 |
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Cyrano4747 posted:What's even better is when you have weapons that are not missiles still "locking on" - EMP weapons in the 3rds lot do this.
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# ¿ Dec 28, 2023 17:27 |
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Ugly In The Morning posted:The grav drives being basically teleportation with no drawbacks (except that one time) breaks the setting anyway. There’s no travel time, ships are able to basically do it and immediately be combat ready, and max range is basically arbitrary. Why would the UC and Freestar even go to war yet when there’s still worlds full of stuff they can take much cheaper? Even the “three systems per faction” thing makes no sense when travel puts dozens of systems in trivial reach.
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# ¿ Dec 29, 2023 16:41 |
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Tankbuster posted:you can definitely do goofy first person animations for this. They probably didn't want to make it for just one scene. (The fact they didn’t set up store backrooms as trespass zones the owner would warn you for entering is *truly* bizarre)
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# ¿ Dec 31, 2023 11:15 |
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Philippe posted:It's a game that knew what resources it was working with and stuck to them. Yeah the NPCs all kinda look stiff and were clearly made in the character creator, and the KOTOR-style world doesn't always work, but dammit it's a game that tries to Say Something, the guns feel meaningfully different, and there aren't seventy different styles of bullet you need to keep track of. Still, the weapon damage types in it actually meant something. Really baffling that Starfield has the big kinetic/energy/EM split and then almost nobody uses EM weapons, and it's almost impossible to tell what armour enemies have and the overcomplicated damage formula would still make it impossible to gauge effectiveness even if you did know. Was there a perk under Scanning or something that I missed, that made carting around energy and kinetic weapons meaningful?
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# ¿ Jan 18, 2024 15:30 |
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chaosapiant posted:It was called “radiant quests” in Skyrim and later games, so you’re not entirely wrong. Related but different. Radiant AI was instead of saying “Sit in this chair and eat this apple” you just say “Eat” and they find a random food and chair in their location. Radiant Quests were added in Skyrim, where instead of saying “The prisoner is in this bandit hideout” it finds a random bandit hideout you haven’t yet visited and puts the prisoner there. Starfield’s mission boards are all Radiant Quests. As are the “Buy the book from $SHOP”, “Collect from the debtor in $SHACK”.
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# ¿ Feb 5, 2024 16:27 |
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Tiny Timbs posted:I genuinely felt really sad when I checked on a post asking if people liked setting up their armory displays in their ships and most of the responses were folks saying they tried really hard but the items kept disappearing permanently or ending up in the cargo hold so they gave up Yeah, their socials are really depressing as they clearly planned a huge campaign on the assumption there’d be a big fandom keen to share their fan art of Your Robot Buddy Vasco and cheer for Constellation-branded merch. But it’s just an awkward series of engagement prompts to a non-existant community interspersed with clearly well-paid influencer stuff like “Wow look at Joe Smith’s custom 3d printed Vasco with motors!” that stands out all the more dramatically because there’s no organic stuff.
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# ¿ Feb 21, 2024 14:56 |
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Cyrano4747 posted:From that standpoint I'd say that there is no price where playing this makes sense. It's so mediocre and bland that it's not worth your time at free. Grab any one of the incredible bangers that dropped last year. If you're looking specifically for the Bethesda first person RPG experience I'd argue that modded Skyrim is still going to be a better use of your time than this.
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# ¿ Feb 26, 2024 17:01 |
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isndl posted:Skyrim was late with the Creation Kit launch and they didn't have any particular mod scene aspirations at the time. They didn't even have Steam Workshop integration until a later update as I recall. Yeah if the CK is especially janky and buggy this time round it would explain the long delay and also why the game is such a mess. Like, the game is missing a *lot* of stuff that should be trivial to do in the CK. Wouldn’t be surprised if they kept changing the engine, how procgen worked, how ships were built etc. until very late and so the CK was constantly broken.
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# ¿ Feb 27, 2024 13:51 |
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Panzeh posted:Not really- it honestly has to do with what we've got well-developed mechanics for as an industry. We can't really gamify the other stuff that much, so violence is where it lives. Games have absolutely tried to critique the ultraviolence they've engaged in, especially RPGS, but it just comes off as unwelcome when your options to do anything else amount to CYOA paragraph-games. It’s interesting as P&P rpgs have some good structured social mechanics (Genesys comes to mind) but they kind of rely on having a GM who can arbitrate things.
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# ¿ Feb 27, 2024 23:09 |
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Ursine Catastrophe posted:And that said, I also don't disagree that they probably should pick a lane and stick to one direction or the other-- either it's a player skill check like in Skyrim where your character stats don't really matter if you're good at it, or it's a character skill check where it succeeds or fails by interacting with it and doesn't gently caress you around with a minigame
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# ¿ Mar 6, 2024 23:46 |
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webmeister posted:To be honest I reckon they should ditch the packrat aspect of their games. In Oblivion/Skyrim if you needed to murder someone you could sneak into their house at night, steal all their food, and pickpocket a poisoned apple into their inventory. Then when they wake up and try to eat breakfast it kills them. You could sneak into places during gaps in the guard schedule at a given time of day, or hang out at the bar in the evening to hear gossip. You could track someone walking out to their secret stash and trigger dialogue if you’d emptied it. Starfield almost certainly still supports all that, but doesn’t use it. I’d much rather have more quests leveraging the unique aspects of the engine than have them cut for a minor performance gain.
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# ¿ Mar 9, 2024 14:43 |
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Flowing Thot posted:Yeah people don't have schedules in Starfield. Apart from the 3 office workers on Mars who go to happy hour at the bar then immediately back to the office, proving that the game can still do it and Beth chose not to.
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# ¿ Mar 10, 2024 01:57 |
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webmeister posted:Yeah after reading that article, this is basically the crux of it. The studio is too big, the project is too unwieldy, nobody really has an overall creative vision. So all of these teams are putting together siloed components that don't even remotely fit together in a cohesive way. The ‘best’ outcome for the Stroud-Eklund quest happening when you persuade them to max the budget and try to do everything all at once certainly makes more sense.
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# ¿ Mar 21, 2024 10:55 |
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Old Doggy Bastard posted:- Guy with a cowboy hat, ex-wife, and daughter. White, tan, and bearded. He takes you to the New Vegas post-apocalyptic settlement on a Western planet..
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# ¿ Apr 16, 2024 12:29 |
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dogstile posted:"Hollywood didn't survive the expansion so everyone just watches the same 100 movies over and over again, the accent remains due to this". That was their excuse for the books, even! Everyone just saved the classics so that’s all there is.
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# ¿ Apr 16, 2024 17:48 |
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Cyrano4747 posted:I think it depends on the cell. It's been a while since I looked into what constituted safe storage in Skyrim et al but I'm pretty sure there were specific player homes in Skyrim at least where poo poo left on tables wouldn't despawn. Yeah I’m pretty sure there’s a “Don’t Respawn” cell flag, and anything tagged as Persistent or Quest wouldn’t get reset anyway.
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# ¿ Apr 17, 2024 18:25 |
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Alchenar posted:It's literally in the text https://youtube.com/clip/Ugkx_5PmTC3RANzShTPfjQsviqSry8BK2VC1?si=ulHa_JBUPY6gTYsY He’s basically Jordan Peterson, intellectualising submitting to a harsh far-right creed as a way to add meaning and structure to your life. I guess it’s not surprising some people fall for it.
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# ¿ Apr 23, 2024 23:57 |
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# ¿ May 22, 2024 16:15 |
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Alchenar posted:I mean the reason to redo perks would be to get rid of all that gateway bullshit. I dunno, perks as ways to unlock mechanics that give you new types of gameplay (e.g. jetpacks, capital ships, manufacturing) are neat. The problem is that the perks they made don't do that. Some of the mechanics though the game was clearly built around (e.g. jetpacks), so unlocking them is just a tax. Some don't actually meaningfully change gameplay (e.g. Class C ships behave exactly like Class A), so the perk feels pointless. Others just don't plug into the rest of the game at all (e.g. the only reason to do manufacturing is to get the components to build more factories). Even weapon modification is effectively just a "+20% damage" perk with extra steps. If e.g. manufacturing let you build robot followers to help in combat, or drone fighters to aid you in space combat, then it'd feel like taking them meaningfully changed your game. Or Class C ships were really slow and worked around turrets and long-charge spinal weapons. Anything that let you approach the challenges in the game differently.
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# ¿ May 2, 2024 14:04 |