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Budzilla
Oct 14, 2007

We can all learn from our past mistakes.

1998 is probably the best year for games. There are a lot of mentions for games released that year already ITT across multiple platforms (surprisingly Commandos has been brought up multiple times) but there are other games from that year which aren't getting mentioned or enough love
-Falcon 4.0 the undisputed study sim of fighter aircraft to this day, originally released with a phone book of a game manual. While it was a realistic F-16 simulator it had a dynamic campaign engine so that nothing would play out the same. The source code was leaked a few years after release which means there are some very dedicated people out there keeping the game relevant with updates
-Motocross Madness, this game owns bones. Easily the best of the 90s Madness games from Microsoft.
-Grand Prix Legends a crash simulator when F1 cars were cigar tubes
-Carmageddon 2 another crash simulator
-Unreal and SiN. The latter is largely forgotten and Unreal is only remembered because it's the engine that powers every game and probably reality in a few years time. 1998 was the year of the Half Life juggernaut and the important effects HL's design changed shooters. But Sin was an exceptional game (after it was patched to 1.1) and stepping out of the Vortex Rikers for the first time to NyLeve's Falls is hard to explain with how good Unreal's graphics were at the time when compared to the competition.

For a PC player like myself 2007 was probably the strongest year for PC releases post-golden era (2001ish)
-Orange Box, Valve has high quality releases and this was no exception. Two great SP games and Team Fortress 2 in the one package?
-Crysis, the best tech demo with a game bolted onto it. Surprisingly fun but Crysis Warhead that came out a year later is better.
-World In Conflict, known murderer Alex Baldwin voices Lt Parker of the US Army. The Soviets have invaded the US state of Washington and there is the ongoing conflict happening in Europe too. Like the Wargame series except a lot simpler and more action focused. The player focuses on taking control points on the map and doesn't have to worry about base building.
-Supreme Commander, Chris Taylor - the lead designer of Total Annihilation(1997) stated that when he designed TA he was designing a game for himself. Supreme Commander is the spiritual follow up to Total Annihilation and I am glad it exists. When this game was released I remember lots of bitching about how slow the game was, those people were dumb to play on a map that is 50 miles across with on 2 players. When played on the "smaller" maps with players who have a vague idea of what to do SupCom is a memorable RTS experience. Jeremy Soule returns to compose the music too. TA has probably left a bigger impression on more players (even though it came out around the same time as Starcraft), but when RTS game were focusing or smaller units and tactics, seeing a giant metallic spider crawl out of the water attacking your base is something other RTS games never captured.
-Stalker: Shadow of Chernobyl, arguably the best game of the year from the best year in games.
-Arma: Combat Operations aka Arma: Armed Assault. This is the unloved middle child of the Arma series. Released in its native Czech Republic in late 2006 it had a world wide release in 2007 and it was a loving mess. While an Arma game having a buggy launch is nothing new this one probably had the worst launch of the entire series.It seems strange to include this on best games, to be fair after it was patched up it was great also it has the best map of the entire Arma series: Sahrani.

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Budzilla
Oct 14, 2007

We can all learn from our past mistakes.

Rarity posted:

2001

With the PS2 now settled in on people’s shelves the games were beginning to flow thick and fast as we saw an endless treadmill of updates to beloved franchises such as Final Fantasy X (10), Silent Hill 2 (9) and Metal Gear Solid 2: Sons of Liberty (10) but none would be more important than Grand Theft Auto III (10) who’s open world design would send shockwaves through the industry that are still felt to this day. There was originality to be found as well with Devil May Cry (8) introducing the world to character action and Ico (10) producing a true cult classic puzzler. Skate culture had always been strongly linked to the PlayStation brand and skate games had already appeared on Sony consoles but in Tony Hawk’s Pro Skater 3 (10) the sport had its banner game. For Nintendo it was a year of transition as the N64 was sunsetted with just enough time for Rare to deliver one last hit with Conker’s Bad Fur Day (9). In its place was the somewhat poorly-named Gamecube but with all of Nintendo’s most favoured franchises sitting out launch it was up to Pikmin (8) to shift units. There was room for a third challenger in the console market but to many people’s surprise it wasn’t going to be the Dreamcast which was quickly falling into obscurity. Instead there was a new kid on the block as Micosoft entered the industry with the XBox and its premium exclusive Halo (9) with its fast-paced gameplay that proved PCs weren’t the only home for the FPS. For years Sony and Nintendo had always served different audiences but now for the first time the PlayStation was facing a true challenger. The fight was on.

No mention of Operation Flashpoint: Cold War Crisis. This is extremely shameful.

Budzilla
Oct 14, 2007

We can all learn from our past mistakes.

It's a very major oversight. When players recall the OFP, the campaign mission where you are the last guy in your platoon and have to make your way to the evac somewhere north of Moreton on Everon is almost always brought up. It is a fantastic mission but it's not my favouite but it is one of many fine missions in the campaign. However there are many people who didn't play OFP for the single player campaign and played it for mods and multiplayer.

Within the limits of technology 20 years ago, this game did so much right and for anyone who had a PC to run it (32mb of RAM and a Hardware T&L video card) had so much entertainment to extract from it. It's successors may not have offered the same sort of out of the box value but their mods which lead to things like PUB:G and DayZ are noteworthy too. My point is we can crunch numbers all we like on what is the best game but a game like OPF transcends numbers. It might have dodgy voice acting, mission triggers that occasionally fail or an insufferable community; but that doesn't matter to what sort of product it is or what the community created from it.

One of my most difficult decisions in life was deciding whether I should buy Deus Ex: GOTY Edition or OFP Gold Edition at my local Harvey Norman with my limited income.

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