Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Lostconfused
Oct 1, 2008

Stellaris is more of a Battlefleet Gothic game. It doesn't have a serious enough ground combat part to be Warhammer 40K.

Adbot
ADBOT LOVES YOU

Lostconfused
Oct 1, 2008

Hearts of Iron 4 makes things like economy and logistics extremely simple and abstract.

The game is mostly about moving simple 3d models of soldiers on a simple 3d map.

Mods, mainly road to '56 and everything that spun off from it, really miss the point of the game when they try to cram in stuff like summer and winter uniform into the research tree.

Edit: but even paradox is guilty of this stuff themselves with say how the naval research tree is now.

Lostconfused has issued a correction as of 06:04 on Sep 17, 2022

Lostconfused
Oct 1, 2008

oscarthewilde posted:

the reward you get for spending hours finishing some althist focus path is just more hearts of iron, but this time you're communist instead of fascist.

Yeah the reward of the game you're playing is to play more.

That's 100% the point of HoI, you shouldn't be playing HoI if you don't want that.

Lostconfused
Oct 1, 2008

People keep saying everyone likes a winner, but obviously that's not always true.

Lostconfused
Oct 1, 2008

I watched two or three hours of the Victoria 3 stream, and it's super fiddly.

I hope it's good though, and playable at launch, I want to redraw some borders without having to conquer the whole globe.

Lostconfused
Oct 1, 2008

That's how I imagine a WWI HoI4 mod looks like.

Lostconfused
Oct 1, 2008

Most paradox game are set in a specific historical time period but have no idea of how you get from the way things were to how they end up being. They can make the numbers bigger but nothing so complicated as social and cultural shifts.

Lostconfused has issued a correction as of 13:28 on Sep 26, 2022

Lostconfused
Oct 1, 2008

The real problem with DLC is that they need to tear off the bandaid and make a new game sometime.

HoI IV is definitely too old, the engine fork they use is ancient. Also a bunch of new systems they added should probably be reworked so they fit together better, and focus trees too.

But it's just not going to happen because of all the work that went into it already, so instead they take the halfway step of putting out another expansion pack making the mess even bigger.

Lostconfused
Oct 1, 2008

I played Imperator once because it was on gamepass and it was fine. Pretty much a map painter like every other Paradox game, but you probably won't be able to paint the whole map because of the time limit.

Lostconfused
Oct 1, 2008

Dreylad posted:

I wonder if the biggest hurdle to doing a game that's more based on a material history is it runs counter to what most of your players believe and so you'd run into problems of people struggling to succeed because everything is counterintuitive unless you abstract things enough that you teach them to play your game. Like AoE or something.
tl:dr It's a video game, people want to have fun, nobody wants materialism if it's not going to be fun.

The biggest hurdle is that it's a video game and people want to have fun.

Putting things into a materialist perspective adds a really thick layer of determinism to everything. And if you start giving the player some agency then it becomes a question of well how much of an impact should an individual decision have from a materialist perspective?

Edit: You can create a range of sub optimal play, exploitation of material conditions to achieve a desired goal, to most optimal. But that's still a very hard game design problem of creating a difficulty curve that a player would enjoy.

Lostconfused has issued a correction as of 05:01 on Sep 28, 2022

Lostconfused
Oct 1, 2008

alarumklok posted:

super ambitious tirefires are the best

everyone should play amazing cultivation simulator
It's on gamepass too.

Lostconfused
Oct 1, 2008

StashAugustine posted:

vicky war is designed to never really interact with the player so i suspect it'll be less awful an idea

Looking at the dev playthroughs on youtube, the player still has quiet a bit of control over the way things go during war. Almost like a super simple HoI battleplan where you just tell them to attack or not.

Lostconfused
Oct 1, 2008

I think the one thing I like about Victoria 3 right now is that war is just called diplomatic play.

Lostconfused
Oct 1, 2008

I bet someone from Turkey will be pissed about that one if that's true.

Lostconfused
Oct 1, 2008

Raskolnikov38 posted:

thankfully the hoi4 dlc last month was such a disaster as to remind me to not touch Vicky 3 until probably next year

It's fun though, you get to hang out with your overbearing buddy Mussolini as you make all his dreams of a great Italy come true with the power of fascism.

Lostconfused
Oct 1, 2008



:canada:

Lostconfused
Oct 1, 2008

Apparently I formed Canada, but didn't get the flag, oh well.

anyway



What :canada: images it's like.

Lostconfused
Oct 1, 2008

Right, but it's still called Ontario, not Dominion of Canada or whatever.

Not sure if I formed it the right way, or maybe it's because US took a bite out of Alberta.

I guess you're supposed to do it as Hudson's Bay Company or something, because they want you to play those "nations".

Lostconfused
Oct 1, 2008

Elections look pretty broken, everyone loves socialism so much that they've voted twice.



:ussr:

Lostconfused
Oct 1, 2008

Eurasia uberalles



Edit: This is absolutely not the kind of interventionism that the russian empire should be doing in 1840s, but you can't stop me.



Edit: The game is also totally not counting my cost of war, oh well.

Lostconfused has issued a correction as of 06:36 on Oct 26, 2022

Lostconfused
Oct 1, 2008

Mandoric posted:

started with a japan run, i think the focus on being an ~open-ended sim~ kinda hurts the game as i didn't gently caress up and thus i'm saddled with a shogun who refuses to participate in government but still has exclusive personal legitimacy so no one else can pass any laws, in 1907

got the confederate new york thing, got the repeated communist revolutions in nova scotia :canada:, got anatolian egypt, italy and prussia both failed

and now i have the papal states taking a swing at the nonchristian great power, a sort of last crusade (beating the us after it gets dismembered still counts for westernization.) gonna see Japanese Parma on the map when the war weariness ticks down enough--the spicy cheese for 1.0 is going to war against someone who has no boats and just tanking the war weariness penalty for a week, since loser gives up first demand even if you never fight and ai is on a strict timer.

e: when i saddled , i mean it. can't ditch the bakufu without either a civil war, the generic liberalization event, or waiting until lategame for the landowners to go broke. don't get the civil war if the landowners just storm out of government and aren't in charge to be rebelled against, can't liberalize with 10% bills every ten years because the landowners still have all the clout, they themselves don't rebel because ??? they sat at 30% support 90% radicalism for a decade and still no dice.

Yeah it feels a very bourgeois revolution sort of game. Landowners are just the most useless parasites because they're not interested in doing anything meaningful or useful. Even a theocratic god king emperor is better than just some fedual lord rear end in a top hat..

You can't even do an enlightened despot run because all of the changes are blocked by the interest group. For an autocratic totalitarian society the autocrat has almost no power.

Lostconfused has issued a correction as of 14:32 on Oct 26, 2022

Lostconfused
Oct 1, 2008

KomradeX posted:

Parodox has always hated the concept of Socialism
That's not paradox, it's just some moron that posts vidoes on YouTube.

I think people should watch the dev streams instead. The Prussia one was really good, the Japan one is hohum but they did a quick restoration.

Lostconfused
Oct 1, 2008


https://youtube.com/c/paradoxinteractive/videos

Here, watch like the first reveal stream, Japan, Prussia. Maybe the economy video but it's super tedious and boring.

Lostconfused
Oct 1, 2008

1stGear posted:

And on the sixth day, the LORD created the Market and saw that it was a rational and infalliable guide to economic activity.

Also thinking about it, this is just kinda wrong.

You end up playing it way closer to something like soviet central planning. Where you balance your production inputs and production outputs, and with some foresight can develop industries based on anticipated future demand and supply.

Lostconfused
Oct 1, 2008

That's how the game works anyway.

Market prices are a sign of how productive or efficient your economy is. Low prices either mean low demand or high production, and the opposite for high prices, high demand and low production, obviously.

You can build your entire economy around global demands, high prices, or production, low prices.

You can manually create demand and supply by using state funds to build industries that will either consume excess production or produce what is lacking.

Here watch this https://www.youtube.com/watch?v=eDFHJx4XWGU

It's incredible boring, but it shows that the game is a lot more supply chain brained than "free market".

Lostconfused
Oct 1, 2008

Everyone's happy except for those loving losers.

Lostconfused
Oct 1, 2008

Fortunately for them Russia is extremely backward, so figuring out mutual funds tech would take just as long.

Investing heavily into industrial development worked just as well.

Lostconfused
Oct 1, 2008


:ussr:

Lostconfused
Oct 1, 2008

I think most of that is fair, it's fun but needs some fine tuning in the numbers or how the automated systems work.

In the middle of my Russia game I can't import trains or steel because nobody else is making them.

Also for some reason I have like the most productive and the only art academy in the world or something because Russia starts with one?

Lostconfused
Oct 1, 2008

Atrocious Joe posted:

all the scrubs are up in arms about how Vicky 3 doesn't sufficiently model "free market capitalism," but the real grogs are still annoyed about how CK3 models the development of an early modern fiscal-military state hundreds of years too early.

This is why you just play all the tribal societies that run purely on prestige.

Lostconfused
Oct 1, 2008

Atrocious Joe posted:

The weirder political issue for me is the "comfy" aesthetics of Vicky 3 combined with the reality of the period.

It was interesting to watch this live streamer get a genocidal event and struggle about how to answer.
https://www.youtube.com/watch?v=ydJqPlbxhGY&t=639s

In other parts he pursues edicts like women's suffrage because "it's the right thing to do." that question pops up and suddenly its all "from a gameplay perspective, this is the better button."

I think the idea of gameplay that has the internal politics and development of a country be a "garden" is more interesting than map-painting, but it's a pretty harsh garden. CK3 is fine portraying player characters as monstrous, but Vicky 3 doesn't take that direction. I'm not sure it could if it wanted too, with the games having major differences with regards to historical distance and POV of the player.

Tropico actually faces a similar dilemma in subject matter, and settled on the tone of a farce.

I present you


Paradox know the history, they're just not telling the player about it so they can continue living their a historical fantasy if they don't already know better.

Lostconfused
Oct 1, 2008

Japan is really cool from the point of view of obsessively micromanaging an economy. Have to spread out everything you build or you'll overload the infrastructure in a region, you can't build too many things because you should be forcing everyone to use better tools instead. Oh and then you get hosed by a random earth quake or an eruption, or a tsunami or whatever.

Lostconfused
Oct 1, 2008

Welp, lost the revolution against the shogun, better luck next time I guess.

Lostconfused
Oct 1, 2008

Slim Jim Pickens posted:

Everybody's a genius when they play Prussia

Lostconfused
Oct 1, 2008

Mandoric posted:


The world at the end of (the war at the end of) an era.

Mistakes: Many.
- Early dev whether or not the Shogun approves gets Japan off on an extremely strong midgame footing, but the Shogun never forcefully disapproves, just lets you work yourself into a soft failstate where they'll stomp out of government, preventing you from either passing reforms that further disempower them or pissing off the growing industrialist and samurai interests enough to kick off a historical Meiji Restoration. Around 40 years midgame were spent just cycling RGO/factory dev and waiting for the politics timer.
- I never really managed to deal with the peasant economy or severe research constraints as a whole due to this; SoL is passable just due to PM changes keeping everyone fed but eh.
- Around another 20 years was spent focused on bullying what was left of the US. Bullying for territory is extremely suboptimal even if it's good territory; you get one state unless you can bait them into actual war and still get your five-year truce timer and huge bad boy points (I think my BEST foreign relation, barring an incongruous protectorate in Parma I took on a lark as my wargoal in a Cut Down To Size play from the Two Sicilies and then they collapsed, is -1500.)
- Because of the research constraints only allowing for one military path, and how fatal being behind in land tech is if you can't swarm, my navy's loving dire and my economy did tank hard when I attracted convoy raiding while waiting these out.
- I didn't think to start spam-coring after going multiculturalism/separation of church and state, so this also meant regular rebellions to clean up after the main war.

Successes:
- Every other major except the Qing was buried by near-continuous civil conflict, so while I'm nominally the fourth GP--in a dead heat with the UK for 3rd--if I wanted to map paint I have a clear path through just continuing to shred Russia and Qing.
- Cut Down to Size seems to just not work if you don't share a land border; everyone but Russia, I didn't even seriously mobilize, just was able to wait them out and WPed.
- If you don't have major unprofitable sectors to subsidize, and starting from enforced autarkhy encourages this, forcing through Council Republic rapidly gets you to a 100% legitimacy 100% voteshare national unity government dominated by the unions.

Systems :dafuq:s:
- Autocrats who leave government rather than kicking off a civil war, but still have autocratic legitimacy.
- I don't mind the war system per se, but:
-- Lots of the fate of all Kamchatka resting on 2000 dudes from two 400k armies meeting in some forest for the scheduled battle that month. But the AI definitely doesn't care about whatever limited supply system there is, and will flood their 400k in to pingpong a more reasonably sized force to death.
-- Fronts get extremely weird around impassable/seas. Holding Okhotsk but not Kamchatka or Transbaikal, you cannot march east as it's considered part of the Transbaikal front; conversely, if fighting in Hokkaido the front gets split sometimes into west and east of Asahikawa, and woe unto you if your general gets reassigned to the east and needs to do a full redeploy to hold a thrust coming toward/through Sapporo.
- And you will be fighting in Hokkaido if you're Japan, as you can't actually colonize it until after your reform process kicks in and the Euros will snag it and Sakhalin first. But you get a reclaim state claim on Sakhalin? But not northern Hokkaido?
- Apparently can't garrison unruly islands against separatism; you get booted out and have to land again.
- If you're naughty, everyone will want to cut you down to size. Even people on the other side of the world with no navy.
- Conceding a Cut Down to Size war definitely isn't just returning all conquests within the prior 10 years like the tooltip says. Might be conquests from targets who you've conquered from in the prior 10 years, or past 10 years plus uncored, but I'd been keeping my plate spinning and lost literally everything when I tried it.
- AI doesn't dev unusual resources well at all; if you want there to be oil or opium or even rubber in the world you basically have to conquer somewhere that has it and dev it up yourself. Opium kind of stands out because unless you start extremely early you have to be able to take either the British or the Qing.

For my next run, I'm going to manually disassemble the US and then try and take one state up.

I don't think Japan has a problem with a peasant economy? At least for the first 30 years or something that I've managed.

You can definitely do industrial development, it just takes micromanagement since it's just pure autarky. Build an iron mine and a tooling factory, switch to iron tools based construction methods. Can do it bit by bit to switchover from wooden construction to iron. Then you can switch over to iron tools for your lumbermills and so on. Then branch out into some coal. After that lead and sulfur as needed. Lead for glass production, sulfur for paper production.

The biggest change I saw was that there wasn't demand for "food products" until you build the first sector but then you instantly get demand for glass, alcohol, all your agricultural products. Giant bump to the economy.

Anyway, I think Japan shouldn't have any problems at least getting right up to steel production even while stuck in traditionalism and serfdom.

At least it doesn't seem to have serious issues like Russia does where you can't possibly expand any industry because the serf population doesn't know how to work whichever industry you're shoving them into and it's impossible to staff them up.

Lostconfused
Oct 1, 2008

Victoria 3: the capitalists don't have any rope to sell me.

Lostconfused
Oct 1, 2008

Orange Devil posted:

Overall though, still not very difficult and most of the decisions seem very obvious. I think it's because what is supposed to be a careful modernizing balancing act is trivialized because radicals don't uhh do poo poo at all? I regularly had 5m radicals on a total pop of 20m, with only 200k loyalists. Turmoil in almost all my provinces. I got good police though so impact is minimal. If a full quarter of your population is radically opposed to your government you'd think they would do something. But they don't. So I just merrily keep industrializing until I finally reach the point where I can throw all that cheap construction capacity into RGOs and consumer industries, quality of life shoots up, the whole population deradicalizes, further increasing state income, funding yet more industry, and then the virtuous cycle never ends.

Radicals don't do anything by themselves. They need to make an organized political movement first. This isn't an anarchism simulator.

Lostconfused
Oct 1, 2008

This game still sometimes gets weird character poo poo like CK3 does.



I present you the gentlemen general leading the most powerful political organization in the country.

The only thing it gives him though is the ability to change the country from peasant levies to a militia.

Lostconfused
Oct 1, 2008

Fat-Lip-Sum-41.mp3 posted:

I have also entered into a customs union with GB as Chile, but now I have no idea what's going on.

I was using the trade interface to track my domestic consumption through the details tab to check for deficit or surplus.

Now I have no idea what my domestic consumption is. Is this somewhere else?

You just have to live with that since now you're at the mercy of her majesty's market.

Your local consumption doesn't matter since the market will dictate the prices and nobody cares about what someone in America might think a little bit of grain is worth.

But you can still look it up in the detailed sections of a specific commodity.

Adbot
ADBOT LOVES YOU

Lostconfused
Oct 1, 2008

Orange Devil posted:

Not having to use convoys seems like an insane benefit. Sucks from a simulation perspective though as apparently goods can cross oceans through the magic power of a common market?

Edit: It's determined by market accesss, which is tied to infrastructure.



I am not sure if it got changed, or relying on infrastructure is easier. Port infrastructure is tied to the number of convoys it generates anyway.

Lostconfused has issued a correction as of 00:48 on Oct 29, 2022

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply