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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Mister Bates posted:

Shadow Empire’s AI cheats like absolute mad and there are entire game systems it basically doesn’t have to engage with at all (it uses an extremely simplified version of the logistics system, for example, and it can’t build new cities at all). It’s a pretty good wargame AI but the only way to make it work in such a complex game was to just have it play a completely different game from what the human player sees.

If you like it, you should also try his Decisive Campaigns games. Shadow Empire is built off of those, and they have similarly decent tactical AI.

the flipside is, once i got good enough at the logistics of shadow empire to start doing anything but flailiing i got to the point where i could start winning conflicts sometimes, and i foolishly applied the lessons of that logistics system in how i carried out trying to actually win wars, only to realize that the AI basically ignores all that and there was no point to any strategizing about how to attack their logistics at all

drained all my enthusiasm over the course of an afternoon and i've never played it again

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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
with a lot of grog games the way you handle that particular issue is that things are turn based and you can simply plan a turn representing one hour or day over the course of a week or month

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

The Chad Jihad posted:

The upcoming Grand Tactician DLC is going to have a mode where you start as a regimental commander and work your way up the ranks, I'm pretty intrigued but no details so far

ultimate general civil war basically did this and it was weirdly compelling

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Megamissen posted:

its funny how the iroquis end up owning a random european province most of the time

i found a mod that had great unit rosters for the eastern factions but trying it out after playing darthmod... the vanilla combat felt so bad that i had to stop

the darthmod folks went off and made the ultimate general series if you want a recommendation

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Turtle Watch posted:

[vile_rat 9/11/12 2:40 PM]: gently caress
[vile_rat 9/11/12 2:40 PM]: gunfire

:sickos:

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

KirbyKhan posted:

Yes, ok now I remember. Yes sure. I liked the old timey version of this game from 1000 years ago, I'll actually load this one up.

Against The Storm understood me perfectly when it just told me I won after I made a citybuilder machine. Perfect pace 4 me

against the storm is extremely good

maybe not deeprock galactic levels of 'this is the best game in its genre and will be for the foreseeable future' but its real goddamn good

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Slavvy posted:

Really sad to think about how industrialisation made it impossible to force the merchants to strike their colors and sail them home with a prize crew

ultimate admiral age of sail has your desire covered

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
humans really don't want to be stabbed, as a general rule

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

HallelujahLee posted:

i havent gotton far enough in the campaign but im sure they will weasel it someway i remember coh2 being almost entire soviets bad bad bad no criticism at all of the nazis

that tendency is only getting worse and worse and worse and i'm so mad about it lmao

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
if you want the best rotk experience you want the ps2 era

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Lostconfused posted:

The difference between legal and illegal capitalism is that you can't just send a bunch of guys with guns to kill the competition.

You'd have to start a war first to do it legally.

*a whole bunch of CIA guys all laugh in unison*

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
lmao if you did not break your strategy game teeth on squad leader as a child and thus this is like riding a particularly pro SS bike

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

gradenko_2000 posted:

it seems like these HOI4 mods would be better served being text-based interactive fiction, or something closer to Suzerain or Warsim: Realms of Aslona


probably but when you're making a video game instead of a mod you have to make the whole drat game

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

V. Illych L. posted:

i finally succumbed to temptation and bought the nazi dlcs for unity of command, and the nazi campaigns have so much more detail than the allied ones lol

this is how every wargame works

and given the ongoing its only going to get worse

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

A Russian troll farm posted:

I really hated that about Shogun 2. I had been on a big Total War kick, and I really liked how my Generals developed virtues and vices semi-randomly depending on their "life experiences." And then they get rid of that fantastic system for some standard XP skill progression system. gently caress you, Creative Assembly. I want my Generals to have a harridan wife, or a catamite, or to be disrespected for being a "minion" (bottom gay), or be a drunk or a glutton or have an astrologer. I don't want some bullshit XP system. I haven't played a new total war game since, and my decision is continually vindicated.

shogun 2 was drat fun regardless but it was a bad sign

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

KomradeX posted:

Looka like the next Fields of Fire game is gonna be about 2nd Para so awesome a game about doing War Crimes in Northern Ireland.


Also I watched a video about how to play the upcoming Mr. President and man than game is gonna be Succ as hell

First Year Play Example

every gmt game is succ as hell, or at least i've never encountered one that's anything else

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

John Charity Spring posted:

lol my favourite one of those is that releasing the Guantanamo prisoners boosts terrorism

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Danann posted:

i always fall back on the one true strategy of accumulating an unstoppable industrial advantage over my foes and fall apart whenever im told to do something really clever and aggressive

:same:

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Frosted Flake posted:

This is a goon project I would actually be on board with.

Grey Hunter did basically that with war in the pacific, im sure the LP is in the archive and/or goldmined

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Mantis42 posted:

He did it twice

lmao didnt know that, i stopped following his threads when i lost my office job

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
UGCW is great because you get really attached to your guys and curse loudly when your cautiously shepherded elites get chopped up along with a handful of officers that you really can't afford to replace even though it won you the battle

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Orange Devil posted:

There's an argument to be made that the US state was at its least white supremacist during Reconstruction, which was swiftly undone by the reaction that gained force after 1877.

a correct argument

atelier morgan has issued a correction as of 00:23 on Jul 13, 2023

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Tekopo posted:

is kaiserreich the racist one?

every paradox game and mod thereof is the racist one so technically yes

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

StashAugustine posted:

I really wish I got more chances to play the Rebellion board game, which leans a the way into making it an asymmetric conflict where the Rebels only survive through subterfuge rather than direct conflict

rebellion is right up there with war of the ring imo, top tier 2 player ameritrash

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

sullat posted:

Gaia is a very beginner friendly civ I think. Especially if you like unleashing man-made horrors beyond comprehension on your neighbors.

gaia's a rush civ. its beginner friendly in that its not that hard but not at all beginner friendly because you interact with very few of the systems you need to learn to succeed with every other civ

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Lostconfused posted:

You can just play the game on Talent difficulty and have a good time.

I just randomly picked up the game and had a nice casual session from start to finish on it without the computer civs giving me any trouble.

that's true, last time i actually played was pbem

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

BearsBearsBears posted:

You also get howitzers, which are so short-ranged that I couldn't figure out how to use them.

howitzers basically need to be right up with the infantry to accomplish anything, where their job is to stop charges dead. a battery of 24 lb howitzers with a decent officer will instantly rout even the most elite bullshit confederate charge

later on when you need to hold defensive lines against waves of elite confederates (because the numbers get kinda wild in order to keep up the difficulty) that's how you hold them

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Megamissen posted:

has anyone done a alt-history campaign where germanys attack through the ardennes goes worse the fall of france doesnt happen?

no, because that takes work

you have to actually come up with an entirely different course of the war

all the 'what if the nazis did even better?!' horseshit do so by simply assuming no one in the entire world except the nazis has any agency or decisionmaking and just sit there while the nazis do what they want, but in this counterfactual you need to figure out what every single power actually gets up to

atelier morgan has issued a correction as of 19:35 on Nov 27, 2023

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

KomradeX posted:

I like that that's all in the background lore of Lancer

the background lore of lancer does it great, picking up this thread several thousand years after the Anthropocene collapse
code:
As they nurtured this new humanity to
gentle coexistence with their world, some of Union’s planners and administrators began to look
beyond: out, towards the depths of space. Old records spoke of inhabited worlds and distant
stations — of ancestors, who escaped to the stars.

Never a priority to Union before, the stars beyond the sky took on new meaning: humanity might
not be alone. With approval from the united communities of Earth, whose representatives formed
Union’s Central Committee, Union began to work on reaching those stars. Around Earth, Union
found dormant satellites strung in orbit, ancient shipyards hanging in space. On Luna, Union
found dusty colonies, empty but for mummified remains of the people who once lived there. And
back on Earth, Union found charts, logs, flight plans, trajectories. Union found and thawed the
old telescopes, radio towers, and laser communication suites preserved in ice on mountaintops
and in high places all over the world. They pointed them to the stars, turned them on, and
waited.

The first messages arrived almost immediately, and with them came Union’s third great trauma.
It was the voices of Old Humanity, thousands of years ancient and long dead, carried on radio
waves garbled by radiation, time, and transit, crying out to their home for help. Lost souls that
begged for aid, for guidance, for their loved ones. Thousands of years of messages, recorded
and playing on endless, decaying loops for the survivors to hear.

This was the voice of Old Humanity Union had never expected: a desperate cry for help, a lonely
gasp as the air ran out. A plea, unanswered, as the light grew dim.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Danann posted:

My most fond dead strategy game that never made it past one game is Submarine Titans where it's two human factions duking it out underwater and some aliens who got lost on planet earth.

mine is ring of red, the extremely plodding mech game in a cold war era japan that was split between north and south. units consist of a mech and a company of infantry for escort

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

BrotherJayne posted:

Is that the one where the mechs shooting is a charge up mini game?

And one of the sides is distasteful prussian?

yes

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
bta3062 also gives you access to infantry, artillery, air support and makes 'unarmed communications vehicle' a valuable use of a drop slot

definitely the more FF battletech mod

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Frosted Flake posted:

How do people learn multiple systems, and run through them in parallel?

start young

by the time i was six years old my dad had ensured i knew how to use these tables reliably





twilight 2000 was added to the list by the time i was 9 but that's too many tables to copy paste

as a result i'm the one who reads the rules anytime my friend group wants to play a new ttrpg or board game

e: i'm pretty sure that marvel table is actually not what i would have used back then there was another column split in there sometime, i guess they modernized it some? but i couldn't find the old table

atelier morgan has issued a correction as of 01:52 on Dec 14, 2023

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Frosted Flake posted:

Is there a group that are the main "hero" faction, other than the Restoration? Lyrans?

davions if you don't think about things too hard, absolutely nobody if you do

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Zeppelin Insanity posted:

Update on the Cold War Kriegsspiel. Everyone liked my operational plan you guys helped me with, so I made a first draft of a fire plan.

One of the issues is that, for reasons I find somewhat unconvincing, the Umpire decided that we will likely not be able to resupply artillery, although he might end up allowing that if he changed his mind during the game. It's a bit disappointing and very unrealistic to Soviet doctrine, but it's a game and not a real staff exercise, so I get it.

It really puts a limit on how much I can achieve by fires. Each of my 3 152mm howitzer battalions has 720 HE, 36 Cluster, 54 Smoke and 18 Chemical, for a total of 2160 HE + 216 HE rockets in the Grad battery. Out of curiosity I checked the norms, and a suppression (not even destruction!) fire mission on the area of one ingame hex against a dug-in target is supposed to be... around 740 152mm HE. That's not great. It also means I don't think I can afford to expend ammo on cutting off enemy retreat routes except at really critical points.

given 54 guns the way my brain immediately thinks of it is that you have about 40 minutes of shells. 10 minutes if they really dumped it as fast as possible.

sure doesn't seem like a lot

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
on the bright side, running into the limitations of the engine being too wehrmacht-brained to keep up suggests you've grasped actual doctrine pretty well

i'm amused that cluster abuse is something the umpire is worried about because that's 100% an artifact of the game system. two whole shells per barrel and it's supposed to be something of relevance at this scale haha

e: distributing penny-packets of one shell of nerve gas to every single gun p sure is just actually against doctrine, as well. if i were you i would simply ignore them because i'm likewise p sure you shouldn't even have them. there would be a chemical troop company attached to the division for CBR recon, monitoring and decontamination both in general and especially if authority to fire had been released by the top level. if you were expected to fire chemical missions you'd have way more of them, and if not you'd have none of them rather than one silver shell sitting around to break and cause contamination casualties in the even that one specific supply depot gets hit

atelier morgan has issued a correction as of 17:43 on Feb 3, 2024

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

StashAugustine posted:

I do unironically want a ww2 wargame where you're only playing as the intelligence agencies and the military side of things is out of your hands

tbh this has the exact same 'the nazis are so outrageously outclassed the outcome is never in doubt' issue as military ww2 games

but it's a good place for singleplayer strategy

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

gradenko_2000 posted:

lmfao come on man

anyway,



Frosted Flake posted:

You're not far off



i'm not sure which of these is more deranged

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

gradenko_2000 posted:

And the 8 morale Jerries are passing so many morale checks.

squad leader is the OG of wehraboo jerk off games yeah

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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

V. Illych L. posted:

"communism bad" is more universally common sense throughout the west than it was at any point during the cold war, it's quite remarkable

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