|
Lurks With Wolves posted:Also a bunch of adventures and adventure paths that sound cool! You mean Gorum.
|
# ? Apr 17, 2024 02:18 |
|
|
# ? May 2, 2024 06:07 |
|
MonsterEnvy posted:You mean Gorum. ... Yes, I mean Gorum. I'll edit it real quick. Too many gods with five letter names.
|
# ? Apr 17, 2024 02:19 |
Silver2195 posted:By the way, since I missed that part of the stream, did they specify how Gorum was going to die? My specific idea from earlier in this thread was that Mahja Firehair would kill him. Surprisingly, peacefully in his bed surrounded by his grandchildren and barbarian tribes.
|
|
# ? Apr 17, 2024 03:07 |
|
gorum had one singular approach to everything in his life. unfortunately, the hemorrhoids got the best of him in the end
|
# ? Apr 17, 2024 03:17 |
|
Gorum is going to get rejected by Mahja Firehair, die of a broken heart, and return as a minor undead god of incels.
|
# ? Apr 17, 2024 09:03 |
|
They said that Gorums death would happen on screen for characters so I assume it'll be a featured part of some of the upcoming APs, so I imagine it'll be a mystery for a while.
|
# ? Apr 17, 2024 12:52 |
|
So we're going to play a team of red mantis assassins assigned to kill a god? sounds good
|
# ? Apr 17, 2024 13:43 |
|
I thought Achaekek was specifically against killing gods.
|
# ? Apr 17, 2024 13:52 |
|
How are you going to kill the god of battle?bagrada posted:Surprisingly, peacefully in his bed surrounded by his grandchildren and barbarian tribes. Love an AP where the players get to kill a god though.
|
# ? Apr 17, 2024 15:55 |
|
Harold Fjord posted:So we're going to play a team of red mantis assassins assigned to kill a god? The store page description is about how you're going to get betrayed and framed, so "got set up to look like we're trying to kill a god" is more likely imo.
|
# ? Apr 17, 2024 16:14 |
|
Silver2195 posted:I thought Achaekek was specifically against killing gods. Nah, he's specfically against mortals becoming gods or stealing the divinity of a god. As far as I know he doesn't really care about existing gods dying. I imagine he'll hate Exalted, though.
|
# ? Apr 17, 2024 18:59 |
|
Taciturn Tactician posted:Nah, he's specfically against mortals becoming gods or stealing the divinity of a god. As far as I know he doesn't really care about existing gods dying. I imagine he'll hate Exalted, though. One of his anathema is "kill a rightful ruler," and I remember reading somewhere that this was based on some kind of parallel between rulers and gods; Red Mantis Assassins shouldn't kill a king any more than Achaekek would kill another god. Silver2195 fucked around with this message at 20:14 on Apr 17, 2024 |
# ? Apr 17, 2024 19:46 |
|
Here's the blog post about the whole thing: https://paizo.com/community/blog/v5748dyo6swfw?Announcing-the-War-of-Immortals
|
# ? Apr 17, 2024 20:09 |
|
I'm really excited for the Commander.
|
# ? Apr 17, 2024 20:25 |
|
Is Triumph of the Tusk going to address the issue of the southern part of Belkzen being stolen human land, or are we supposed to have forgotten that?
|
# ? Apr 17, 2024 21:01 |
|
Literally my last request for PF2e was the Warlord and unless they scuff this REALLY bad I'm gonna be happy.
|
# ? Apr 17, 2024 21:10 |
|
Megaman's Jockstrap posted:Literally my last request for PF2e was the Warlord and unless they scuff this REALLY bad I'm gonna be happy. I just hope the archetype is good because I really, really want to play a pilot-centric construct inventor with commander archetype.
|
# ? Apr 17, 2024 21:19 |
|
No joke, I once kicked a player from the (IRL) table because they refused a Warlord's basic attack command. Well that and they used to take 5 minute turns and forget the rules every single session. But not working with the Warlord was the last straw!
|
# ? Apr 17, 2024 21:32 |
|
3 Action Economist posted:Here's the blog post about the whole thing: This makes it seem like Gorum's death will be in Curtain Call
|
# ? Apr 17, 2024 21:42 |
|
3 Action Economist posted:Here's the blog post about the whole thing: "Pathfinder War of Immortalshardcover rulebook." My brain first parsed this typo as: "War of the Immortal shard cover" Wanna see that shardcover rulebook.
|
# ? Apr 17, 2024 22:45 |
|
Facebook Aunt posted:"Pathfinder War of Immortalshardcover rulebook." My brain first parsed this typo as: "War of the Immortal shard cover" glue a bunch of rainbow glass to it and call it the starstone edition
|
# ? Apr 18, 2024 01:51 |
|
Megaman's Jockstrap posted:No joke, I once kicked a player from the (IRL) table because they refused a Warlord's basic attack command. Well that and they used to take 5 minute turns and forget the rules every single session. But not working with the Warlord was the last straw! is this a 5e thing or something
|
# ? Apr 18, 2024 04:03 |
|
sugar free jazz posted:is this a 5e thing or something if 5e had warlords it wouldn't be 5e
|
# ? Apr 18, 2024 05:26 |
|
sugar free jazz posted:is this a 5e thing or something Close- 4e.
|
# ? Apr 18, 2024 05:26 |
|
more heathens who stray from the light of 3.5, I care not for their wants
|
# ? Apr 18, 2024 05:47 |
|
sugar free jazz posted:more heathens who stray from the light of 3.5, I care not for their wants Pathfinder 2e is already closer to 4e than 3.X.
|
# ? Apr 18, 2024 17:47 |
|
KPC_Mammon posted:Pathfinder 2e is already closer to 4e than 3.X. Like, hugely so. It's basically 4e in almost every way that matters. The I love 3.5e -> I hate 4e -> I love PF2e crowd are some of the dumbest people alive.
|
# ? Apr 18, 2024 18:31 |
|
Megaman's Jockstrap posted:Like, hugely so. It's basically 4e in almost every way that matters. The I love 3.5e -> I hate 4e -> I love PF2e crowd are some of the dumbest people alive. In fairness, PF2E specifically fixes a lot of my specific gripes about 4e, a system which I loved in the broad strokes, and absolutely hated in the details.
|
# ? Apr 18, 2024 18:34 |
|
I played the absolute gently caress out of 3.5 and 4e and I'm loving pf2 after a few sessions. It's just a good framework.
|
# ? Apr 18, 2024 18:39 |
|
KPC_Mammon posted:Pathfinder 2e is already closer to 4e than 3.X. except pf2 is good, so it’s definitely closer to 3.5
|
# ? Apr 18, 2024 18:58 |
|
sugar free jazz posted:except pf2 is good, so it’s definitely closer to 4e
|
# ? Apr 18, 2024 19:01 |
|
Martials are basically 4E, casters are 3.X except extremely detuned and save-or-lose spells were largely removed. I still think keeping the mechanic of saving against spells is bad design. If I'm doing the action, especially on my turn, I should roll to see if it succeeds. And, to be fair, AFAIK literally everything else has the "attacker" roll against a static "defense" (think: attacks, skill actions) except magic. It almost seems like magic was walked back to 3.X (and older) style at a later stage of development, because of stupid grognards. Edit: also, 3.X loving sucks. Dick Burglar fucked around with this message at 19:49 on Apr 18, 2024 |
# ? Apr 18, 2024 19:46 |
|
I’m pretty sure there are plenty of non-spell effects where the defender rolls. You make a Fortitude save against disease rather than the GM rolling on behalf of the disease, for instance.
|
# ? Apr 18, 2024 20:01 |
|
I'd argue that mechanic is effectively cribbed from a spell effect, but point taken.
|
# ? Apr 18, 2024 20:02 |
I generally prefer 4e style non-AC defenses to saves, but with PF2e's abundance of conditionals and "success counts as crit success" I can see the argument for keeping it on the defender side. It also interacts a bit with hero points, since you can use them against a failed save but not against a successful strike.
|
|
# ? Apr 18, 2024 20:11 |
|
Chevy Slyme posted:In fairness, PF2E specifically fixes a lot of my specific gripes about 4e, a system which I loved in the broad strokes, and absolutely hated in the details. The only things from D&D 4e that I firmly prefer over PF 2e are the static defenses and not needing the handwave of focus spells for encounter(ish) abilities.
|
# ? Apr 18, 2024 20:28 |
|
Dick Burglar posted:Martials are basically 4E, casters are 3.X except extremely detuned and save-or-lose spells were largely removed. source ur quotes
|
# ? Apr 18, 2024 20:28 |
|
Dick Burglar posted:I still think keeping the mechanic of saving against spells is bad design. If I'm doing the action, especially on my turn, I should roll to see if it succeeds. And, to be fair, AFAIK literally everything else has the "attacker" roll against a static "defense" (think: attacks, skill actions) except magic. It almost seems like magic was walked back to 3.X (and older) style at a later stage of development, because of stupid grognards. I generally agree, if only because it makes hero point usability so inconsistent. I can spend one to hit someone with a beam, but I can't spend one to hit them with an explosion. Similarly, I can spend a point to dodge a fireball, but I can't spend one to block an attack. These are conceptually related actions ("attack" and "defense"), so the inconsistency in usability can sometimes feel bad. A fun alternative could be to have players roll a lot more of the dice, asymmetrically. If I throw a fireball, I would roll an attack, but if I get hit by a fireball, I would roll a save. This would have enormous knock-on effects, especially for AoE spells, which would cause a balancing nightmare, but it could be fun.
|
# ? Apr 18, 2024 20:47 |
|
blastron posted:I generally agree, if only because it makes hero point usability so inconsistent. I can spend one to hit someone with a beam, but I can't spend one to hit them with an explosion. Similarly, I can spend a point to dodge a fireball, but I can't spend one to block an attack. These are conceptually related actions ("attack" and "defense"), so the inconsistency in usability can sometimes feel bad. I get your point, but they did make a point of making more of the beams you cast use saving throws instead of attack rolls in the remaster. Less because of consistency between attack rolls and saving throws and more because casters want more reliability than they get with attack rolls, but yeah.
|
# ? Apr 18, 2024 21:12 |
|
|
# ? May 2, 2024 06:07 |
|
So, anyway, how about that new
|
# ? Apr 18, 2024 21:13 |