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Stellaris is more of a Battlefleet Gothic game. It doesn't have a serious enough ground combat part to be Warhammer 40K.
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# ¿ Sep 17, 2022 01:13 |
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# ¿ May 13, 2024 07:09 |
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Hearts of Iron 4 makes things like economy and logistics extremely simple and abstract. The game is mostly about moving simple 3d models of soldiers on a simple 3d map. Mods, mainly road to '56 and everything that spun off from it, really miss the point of the game when they try to cram in stuff like summer and winter uniform into the research tree. Edit: but even paradox is guilty of this stuff themselves with say how the naval research tree is now. Lostconfused has issued a correction as of 06:04 on Sep 17, 2022 |
# ¿ Sep 17, 2022 05:59 |
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oscarthewilde posted:the reward you get for spending hours finishing some althist focus path is just more hearts of iron, but this time you're communist instead of fascist. Yeah the reward of the game you're playing is to play more. That's 100% the point of HoI, you shouldn't be playing HoI if you don't want that.
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# ¿ Sep 17, 2022 16:50 |
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People keep saying everyone likes a winner, but obviously that's not always true.
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# ¿ Sep 18, 2022 19:50 |
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I watched two or three hours of the Victoria 3 stream, and it's super fiddly. I hope it's good though, and playable at launch, I want to redraw some borders without having to conquer the whole globe.
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# ¿ Sep 24, 2022 19:42 |
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That's how I imagine a WWI HoI4 mod looks like.
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# ¿ Sep 25, 2022 20:43 |
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Most paradox game are set in a specific historical time period but have no idea of how you get from the way things were to how they end up being. They can make the numbers bigger but nothing so complicated as social and cultural shifts.
Lostconfused has issued a correction as of 13:28 on Sep 26, 2022 |
# ¿ Sep 26, 2022 13:26 |
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The real problem with DLC is that they need to tear off the bandaid and make a new game sometime. HoI IV is definitely too old, the engine fork they use is ancient. Also a bunch of new systems they added should probably be reworked so they fit together better, and focus trees too. But it's just not going to happen because of all the work that went into it already, so instead they take the halfway step of putting out another expansion pack making the mess even bigger.
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# ¿ Sep 26, 2022 16:16 |
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I played Imperator once because it was on gamepass and it was fine. Pretty much a map painter like every other Paradox game, but you probably won't be able to paint the whole map because of the time limit.
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# ¿ Sep 26, 2022 19:05 |
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Dreylad posted:I wonder if the biggest hurdle to doing a game that's more based on a material history is it runs counter to what most of your players believe and so you'd run into problems of people struggling to succeed because everything is counterintuitive unless you abstract things enough that you teach them to play your game. Like AoE or something. The biggest hurdle is that it's a video game and people want to have fun. Putting things into a materialist perspective adds a really thick layer of determinism to everything. And if you start giving the player some agency then it becomes a question of well how much of an impact should an individual decision have from a materialist perspective? Edit: You can create a range of sub optimal play, exploitation of material conditions to achieve a desired goal, to most optimal. But that's still a very hard game design problem of creating a difficulty curve that a player would enjoy. Lostconfused has issued a correction as of 05:01 on Sep 28, 2022 |
# ¿ Sep 28, 2022 04:58 |
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alarumklok posted:super ambitious tirefires are the best
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# ¿ Sep 30, 2022 16:51 |
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StashAugustine posted:vicky war is designed to never really interact with the player so i suspect it'll be less awful an idea Looking at the dev playthroughs on youtube, the player still has quiet a bit of control over the way things go during war. Almost like a super simple HoI battleplan where you just tell them to attack or not.
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# ¿ Oct 19, 2022 17:21 |
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I think the one thing I like about Victoria 3 right now is that war is just called diplomatic play.
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# ¿ Oct 21, 2022 01:16 |
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I bet someone from Turkey will be pissed about that one if that's true.
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# ¿ Oct 21, 2022 04:01 |
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Raskolnikov38 posted:thankfully the hoi4 dlc last month was such a disaster as to remind me to not touch Vicky 3 until probably next year It's fun though, you get to hang out with your overbearing buddy Mussolini as you make all his dreams of a great Italy come true with the power of fascism.
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# ¿ Oct 25, 2022 15:52 |
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# ¿ Oct 25, 2022 17:19 |
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Apparently I formed Canada, but didn't get the flag, oh well. anyway What images it's like.
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# ¿ Oct 25, 2022 20:53 |
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Right, but it's still called Ontario, not Dominion of Canada or whatever. Not sure if I formed it the right way, or maybe it's because US took a bite out of Alberta. I guess you're supposed to do it as Hudson's Bay Company or something, because they want you to play those "nations".
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# ¿ Oct 25, 2022 21:16 |
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Elections look pretty broken, everyone loves socialism so much that they've voted twice.
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# ¿ Oct 25, 2022 23:22 |
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Eurasia uberalles Edit: This is absolutely not the kind of interventionism that the russian empire should be doing in 1840s, but you can't stop me. Edit: The game is also totally not counting my cost of war, oh well. Lostconfused has issued a correction as of 06:36 on Oct 26, 2022 |
# ¿ Oct 26, 2022 06:13 |
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Mandoric posted:started with a japan run, i think the focus on being an ~open-ended sim~ kinda hurts the game as i didn't gently caress up and thus i'm saddled with a shogun who refuses to participate in government but still has exclusive personal legitimacy so no one else can pass any laws, in 1907 Yeah it feels a very bourgeois revolution sort of game. Landowners are just the most useless parasites because they're not interested in doing anything meaningful or useful. Even a theocratic god king emperor is better than just some fedual lord rear end in a top hat.. You can't even do an enlightened despot run because all of the changes are blocked by the interest group. For an autocratic totalitarian society the autocrat has almost no power. Lostconfused has issued a correction as of 14:32 on Oct 26, 2022 |
# ¿ Oct 26, 2022 14:29 |
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KomradeX posted:Parodox has always hated the concept of Socialism I think people should watch the dev streams instead. The Prussia one was really good, the Japan one is hohum but they did a quick restoration.
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# ¿ Oct 26, 2022 15:45 |
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https://youtube.com/c/paradoxinteractive/videos Here, watch like the first reveal stream, Japan, Prussia. Maybe the economy video but it's super tedious and boring.
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# ¿ Oct 26, 2022 15:55 |
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1stGear posted:And on the sixth day, the LORD created the Market and saw that it was a rational and infalliable guide to economic activity. Also thinking about it, this is just kinda wrong. You end up playing it way closer to something like soviet central planning. Where you balance your production inputs and production outputs, and with some foresight can develop industries based on anticipated future demand and supply.
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# ¿ Oct 26, 2022 15:59 |
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That's how the game works anyway. Market prices are a sign of how productive or efficient your economy is. Low prices either mean low demand or high production, and the opposite for high prices, high demand and low production, obviously. You can build your entire economy around global demands, high prices, or production, low prices. You can manually create demand and supply by using state funds to build industries that will either consume excess production or produce what is lacking. Here watch this https://www.youtube.com/watch?v=eDFHJx4XWGU It's incredible boring, but it shows that the game is a lot more supply chain brained than "free market".
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# ¿ Oct 26, 2022 16:26 |
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Everyone's happy except for those loving losers.
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# ¿ Oct 26, 2022 21:10 |
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Fortunately for them Russia is extremely backward, so figuring out mutual funds tech would take just as long. Investing heavily into industrial development worked just as well.
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# ¿ Oct 26, 2022 21:19 |
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# ¿ Oct 26, 2022 21:51 |
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I think most of that is fair, it's fun but needs some fine tuning in the numbers or how the automated systems work. In the middle of my Russia game I can't import trains or steel because nobody else is making them. Also for some reason I have like the most productive and the only art academy in the world or something because Russia starts with one?
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# ¿ Oct 26, 2022 21:59 |
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Atrocious Joe posted:all the scrubs are up in arms about how Vicky 3 doesn't sufficiently model "free market capitalism," but the real grogs are still annoyed about how CK3 models the development of an early modern fiscal-military state hundreds of years too early. This is why you just play all the tribal societies that run purely on prestige.
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# ¿ Oct 26, 2022 22:42 |
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Atrocious Joe posted:The weirder political issue for me is the "comfy" aesthetics of Vicky 3 combined with the reality of the period. I present you Paradox know the history, they're just not telling the player about it so they can continue living their a historical fantasy if they don't already know better.
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# ¿ Oct 27, 2022 00:21 |
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Japan is really cool from the point of view of obsessively micromanaging an economy. Have to spread out everything you build or you'll overload the infrastructure in a region, you can't build too many things because you should be forcing everyone to use better tools instead. Oh and then you get hosed by a random earth quake or an eruption, or a tsunami or whatever.
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# ¿ Oct 27, 2022 01:42 |
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Welp, lost the revolution against the shogun, better luck next time I guess.
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# ¿ Oct 27, 2022 04:39 |
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Slim Jim Pickens posted:Everybody's a genius when they play Prussia
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# ¿ Oct 27, 2022 13:32 |
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Mandoric posted:
I don't think Japan has a problem with a peasant economy? At least for the first 30 years or something that I've managed. You can definitely do industrial development, it just takes micromanagement since it's just pure autarky. Build an iron mine and a tooling factory, switch to iron tools based construction methods. Can do it bit by bit to switchover from wooden construction to iron. Then you can switch over to iron tools for your lumbermills and so on. Then branch out into some coal. After that lead and sulfur as needed. Lead for glass production, sulfur for paper production. The biggest change I saw was that there wasn't demand for "food products" until you build the first sector but then you instantly get demand for glass, alcohol, all your agricultural products. Giant bump to the economy. Anyway, I think Japan shouldn't have any problems at least getting right up to steel production even while stuck in traditionalism and serfdom. At least it doesn't seem to have serious issues like Russia does where you can't possibly expand any industry because the serf population doesn't know how to work whichever industry you're shoving them into and it's impossible to staff them up.
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# ¿ Oct 27, 2022 20:38 |
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Victoria 3: the capitalists don't have any rope to sell me.
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# ¿ Oct 27, 2022 22:11 |
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Orange Devil posted:Overall though, still not very difficult and most of the decisions seem very obvious. I think it's because what is supposed to be a careful modernizing balancing act is trivialized because radicals don't uhh do poo poo at all? I regularly had 5m radicals on a total pop of 20m, with only 200k loyalists. Turmoil in almost all my provinces. I got good police though so impact is minimal. If a full quarter of your population is radically opposed to your government you'd think they would do something. But they don't. So I just merrily keep industrializing until I finally reach the point where I can throw all that cheap construction capacity into RGOs and consumer industries, quality of life shoots up, the whole population deradicalizes, further increasing state income, funding yet more industry, and then the virtuous cycle never ends. Radicals don't do anything by themselves. They need to make an organized political movement first. This isn't an anarchism simulator.
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# ¿ Oct 28, 2022 16:52 |
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This game still sometimes gets weird character poo poo like CK3 does. I present you the gentlemen general leading the most powerful political organization in the country. The only thing it gives him though is the ability to change the country from peasant levies to a militia.
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# ¿ Oct 28, 2022 20:39 |
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Fat-Lip-Sum-41.mp3 posted:I have also entered into a customs union with GB as Chile, but now I have no idea what's going on. You just have to live with that since now you're at the mercy of her majesty's market. Your local consumption doesn't matter since the market will dictate the prices and nobody cares about what someone in America might think a little bit of grain is worth. But you can still look it up in the detailed sections of a specific commodity.
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# ¿ Oct 28, 2022 20:49 |
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# ¿ May 13, 2024 07:09 |
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Orange Devil posted:Not having to use convoys seems like an insane benefit. Sucks from a simulation perspective though as apparently goods can cross oceans through the magic power of a common market? Edit: It's determined by market accesss, which is tied to infrastructure. I am not sure if it got changed, or relying on infrastructure is easier. Port infrastructure is tied to the number of convoys it generates anyway. Lostconfused has issued a correction as of 00:48 on Oct 29, 2022 |
# ¿ Oct 29, 2022 00:39 |