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grah
Jul 26, 2007
brainsss

blatman posted:

i've only played this game very briefly a long time ago but i figured new thread gets newbie question

what's healing like in this game? when i healed in ffxiv there was a heavy focus on kicking the poo poo out of mobs whenever i got the opportunity (periods of low incoming damage, periods of high incoming damage but it's heavily scripted, etc) but when i healed in everquest i had to basically spam heal the tank nonstop so they wouldn't get vaporized, how does this game stack up in that area?

I haven't logged on in a few months so maybe the newest patch has changed this a little.

But as of 7.0 healing is pretty tough, excepting AoE healing situations which are last I knew trivialized by a specific Operative ability that is wildly strong in the right situation.

Off-DPS/Healer DPS is fairly deemphasized. If everyone is healthy then sure don't waste a cooldown 'healing' someone at full hp. In the early days of the 7.0 expansion healer dps was extremely mandatory because of gearing issues and no one really having the DPS to make checks. But it looks like they've reduced Boss hp and gear has crept up in max level.

In any hard content healers are going to be a bit stressed. Mercenary/Commando healers are probably still the strongest single target healers with the best off DPS. Heat management is a little tough since 7.0 but Mercs are still extremely strong. Operative/Scoundrel healers are the best AoE/raid healers in the game by far, but only if people position reasonably. The old 6.0 method of carefully managing multiple heal over time abilities on the various raid members and dropping the occasional opportunistic AoE heal is sadly almost always worse than just getting everyone to clump up and spamming Kolto Injection on yourself, healing everyone in the process. Sorcerer/Sage healing last I checked was still pretty miserable. They had a nice moment in the sun in 6.0 where they were extremely mobile and where healing was easy enough that even as the 'worst' healer they could make every check in the game without too much sweat. They probably have better off-dps than Operatives and they are still the most mobile healers but playing one feels like a real struggle.

Of course all of this only applies to raiding and specifically to Hard/Nightmare mode raiding. If you're doing Flashpoints or story mode raiding every healer is plenty fine. Just don't level on a healing spec, waiting for companions to kill stuff is very slow.

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grah
Jul 26, 2007
brainsss
For solo story content run Marksman Sniper, you'll insta delete most mobs. Or else run any dps stealth class and bypass most of them.

grah
Jul 26, 2007
brainsss

wazu posted:

Thanks, fellas. I'm going to have to learn how to tank now just so I can use Kinetic Ward all the time.

Well good news one very important part of Shadow tanking is making sure you have Kinetic Ward up at all times.

edit: The following guides aren't at all necessary for anything but the hardest of content but some of the less technical parts about where your attention should be and how taunts and threat interact can be useful at any level.

https://docs.google.com/document/d/1XUmmYBIwTN9i6d6DbCx6IFtJqhGGZ8ZviSUVzR9Jkc0/edit

https://vulkk.com/2022/02/18/swtor-7-0-kinetic-combat-shadow-pve-guide-and-best-builds/

grah fucked around with this message at 23:40 on Oct 24, 2022

grah
Jul 26, 2007
brainsss

Medullah posted:

It's the same as it always was. There are certain abilities that you can't use with a rifle (Hail of Bolts, Charged Bolts and uhhh the pub version of Rocket Out), and yeah you do less damage, but that's fine for story content if you want to RP. Healing Commandos can use a rifle and barely notice, Gunnery just doesn't have Hail of Bolts as an AOE option, and Assault Specialist is crippled because they rely on Charged Bolts for their rotation.


Yeah in 6.x I would frequently commando heal with a blaster rifle because I was too lazy to move augs every time someone wanted to do a pubsie raid. It didn't really impair them at all.

grah
Jul 26, 2007
brainsss
Like all problems in game this could have been solved with aggressive use of /hipdip

grah
Jul 26, 2007
brainsss
DoTs will rarely have time to tick in story mode as you've noticed. Some DoT specs also have good AoE or DoT spread which can make it faster to cut through the endless hordes of low level mooks, or deal with additional enemies that spawn in during boss fights.

Any DPS will be fine for levelling though, if everything dies in 3 seconds so your DoTs didn't do much well, that's not exactly a problem, albeit it's kind of frustrating sometimes.

grah
Jul 26, 2007
brainsss
I think free players should still be able to search the list of online players.

Hit 'o' to bring up the social menu and go to the 'who' tab. Search 'goon' and then change the right most column to display guild name and if anyone is on it should come up. Think goon guild is fairly dead though so it might show no matches.

grah
Jul 26, 2007
brainsss
Makeb I found boring and to have all the worst MMO time wasting tropes of pointlessly running long distances over confusing terrain with impassable cliffs on the 'obvious' path every time. The story was fine I guess but it never really grabbed me. Karagga's Palace is like /the/ introduction to operations and is pretty decent for what it is. If I never fight that droid instance boss in Toboro's Courtyard again it'll be too soon but that's not the fight's fault, it's actually pretty decent if you don't do it 1000 times.

Shadow of Revan is really great, Rishi is awesome and Ravagers and Temple of Sacrifice are both really great operations. I'm pretty sure it's the only expansion that, though it ends with an operation, offers a solo alternative that also provides a good satisfying culmination and resolution to the story. I really wish they'd done this with the other operation heavy arcs like the Dread Masters or the Machine Gods because a lot of people miss those stories because they don't really do Operations. But they're really great story arcs.

Ziost happens between Shadow of Revan and KotFE and I actually really really like Ziost. It does a great job of bridging the stories while also being largely self contained if you don't want to mess with the other stuff. It also has probably the best instance boss in the game in the Colossal Monolith, which is a really fun fight with interesting mechanics and is decently challenging.

KotFE was a genuinely fun story, just, prepare to kill a lot of drat skytroopers. Also this was the beginning of the design philosophy of 'gently caress stealth classes you /will/ fight these identical enemies every 20 feet' which was annoying, but I still really liked it the first time through.

KotET was more of a slog because it had all the poor design choices of KotFE and not as much charm, but I still enjoyed it. If you actually follow the Iokath story it culminates with Valley of the Machine Gods which is far and away the best operation in the game imo, and a good story too.

Onslaught was pretty fun and for some character classes seemed to tie up some old stories, and was about as graceful a backpedal as I think they could have managed from the attempt at moving away from the Sith/Republic factions. I guess the Dxun op fits in here even though it's not super related to the main story. Dxun/The Troubling Nature of Progress is a somewhat polarizing operation but one of my favorites. Very tongue-in-cheek silly overtones and mostly really interesting encounter design, and still quite challenging.

Whatever is going on now with the Mando arc I'm not super up on but what I've seen has mostly been a lot of feeling like a bit player in someone else's story which is pretty meh. I largely stepped away from raiding before the R4 operation was released so I don't know much about it but what little I've seen looked pretty engaging.

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grah
Jul 26, 2007
brainsss
If you want to do any raiding beyond the same 2 story mode operations you'll have to spend some time getting into discords but the community is there if you want it.

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