Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Atrocious Joe
Sep 2, 2011

Southpaugh posted:

I guess we could also talk about cardboard wargames here too

how deep in the CIA is Volko Ruhnke

Adbot
ADBOT LOVES YOU

Atrocious Joe
Sep 2, 2011

Anyone ever play the Crisis in the Kremlin remake or its followups from Kremlingames? The translation of earlier stuff is rough, although I was never able to really get into the later ones either. I bring them up because the sort of 'choose your own adventure' political system they center around seem to be what all the big alternate history mods for HOI4 try to force that game to do.

Also in the game about the collapse of the Eastern bloc there is an achievement for making Albania into an Iranian style religious government.

Atrocious Joe
Sep 2, 2011

skooma512 posted:

In Urbek City Builder, a new game in the city builder space, actively talks poo poo about parking lots and it's kind of a failure state to have them at all. You don't get the late buildings until you have a proper transit system. The devs also put anarchist communes as a buildable and shout out Kropotkin. No building in that game requires a police station...except the Religious Neighborhood. You can get to the end game without ever building a police station at all. In fact you kind of have to because the Religious Neighborhood is a developmental dead end

playing through and discovering that the anarchist commune only produces writers was very funny to me

Atrocious Joe
Sep 2, 2011

https://twitter.com/bucephalus424/status/1565445952051335168?s=20&t=P3XuaA6fN_7W7lyNKfRsBA

Mike Davis dunking on us

Atrocious Joe
Sep 2, 2011

Has someone made a western front WW1 game in the style of Defcon. There would be only a few mechanics to set up offensives, and when you order the offensive the main feedback is seeing the total number of casualties go up.

Atrocious Joe
Sep 2, 2011

Stairmaster posted:

Eu4 should probably not run until 1820

no one remembers March of the Eagles but it makes a while lot of sense to have a game centered around the Atlantic revolutions and Napoleonic wars as their own thing. Have it start at 1787 so players can take the US down alternate routes with the Constitutional Convention.

Atrocious Joe
Sep 2, 2011

the politics of Terra Invicta are very funny taken together. Color revolutions are a game mechanic. The US can be fixed in a few clicks by switching the budget from military to welfare. Israel is a "flawed democracy."

I'm watching some videos of a guy who aligned Russia and the US together and is using the US military to help Russia reestablish the USSR.

Atrocious Joe
Sep 2, 2011

Terra Invicta with a minimum amount of modding would be the ideal QAnon game. Just rename some factions and occasionally refer to the aliens as demons and you're good to go.

Atrocious Joe
Sep 2, 2011

Frosted Flake posted:

Did someone mention the politics of Terra Invicta?



That resume, jfc.

he's a white hate fighting the traitors in the Deep State

it's a Q game

Atrocious Joe
Sep 2, 2011

https://twitter.com/OzKaterji/status/1581614862719160320?s=20&t=zTco78S-fxd8qcucaMchkg

Atrocious Joe
Sep 2, 2011


If you're not able to get into heated debates about the US Civil War do you really care about politics in the first place.

Atrocious Joe
Sep 2, 2011

the latest update for CK3 made it so the AI actually knows how to upgrade and consolidate their holdings effectively, and it seems to work.

so some people at Paradox know what they're doing.

Atrocious Joe
Sep 2, 2011

Danann posted:



didn't find the time or opportunity to go to war with someone who would recognize me so all the white people are ignoring the 3.5 billion gdp communist asian power right there

this is historically accurate

Atrocious Joe
Sep 2, 2011

all the scrubs are up in arms about how Vicky 3 doesn't sufficiently model "free market capitalism," but the real grogs are still annoyed about how CK3 models the development of an early modern fiscal-military state hundreds of years too early.

Atrocious Joe
Sep 2, 2011

Controlling the day-to-day movements of armies on the opposites ends of Europe in 1200 is proper gameplay

Deciding when and where a Belgian paper mill is set up in 1857 is Stalinism

Atrocious Joe
Sep 2, 2011

The weirder political issue for me is the "comfy" aesthetics of Vicky 3 combined with the reality of the period.

It was interesting to watch this live streamer get a genocidal event and struggle about how to answer.
https://www.youtube.com/watch?v=ydJqPlbxhGY&t=639s

In other parts he pursues edicts like women's suffrage because "it's the right thing to do." that question pops up and suddenly its all "from a gameplay perspective, this is the better button."

I think the idea of gameplay that has the internal politics and development of a country be a "garden" is more interesting than map-painting, but it's a pretty harsh garden. CK3 is fine portraying player characters as monstrous, but Vicky 3 doesn't take that direction. I'm not sure it could if it wanted too, with the games having major differences with regards to historical distance and POV of the player.

Tropico actually faces a similar dilemma in subject matter, and settled on the tone of a farce.

Atrocious Joe
Sep 2, 2011

It's not a coincidence that the guy who wrote Late Victorian Holocausts died the same day Victoria 3 came out.

Atrocious Joe
Sep 2, 2011

is the Vicky 3 economy getting out of the AI's control in the late game a bug or a feature

seems sort of historically accurate

Atrocious Joe
Sep 2, 2011

Paradox had originally teamed up with a Russian studio to codevelop CK1, but that partnership fell through and I don't think any of the Russians were even creditted in the final release

https://forum.paradoxplaza.com/forum/threads/the-team-consists-of-who.33747/

quote:

Apr 9, 2002
Dear all,

Some of you have wondered how we have the resources to work on two games simultaneously but in fact, we have added the great talent of Russian studio Snowball, also our partner in localizing EU and EU2 into Russian. To familiarize you with all the names you will see on these forums, here´s a list: The research group consists of:
Boris Puzitski, Game Designer / Snowball, Joakim Bergqwist Game Designer / Paradox, Vladimir Bulatov/ Research Consultant, Henrik Fahreaus/ Design Consultant,

The Engineering group consists of Alex Zdorov, Producer / Snowball, Johan Andersson, Engineering Consultant / Paradox, Sergei Rozhkov
Lead Programmer / Snowball, Vitaly Klimov, Engineering Consultant / Snowball

Sergei Klimov and Theodore Bergquist are producing the title. As you have understood, this game uses more of the EU engine than Hearts of Iron, although CK is a completely stand-alone game with a completely different take than EU. We know you will like it.

Fredrik Malmberg/Paradox

Atrocious Joe
Sep 2, 2011

I never played Old World, but the concept of only having a certain number of actions in a turn seemed like a cool mechanic. Combined with automation, it seems like an interesting way to make micromanagement possible but risks other areas being neglected or running suboptimal.

Atrocious Joe
Sep 2, 2011

Girkin is going to pivot to being an HoI4 streamer

Atrocious Joe
Sep 2, 2011

double nine posted:

would it be moddable to create a tankie conversion mod?

someone needs to make it about the Cuban intervention in Angola

Atrocious Joe
Sep 2, 2011

quote:

The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?

Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.

The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.

While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?

Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay. There are many ways to achieve hegemony- which one will you take?

—description from the publisher

https://boardgamegeek.com/boardgame/321608/hegemony-lead-your-class-victory

Atrocious Joe
Sep 2, 2011

The simulated solar system and orbital mechanics in Terra Invicta were wild to hear about. I keep waiting for an Expanse or Gundam mod that focuses on that layer to be announced.

Atrocious Joe
Sep 2, 2011

gradenko_2000 posted:

I picked up Victoria 3 during the sale, and started a game with Brazil, hoping to be able to focus on the economy without needing to dabble on foreign policy at all

after passing public schools, a national militia, and no migration controls, what brought me down was trying to move women's rights from Legal Guardianship to Propertied Women - it pissed off over half the country and they launched a civil war that I immediately lost

game over lmao

does the player actually lose the game if they lose the civil war, or do you mean your specific run was screwed at that point

in Vic 2 and EU4 losing civil wars or revolts can be part of some strategies, so I'm sort of surprised at that change if it happened

Atrocious Joe
Sep 2, 2011

Kaiserreich grew out of a mod about a White victory in the Russian civil war

Ancient history now, but something to keep in mind about the history of Paradox games

Atrocious Joe
Sep 2, 2011

BearsBearsBears posted:

The Focus trees of HOI4 are basically a visual novel or a choose-your-own-adventure book. HOI4's genre is strategy/VN and it turns out that's a surprisingly popular genre combination.

The team that did the remake of Crisis in the Kremlin have a whole series of "choose-your-own-adventure" games about socialist states in the late Cold War era now.

I've enjoyed them a little but still don't really understand the mechanics outside of events. The translations to English have improved over time at least.

Adbot
ADBOT LOVES YOU

Atrocious Joe
Sep 2, 2011

gradenko_2000 posted:

it looks like the TOTAL WAR franchise is on sale.

I'm thinking of picking up:

- Attila
- Shogun 2 and Rise of the Samurai (I already have Fall of the Samurai)
- Pharaoh

for Pharaoh, Creative Assembly announced yesterday that they are planning to release a free update which will expand the map across Mesopotamia and the Aegean, while adding Babylon, Assyria, Mycenae, and Troy as playable factions, effectively turning the game into a full-on Bronze Age campaign

other games I'm wondering about if they're any good:

- Three Kingdoms
- Rome 2: my impression is that this is redundant if I'm already getting Attila?
- Rome Remastered: my impression is that the remaster was not all that good because it was too much of a one-to-one port with none of the modern UI/UX improvements?

Rome 2 got more DLC after CA stopped making DLC for Atilla

I'm not really sure why, I mostly remember it for being a bizarre bit of game news

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply