Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Latest news
:siren: Update 7.4 "Chains in the Dark" is out as of December 5th! New story content, dailies and world boss :911: FR3-D0M :911: in a new area on Ord Mantell! Prettier cinematic lighting throughout the entire game! GTN improvements! Better gear! New dyes so shiny you'll go blind!!

PvP Season 5 is currently happening, as is Galactic Seasons 6, the latter of which is part of Update 7.4.1 - which also brings us transfers to the Shae Vizla APAC server, as well as the first batch of the entirely new companion DATE NIGHT missions! And update 7.5 is slated for release sometime in spring! Hooray!! :siren:



Directions
If you’re a returning player, let me start by saying that the game is not dead. For more info on the status quo, skip right down to Where da goons at right at the bottom of this post and What the hell is going on in the post below this one. If you’re entirely new to the game, proceed to either of the next two sections.

Quickstart
Do you know what you want and you want it now? Can’t be arsed to read all these giant walls of text? No problem! This is all you need to know to get started:

1. Register an account at https://www.swtor.com/. You can start out as Free to Play if you’re not sure yet about subscribing.
2. Download the standalone client via the official site or simply install the game via Steam. Don't subscribe via Steam though, it tends to eat your payment without giving you the actual subscription!
3. Optional: join the goon Discord at https://discord.gg/SAF5jvZ.
4. More optional still: check out http://www.swtorista.com/ and/or https://vulkk.com/category/swtor/ for lots of helpful guides and see the bottom of the next post for some general advice. There’s also in-game tutorials and (usually) friendly players around to help you out, though!

Still undecided? Read on!

SWTOR – what is it and why should I care
Star Wars: The Old Republic (SWTOR for short) is a story- and roleplaying-heavy MMORPG that has been running since 20 December 2011. It’s made by BioWare,* famed of course for such extremely successful and highly praised single-player RPGs as the now-ancient Star Wars: Knights of the Old Republic (KotOR). As you’d expect from a BioWare game, conversations are fully voiced, you get to choose your responses, and there’s a Light/Dark Side system to complement the choices you make.

SWTOR begins some 300 years after KotOR and its sequel, which themselves took place about 4,000 years before the movies, and it has quite a lot of ties to the two original games. If you’re a fan of those and are hankering for some more Star Wars RPGing, you could do much worse than give SWTOR a try – especially given that, at the time of writing, the KotOR remake appears to be dead in the water.


* Well, it used to be - in the summer of 2023 the game was handed over to Broadsword Online Games. It's still the same game with most of the old team running the show, though!

How much is this going to cost me exactly
As mentioned above, SWTOR is Free to Play and decidedly not Pay to Win. That said, when intending to play for any length of time it’s best to subscribe for at least one month ($13). This will permanently upgrade you from F2P to Preferred status, which will eliminate or reduce some annoying restrictions, and more importantly also permanently unlock all expansions out at that time. At the moment there’s 6 of them and that equals plenty of playtime. Can’t say fairer than that.

If however you’re planning on sticking around for longer than maybe a month or two, playing with different characters, and/or getting stuck in with group content and PvP, then becoming a proper Subscriber’s your best bet.

For a complete rundown of the differences between the F2P, Preferred and Subscriber statuses, this guide by community favourite Swtorista comes highly recommended.

So what is there to actually do then
Since its launch, SWTOR has accumulated a considerable amount of content and number of features.

Solo content
First and foremost of course, there’s your typical questing-and-levelling process. As mentioned, we’re up to the 6th expansion by now. Getting through it all should keep you occupied for a good while.

For added variety, there’s two opposing factions: the Galactic Republic and the Sith Empire. Major parts of the game’s overall storyline are unique to either side. On top of that you have character-specific storylines, which take place in the vanilla content and greatly differ from each other. Add it all up and with SWTOR’s emphasis on storytelling and roleplaying, there’s some great replay value.

As you progress through the game, you will also unlock a number of daily areas and once your character gets their own spacecraft (natch), you may undertake repeatable space missions. Essentially, they turn the game into a glorified shooter-on-rails for a few minutes. There’s not a whole lot of depth to them and they get quite difficult, but they’re a neat little diversion if nothing else.

Group content
Of course this wouldn’t be an MMO without group content. While SWTOR is generally very very solo-friendly, for some things you definitely need a group of people. There’s repeatable missions (Heroics) designed for 4 players; Flashpoints and the slightly less substantive Uprisings, which are your basic 4-player dungeon analogues; and Operations (raids) for 8 or 16 players.

Likewise, SWTOR would be a sorry MMO if it did not support PvP. While open-world PvP has pretty much gone the way of the dodo, regular PvP in instanced arenas is alive and well. There’s your typical group deathmatch and zone control modes, as well as a sport-like mode called Huttball. And if you’re looking for something a little different, you could try out Galactic Starfighter, which is a team-based third-person space combat affair. There used to be ranked PvP, but no more. Instead, there's now several PvP Seasons each year in which you're rewarded simply for playing PvP matches. It works pretty well!

Events
There’s various recurring events, which involve special repeatable missions in different areas and offer rewards unique to those events. Some come back every few months or so, like the Gree and Rakghoul events, others like the Nar Shaddaa Nightlife and Life Day events happen once each year.

Galactic Seasons
Introduced in the summer of 2022, this is SWTOR's primary battle pass system - a special kind of long-running event (4-5 months) that involves completing different tasks each week. You get points for doing so, which translate into unlocking a variety of rewards – many of them unique items. The sixth iteration is now happening.

PvP Seasons
As mentioned above. In much the same vein as Galactic Seasons, you get points for playing Arena and Warzone matches, and this will net you various and unique rewards. PvP Seasons don't go on as long as Galactic Seasons, though. The fifth PvP Season is running right now.

Strongholds
SWTOR features player houses, known as “strongholds”. There’s a number of them and they differ greatly both in looks and size – some are not so much houses as whole villages. You have lots of freedom to decorate them to your liking with items that of course you have to collect in various ways. They’re also just quite useful to have, though.

Achievements
There’s achievements. Many of them. Seek to unlock them all at your peril.

Pretty Space Princess Dress-up
All of the above is nice, but of course SWTOR’s true raison d’etre is collecting hundreds if not thousands of pieces of clothing, finding the prettiest combinations, dying them in your favourite colours and then wondering which of up to 16 preconfigured outfits you should be wearing online today.

Partying
Hell yeah




https://i.imgur.com/mECkrN8.mp4

Did I mention that I hate grinding and travel time and stuff
There’s no escaping that altogether in any MMO, but on balance, SWTOR is very kind to the player:
  • Levelling is generally quite quick and you get quite a lot of free XP boosts to speed it up even more.
  • A feature called “level shift” prevents you from getting over-levelled and ensures you’ll almost always get level-appropriate rewards.
  • More or less anything you can do in the game is viable for gearing.
  • Gearing only really starts to matter once you get (close to) the maximum level, which is currently 80. You will then also be able to unlock mods (stats-carrying bits that you put into armour) with one character and then use that character to share them with any alt to greatly speed up the endgame gearing.
  • Most long-distance travel nowadays is effectively instant and at-will.
  • Overall quality of life in other respects is great as well, with such features as an extremely customisable UI, the ability to save and load key bindings for different characters, an effectively bottomless and shared reservoir for all your characters’ crafting materials, most item drops (including gear!) being bound to your “legacy” and therefore freely shareable by all your characters on the same server, etc. etc.
In short, the absolute worst reason not to play SWTOR would be that it’s too inconvenient in some way.

Where da goons at
I take it that I’ve convinced you to give it a go, and I am glad of it because frankly the goon situation is dire at the time of writing. There are two goon guilds – one for the Empire, one for the Republic – on the Star Forge server, but to be honest they’re both on life support at the moment. OG founder Carb is in charge of Imperial guild That’s No Goon once again (goondolences); I was somehow thrust into the role of heading the Republic Goon Squad, simply for being online at the right (???) time, which says it all really. I for one would be happy to undertake group activities and breathe some life back into either guild, but that will require you to sign up first.

Use the game’s Friend finder to see if any goons are online. Just search for “goon” and then select “Guild” from the rightmost column:



Or ask for an invite in the goon Discord channel: https://discord.gg/SAF5jvZ

If nothing else, you’ll get the chance to occasionally say a few words to fellow goon and actual SWTOR development team artiste/manager type nonentity. And maybe pester him on my behalf for a dance platform mount and Ortolan companion.

More substantive information on the game in the next post!

Sombrerotron fucked around with this message at 21:12 on Mar 27, 2024

Adbot
ADBOT LOVES YOU

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

What the hell is going on
If you’ve never played SWTOR before, just know that at the start of the game's narrative there’s basically a Cold Star War going on between the Galactic Republic and Sith Empire. For a more detailed explanation of the state of the state of the galaxy and how it came to be, check out the official Timelines videos. They’re narrated by Lance Henriksen. Which is neat.

Are you a returning player but your memory’s a little hazy? Then you may want to take a gander at my little summaries of events throughout the vanilla game and subsequent expansions:

Vanilla SWTOR
The Cold War had turned Not So Cold, as minor conflicts between Empire and Republic escalated. Both sides vied for control of a variety of planets in known space, culminating in a fight for Corellia, which the Republic won. Meanwhile, a Republic covert op resulted in the apparent death of the Sith Emperor. In a last-ditch attempt to gain the upper hand, the Empire invaded the planet Ilum. There it sought to harvest enough crystals to power cloaking devices for an entire fleet. However, Darth Malgus seized the opportunity to declare himself the new Emperor and take control. Malgus was killed and the Empire was ultimately defeated, leaving the Republic the apparent victor of the war.



Rise of the Hutt Cartel
The Hutt Cartel had conquered the previously independent planet Makeb. As it turned out, Makeb was chock-full of a unique and extremely powerful substance dubbed isotope-5. The Hutt Cartel aimed to militarise it and expand the Hutts’ sphere of power in the galaxy. However, mining Makeb for isotope-5 was threatening to disintegrate the entire planet. The Republic moved in to free Makeb from Hutt rule and end their destructive mining operations. Meanwhile, the Empire had learned of isotope-5’s existence and potential, and successfully set up its own secret operation to acquire it for its own fleet and armies. Unbeknownst to the Republic, the Empire was now fully back in the galactic fight for dominance.



Shadow of Revan
Revan, the legendary Jedi-turned-Sith-turned-Jedi-again who was thought to have been killed by Imperial operatives at the installation known as the Foundry, had somehow survived. He had amassed an army of fanatically loyal followers from both the Republic and Empire, and both sides scrambled to deal with this threat. A truce was agreed upon, and Revan and his forces were pursued to Yavin 4. Revan believed the Sith Emperor to exist still in spiritual form, and intended to use a Sith device to definitively kill him – destroying Yavin 4 in the process. It became apparent that instead of dying, Revan split into two forms: a corporeal form representing his dark side, and a spiritual form representing his light side. Eventually the dark Revan was defeated and died while being reunified with the light Revan. The Emperor’s spirit escaped Yavin 4, however, and descended upon Ziost. There he consumed all life on the planet, only to disappear once more.



Knights of the Fallen Empire
For several centuries, the Sith Emperor, Vitiate, had been silent. Following his spirit ravaging Ziost, the reason finally became clear: in a different guise and under the name Valkorian, he had been busy all that time leading the previously unknown, highly advanced Eternal Empire on Zakuul, located on the other side of the galaxy. During a confrontation involving his jealous and power-hungry son Arcann, you managed to destroy his current body. However, you were knocked out in the process and Arcann – now the new Emperor – subsequently had you frozen in carbonite. Five years later, Zakuul’s immensely big and powerful fleet and armies had largely reduced the Republic and Empire to vassal states. You were then rescued and found yourself the de facto Commander of the newly established Alliance, whose purpose was to bring down Arcann and his Eternal Empire. It also turned out that the Sith Emperor’s spirit had lodged itself in your mind. However, he presented himself as your ally in your quest to end Arcann’s reign. When Arcann learned of Odessen’s location, he personally led his Eternal Fleet there to destroy the Alliance and you, but was defeated in the end.



Knights of the Eternal Throne
Vaylin, Arcann’s sister, had claimed Zakuul’s Eternal Throne for herself. Now she was waging all-out war in order to draw you and therefore also her father’s spirit out. After a number of skirmishes, she too invaded Odessen. She was ultimately killed, but with nobody left to control the Eternal Fleet it started indiscriminately attacking targets all over the galaxy. Your hand was forced and you travelled to Zakuul to take the Eternal Throne. As soon as you did, however, Valkorion tried to consume your mind and restore himself to power. The attempt failed and you destroyed his spirit, finally ending the Sith Emperor’s dynasty and the war with Zakuul.



Onslaught
With the Eternal Empire effectively gone, the conflict between Sith Empire and Galactic Republic reignited once again. This first came to a major head when the Empire launched an invasion on the ancient Jedi world of Ossus. Darth Malgus, thought to be dead, arrived miraculously restored to take control of the battle and secretly steal a tome from the Jedi Library. Following the battle on Ossus, the Empire found a new target: the Meridian Complex on Corellia. Destroying this shipyard would be devastating for the Republic. To maximise their chances, they began operations on the strategically important worlds of Onderon and Mek-Sha in order to eliminate or delay Republic reinforcements. Malgus reappeared once more at the Meridian Complex. The Republic managed to prevent its destruction, but Malgus escaped – and would soon go rogue and escape Imperial control. On the run from both Republic and Empire, his last known location was the long-abandoned Jedi enclave on Dantooine, where ancient Jedi knowledge might still be found...



Legacy of the Sith
The current expansion! It’s not finished yet, so come back in maybe a year or so.

Okay but I actually meant “what the hell is going on in the game in general”
Oh, well, where to begin! A lot has changed over the years. Let me highlight some choice game aspects as of update 7.4:
  • Update 7.0 was, well, incomplete and buggy. The content originally intended for that update is now in place and there have been a lot of smaller and bigger fixes and improvements since then.
  • Character creation is all mix-and-match now. Want to make a lightning-shooting Jedi? Go for it. Feel like giving your Smuggler a big gently caress-off cannon? Sure thing. Oh, you have trouble choosing and want to be a Sniper as well as a Vanguard? Why the hell not! More on this below, under This game has no class.
  • It was already possible to extremely easily and quickly customise and switch between looks by way of the outfit designer; now you can do the same with abilities and gear via preconfigured loadouts. Again, more on the latter below.
  • Do you remember planetary commendations? Yes? I’m sorry. No? Good for you. In the prehistoric Dark Times, you needed those for gearing during levelling and good lord was it unbelievably awful. Now level shift and level-appropriate gear drops do the work for you, no effort needed.
  • For endgame gearing at level 80, just do (endgame) repeatable content (Conquest objectives, Flashpoints, Operations, PvP), collect initial gear rewards and then upgrade them at the designated vendors on the Fleet. Each type of content drops its own gear and currency for upgrades, however, so it’s best to focus on one of them until you’re done upgrading. Conquest is understood to be slowest, PvP is quite quick. Principally speaking, PvP and Master Mode Operations provide the best-quality (purple) gear. However...
  • ...Per 7.4, the maximum gear rating through upgrades is 344. You can get to 340 via any of the aforementioned paths except for the PvP gear, which goes up to 336. Getting non-PvP gear all the way to 344 is a little trickier, but can be done as a solo player if you're patient enough (it's explained here). New since 7.0 are Legendary Implants, which can now be upgraded to 340. Oh, and bind-to-legacy endgame gear mods are back, so no need to grind for every single character in your legacy! They're now available all the way up to the highest gear rating. Which is nice.
  • Conquest has been around for a long time, but has of course seen some changes. Currently, it’s mostly the same wide range of objectives each week. Get 100,000 conquest points within that time to get a reward. Being in a guild can speed things up and net you an additional reward at the end of the week to boot.
  • Daily and weekly missions you’ve picked up now actually reset each day and week. Didn’t quite finish it in time? Well now you have to start over again. This is not in fact an improvement so hopefully they’ll change it back to how it used to be sooner rather than later.
  • If you’ve gone away for long enough you will doubtless be extremely delighted to know that 1) every companion can now be set at any moment to either DPS, tanking or healing, 2) companion gearing has been completely abolished and 3) it’s no longer possible to lose influence with companions. Feel free to piss them off in every conversation you have.
  • Shared tagging! You can finally get rewards for helping to kill an enemy that someone else, not in the same group as you, attacked first. Two exceptions do apply: this does not work across faction lines or when fighting the World Bosses Dreadtooth and Ancient Threat.
  • The original Light and Dark system has been reinstated. Whether you gain Light or Dark Side points now once again depends on your actual choices, rather than flipping a switch.
  • Galactic Command came and went, and so did its armour sets. Happily, you can now buy them from a vendor at the Fleet.
  • Armour sets collected by handing in crates to your Alliance Specialists now go into your Collections.
  • You get free stuff for logging in. There’s one reward per day. The rewards gradually get better and better until you’ve logged in for 28 days altogether, at which point the cycle restarts.
  • As mentioned in the first post, quality of life nowadays is generally really, really good. Travel time is extremely minimised, you don’t need to worry about storage space for crafting materials anymore, lots of items nowadays are bound to legacy, and so on and so on.
If you want to know more, all patch notes ever are available here and there’s lots of great, informative guides and news updates explaining just about anything at Swtorista and Vulkk.

This game has no class
Exhibit A:



Exhibit B:

After 10 years, character classes are out. So are advanced classes. In, on the other hand, are origin stories! And combat styles! They’re the same things except now you can combine an origin story (i.e. class) with a combat style (i.e. advanced class) that would previously be unavailable. For example, it used to be that a Jedi Consular could only become either a Shadow or Sage. Now you can play the Jedi Consular story and have all Consular dialogue throughout the game, but fight like a Guardian or Sentinel instead. The same principle applies to all tech classes origin stories, so there’s nothing stopping you from making a Bounty Hunter that cloaks and stabs people or an Agent that can tank.

Two things to note. One: Force users cannot have tech combat styles and tech users cannot have Force combat styles. Two: Jedi and Sith characters are initially restricted to only Light or Dark Side combat styles, respectively. If you want your Jedi to choke people, you will need to reach Dark Side rank 5, or Dark V, at least once (not necessarily with the same character). If you want your Sith to throw rocks, get one character to Light V. After that, new Force-using characters you create will have access to both Light and Dark Side combat styles right off the bat.

Moreover, if you are a subscriber and have completed Chapter 3 of an origin story, you are now allowed to have two combat styles for any character with that origin story. These can, but do not need to be the old counterparts. You could have a Trooper with access to both the Vanguard and Commando styles, but another combination like Vanguard and Scoundrel or even something altogether different like Mercenary and Operative is permitted and perfectly valid. Using the new loadouts system, you can set up and then freely switch between these styles on your character. Loadouts also save your discipline, ability tree, quickbar settings, and even your outfit and equipped gear (as long as you keep it in your inventory when you’ve selected a loadout that requires other gear).

There is one not-entirely-minor caveat, being that you cannot switch combat styles and disciplines after you’ve queued up for or entered a group content instance. Choose wisely, therefore.

Once again, Swtorista has an excellent, comprehensive guide on all of this.

How do I shot web gun/swing sword
It's getting repetitive, but Swtorista has you covered buddy! For each combat style and discipline, this guide will tell you what your basic rotation should be, what basic endgame gear you'll be wanting, what to pick in your ability tree, what the heck everything does in the first place, and more without burying you in minutiae or demanding you start grinding away for months on end! She's a busy little bee and no mistake.

Or maybe you're experiencing slightly more fundamental difficulties with the game? Are you visually handicapped? Is your hearing impaired? Got only one hand and/or limited mobility? Are you just a socially inept goon? Fear not, because she's also got wonderful accessibility guides to help you out! SWTOR is truly for everyone. Bless.

And if all this doesn't answer your question, well, try consulting Swtorista's absolutely massive list of Guide of Guides! There's over 3300 links in there I mean Jesus Christ

General advice for new players
  • When creating an account, why not add a security key? Two-factor authentication keeps your account safe and having a key means you get 100 Cartel Coins (currency for the in-game store) each month – regardless of whether or not you’ve subscribed that month and in addition to subscriber rewards.
  • Are you a proper Star Wars nerd? But not one with much inspiration? Then you may find Swtorista’s name generator useful.
  • Start with an actual new character. It’s possible to create one that’s already level 70, but that will lock you out of the vast majority of solo story content. There’s always other people around, even in the oldest content in the game, so don’t miss out on the full SWTOR experience.
  • You’re absolutely free to pick whichever origin story you like, but it may be helpful to know that most people prefer the Imperial ones.
  • By default, the in-game map only shows origin and planet story mission indicators. They’re displayed in purple. Especially for a first-timer, it’s a good idea to open the map and enable the side mission indicators as well (left-hand side of the window).
  • Your characters on a server are part of the same legacy. You gain legacy XP as well as regular XP, up to legacy level 50. The higher your legacy level, the more legacy-related character perks and global unlocks become available. Press Y (default key) to access them. As soon as you can, get and upgrade the Rocket Boost ability (under Global Unlocks/Other).
  • Crafting materials (mats) will initially appear in your inventory, but with the little diamond-shaped icon in the top-left you can move them to your legacy-wide infinite mats storage. Right-click on the icon and choose “Legendary Quality” so that you won’t have any mats lingering in your inventory.
  • The aforementioned in-game store is called the Cartel Market (CM). Be careful with buying anything from there, because you will be doing so with Cartel Coins. You get these for subscribing or because you actually bought them with actual money. Be especially aware that if you buy a Cartel Pack, you’re rolling the dice: the items you get from them are randomised. Almost any type of CM item will also end up either on the Galactic Trade Network (auction house, "GTN" for short) or being advertised on the Trade channel at the Fleet (your faction hub), where you can buy it with regular in-game credits instead – or where you can offload CM items you don’t want yourself.
  • Mind your Collections. CM items you use/wear, plus for example Galactic Seasons rewards, will be unlocked in your Collections. The character which unlocked such an item will then be able to create any number of copies, but they will be bound to that character and cannot be sold for credits. Cartel Coins may be spent to unlock the item for all characters on your account. In other words: don’t buy the same CM item twice! (An exception may be made for items that are cheap on the GTN, where you'll only be spending credits instead of Cartel Coins, but relatively expensive to unlock in your Collectibles.)

Sombrerotron fucked around with this message at 23:39 on Feb 14, 2024

Worf
Sep 12, 2017

If only Seth would love me like I love him!

I disagree that the game isn't pay to win, if my goal is to look pretty

Mind over Matter
Jun 1, 2007
Four to a dollar.



Thanks for the new thread! I only play on and off, but it's a fun game to just toss into occasionally for sure. The devs work their asses off on it even with what is I think a small team.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Worf posted:

I disagree that the game isn't pay to win, if my goal is to look pretty
You can do that purely through in-game credits though, and you don't even need a lot of them to look nice, so I stand by my original assessment. :colbert:

bone emulator
Nov 3, 2005

Wrrroavr

I've been playing this game a lot lately, even though I bought it at launch, I didn't really get very far on account of the extemly large amount of MMO bullshit.
Started a new character and I'm now at the end of Shadow of Revan.
I did not spend a single cent before hitting lvl 60, which was about 50 hours of playtime, and I did not feel particularly constrained during that time. There's still a lot of padding and boring combat, especially before the DLC campaigns, but I enjoyed the story and such for the most part.
I guess my point is that you don't really need to pay for this game until you are 100% sure you want continue playing it.

As a sidenote, I was unable to subscribe and got a message saying had to call EA. To avoid this fate worse than death, I figured I had to login in to EA account tied to the swtor account and add a username and some other nonsense and then it worked. So if anyone is in the same situation, try that.

Also, there some weird stuff with adding coins and subscriptions on Steam, so avoid that unless you have to I guess.

blatman
May 10, 2009

14 inc dont mez


i've only played this game very briefly a long time ago but i figured new thread gets newbie question

what's healing like in this game? when i healed in ffxiv there was a heavy focus on kicking the poo poo out of mobs whenever i got the opportunity (periods of low incoming damage, periods of high incoming damage but it's heavily scripted, etc) but when i healed in everquest i had to basically spam heal the tank nonstop so they wouldn't get vaporized, how does this game stack up in that area?

Mind over Matter
Jun 1, 2007
Four to a dollar.



blatman posted:

i've only played this game very briefly a long time ago but i figured new thread gets newbie question

what's healing like in this game? when i healed in ffxiv there was a heavy focus on kicking the poo poo out of mobs whenever i got the opportunity (periods of low incoming damage, periods of high incoming damage but it's heavily scripted, etc) but when i healed in everquest i had to basically spam heal the tank nonstop so they wouldn't get vaporized, how does this game stack up in that area?

It's closer to the latter than the former. Depending on the content you're not going to be just constantly spamming the tank with heals, but there's generally a lot less downtime where you're DPSing than there is in XIV. And thank god for that, in my opinion.

grah
Jul 26, 2007
brainsss

blatman posted:

i've only played this game very briefly a long time ago but i figured new thread gets newbie question

what's healing like in this game? when i healed in ffxiv there was a heavy focus on kicking the poo poo out of mobs whenever i got the opportunity (periods of low incoming damage, periods of high incoming damage but it's heavily scripted, etc) but when i healed in everquest i had to basically spam heal the tank nonstop so they wouldn't get vaporized, how does this game stack up in that area?

I haven't logged on in a few months so maybe the newest patch has changed this a little.

But as of 7.0 healing is pretty tough, excepting AoE healing situations which are last I knew trivialized by a specific Operative ability that is wildly strong in the right situation.

Off-DPS/Healer DPS is fairly deemphasized. If everyone is healthy then sure don't waste a cooldown 'healing' someone at full hp. In the early days of the 7.0 expansion healer dps was extremely mandatory because of gearing issues and no one really having the DPS to make checks. But it looks like they've reduced Boss hp and gear has crept up in max level.

In any hard content healers are going to be a bit stressed. Mercenary/Commando healers are probably still the strongest single target healers with the best off DPS. Heat management is a little tough since 7.0 but Mercs are still extremely strong. Operative/Scoundrel healers are the best AoE/raid healers in the game by far, but only if people position reasonably. The old 6.0 method of carefully managing multiple heal over time abilities on the various raid members and dropping the occasional opportunistic AoE heal is sadly almost always worse than just getting everyone to clump up and spamming Kolto Injection on yourself, healing everyone in the process. Sorcerer/Sage healing last I checked was still pretty miserable. They had a nice moment in the sun in 6.0 where they were extremely mobile and where healing was easy enough that even as the 'worst' healer they could make every check in the game without too much sweat. They probably have better off-dps than Operatives and they are still the most mobile healers but playing one feels like a real struggle.

Of course all of this only applies to raiding and specifically to Hard/Nightmare mode raiding. If you're doing Flashpoints or story mode raiding every healer is plenty fine. Just don't level on a healing spec, waiting for companions to kill stuff is very slow.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Whizzing Wizard posted:

As a sidenote, I was unable to subscribe and got a message saying had to call EA. To avoid this fate worse than death, I figured I had to login in to EA account tied to the swtor account and add a username and some other nonsense and then it worked. So if anyone is in the same situation, try that.

Also, there some weird stuff with adding coins and subscriptions on Steam, so avoid that unless you have to I guess.
Don't know about the coins, but yes, subscribing via Steam seems like a real gamble from what I've heard. I've amended the OP to warn people of this.

Aleth
Aug 2, 2008

Pillbug
OP has Dancing Skadge, is good OP 10/10.

Hulk Smash!
Jul 14, 2004

I don't play this anymore but it's been tradition that I post on the first page of these OP, so here I am.

Carry on.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


:toot: new thread. Only started playing this in earnest last year but finished all the Republic class stories and I'm slogging my way through the Knights Of The... expansions on my Guardian.

Knight is my favorite class but the first act of that story starts to get real stupid after the third or fourth different superweapon your idiot handler loses and then makes you destroy. The plot tightens up significantly once you shift gears and start recruiting Jedi for the strike mission against the Emperor, and it's fun hunting them down after the mission goes tits-up. Would have been cool to have a mission in the middle where you actually see the so-called horrible acts you do under the Emperor's sway, but oh well.

Consular's first act is also kinda meh (I played as a Shadow and I think it probably feels better with a Sage, tbf) and then gets better once you start recruiting your alliance. It's a lot of fun seeing the diplomat side of the Jedi, although I wish you could have gotten your Padawan a lot earlier in the story like the Knight.

Trooper's first act is great -- the hook of you being the only loyalist and simultaneously recruiting a new squad while hunting down your old one is instantly compelling. Act 2 and 3 are a really boring and forgettable mil sci-fi story though, I really couldn't tell you what happens there except for a bunch of proper-noun superweapons and Garza ordering you to do war crimes. Pretty lame but it's improved a lot if you pick your trooper's mindset and stay in character, regardless of lightside/darkside options. I played my dude as Space Jack Bauer and the game supports that pretty well with a mix of light and dark.

Smuggler is pretty breezy and funny throughout, but it's constrained a lot by the fact that you really have no choice but to join the Republic rather than staying independent. You can emphasize through dialogue that you're only doing it for the money and that's an ok rationalization, I guess, but I haven't done the expansions with my Smuggler so idk how well that holds up outside of the main story.

Comrade Koba
Jul 2, 2007

IIRC last year the Nar Shaddaa event had an XP boost that lasted the entire event duration. Is that active this year as well?

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


New thread smell wait nope that's just Skadge

Thinking its time to jump in and play what new content has been added since I last drifted away a year or two ago

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

ninjahedgehog posted:

Knight is my favorite class but the first act of that story starts to get real stupid after the third or fourth different superweapon your idiot handler loses and then makes you destroy. The plot tightens up significantly once you shift gears and start recruiting Jedi for the strike mission against the Emperor, and it's fun hunting them down after the mission goes tits-up. Would have been cool to have a mission in the middle where you actually see the so-called horrible acts you do under the Emperor's sway, but oh well.

Consular's first act is also kinda meh (I played as a Shadow and I think it probably feels better with a Sage, tbf) and then gets better once you start recruiting your alliance. It's a lot of fun seeing the diplomat side of the Jedi, although I wish you could have gotten your Padawan a lot earlier in the story like the Knight.

Trooper's first act is great -- the hook of you being the only loyalist and simultaneously recruiting a new squad while hunting down your old one is instantly compelling. Act 2 and 3 are a really boring and forgettable mil sci-fi story though, I really couldn't tell you what happens there except for a bunch of proper-noun superweapons and Garza ordering you to do war crimes. Pretty lame but it's improved a lot if you pick your trooper's mindset and stay in character, regardless of lightside/darkside options. I played my dude as Space Jack Bauer and the game supports that pretty well with a mix of light and dark.

Smuggler is pretty breezy and funny throughout, but it's constrained a lot by the fact that you really have no choice but to join the Republic rather than staying independent. You can emphasize through dialogue that you're only doing it for the money and that's an ok rationalization, I guess, but I haven't done the expansions with my Smuggler so idk how well that holds up outside of the main story.
I think I read that originally you were actually supposed to experience or at least see what being under the Emperor's control was like, but it was cut? May be misremembering, but it wouldn't surprise me if that was the case. The general consensus I think is that the Consular and Trooper storylines are the weakest of the bunch, although I personally feel that Bounty Hunter's the least interesting after Act 1. As for Smuggler, or any other class origin story for that matter, there's always the constraint of your faction - although in fairness, you do get the option to semi-switch sides and become a saboteur after finishing the KotET expansion. It's still constrained, but certainly better than nothing!

Comrade Koba posted:

IIRC last year the Nar Shaddaa event had an XP boost that lasted the entire event duration. Is that active this year as well?
The XP boost I believe wasn't specifically tied to the Nightlife event, just concurrent, but either way it's not running now. Still, levelling in general remains quite quick and if you were already at 75 last time round you'll be pleased to know that getting to 80 will take no time at all if you do the new story content.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Woooo new thread! Best one in a while, the curse has finally been lifted off my shoulders and passed onto you!

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Medullah posted:

Woooo new thread! Best one in a while, the curse has finally been lifted off my shoulders and passed onto you!

we still hold you personally responsible for killing the tracer missile animation though

Magmarashi
May 20, 2009





I'm Alliance Commander Akravator and this is my favorite thread on the Imperial Fleet

Deformed Church
May 12, 2012

5'5", IQ 81


Sombrerotron posted:

Almost any type of CM item will also end up on the Galactic Trade Network (auction house), where you can buy it with regular in-game credits instead – or where you can offload CM items you don’t want yourself.

This is misleading, a lot of CM stuff is too valuable to go under the GTN price cap :v:

nonentity
Dec 19, 2005

If I were small & bird shaped, I could fly.
New thread! Well done. Please play this game so my family can eat.

Inferior
Oct 19, 2012

I’ve come back to this recently. Still getting used to the new class system. Started out playing a cat Agent with a shotgun. Thinking of next making a kindly knight who solves all their problems with Force Lightning.

I’ve been playing it a lot on the Steam Deck, the community has developed some deck configs that work really well. Portable SWTOR is worryingly addictive.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Deformed Church posted:

This is misleading, a lot of CM stuff is too valuable to go under the GTN price cap :v:
I didn't say it's the only place/way to either get or offload unwanted items. Anyway, I don't think many new players really have to worry either way about items for which people are willing to cough up more than 1 billion credits.

nonentity posted:

Please play this game so my family can eat.
Yes.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
They added a couple of really nice credit sinks. You can buy the emperor's tokens for 7.5 million, but even better is adding the old planetary armor sets to the planetary specialty vendors for 200k a piece. I've said it a million times, give the space barbie people stuff to buy and that will be the best credit sink

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
BRB, logging in to buy random armour I don't need.

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Arquinsiel posted:

BRB, logging in to buy random armour I don't need.

Yeah it's literally why I play 😎

Mind over Matter
Jun 1, 2007
Four to a dollar.



Arquinsiel posted:

BRB, logging in to buy random armour I don't need.

:same:

Cross-Section
Mar 18, 2009

I was considering resubbing for the new daily area but I think I might wait until a more substantial piece of story content drops

Speaking of story, here's a short one: https://www.swtor.com/info/news/article/20220804

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Cross-Section posted:

I was considering resubbing for the new daily area but I think I might wait until a more substantial piece of story content drops

Yeah, I'm really not a fan of the recent "Stuff is happening! Mostly off-screen! It has nothing to do with you! But stuff is happening!" turn in the story.

Who even cares what Malgus is up to anymore after beating their face in so many times?

Cryptozoology
Jul 12, 2010
I'm playin through knights of the fallen empire for the first time and like, do i ever stop getting dunked on by nobodies who just appeared in a cutscene? did these clowns not see the ladder of their countrymens' bones i've climbed to reach them ?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
They absolutely do not. Even when everyone knows who you are you still get random assholes who try to intimidate you. If anything, it just gets worse.

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.
If you play Yakuza, you are already familiar with, and indeed probably desensitized to, this phenomenon.

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Cythereal posted:

Yeah, I'm really not a fan of the recent "Stuff is happening! Mostly off-screen! It has nothing to do with you! But stuff is happening!" turn in the story.

Who even cares what Malgus is up to anymore after beating their face in so many times?
Kephis would like a word

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Ablative posted:

If you play Yakuza, you are already familiar with, and indeed probably desensitized to, this phenomenon.

Mahjong?

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Bilirubin posted:

Kephis would like a word

Kephess, spell his name right you heathen

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Medullah posted:

Kephess, spell his name right you heathen

:ohdear: he's going to be coming for me (again again) isn't he?

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.

Idiots picking fights with the guy who just turned the last idiots who picked a fight with him into a thin paste on the pavement and/or motorbike. Within view of them.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Minor patch coming tomorrow, with the welcome fix(?)/adjustment(?) that the Manaan dailies and weekly now give you DRM and Tech Fragments like all the other dailies and weeklies.

Tai
Mar 8, 2006
If I don't want to tank/heal and just play the most OP dps class for a month or two (maybe more), what would it be?

Adbot
ADBOT LOVES YOU

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Tai posted:

If I don't want to tank/heal and just play the most OP dps class for a month or two (maybe more), what would it be?

Top 3 Average right now are Hatred, Concealment and Fury BUT parsing is not what you should be using to decide what to play, especially now that you can have two classes as a sub. Basically -

Do I want to do melee or range DPS?
Do I want to do Burst or Sustained DPS?

Should prioritize what you play. All three of the top single target specs are kinda garbage at AOE, and are all Melee which some people don't like.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply