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new thread. Only started playing this in earnest last year but finished all the Republic class stories and I'm slogging my way through the Knights Of The... expansions on my Guardian. Knight is my favorite class but the first act of that story starts to get real stupid after the third or fourth different superweapon your idiot handler loses and then makes you destroy. The plot tightens up significantly once you shift gears and start recruiting Jedi for the strike mission against the Emperor, and it's fun hunting them down after the mission goes tits-up. Would have been cool to have a mission in the middle where you actually see the so-called horrible acts you do under the Emperor's sway, but oh well. Consular's first act is also kinda meh (I played as a Shadow and I think it probably feels better with a Sage, tbf) and then gets better once you start recruiting your alliance. It's a lot of fun seeing the diplomat side of the Jedi, although I wish you could have gotten your Padawan a lot earlier in the story like the Knight. Trooper's first act is great -- the hook of you being the only loyalist and simultaneously recruiting a new squad while hunting down your old one is instantly compelling. Act 2 and 3 are a really boring and forgettable mil sci-fi story though, I really couldn't tell you what happens there except for a bunch of proper-noun superweapons and Garza ordering you to do war crimes. Pretty lame but it's improved a lot if you pick your trooper's mindset and stay in character, regardless of lightside/darkside options. I played my dude as Space Jack Bauer and the game supports that pretty well with a mix of light and dark. Smuggler is pretty breezy and funny throughout, but it's constrained a lot by the fact that you really have no choice but to join the Republic rather than staying independent. You can emphasize through dialogue that you're only doing it for the money and that's an ok rationalization, I guess, but I haven't done the expansions with my Smuggler so idk how well that holds up outside of the main story.
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# ¿ Aug 7, 2022 15:02 |
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# ¿ May 10, 2024 05:30 |
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I hope they can add a few more combat styles now that they've bifurcated them from the storylines and don't have to worry about new voice actors or w/e. Off the top of my head a Muggle combat style that relies in vibroblades would be cool, or a Force-user that uses a gun in their offhand
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# ¿ Dec 2, 2022 19:13 |
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The Knight at least can delay romancing Kira until she's knighted herself, although there's no actual dialogue for it and probably wasn't an intentional choice
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# ¿ May 18, 2023 19:53 |
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Cythereal posted:All of the nubile female apprentice/padawan characters with crushes on PC if you're a dude use double-bladed sabers except Ashara, who dual-wields. So glad someone else noticed, it's loving wild how consistent they were with this. Kira and Jaesa make a decent amount of sense because their PC can only use single or dual so the staff provides guaranteed variety, but Nadia having a staff irritates me way more than it probably should. It's a tiny thing, but, like, come on.
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# ¿ May 21, 2023 23:34 |
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I want to use my own alts as companions
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# ¿ May 22, 2023 21:43 |
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Pryce posted:You mean like how Casey Hudson repeatedly said in company-wide meetings how proud he was of Anthem for being the 'first-ever live service game for BioWare' and how that team had done a great job teaching Bioware how server-based games operated and how they had solved problems no other BioWare game ever had to solve for multiplayer? And that even when corrected he'd double down and suggest that SWTOR 'didn't count'? And that he had to be constantly reminded to include SWTOR in company-wide meetings or announcements and had to constantly be proactively asked to congratulate SWTOR on shipping expansions or reaching milestones? lol, this tracks: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 Jason Schreier posted:BioWare Austin developers recall offering feedback only to get dismissed or ignored by BioWare Edmonton’s senior leadership team, a process that was particularly frustrating for those who had already shipped a big online game, Star Wars: The Old Republic, and learned from its mistakes. One developer described it as a culture clash between a group of developers in Edmonton who were used to making single-player box product games and a group of developers in Austin who knew how to make online service games. Nice to see that even after Anthem's poo poo-rear end launch the BioWare exec team still had absolutely zero self-awareness
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# ¿ Nov 1, 2023 18:14 |
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# ¿ May 10, 2024 05:30 |
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Shard posted:I also love if you go dark side jedi the jedi are basically like ok you're out of here but the republic is like what are you talking about they are a hero and now they work in our army. And I'm just like lol suck it jedi thanks for the superpowers. Knight storyline, I presume? IMO the first act of that plot is pretty weak, you're basically just a special forces asset who constantly runs around destroying the superweapons your dumbass Mon Cal officer keeps losing. Superweapons are a pretty iconic Star Wars trope so I get it, but the writers didn't understand that most of the fun of said superweapon is its aesthetic design and watching it in action. Almost all of the appeal is lost when the limitations of the SWTOR engine make all of them into a control panel at the end of a hallway
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# ¿ Nov 21, 2023 17:32 |