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Danann
Aug 4, 2013



can't wait for proper victoria 3 and taking photos of the jank government makeups that comes from a patch zero paradox game

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Danann
Aug 4, 2013

January 6 Survivor posted:

Do you guys have some suggestions on wargames that are a) playable on potato computers, b) not ridiculously complex and c) seriously, not ridiculously complex, I've never played a strategy game more complicated than Advance Wars before? Actually that reminds me, if it's turn based, all the better.

There's Unity of Command which is relatively more approachable but more puzzle-like (and bit of an RNG fest if you're going for best victory) compared to others in the grog game category.

Rule the Waves 3 is coming to steam and should be playable on super potato computers. But it requires some knowledge of naval history and technology in order to get super high prestige. You could probably muddle through without said naval history knowledge.

Danann
Aug 4, 2013

i picked up that rebel inc game and the main takeaways i got from it (pretty certain it was unintentionally too) was that the economist sucked rear end and that NGOs are the devil's tools and should never be trusted

unrelatedly i got that afghanistan '11 and vietnam '75 games off the steam sale but haven't played them yet.

Danann
Aug 4, 2013



it's pretty satisfying to watch everything click together in dyson sphere program

just ignore the bottlenecks and power shortages when it's nighttime :v:

Danann
Aug 4, 2013

i got vietnam '75 and afghanistan '11 on the cheap should i try to learn through steam guides and lps or should i just go in with no earth clue what to do

Danann
Aug 4, 2013

Grey Hunter did an LP for FoG:E and it looked pretty interesting to me.

Danann
Aug 4, 2013

PoontifexMacksimus posted:

Edit: a useful inspiration for the long-form gameplay loop would be the factory/assembly line style games that are pretty popular currently: you are essentially trying to pave over a multifaceted local society to create the most effective state machine for extracting resources and using them.

tangentially related, it would be cool and funny to just pave over the entire english channel and then invade england that way

Danann
Aug 4, 2013

gradenko_2000 posted:

I assume the reds are fully playable and supported?

I've got a bone to pick with Wargaming Assumptions About Soviet Doctrine and Equipment Based on the Ukraine War

im guessing 'asiatic hordes' repeated ad nauseum to make a german who was political in the thirties and forties blush

Danann
Aug 4, 2013

https://twitter.com/obsidianstatue1/status/1560484628867284992

Emperor, Stronghold, and Civ 3 basically formed the basis for my understanding of economics before discovering Marx. Probably was also the reason why I didn't perform well in economics classes because why the gently caress would you sell off production chains for important poo poo to focus on services or super specialize into growing wine when you're going to need wheat to eat.

Danann
Aug 4, 2013

gradenko_2000 posted:

trip report on Augustus:

* it's dead-simple to download and install

* yes, it has roadblocks. Holy poo poo. You can construct fully contained housing blocks now! incredible!

* it even has global labor pool, that thing that even Pharaoh didn't have that took until Zeus to be implemented. fantastic!

* there are overlays for the range/reach of wells and reservoirs for the water supply. wow!

* the UI panel on the right-hand side has been expanded to include an unemployment indicator

I was able to blast through the first two missions of the campaign in about 20 minutes

KirbyKhan you are a steely-eyed missile man for discovering this reinvigoration of the game



having only played emperor i found that i can recognize warehouses, clay pits, etc. on sight

Danann
Aug 4, 2013

Zeppelin Insanity posted:

It's actually really funny how the only way to make a capitalist system in a game is to wave a magic wand and not simulate anything

Incidentally remember that time Sim City tried to make water and power be NPCs that walk around your grid lmao

I wonder how many economic majors have played Sim City and think that's how economies work.

Danann
Aug 4, 2013

gradenko_2000 posted:

here's the full video to expound on the point: https://www.youtube.com/watch?v=_51_YJQpeg0

Magnasanti (as mentioned in that video) being the extreme example of an ideal SimCity has got me thinking. IRL both parties in America are pretty much cop supporters with the George Floyd protests after all being sparked by police behavior in a Dem city in a Dem state. And in Magnasanti, extreme police funding is how the city is able to sustain itself despite being a satanic charnel house. It would not surprise me if SimCity would have came up in the childhood memories of the middle and lower functionaries of the two-party-for-one-party-state and they have absorbed the assumptions postulated by SimCity into the real world. Magnasanti in that respect would seem like the logical endpoint of what our neoliberal elites would love.

On the other hand, the other necessary city funding to keep Magansanti afloat is public transportation. It has absolutely abolished streets, parking, etc. and hence relies completely on subways to move population around (though apparently underutilized in the simulation). Destroying a high-value industrial sector is too much to ask of our neoliberal elites and SimCity's non-simulation of the movement and production of goods also means that Magnasanti wouldn't be economically viable.

Magnasanti is an extreme example but it does expose what's desirable in an education system that will incorporate SimCity in the teaching of its youth.

Danann
Aug 4, 2013

https://store.steampowered.com/app/529340/Victoria_3/

Victoria 3 up for pre-purchase.

Danann
Aug 4, 2013

NWS and Matrix Games join forces to launch Rule the Waves III

quote:

NWS and Matrix Games join forces to launch Rule the Waves III
The naval sim will hit stores in Q1 2023



Epsom, UK, August 29th, 2022

Matrix Games and Naval Warfare Simulations are partnering to release the upcoming grand fleet management, design and battle simulation Rule the Waves III. This new cooperation between two of the most renowned brands in the wargaming community will bring new life to a franchise recognized as the best-in-genre by thousands of players worldwide.

“We are thrilled to start a new collaboration with NWS,” said Erik Rutins of Matrix Games.“ We strive to give more visibility to key wargaming franchises and make them available to a broader public, and Rule the Waves has always been one of our favorite series in naval wargaming. We look forward to working with NWS to expand its audience and allow more players worldwide to enjoy this title’s depth of gameplay and accuracy”.

NWS is a US-based developer and publisher of both digital and physical naval simulations. The release of Rule the Waves 3 is the first collaboration between Matrix Games and NWS. The game will release on the Matrix Games store, Steam, and other third-party stores by the end of the first quarter of 2023.

The beta testing phase is starting today and interested players can sign up https://www.matrixgames.com/beta/rule-the-waves-3

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.

Rule the Waves III will let you design and build the ships of your navy, and lead them into battle
when war erupts. You will guide your navy's deployment, construction and operations during a period of great technological innovation and political tensions. While the game derives much of its technology and events from 'actual' history, you will find that you forge your own new history each and every time you play!

Features:

Campaigns start in either 1890, 1900,1920 or 1935 and can run through 1970.
Monthly strategic turns with Battles resolved in a realistic tactical naval battle resolution system.
Manage your naval budget, and deal with interfering Kaisers, presidents or navy ministers as well as a variety of historical events including naval treaties.
Realistic design of ships ranging from corvettes to battleships and aircraft carriers.
Research and technical development will determine ship design and tactics.
Espionage will keep you up to date on the progress of competing navies
Submarines, airships, aircraft and missiles will all appear and change the naval balance of power.
Build, train, maintain and fight with your own 'ideal' navy.
Construct coastal fortifications, airbases and other defenses
Play as USA, Great Britain, Germany, France, Russia, Italy, Japan, Spain, Austria-Hungary, or China.

Rule the Waves III Coming Soon
https://www.matrixgames.com/game/rule-the-waves-3

biggest thing out of this partnership is that rule the waves 3 is now on steam and other digital store fronts

Danann
Aug 4, 2013

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-57-the-journey-so-far.1540349/

quote:

One system we thought we'd knocked out of the park on the first attempt was the algorithm for determining which states would rise up against you in case of a revolution. The number would be largely based on the total Political Strength share of the revolting Interest Groups, so if 25% of the Political Strength was against you and your country had eight states, two of them would revolt. Furthermore they would tend to revolt in a cluster, so you wouldn't be fighting on a number of fronts against individual states but as a unified force. The state with the highest proportion of revolutionary Political Strength would be selected as the epicenter, with states neighboring the epicenter likely to follow them.

That worked quite well for large, terrestrial countries like for example France, USA, Brazil, and Russia. But for some reason, every progressive reform in Sweden would result in Gotland - a small sheep-farming island between Sweden and the Baltic states - rising up in lone protest. Can you guess why? The very small population of Gotland consists of only politically apathetic Peasants, and those few Aristocrats who own the land. Therefore, the conservative Landowners held the most dominant position there - relatively speaking - by far. And, in order to be guaranteed more than 1 rebellious state out of Sweden's 5, the Landowners would need to hold 40%+ of the Political Strength. The current algorithm is substantially less elegant but a lot more nuanced, producing results that don't require launching naval invasions against angry shepherds with every social reform you make!

hilariously funny mental image ngl

gotland will rise again

Danann
Aug 4, 2013

gradenko_2000 posted:

Gunner, Heat, PC! is now out on Steam Early Access: https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/

It looks like a single player War Thunder with modern gear and without the F2P stuff ngl.

Danann
Aug 4, 2013

Took a closer look at the screenshot of the abrams in GHPC and it looks like a 105mm version. I guess the 120mm version will come along with the Warpact tank getting ERA?

Danann
Aug 4, 2013

KomradeX posted:

I saw someone say that the inevitable Cold War mod dor Vic 3 is going to be phenomenal and I'm now kind of more excited for this theoretical mod than Vic 3 itself

It'll probably end up anti-communist as gently caress though unless there are more secret tankie modders than it seems in the paradox community.

Danann
Aug 4, 2013

I kinda wish that economic victories in the Amplitude 4xs was more about diverting the economic production and benefits of the rest of the players towards you instead of being about hitting an arbitrary currency limit that says "You've Won, Congratulations!"

I kinda get that they're educated in a liberal worldview and such but it would make for greater impact if capital-I Imperialism was how economic victory is explicitly attained with the implicit assumption of having enough military and industrial strength to ward off anyone trying to upset you.

Danann
Aug 4, 2013

John Charity Spring posted:

Leana Hafer tends to have at least some idea of what she's talking about so this is promising. I gave the demo a try a few months ago and it was impressive and intriguing although extremely lib-brained in its geopolitics (I've posted about it before, possibly even in this thread, I can't be bothered to check). I'm looking forward to giving it a shot.

I think it was in the Grognard games thread in the Games forum where people complained about the Democracy Meter or Index a lot.

Danann
Aug 4, 2013

Lostconfused posted:

I watched two or three hours of the Victoria 3 stream, and it's super fiddly.

I hope it's good though, and playable at launch, I want to redraw some borders without having to conquer the whole globe.

I played the leak and that version had the same issue in V2 where sometimes the AI wouldn't (or couldn't) develop super important industrial inputs so the only practical way to get more was to conquer territories that had those resources.

The socioeconomic tinkering was really fun to slowly grasp once I got past that pesky issue.

Danann
Aug 4, 2013

Frosted Flake posted:

Nerf Wars: On downgrading Russian systems & units in Command

lol forums are unreadable on this one.

The request can be summed up as:
“So, when are you guys going to nerf Russian equipment in Command’s database, to match what we are seeing in Ukraine? It seems it is performing well below official specs.”

(Oxford Dictionary: “to nerf”: (of a video game developer) reduce the power of (a character, weapon, etc.) in a new instalment or update of a video game.)

A naval-oriented variant of this comment is: “I tried simulating the attack on the cruiser Moskva, and I just couldn’t sink it as happened it real life. So CMO is probably talking up Russian hardware.”

Now, there is a short and direct answer to both these claims, but we have been advised not to print it here. So let’s go into the more elaborate and slightly more polite version instead.

what the commenters want is to reenact war porn on their favorite videogame and not assess or accurately recreate the conditions for failure and/or success :v:

Danann
Aug 4, 2013


how many war thunder accounts can federal money buy

Danann
Aug 4, 2013

gradenko_2000 posted:

Thread content: Ozymandias was released yesterday

https://store.steampowered.com/app/1768280/Ozymandias_Bronze_Age_Empire_Sim/

I've been playing it all afternoon and it's a really effective distillation of 4x/Civ concepts combined with Paradox-style "paint the map" aesthetics. Strong recommend.

That armies and fleet thing sounds like what Paradox is doing for Vicky 3 but adapted for 4x turn based format.

Danann
Aug 4, 2013

only seven more days until victoria 3 :monocle:

Danann
Aug 4, 2013

gradenko_2000 posted:

Victoria 3 will finally settle the question of whether Ukrainian is a separate ethnicity

Nah it's obviously about settling the matter between reform or revolution in achieving Communism.

Danann
Aug 4, 2013

https://www.youtube.com/watch?v=hkbyzbKkrxc

victoria 3 comes out in two days

Danann
Aug 4, 2013



I made it in :shrug:.

Successfully reforming the Qing to the PRC otoh well haven't done it yet.

Danann
Aug 4, 2013

quick question how do i ban the import of opium into china tia

Danann
Aug 4, 2013

Anarcho-liberal praxis is stuffing the ballots:


It took a bit to get the right color but I managed to reform :china: in 1912.


That said pretty funny how one of the bougie holdouts are the gun sellers mostly because of game mechanics:

Danann
Aug 4, 2013

ModernMajorGeneral posted:

so what's the V3 buy/not buy verdict?

trying to weigh up avoiding because of the usual paradox disaster release vs. the reviews being mostly ok and the negative reviews being from people who are very mad about war micromanagement being taken away, which can only be a point in the game's favour.

My only real complaint is that I have no clue how to send troops abroad when dealing with a revolt on some Indeonesian island with a power that I am allied to.

My other complaint was not figuring out where decisions were but that's more my own hubris. Economic gameplay is pretty fun but if you're like Russia or China then you're better off turning on autobuild except for the occasional empty siberia-esque province that bugs out and goes ham on building nothing but railroads.

Danann
Aug 4, 2013



didn't find the time or opportunity to go to war with someone who would recognize me so all the white people are ignoring the 3.5 billion gdp communist asian power right there

Danann
Aug 4, 2013

Yeah I kinda wish there is an imperialism button just so I can expand oil and rubber output in other countries and I won't give a poo poo that the AI would probably nationalize it at some point.

Danann
Aug 4, 2013

always obliterate the landlords by switching to mutual funds asap

Danann
Aug 4, 2013

Danann
Aug 4, 2013

oscarthewilde posted:

wrote an effort post on vicky 3 in the other thread but they're too busy having slapfights about steam forum posts and reviews (lol, pathethic). wonder what you guys think:

I ran into the same limitations of the AI not being able to handle non-bordering landwars (to be fair not even I know what's up with my ability or inability to support troops across water) and their relative inability to rapidly develop oil and rubber.

As for passivity, it would explain some things but I was a bit engrossed in internal matters to really notice. Although I did find that the AI was more than willing to gently caress with me once I had 200+ infamy from killing off the Heavenly Kingdom in my PRC playthrough.

Danann
Aug 4, 2013

Ignorant Hick posted:

Been chugging along as Mexico trying to build up my market, US went to war with the UK very early over something to do with Argentina so they've left me alone all game so far. If I'm wanting to flip communist should I keep things as lovely as I can or is the game going to let me pass a bunch of reforms and hit the communism button?

If you're going for reform it's by marginalizing the political power of the liberals and reactionaries as much as possible typically through a combination of IG suppression and restructuring of the economic buildings. Meanwhile you're promoting the power of the communist IG (or sometimes some leader flips communist and declares it's time everyone has nothing to lose but their chains).

Danann
Aug 4, 2013

Polgas posted:

How do I attract foreign immigrants? I managed to get my standard of living high enough that my migration thing is in the green but every time I checked its always internal migration.

I think a combination of greener grass and making racism illegal is what gets you a decent amount of immigration.

Danann
Aug 4, 2013

The most surefire way to make sure peasants don't exist is to build all the agriculture buildings so that there's no subsistence building levels.

Of course it lands you with a gigantic unemployment problem but at least you got rid of the peasantry.

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Danann
Aug 4, 2013

https://twitter.com/BadSocialisms/status/1585593056094404610

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