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Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

gradenko_2000 posted:

Hooded Horse is the Paradox of the 2020s

Paradox passed on publishing an unnamed grand strategy game a few years back and there's a often-repeated rumour it was Terra Invicta. It was dumb of them to give it up but holy hell I'm glad they did. It would have launched last spring, every major update would be followed a week later by a heartfelt apology, and by now they'd be selling undercooked new 'features' and advisor skins as DLC

the DLC for Workers and Resources that adds tunnels

the DLC for Manor Lords that adds trade caravans

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Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

where's this from? I'm not sure Malm is the most apt point of reference here but the overall point about game design is right

there are all kinds of problems with the way Vicky 3 models industrial development and power generation in particular. it would fit much more naturally as an infrastructural system like the railways, for one. taking your hands off the economy should not result in your capitalists building infinite hydro power plants like they're just another factory. ironically railroads worked more like that IRL

it's why I only have 15 hours in that game. a lot of historical/technological trends being made to fit a simplistic production/trade model in non-intuitive ways, resulting in totally implausible game states a decade or two in

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Lostconfused posted:

The thing you're describing here is a problem because it doesn't exist in Victoria 3. As in electrical infrastructure, as in power lines.

good point, I didn't think of that, but street lighting and rail electrification existed late in the time period, as did local DC distribution over a primitive 'grid'. either way, imo power generation should not really exist as a separate kind of production earlier than the 1880s; it's similar to other kinds of technological developments that made mines and factories more efficient and less dangerous, replacing animal labour. before the 1880s, power generation would make more sense as a more abstract production bonus with an initial resource cost and ongoing fuel consumption, to avoid nonsense like capitalists overbuilding power plants to sell 'electricity' like it's a physical commodity

Cassian of Imola has issued a correction as of 16:23 on Apr 24, 2024

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Mister Bates posted:

it's a good game but lately the dev seems to unfortunately be leaning hard into marketing to the edgelord neo-Nazi demographic and has made some sketchy changes to the race and racism system (tendency towards criminality is now an inherent racial characteristic, for example)

To be clear we're talking about, like, pigmen, giants, egg-laying insects, amphibians, etc. not humans with different colour skin. And the same traits that make one species tend toward criminality in the structured confines of civilisation also make them excellent soldiers and torturers, so they're not all bad

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Mantis42 posted:

gobloids are just like that though

their physiology and social structures evolved along totally different lines! you can't just plop them in an apartment and expect them to get a 9-5 job and poop in the same toilets as everybody else right off the bat

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!
read The Dispossessed

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Mister Bates posted:

it used to be relatively low-key and was mostly a way to add more challenge to designing cities by making the different fantasy races have different preferences for the kind of environment they wanted to live in, like the not-dwarves preferring to live in square stone structures in the mountains and the not-elves preferring to live in round wooden ones, and the amphibian people preferring to live near water, for example.

but then he started adding more and more race-specific characteristics and then added racism as an actual mechanic with ingame effects that you have to take into account if you're trying to design a city with multiple species living in it, with most species being racist towards most other species and taking a happiness penalty when living in close proximity to them, which is fairly easy to counteract but still kind of weird

also there is a detailed, albeit optional, slavery system, and slavery is a punishment option in the criminal justice system, and whether or not slavery is meted out as a punishment for crime is an option that can be adjusted per race, meaning it is 100% possible in the mechanics to create a racial-supremacist justice system and race-based slavery. you don't have to do that, you do not actually have to have slaves at all and you can totally just have free citizens work in the mines or whatever, but you can do that.

there's a lot to like about it but it's really, really not surprising the game is so popular among 4chan Nazis

I'm going to do apartheid in minecraft and there's nothing you can do to stop me

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

fermun posted:

the anarchists also operate under a system of societal pressure more oppressive than an actual authoritarian state would be to force everyone into doing exactly what the non-state state demands, idk if she actually did read it while she was writing but the tyranny of the structurelessness came out while she would have been writing

beginning to see a pattern here:

songs of syx dev made a nazi game by depicting racism

le guin wrote an anti-anarchist book by depicting colonialism and poverty (accidentally lol)

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Endman posted:

depicting racism isn’t the problem; making criminal behaviour a function of race is

They're different species created by different warring gods, not humans with different colour skin. The different species aren't a veneer or analogy for real-world cultural groups, they're the result of an alternate natural history influenced by supernatural forces. We recognise the impact of isolation and lack of sunlight on human behaviour, 'culture shock', etc. Why do you expect pacifist pig-men or communal insects not to commit crimes when wars of conquest force them to integrate into a civilisation that outlaws their longstanding customs and even biological imperatives? Why would you expect good behaviour out of a species that gets moody in the absence of water but is forced to live in the desert? This is all before you consider that elves are natural cannibals

The main issue, it seems like, is the game's genre. You can create apartheid rather than simply inhabit and navigate it like you would in an RPG, so you feel more responsible, and you don't think the option should be there. But other games in the management genre do similar stuff. Frostpunk famously allows you to be very cruel to people. You can go full fascist, or theocratic, or enslave workers, or create dependent colonies through coercion. But allowing you to govern that way isn't endorsing that kind of government even if it happened to become a meme hit on 4chan. Being able to create an Elves First empire in Songs of Syx that butchers humans like cattle doesn't mean the game is taking a pro-cannibalism stance; nor, obviously, does the game plausibly draw any analogy to a real-world culture/haplogroup with cannibal elves (or amphibian lizards, or giant demigods, or whatever)

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!
the King of Dragon Pass/Six Ages series is another good point of comparison, in that you manage a neolithic tribe in a world where their mythology is true, and not just gods and spirits but trolls, elves, giants, demons, etc. all really exist. nobody to my knowledge seriously calls that game racist even though for mechanical reasons, depending on your traditions and who you worship, it's sometimes a good idea to discriminate against nonhumans or humans with different cultures

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

lumpentroll posted:

is the racism simulator fun

it's fun yeah. wish it had multiple building layers and generated histories like my other favourite ethnostate sim, Dwarf Fortress, but it's good and fairly deep

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Endman posted:

Are you absolutely sure about that

pretty sure

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

Mister Bates posted:

one of my favorite fun weird little things about Dwarf Fortress is that people can write books advocating a certain belief - arguing in favor of pacifism (or that war is a good and glorious thing), for example - and that book spreading around through a civ has a chance to actually alter that civ's values in that direction

this mostly happens in initial world generation and the player has nothing to do with it - but, the world simulation does not stop after the world is generated, which means it is entirely possible to generate an 'adventurer' political ideologue who writes tracts advocating a radical philosophy, disseminates copies of them everywhere, and slowly shifts a civilization's beliefs by doing so. it's extremely difficult to actually do, and will take a very long time, because a single individual can't make that kind of impact easily, but you can do it, it is technically possible within the game's systems

much easier, but less impactful, is to write songs or poems, perform them a bunch in public so other people start picking them up, and then watch knowledge of that song spread around the world, so eventually you're playing a fort game in the same world 20 years later and the band in the tavern is singing the song your adventurer wrote

btw this mechanic is the explanation for a line in the most recent patch notes:

quote:

Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time

Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

stumblebum posted:

it's a perfect microcosm of neoliberalism: better to constantly nuke and re-nuke everybody into dust than risk allowing a lucrative ip to become anything other than the one exact static thing they know sells well

totally

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Cassian of Imola
Feb 9, 2011

Keeping her memory alive!
I never played Fallout 1 or 2 but I've been working my way through Underrail off and on for the last month. It's pretty good!

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