Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of
there are plenty of hardware and cultural issues limiting the ability for people to produce hardcore historical simulationist games, though i definitely think they could do better within those limits than they are currently. if they wanted communism to not be so overpowered, they should have every single capitalist nation that's interested in a region that goes communist get a CB that is leagues more generous than every other CB in the game

Adbot
ADBOT LOVES YOU

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of
vicky 3 doesnt have any communist or capitalist ideology, it's straight from agrarianism to perma-fascism. once you've industrialized, there is no class conflict between the capitalist and the worker, because the capitalist and the worker want nothing more than to spend 36 hours a day working at their job. btw being a capitalist is exactly as much a full-time job as being a laborer in vicky 3. anyways, since everyone's happiness is derived solely from how much they work for the good of the nation (as organized through a great nation-geist i.e. the player or ai), the only "class division" after industrialization is the class conflict between Providers (capitalists and laborers who make everything society needs) and Eaters (unemployed welfare queens whose demands for free money will eventually destroy the entire world). you can have oligarchic liberal fascism or horizontal broad-dispersed populist fascism and that's it

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of
gently caress it, reposting myself

stumblebum posted:

pops should generate 168 hours a week. pops should need to spend hours on activities to survive and advance. hours could be spent on things like "subsistent rest" (eating and sleeping), socializing, "leisure rest" (pops require hours to acquire and use services/goods to improve SoL), fulfillment (religious services and/or politicking), and of course, working to produce goods/earn wages.

interest groups should generate active mission in the journal to give the player/AI more opportunities and pitfalls to develop their nation in particular directions. if you have a weak ig you want boosted, follow their journal entries to bring them into prominence. in addition, ig's give missions automatically, so you may find that certain economic developments you want may come at the cost of empowering an ig you dont want (i.e. you want to expand iron mines but you have an active Industrialist mission that will boost their clout after building X mining buildings). if you have an ig that is powerful enough, long enough, it can spawn missions to create "social institutions".

social institutions are non-physical "firms" that "employ" pops' hours to produce special effects based on the nature of the social institution. for instance, if you have the industrialist ig powerful long enough, and you perform their capper mission of achieving high profitability and high unemployment, you can generate the "Reserve Army of Labor" social institution. unemployed lower strata pops spend hours on Reserve Army of Labor hunting for a job, increasing their personal likelihood of being hired while also providing a negative modifier on lower strata wages. the more pophours spent on this institution in a state, the greater the effect in the same state

the concept of limited time split between economic productivity, social cohesion, and self-care would create the basis of meaningful ideological choices for what the nation looks like. you can have social institutions that separately modify assimilation and discrimination levels on a culture trait-by-culture trait basis based on pops' participation in them. you can have social institutions that allow workers to enhance their effective qualifications and efficiency by spending extra time going to adult education at universities. highly-radical industrial laborer pops may spontaneously generate union social institution(s) that allow them to cannibalize productive hours to reduce radicalism and marginally boost SoL. do social institutions serve profitability, or the reverse? what about social institutions that convert hours into reducing the amount of certain goods that pops need to consume for corresponding SoL increase?

not that this is actually very feasible in total, but i do think that making players balance their pops between "productive" and "social" firms, with the idea that eventually one must dominate the other, would result in real ideological choice. nations that use capital to fund social institutions are *Social-ist* while nations that use social institutions to increase capital are *Capital-ist*

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of

Mister Bates posted:

Hidden Agenda is the first one that comes to mind and it’s like 35 years old lol

A great game though, a bit cynical but in a good way. The US completely flips poo poo and sponsors counterrevolutionaries if you are anything but completely obsequious and submissive and if you try to do anything that might develop your country into something other than a plantation-colony, the pro-US path inevitably leads you into fascism, and the centrist liberals are spineless and useless

i'd always put the hatted fascist (you know the one) in charge of my foreign policy at the start to keep the u.s. placated and then when him and his attempt a coup i can kill him and replace him with a centrist to continue to keep the us from crawling up my entire rear end

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of

Lostconfused posted:

Yes all the real life fascists are socialists in Kaiserreich, unless they're national populists(socialists).

my favorite is that syndicalist france is basically an unpopular anarchist oligarchy at the top of a state trying desperately to protect their business-owner friends from the bloodthirsty leninist masses. and i dont think they even intended it to come across as anarchists being literal bourgeois dictators, but it sure is what i took away from their wiki page

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of
it isnt really surprising that the most design- and computation-simple way to ensure that the world industrializes is to make it so that increasing orders of industrial development are always best for everybody everywhere. i'm doubtful that the ownership changes alone will be enough to introduce class conflict to victoria 3, they would really need something like pops generate limited hours per week to spend on doing things and have their SoL decrease when expending hours on work. as long as going to work isnt destructive to the worker's very being, then private ownership overhauls will just invent new ways for special individuals to add their unique arcana to the global anarcho-cooperative market

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of

FirstnameLastname posted:

lol if you delete all your ports as qing the opium wars wont fire bc britain cant demand a treaty port

One Weird Trick, Victoria Hates It!

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of

Regarde Aduck posted:

they don't really like the idea of progress so any city would have to get nuked at the end

i get that they don't want the setting to change much but why do they keep moving the timeline forward lol
it's a perfect microcosm of neoliberalism: better to constantly nuke and re-nuke everybody into dust than risk allowing a lucrative ip to become anything other than the one exact static thing they know sells well

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of
i thought the anglos were on the relatively higher end of segregated commoner ownership?

Adbot
ADBOT LOVES YOU

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of
1400 is also pretty solidly in the wake of the consequence of the bubonic plague and subsequent rise of yeoman (re-)settlerism in europe, so indivualized households would be increasingly common during this period compared to the traditional commons vs. estates dynamic right?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply