|
Orange Devil posted:Colonization was the better Sid Meier game because it was more materialist and slightly less lib-brained in spite of its subject matter. it was kinda funny how colonization wanted to be inoffensive so they just removed the concept of slavery entirely from the game and all your plantations are worked by white dudes and the triangle trade is just two way honestly I hope the paradox civ takes off since humankind seemed to have flopped and firaxis has been getting really sloppy with civ 6 without any competition
|
# ¿ Sep 21, 2023 18:00 |
|
|
# ¿ May 15, 2024 00:25 |
|
palindrome posted:I love reading dominions posts, I've only played 2-3 games of dom4 I think but it's fun tooling around in single player against incompetent AI. I’ve only played single player and there are so many spells that are clearly just to gently caress with and play mind games with human players like an ai isn’t going to care that a random mage every turn dies but that would be so irritating to happen to you
|
# ¿ Sep 23, 2023 21:34 |
|
do military war games also use hexes and unit chits the way our shut in nerd war games do
|
# ¿ Oct 2, 2023 16:45 |
|
Reminder tat Long War for the xcom 2 expansion is fully complete and polished and if you want 1.13 levels of content theres the Mod Jam collection thats a big, highly integrated megamod that goes over it
|
# ¿ Oct 4, 2023 06:55 |
|
gradenko_2000 posted:you can't just say this without dropping a link to it It got a workshop release https://steamcommunity.com/sharedfiles/filedetails/?id=2683996590 Mod jam is here https://steamcommunity.com/sharedfiles/filedetails/?id=2684079953
|
# ¿ Oct 4, 2023 07:07 |
|
Slavvy posted:Long war is better in every way imo i remember for the longest time the xcom thread despised long war and would get mad when people posted about it, even into 2015 ish when there were only like a post a week bc people were completely done with vanilla xcom and the only people still playing were playing long war it got really weird at times bc goons seemed convinced that the long war devs themselves were terrible people bc they didn’t build another version of the mod to cater to vanilla players even though xcom was basically unmoddable and the mod was somehow made entirely through hex editing and the like
|
# ¿ Oct 5, 2023 04:18 |
|
Mister Bates posted:the Long War team made Terra Invicta which is one of the most insanely, impressively ambitious games I have ever seen, it's what you would get if you took one of those dream 'perfect game' ideas you came up with when you were eleven and gave it a budget and a dev team yeah I don’t blame them for aiming high especially back in the lw1 days when they were reverse engineering the game to mod it and came up with mechanics that beat out most total conversions in terms of ambition
|
# ¿ Oct 5, 2023 05:52 |
|
John Charity Spring posted:it doesn't have the plot/character stuff of Fire Emblem/Tactics Ogre/Triangle Strategy but you could try Battle Brothers, in terms of turn based tactical strategy it's hard to beat every time i see the title of that game I hear indrick boreale shouting it
|
# ¿ Oct 6, 2023 21:28 |
|
not sure if this exactly fits the thread but since xcomlikes have been here, this Mars Tactics game sounds cool. I’m surprised it took this long for another xcomlike to have deformable terrain since it was in the original https://store.steampowered.com/app/1727760/Mars_Tactics/
|
# ¿ Oct 31, 2023 20:14 |
|
I like how the civ series declares infantry obsolete and replaces them all with IFVs at the last tech level. getting to see how that works out right now it’s been a while but doesn’t Generals Zero Hour end with the USA humiliated by losses in the Middle East and retreating into isolationism while China integrates the EU into their sphere of influence as sole global superpower
|
# ¿ Nov 13, 2023 16:41 |
|
Danann posted:booting up humankind to try out mods and the new patches only to remember it has this weird persona thing that completely defines how the ai plays and there's basically been no expansion of personas on that front don’t humankind’s modding tools basically boil down to xml editing? it feels like after firaxis decided not to release the DLL access for civ 6 it’s become standard for civ clones to have extremely limited modding. millennia has already been confirmed not to have any tools letting you code new functions
|
# ¿ Dec 3, 2023 23:43 |
|
wasn’t stalker pretty ambivalent about it with the Ukrainian army as permanently hostile enemies and most of the characters being Russian speakers? I seem to remember it being implied that Freedom and Duty were NATO and Russian proxies
|
# ¿ Dec 4, 2023 16:25 |
|
Mantis42 posted:Depends on the game. Rome, Empire/Napoleon, Three Kingdoms, etc have battles that are smaller than reality, sometimes by a lot. doesn’t Attila and Rome 2 use mostly realistic unit sizes, it’s just that there’d be 10x as many formations irl as there are in game which would probably also be pretty unmanageable
|
# ¿ Dec 5, 2023 00:40 |
|
gradenko_2000 posted:It's rather impressive how much of a nothingburger Civilization Beyond Earth ended up being. BearsBearsBears you should do a deep dive into that if you have it didn’t it come out between the two civ v expansions so it didn’t even use the fixed civ v as a baseline, instead using the half baked vanilla civ v rules it’s still kind of astonishing remembering how bad the civ v launch was. the intro cinematic was to cover up the menu loading so it was unskippable until 20 sec in and there was no title splash screen so it looked like your game just crashed instead. and that was the state of the game for 2 years FrancisFukyomama has issued a correction as of 03:59 on Dec 6, 2023 |
# ¿ Dec 6, 2023 03:56 |
|
Lostconfused posted:Yeah it was a cheap cashgrab. I mean I think civ v being horrible at launch wasn’t intentional, they just got in over their heads with the tactical combat and that hotshot young lead designer. it ended up in a fairly reasonable state by the end of its life cycle, better than civ 3 at least
|
# ¿ Dec 6, 2023 04:09 |
|
Lostconfused posted:Oh, I meant beyond earth. oh yeah that’s true, that game looked like poo poo
|
# ¿ Dec 6, 2023 04:40 |
|
what was the deal with alien crossfire, were the two alien factions colonists sent by the race that built Alpha Centauri or were they the last remnants the way humans were? I remeber that they say something about the last planetary ascension was an apocalyptic event for them which is supported by them having go through the whole tech tree again but also their victory condition was sending a signal to their home planet to teleport in a massive armada? I seem to remember that the only expansion faction that actually had an interesting ideology was the free drones but they were also basically just the space IWW
|
# ¿ Dec 7, 2023 02:58 |
|
Brian reynolds really dropped Alpha Centauri and rise of nations then proceeded to never make a game that wasn’t a FarmVille clone ever again
|
# ¿ Dec 8, 2023 00:07 |
|
I looked at that dominations game he made and there’s a bunch of little touches referencing rise of nations like the unique unit lines including the exact same ahistorical units as rise of nations which would be the kind of cute nod to the original you’d see in a spiritual successor but feels different when the game has 0 of the gameplay of the original
|
# ¿ Dec 8, 2023 00:18 |
|
BearsBearsBears posted:It's all rather unclear. I don't think the Usurpers come from the Caretakers but they both came from the original Progenitors. I think the the stuff about "rejecting the strictures imposed by their society" is a later addition, possibly from the GURPS book for Alpha Centauri. I can't remember it from the game itself. The intro for Alien Crossfire implies that the civil war is still ongoing in a "generations-old blood feud". I guess the civil war could have started years after the Caretaker faction started imposing their will on Progenitor society. That would probably allow everything to fit together nicely. I checked out the wiki and the cutscenes and there seems to be an implication that the progenitor civ is on a galactic scale with planet just being one of their many experiments which again makes it confusing why the main civ doesn’t just come in at some point over 400 years to check up on them or why they both act like defeat of the enemy faction is a final victory over them unless the Alpha Centauri conflict is so inconsequential to the greater civ that they don’t bother which I think a long with crossfire conclusively stating the planet’s origins kind of cheapens the main plot
|
# ¿ Dec 8, 2023 00:32 |
|
isn’t PSI the Alpha Centauri name for happiness? since doctors produce it I think
|
# ¿ Dec 14, 2023 23:23 |
|
I remember the consensus for the longest time being civ 4 as the strongest civ and 3 as the weakest, tied with 1 though 1 is more a historical artifact then something people actively play nowadays. has there been a consensus of where 5 and 6 fit? I had 5 on launch which seriously turned me off it for a long time until I tried out vox populi which while it couldn’t fix some of 5’s fundamental flaws still put it in a pretty good place. I’ve been playing 6 on my phone and while I like a lot of the new systems introduced the ai doesn’t seem to be able to handle them and they’re also pretty back loaded into the late game which is especially a problem with how much easier 6 is since both games I played things were more or less decided by the renaissance and the remainder was just mopping up. didn’t get a chance to see global warming or anything
|
# ¿ Jan 2, 2024 22:24 |
|
civ 6’s economy seems a lot better than civ v’s. the districts are fun and there’s a bit of civ 4 in the growth mechanics. too bad about the DLL source not being released, it would have been a great base for a vox populi style mod
|
# ¿ Jan 3, 2024 04:24 |
|
Typo posted:not to mention civ 4 was the last civ game which was actually moddable Civ v had some crazy mods near the end of its lifespan
|
# ¿ Jan 3, 2024 10:08 |
|
what was the issue with the colonization remake? i heard it was something about the endgame being impossible to win bc of unbalanced spawns for royalist armies? I played both games but never got to the endgame so at least in my experience they felt pretty similar. if it was just the balance issues would modded civ4col be a decent successor to the original?
|
# ¿ Jan 3, 2024 11:57 |
|
gradenko_2000 posted:let us know how difficult (or not) the interface is to deal with, since I assume it's just running over a DOSBOX wrapper there’s an iOS port that’s just that and it’s very unpleasant to play since they did nothing to make the ui more touch screen suitable between it and the civ 6 port that refuses to download dlc unless you manually log back into your apple account for every dlc one at a time firaxis really chose some winners to port their games
|
# ¿ Jan 5, 2024 14:02 |
|
the civ v mod with the vicky style politics is JFD’s sovereignty though I’m not sure if it still works with the current build of VP or if you need to get an old one. it has civ specific party names and titles which was a fun touch, I remember the loyalist one for the Huns was “Attila’s Chosen” and the revolutionary one was “Followers of Bleda” it’s not visible in that screenshot but if you picked a parliamentary govt you’d get the full Vicky 2 ideological factions minus the anarcho libs who I think were replaced by something less silly
|
# ¿ Jan 5, 2024 14:10 |
|
Typo posted:link to the mod? https://forums.civfanatics.com/threads/jfds-sovereignty-for-vp.677932/ there’s a steam workshop version but I’m not sure if it works or not nowadays also when checking for this link I learned Rhye is back and actively developing rhyes and fall for civ v maybe seeing some of the old modders coming back to 5 will get firaxis to get their poo poo together and prep the DLL for 7 https://forums.civfanatics.com/forums/rhyes-and-fall.605/ FrancisFukyomama has issued a correction as of 22:15 on Jan 8, 2024 |
# ¿ Jan 8, 2024 22:01 |
|
my dad posted:Since I've been reminded of it, here's an assassination spreadsheet a player was using to keep count of eliminated enemy commanders during a lategame war in a 30 player hellgame of Dominions 5: it mildly bugs me that there’s like 5 Romes in that series but not a single one with the classic Marian legions. just maniples that suddenly turn into post crisis of the third century field armies
|
# ¿ Jan 8, 2024 22:17 |
|
steam taking a hard Trotskyist line that capitalist restoration happened in degenerate worker’s states by including workers and resources in its “capitalism and economy” sale
|
# ¿ Jan 9, 2024 00:09 |
|
Was the loyalty mechanic in the civ 6 based on something else? Since i was going through my old civ v mods and there was this huge one that had basically the exact same mechanic and came out in 2016 https://civilization-v-customisation.fandom.com/wiki/JFD%27s_Cities_in_Development so im guessing they're either both based on the same thing or civ 6 borrowed it from this mod wouldnt really be a surprise since the farm adjacencies and i think a couple other mechanics in 6 were taken directly from 5 mods
|
# ¿ Jan 16, 2024 21:18 |
|
didn’t Rome 2 have a hardcoded 3 traits limit for years which meant that modders had to make elaborate combo traits that combined 4 or 5 vanilla ones to get generals to feel as unique as they did in the original I rememeber Attila having a slightly more generous 10 traits and warhammer having something like 40 which seemed fine but then every faction head gave a unique trait on defeat or something and it filled up fast
|
# ¿ Jan 18, 2024 07:02 |
|
huh apparently the last panzer general was an Xbox only card based puzzle game how did that IP end up there
|
# ¿ Jan 23, 2024 16:54 |
|
dominions is the only game that models the limitanei/comitatenses doctrine of the post third century crisis Roman military and its employed by snakemen Byzantines
|
# ¿ Jan 24, 2024 06:11 |
|
the command and conquer Tiberium series was the most 90s neoliberal setting ever and the Generals series the most eerily prescient what with America constantly getting owned in it
|
# ¿ Jan 25, 2024 10:30 |
|
huh, microprose is back didn’t they pretty much own every strategy ip in the 90s, with civ, xcom, master of Orion and master of magic and somehow still managed to bankrupt themselves
|
# ¿ Jan 26, 2024 11:46 |
|
are the flaws with civ 4 col that made people say it was inferior to to the original fundamental design flaws or just things that can be modded away? I recall a big complaint was that the king’s army snowballs and becomes impossible to beat but that sounds like something a mod could easily fix?
|
# ¿ Feb 9, 2024 02:55 |
|
sullat posted:So the two big flaws I think were that it was too short; only 300 turns and so you'd have to transition very quickly from a colonial extraction system to an industrial powerhouse so you could beat the king's army and that was also because you had to generate liberty bells to declare independence but generating liberty bells also made the king add units to the army. So the logical way to play would be to not generate them at all to start with and then quickly ramp them up when you were starting to get ready to declare independence, but this was somewhat unsatisfying. The WTP mod makes it so that the game takes longer, ~600 turns I think, and also the king only increases the size of the army when you start increasing the size of your army so you can be free to generate liberty bells and start grabbing all the modded founded fathers for your Congress. so modded civ4col pretty much has all the issues fixed and might as well be the definitive version of the game?
|
# ¿ Feb 10, 2024 00:48 |
|
I remember grenade launchers in openxcom being very awkward to use bc if the arc’s height exceeded the number of z levels on the map it wouldn’t be able to fire, did they find a way around that? i don’t think it was a major issue in the original since the only grenades were thrown by hand and didn’t have enough range that it’d become an issue but actual launchers ran into it pretty often
|
# ¿ Feb 21, 2024 06:43 |
|
|
# ¿ May 15, 2024 00:25 |
|
wasn’t a big concern with bolt actions with internal magazines even in ww1 was that ammo consumption would outstrip production capabilities? when did that become a small enough of a factor that giving everyone auto weapons seemed like a worthwhile choice
|
# ¿ Mar 10, 2024 00:46 |