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Latest news Update 7.4 "Chains in the Dark" is out as of December 5th! New story content, dailies and world boss FR3-D0M in a new area on Ord Mantell! Prettier cinematic lighting throughout the entire game! GTN improvements! Better gear! New dyes so shiny you'll go blind!! PvP Season 5 is currently happening, as is Galactic Seasons 6, the latter of which is part of Update 7.4.1 - which also brings us transfers to the Shae Vizla APAC server, as well as the first batch of the entirely new companion DATE NIGHT missions! And update 7.5 is slated for release sometime in spring! Hooray!! Directions If you’re a returning player, let me start by saying that the game is not dead. For more info on the status quo, skip right down to Where da goons at right at the bottom of this post and What the hell is going on in the post below this one. If you’re entirely new to the game, proceed to either of the next two sections. Quickstart Do you know what you want and you want it now? Can’t be arsed to read all these giant walls of text? No problem! This is all you need to know to get started: 1. Register an account at https://www.swtor.com/. You can start out as Free to Play if you’re not sure yet about subscribing. 2. Download the standalone client via the official site or simply install the game via Steam. Don't subscribe via Steam though, it tends to eat your payment without giving you the actual subscription! 3. Optional: join the goon Discord at https://discord.gg/SAF5jvZ. 4. More optional still: check out http://www.swtorista.com/ and/or https://vulkk.com/category/swtor/ for lots of helpful guides and see the bottom of the next post for some general advice. There’s also in-game tutorials and (usually) friendly players around to help you out, though! Still undecided? Read on! SWTOR – what is it and why should I care Star Wars: The Old Republic (SWTOR for short) is a story- and roleplaying-heavy MMORPG that has been running since 20 December 2011. It’s made by BioWare,* famed of course for such extremely successful and highly praised single-player RPGs as the now-ancient Star Wars: Knights of the Old Republic (KotOR). As you’d expect from a BioWare game, conversations are fully voiced, you get to choose your responses, and there’s a Light/Dark Side system to complement the choices you make. SWTOR begins some 300 years after KotOR and its sequel, which themselves took place about 4,000 years before the movies, and it has quite a lot of ties to the two original games. If you’re a fan of those and are hankering for some more Star Wars RPGing, you could do much worse than give SWTOR a try – especially given that, at the time of writing, the KotOR remake appears to be dead in the water. * Well, it used to be - in the summer of 2023 the game was handed over to Broadsword Online Games. It's still the same game with most of the old team running the show, though! How much is this going to cost me exactly As mentioned above, SWTOR is Free to Play and decidedly not Pay to Win. That said, when intending to play for any length of time it’s best to subscribe for at least one month ($13). This will permanently upgrade you from F2P to Preferred status, which will eliminate or reduce some annoying restrictions, and more importantly also permanently unlock all expansions out at that time. At the moment there’s 6 of them and that equals plenty of playtime. Can’t say fairer than that. If however you’re planning on sticking around for longer than maybe a month or two, playing with different characters, and/or getting stuck in with group content and PvP, then becoming a proper Subscriber’s your best bet. For a complete rundown of the differences between the F2P, Preferred and Subscriber statuses, this guide by community favourite Swtorista comes highly recommended. So what is there to actually do then Since its launch, SWTOR has accumulated a considerable amount of content and number of features. Solo content First and foremost of course, there’s your typical questing-and-levelling process. As mentioned, we’re up to the 6th expansion by now. Getting through it all should keep you occupied for a good while. For added variety, there’s two opposing factions: the Galactic Republic and the Sith Empire. Major parts of the game’s overall storyline are unique to either side. On top of that you have character-specific storylines, which take place in the vanilla content and greatly differ from each other. Add it all up and with SWTOR’s emphasis on storytelling and roleplaying, there’s some great replay value. As you progress through the game, you will also unlock a number of daily areas and once your character gets their own spacecraft (natch), you may undertake repeatable space missions. Essentially, they turn the game into a glorified shooter-on-rails for a few minutes. There’s not a whole lot of depth to them and they get quite difficult, but they’re a neat little diversion if nothing else. Group content Of course this wouldn’t be an MMO without group content. While SWTOR is generally very very solo-friendly, for some things you definitely need a group of people. There’s repeatable missions (Heroics) designed for 4 players; Flashpoints and the slightly less substantive Uprisings, which are your basic 4-player dungeon analogues; and Operations (raids) for 8 or 16 players. Likewise, SWTOR would be a sorry MMO if it did not support PvP. While open-world PvP has pretty much gone the way of the dodo, regular PvP in instanced arenas is alive and well. There’s your typical group deathmatch and zone control modes, as well as a sport-like mode called Huttball. And if you’re looking for something a little different, you could try out Galactic Starfighter, which is a team-based third-person space combat affair. There used to be ranked PvP, but no more. Instead, there's now several PvP Seasons each year in which you're rewarded simply for playing PvP matches. It works pretty well! Events There’s various recurring events, which involve special repeatable missions in different areas and offer rewards unique to those events. Some come back every few months or so, like the Gree and Rakghoul events, others like the Nar Shaddaa Nightlife and Life Day events happen once each year. Galactic Seasons Introduced in the summer of 2022, this is SWTOR's primary battle pass system - a special kind of long-running event (4-5 months) that involves completing different tasks each week. You get points for doing so, which translate into unlocking a variety of rewards – many of them unique items. The sixth iteration is now happening. PvP Seasons As mentioned above. In much the same vein as Galactic Seasons, you get points for playing Arena and Warzone matches, and this will net you various and unique rewards. PvP Seasons don't go on as long as Galactic Seasons, though. The fifth PvP Season is running right now. Strongholds SWTOR features player houses, known as “strongholds”. There’s a number of them and they differ greatly both in looks and size – some are not so much houses as whole villages. You have lots of freedom to decorate them to your liking with items that of course you have to collect in various ways. They’re also just quite useful to have, though. Achievements There’s achievements. Many of them. Seek to unlock them all at your peril. Pretty Space Princess Dress-up All of the above is nice, but of course SWTOR’s true raison d’etre is collecting hundreds if not thousands of pieces of clothing, finding the prettiest combinations, dying them in your favourite colours and then wondering which of up to 16 preconfigured outfits you should be wearing online today. Partying Hell yeah https://i.imgur.com/mECkrN8.mp4 Did I mention that I hate grinding and travel time and stuff There’s no escaping that altogether in any MMO, but on balance, SWTOR is very kind to the player:
Where da goons at I take it that I’ve convinced you to give it a go, and I am glad of it because frankly the goon situation is dire at the time of writing. There are two goon guilds – one for the Empire, one for the Republic – on the Star Forge server, but to be honest they’re both on life support at the moment. OG founder Carb is in charge of Imperial guild That’s No Goon once again (goondolences); I was somehow thrust into the role of heading the Republic Goon Squad, simply for being online at the right (???) time, which says it all really. I for one would be happy to undertake group activities and breathe some life back into either guild, but that will require you to sign up first. Use the game’s Friend finder to see if any goons are online. Just search for “goon” and then select “Guild” from the rightmost column: Or ask for an invite in the goon Discord channel: https://discord.gg/SAF5jvZ If nothing else, you’ll get the chance to occasionally say a few words to fellow goon and actual SWTOR development team artiste/manager type nonentity. And maybe pester him on my behalf for a dance platform mount and Ortolan companion. More substantive information on the game in the next post! Sombrerotron fucked around with this message at 21:12 on Mar 27, 2024 |
# ? Aug 7, 2022 11:29 |
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# ? Apr 27, 2024 15:57 |
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What the hell is going on If you’ve never played SWTOR before, just know that at the start of the game's narrative there’s basically a Cold Star War going on between the Galactic Republic and Sith Empire. For a more detailed explanation of the state of the state of the galaxy and how it came to be, check out the official Timelines videos. They’re narrated by Lance Henriksen. Which is neat. Are you a returning player but your memory’s a little hazy? Then you may want to take a gander at my little summaries of events throughout the vanilla game and subsequent expansions: Vanilla SWTOR The Cold War had turned Not So Cold, as minor conflicts between Empire and Republic escalated. Both sides vied for control of a variety of planets in known space, culminating in a fight for Corellia, which the Republic won. Meanwhile, a Republic covert op resulted in the apparent death of the Sith Emperor. In a last-ditch attempt to gain the upper hand, the Empire invaded the planet Ilum. There it sought to harvest enough crystals to power cloaking devices for an entire fleet. However, Darth Malgus seized the opportunity to declare himself the new Emperor and take control. Malgus was killed and the Empire was ultimately defeated, leaving the Republic the apparent victor of the war. Rise of the Hutt Cartel The Hutt Cartel had conquered the previously independent planet Makeb. As it turned out, Makeb was chock-full of a unique and extremely powerful substance dubbed isotope-5. The Hutt Cartel aimed to militarise it and expand the Hutts’ sphere of power in the galaxy. However, mining Makeb for isotope-5 was threatening to disintegrate the entire planet. The Republic moved in to free Makeb from Hutt rule and end their destructive mining operations. Meanwhile, the Empire had learned of isotope-5’s existence and potential, and successfully set up its own secret operation to acquire it for its own fleet and armies. Unbeknownst to the Republic, the Empire was now fully back in the galactic fight for dominance. Shadow of Revan Revan, the legendary Jedi-turned-Sith-turned-Jedi-again who was thought to have been killed by Imperial operatives at the installation known as the Foundry, had somehow survived. He had amassed an army of fanatically loyal followers from both the Republic and Empire, and both sides scrambled to deal with this threat. A truce was agreed upon, and Revan and his forces were pursued to Yavin 4. Revan believed the Sith Emperor to exist still in spiritual form, and intended to use a Sith device to definitively kill him – destroying Yavin 4 in the process. It became apparent that instead of dying, Revan split into two forms: a corporeal form representing his dark side, and a spiritual form representing his light side. Eventually the dark Revan was defeated and died while being reunified with the light Revan. The Emperor’s spirit escaped Yavin 4, however, and descended upon Ziost. There he consumed all life on the planet, only to disappear once more. Knights of the Fallen Empire For several centuries, the Sith Emperor, Vitiate, had been silent. Following his spirit ravaging Ziost, the reason finally became clear: in a different guise and under the name Valkorian, he had been busy all that time leading the previously unknown, highly advanced Eternal Empire on Zakuul, located on the other side of the galaxy. During a confrontation involving his jealous and power-hungry son Arcann, you managed to destroy his current body. However, you were knocked out in the process and Arcann – now the new Emperor – subsequently had you frozen in carbonite. Five years later, Zakuul’s immensely big and powerful fleet and armies had largely reduced the Republic and Empire to vassal states. You were then rescued and found yourself the de facto Commander of the newly established Alliance, whose purpose was to bring down Arcann and his Eternal Empire. It also turned out that the Sith Emperor’s spirit had lodged itself in your mind. However, he presented himself as your ally in your quest to end Arcann’s reign. When Arcann learned of Odessen’s location, he personally led his Eternal Fleet there to destroy the Alliance and you, but was defeated in the end. Knights of the Eternal Throne Vaylin, Arcann’s sister, had claimed Zakuul’s Eternal Throne for herself. Now she was waging all-out war in order to draw you and therefore also her father’s spirit out. After a number of skirmishes, she too invaded Odessen. She was ultimately killed, but with nobody left to control the Eternal Fleet it started indiscriminately attacking targets all over the galaxy. Your hand was forced and you travelled to Zakuul to take the Eternal Throne. As soon as you did, however, Valkorion tried to consume your mind and restore himself to power. The attempt failed and you destroyed his spirit, finally ending the Sith Emperor’s dynasty and the war with Zakuul. Onslaught With the Eternal Empire effectively gone, the conflict between Sith Empire and Galactic Republic reignited once again. This first came to a major head when the Empire launched an invasion on the ancient Jedi world of Ossus. Darth Malgus, thought to be dead, arrived miraculously restored to take control of the battle and secretly steal a tome from the Jedi Library. Following the battle on Ossus, the Empire found a new target: the Meridian Complex on Corellia. Destroying this shipyard would be devastating for the Republic. To maximise their chances, they began operations on the strategically important worlds of Onderon and Mek-Sha in order to eliminate or delay Republic reinforcements. Malgus reappeared once more at the Meridian Complex. The Republic managed to prevent its destruction, but Malgus escaped – and would soon go rogue and escape Imperial control. On the run from both Republic and Empire, his last known location was the long-abandoned Jedi enclave on Dantooine, where ancient Jedi knowledge might still be found... Legacy of the Sith The current expansion! It’s not finished yet, so come back in maybe a year or so. Okay but I actually meant “what the hell is going on in the game in general” Oh, well, where to begin! A lot has changed over the years. Let me highlight some choice game aspects as of update 7.4:
This game has no class Exhibit A: Exhibit B: After 10 years, character classes are out. So are advanced classes. In, on the other hand, are origin stories! And combat styles! They’re the same things except now you can combine an origin story (i.e. class) with a combat style (i.e. advanced class) that would previously be unavailable. For example, it used to be that a Jedi Consular could only become either a Shadow or Sage. Now you can play the Jedi Consular story and have all Consular dialogue throughout the game, but fight like a Guardian or Sentinel instead. The same principle applies to all tech Two things to note. One: Force users cannot have tech combat styles and tech users cannot have Force combat styles. Two: Jedi and Sith characters are initially restricted to only Light or Dark Side combat styles, respectively. If you want your Jedi to choke people, you will need to reach Dark Side rank 5, or Dark V, at least once (not necessarily with the same character). If you want your Sith to throw rocks, get one character to Light V. After that, new Force-using characters you create will have access to both Light and Dark Side combat styles right off the bat. Moreover, if you are a subscriber and have completed Chapter 3 of an origin story, you are now allowed to have two combat styles for any character with that origin story. These can, but do not need to be the old counterparts. You could have a Trooper with access to both the Vanguard and Commando styles, but another combination like Vanguard and Scoundrel or even something altogether different like Mercenary and Operative is permitted and perfectly valid. Using the new loadouts system, you can set up and then freely switch between these styles on your character. Loadouts also save your discipline, ability tree, quickbar settings, and even your outfit and equipped gear (as long as you keep it in your inventory when you’ve selected a loadout that requires other gear). There is one not-entirely-minor caveat, being that you cannot switch combat styles and disciplines after you’ve queued up for or entered a group content instance. Choose wisely, therefore. Once again, Swtorista has an excellent, comprehensive guide on all of this. How do I shot It's getting repetitive, but Swtorista has you covered buddy! For each combat style and discipline, this guide will tell you what your basic rotation should be, what basic endgame gear you'll be wanting, what to pick in your ability tree, what the heck everything does in the first place, and more without burying you in minutiae or demanding you start grinding away for months on end! She's a busy little bee and no mistake. Or maybe you're experiencing slightly more fundamental difficulties with the game? Are you visually handicapped? Is your hearing impaired? Got only one hand and/or limited mobility? Are you just a socially inept goon? Fear not, because she's also got wonderful accessibility guides to help you out! SWTOR is truly for everyone. Bless. And if all this doesn't answer your question, well, try consulting Swtorista's absolutely massive list of Guide of Guides! There's over 3300 links in there I mean Jesus Christ General advice for new players
Sombrerotron fucked around with this message at 23:39 on Feb 14, 2024 |
# ? Aug 7, 2022 11:30 |
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I disagree that the game isn't pay to win, if my goal is to look pretty
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# ? Aug 7, 2022 11:45 |
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Thanks for the new thread! I only play on and off, but it's a fun game to just toss into occasionally for sure. The devs work their asses off on it even with what is I think a small team.
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# ? Aug 7, 2022 11:55 |
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Worf posted:I disagree that the game isn't pay to win, if my goal is to look pretty
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# ? Aug 7, 2022 12:03 |
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I've been playing this game a lot lately, even though I bought it at launch, I didn't really get very far on account of the extemly large amount of MMO bullshit. Started a new character and I'm now at the end of Shadow of Revan. I did not spend a single cent before hitting lvl 60, which was about 50 hours of playtime, and I did not feel particularly constrained during that time. There's still a lot of padding and boring combat, especially before the DLC campaigns, but I enjoyed the story and such for the most part. I guess my point is that you don't really need to pay for this game until you are 100% sure you want continue playing it. As a sidenote, I was unable to subscribe and got a message saying had to call EA. To avoid this fate worse than death, I figured I had to login in to EA account tied to the swtor account and add a username and some other nonsense and then it worked. So if anyone is in the same situation, try that. Also, there some weird stuff with adding coins and subscriptions on Steam, so avoid that unless you have to I guess.
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# ? Aug 7, 2022 13:06 |
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i've only played this game very briefly a long time ago but i figured new thread gets newbie question what's healing like in this game? when i healed in ffxiv there was a heavy focus on kicking the poo poo out of mobs whenever i got the opportunity (periods of low incoming damage, periods of high incoming damage but it's heavily scripted, etc) but when i healed in everquest i had to basically spam heal the tank nonstop so they wouldn't get vaporized, how does this game stack up in that area?
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# ? Aug 7, 2022 13:15 |
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blatman posted:i've only played this game very briefly a long time ago but i figured new thread gets newbie question It's closer to the latter than the former. Depending on the content you're not going to be just constantly spamming the tank with heals, but there's generally a lot less downtime where you're DPSing than there is in XIV. And thank god for that, in my opinion.
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# ? Aug 7, 2022 13:23 |
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blatman posted:i've only played this game very briefly a long time ago but i figured new thread gets newbie question I haven't logged on in a few months so maybe the newest patch has changed this a little. But as of 7.0 healing is pretty tough, excepting AoE healing situations which are last I knew trivialized by a specific Operative ability that is wildly strong in the right situation. Off-DPS/Healer DPS is fairly deemphasized. If everyone is healthy then sure don't waste a cooldown 'healing' someone at full hp. In the early days of the 7.0 expansion healer dps was extremely mandatory because of gearing issues and no one really having the DPS to make checks. But it looks like they've reduced Boss hp and gear has crept up in max level. In any hard content healers are going to be a bit stressed. Mercenary/Commando healers are probably still the strongest single target healers with the best off DPS. Heat management is a little tough since 7.0 but Mercs are still extremely strong. Operative/Scoundrel healers are the best AoE/raid healers in the game by far, but only if people position reasonably. The old 6.0 method of carefully managing multiple heal over time abilities on the various raid members and dropping the occasional opportunistic AoE heal is sadly almost always worse than just getting everyone to clump up and spamming Kolto Injection on yourself, healing everyone in the process. Sorcerer/Sage healing last I checked was still pretty miserable. They had a nice moment in the sun in 6.0 where they were extremely mobile and where healing was easy enough that even as the 'worst' healer they could make every check in the game without too much sweat. They probably have better off-dps than Operatives and they are still the most mobile healers but playing one feels like a real struggle. Of course all of this only applies to raiding and specifically to Hard/Nightmare mode raiding. If you're doing Flashpoints or story mode raiding every healer is plenty fine. Just don't level on a healing spec, waiting for companions to kill stuff is very slow.
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# ? Aug 7, 2022 13:28 |
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Whizzing Wizard posted:As a sidenote, I was unable to subscribe and got a message saying had to call EA. To avoid this fate worse than death, I figured I had to login in to EA account tied to the swtor account and add a username and some other nonsense and then it worked. So if anyone is in the same situation, try that.
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# ? Aug 7, 2022 13:38 |
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OP has Dancing Skadge, is good OP 10/10.
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# ? Aug 7, 2022 13:41 |
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I don't play this anymore but it's been tradition that I post on the first page of these OP, so here I am. Carry on.
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# ? Aug 7, 2022 13:46 |
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new thread. Only started playing this in earnest last year but finished all the Republic class stories and I'm slogging my way through the Knights Of The... expansions on my Guardian. Knight is my favorite class but the first act of that story starts to get real stupid after the third or fourth different superweapon your idiot handler loses and then makes you destroy. The plot tightens up significantly once you shift gears and start recruiting Jedi for the strike mission against the Emperor, and it's fun hunting them down after the mission goes tits-up. Would have been cool to have a mission in the middle where you actually see the so-called horrible acts you do under the Emperor's sway, but oh well. Consular's first act is also kinda meh (I played as a Shadow and I think it probably feels better with a Sage, tbf) and then gets better once you start recruiting your alliance. It's a lot of fun seeing the diplomat side of the Jedi, although I wish you could have gotten your Padawan a lot earlier in the story like the Knight. Trooper's first act is great -- the hook of you being the only loyalist and simultaneously recruiting a new squad while hunting down your old one is instantly compelling. Act 2 and 3 are a really boring and forgettable mil sci-fi story though, I really couldn't tell you what happens there except for a bunch of proper-noun superweapons and Garza ordering you to do war crimes. Pretty lame but it's improved a lot if you pick your trooper's mindset and stay in character, regardless of lightside/darkside options. I played my dude as Space Jack Bauer and the game supports that pretty well with a mix of light and dark. Smuggler is pretty breezy and funny throughout, but it's constrained a lot by the fact that you really have no choice but to join the Republic rather than staying independent. You can emphasize through dialogue that you're only doing it for the money and that's an ok rationalization, I guess, but I haven't done the expansions with my Smuggler so idk how well that holds up outside of the main story.
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# ? Aug 7, 2022 15:02 |
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IIRC last year the Nar Shaddaa event had an XP boost that lasted the entire event duration. Is that active this year as well?
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# ? Aug 7, 2022 15:06 |
New thread smell wait nope that's just Skadge Thinking its time to jump in and play what new content has been added since I last drifted away a year or two ago
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# ? Aug 7, 2022 15:18 |
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ninjahedgehog posted:Knight is my favorite class but the first act of that story starts to get real stupid after the third or fourth different superweapon your idiot handler loses and then makes you destroy. The plot tightens up significantly once you shift gears and start recruiting Jedi for the strike mission against the Emperor, and it's fun hunting them down after the mission goes tits-up. Would have been cool to have a mission in the middle where you actually see the so-called horrible acts you do under the Emperor's sway, but oh well. Comrade Koba posted:IIRC last year the Nar Shaddaa event had an XP boost that lasted the entire event duration. Is that active this year as well?
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# ? Aug 7, 2022 15:34 |
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Woooo new thread! Best one in a while, the curse has finally been lifted off my shoulders and passed onto you!
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# ? Aug 7, 2022 15:41 |
Medullah posted:Woooo new thread! Best one in a while, the curse has finally been lifted off my shoulders and passed onto you! we still hold you personally responsible for killing the tracer missile animation though
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# ? Aug 7, 2022 15:45 |
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I'm Alliance Commander Akravator and this is my favorite thread on the Imperial Fleet
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# ? Aug 7, 2022 16:57 |
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Sombrerotron posted:Almost any type of CM item will also end up on the Galactic Trade Network (auction house), where you can buy it with regular in-game credits instead – or where you can offload CM items you don’t want yourself. This is misleading, a lot of CM stuff is too valuable to go under the GTN price cap
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# ? Aug 7, 2022 19:24 |
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New thread! Well done. Please play this game so my family can eat.
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# ? Aug 8, 2022 15:24 |
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I’ve come back to this recently. Still getting used to the new class system. Started out playing a cat Agent with a shotgun. Thinking of next making a kindly knight who solves all their problems with Force Lightning. I’ve been playing it a lot on the Steam Deck, the community has developed some deck configs that work really well. Portable SWTOR is worryingly addictive.
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# ? Aug 8, 2022 15:52 |
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Deformed Church posted:This is misleading, a lot of CM stuff is too valuable to go under the GTN price cap nonentity posted:Please play this game so my family can eat.
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# ? Aug 8, 2022 18:26 |
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They added a couple of really nice credit sinks. You can buy the emperor's tokens for 7.5 million, but even better is adding the old planetary armor sets to the planetary specialty vendors for 200k a piece. I've said it a million times, give the space barbie people stuff to buy and that will be the best credit sink
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# ? Aug 8, 2022 18:34 |
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BRB, logging in to buy random armour I don't need.
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# ? Aug 8, 2022 19:47 |
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Arquinsiel posted:BRB, logging in to buy random armour I don't need. Yeah it's literally why I play 😎
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# ? Aug 8, 2022 19:54 |
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Arquinsiel posted:BRB, logging in to buy random armour I don't need.
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# ? Aug 8, 2022 19:59 |
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I was considering resubbing for the new daily area but I think I might wait until a more substantial piece of story content drops Speaking of story, here's a short one: https://www.swtor.com/info/news/article/20220804
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# ? Aug 9, 2022 01:19 |
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Cross-Section posted:I was considering resubbing for the new daily area but I think I might wait until a more substantial piece of story content drops Yeah, I'm really not a fan of the recent "Stuff is happening! Mostly off-screen! It has nothing to do with you! But stuff is happening!" turn in the story. Who even cares what Malgus is up to anymore after beating their face in so many times?
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# ? Aug 9, 2022 01:26 |
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I'm playin through knights of the fallen empire for the first time and like, do i ever stop getting dunked on by nobodies who just appeared in a cutscene? did these clowns not see the ladder of their countrymens' bones i've climbed to reach them ?
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# ? Aug 9, 2022 02:06 |
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They absolutely do not. Even when everyone knows who you are you still get random assholes who try to intimidate you. If anything, it just gets worse.
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# ? Aug 9, 2022 02:58 |
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If you play Yakuza, you are already familiar with, and indeed probably desensitized to, this phenomenon.
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# ? Aug 9, 2022 03:03 |
Cythereal posted:Yeah, I'm really not a fan of the recent "Stuff is happening! Mostly off-screen! It has nothing to do with you! But stuff is happening!" turn in the story.
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# ? Aug 9, 2022 05:31 |
Ablative posted:If you play Yakuza, you are already familiar with, and indeed probably desensitized to, this phenomenon. Mahjong?
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# ? Aug 9, 2022 05:31 |
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Bilirubin posted:Kephis would like a word Kephess, spell his name right you heathen
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# ? Aug 9, 2022 12:44 |
Medullah posted:Kephess, spell his name right you heathen he's going to be coming for me (again again) isn't he?
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# ? Aug 9, 2022 14:36 |
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Bilirubin posted:Mahjong? Idiots picking fights with the guy who just turned the last idiots who picked a fight with him into a thin paste on the pavement and/or motorbike. Within view of them.
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# ? Aug 9, 2022 14:40 |
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Minor patch coming tomorrow, with the welcome fix(?)/adjustment(?) that the Manaan dailies and weekly now give you DRM and Tech Fragments like all the other dailies and weeklies.
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# ? Aug 10, 2022 19:25 |
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If I don't want to tank/heal and just play the most OP dps class for a month or two (maybe more), what would it be?
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# ? Aug 11, 2022 13:38 |
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# ? Apr 27, 2024 15:57 |
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Tai posted:If I don't want to tank/heal and just play the most OP dps class for a month or two (maybe more), what would it be? Top 3 Average right now are Hatred, Concealment and Fury BUT parsing is not what you should be using to decide what to play, especially now that you can have two classes as a sub. Basically - Do I want to do melee or range DPS? Do I want to do Burst or Sustained DPS? Should prioritize what you play. All three of the top single target specs are kinda garbage at AOE, and are all Melee which some people don't like.
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# ? Aug 11, 2022 13:48 |