|
Mag. Dump. Your. Friends. e: He has the feats because he wanted bombs and things. He doesn't want to be a magic guy, he wants to be a mad scientist blowing things up. But it turns out he hardly ever uses the bombs. Maybe a couple per day. Because he likes his guns more than his bombs. Which made alchemical ammunition basically free bonus damage to every shot he was taking anyway. Still only burn another 2 infused reagents because how many bullets can you use in a day? 20 Ooze ammunition is pretty much a full day's supply. Which at level 7 left him with several infused reagents and nothing urgent to spend them on. Facebook Aunt fucked around with this message at 06:23 on Apr 24, 2024 |
# ? Apr 24, 2024 06:18 |
|
|
# ? May 5, 2024 11:07 |
|
Facebook Aunt posted:Mag. Dump. Your. Friends. a merciful rune lets anybody mag dump their friends, no class feats needed!
|
# ? Apr 24, 2024 06:20 |
|
Facebook Aunt posted:If you have an alchemical shootist, look up life shot. https://2e.aonprd.com/Equipment.aspx?ID=1899 if by alchemical shootist you mean munitions crafter, the 10 bullets for 1 reagent only applies to level 0 ammunition. any fancy alchemical ammunition uses the normal rules for advanced alchemy, which is two items
|
# ? Apr 24, 2024 06:24 |
|
Red Metal posted:if by alchemical shootist you mean munitions crafter, the 10 bullets for 1 reagent only applies to level 0 ammunition. any fancy alchemical ammunition uses the normal rules for advanced alchemy, which is two items Oh dang. Well, it's funny so I'm never going to tell him.
|
# ? Apr 24, 2024 06:30 |
|
Red Metal posted:if by alchemical shootist you mean munitions crafter, the 10 bullets for 1 reagent only applies to level 0 ammunition. any fancy alchemical ammunition uses the normal rules for advanced alchemy, which is two items oh, lmao
|
# ? Apr 24, 2024 06:46 |
|
I'm confused about materials and ranged weapons. Do you silver a bow or make silver arrows? I'm looking at GM Core and haven't been able to answer my question. e: I was looking on the Materials and ammunition page and not the Precious Material Weapons page. 10 ammunition for base price of material. The Slack Lagoon fucked around with this message at 16:51 on Apr 24, 2024 |
# ? Apr 24, 2024 16:41 |
|
atelier morgan posted:the amount of healing is really quite poor. the two feats spent to be able to do that could get kineticist dedication into fresh produce and heal for 5d4+19 (avg31.5) by the time munitions crafter can make lesser life shot and get 3d4+3 (avg10.5). same two actions (one to attack and interact to active the ammo, versus one to cast the produce and one to consume on the part of the person healed) for combat use. Stabilize, the cantrip, leaves a character unconscious at 0 hit points. Shooting someone even with a level 2 life shot for 1d4 health should make the character conscious again (AFAIK).
|
# ? Apr 24, 2024 20:30 |
|
Dick Burglar posted:Stabilize, the cantrip, leaves a character unconscious at 0 hit points. Shooting someone even with a level 2 life shot for 1d4 health should make the character conscious again (AFAIK). bringing them back wounded and prone next to whatever just killed them with single digit hp is probably worse, most of the time. i do love spending two actions to make an enemy spend an action but maybe not when it's to make an enemy effortlessly down my friend again and maybe even put them straight to dying 3 could be useful to have one permanent life shot around for cases where it is better though, not expensive atelier morgan fucked around with this message at 20:46 on Apr 24, 2024 |
# ? Apr 24, 2024 20:41 |
|
atelier morgan posted:bringing them back wounded and prone next to whatever just killed them with single digit hp is probably worse, most of the time. i do love spending two actions to make an enemy spend an action but maybe not when it's to make an enemy effortlessly down my friend again and maybe even put them straight to dying 3 Yeah, I think the big takeaway should not be "Life Shot bad" and it should be "Munitions Machinist Infused Reagents Life Shot bad"; just spend some gold on an appropriate level round or three for emergencies.
|
# ? Apr 24, 2024 20:59 |
|
Do you folks foresee any problems with letting an Alchemical Science Investigator load quick alchemy items into this piece of gear? https://2e.aonprd.com/Equipment.aspx?ID=1975 Technically the infused consumables are supposed to decay if they're not used immediately, but it's a pretty neat item and it doesn't seem like it would be disruptive to just handwave that if the mutagen is loaded into the device before it disappears it will be preserved until the end of the day.
|
# ? Apr 25, 2024 05:18 |
|
I think there's nothing specifically wrong with it. You're giving a bonus action because they don't have to make it and drink it. But they give up flexibility. E: I would allow this for real alchemist but not a Barb who took a feat in alchemist because there's a single mutagen he wants to inject every day. Harold Fjord fucked around with this message at 12:50 on Apr 25, 2024 |
# ? Apr 25, 2024 12:47 |
|
Harold Fjord posted:I think there's nothing specifically wrong with it. Alchemist archetype gets advanced alchemy and stuff made with advanced alchemy does not expire at the end of the round so the barb making mutagens would in fact work with this. Unfortunately it would not be particularly good since you can't make mutagens of your level with the archetype. Andrast fucked around with this message at 12:57 on Apr 25, 2024 |
# ? Apr 25, 2024 12:55 |
|
I would allow it. They get a couple free actions, but pathfinder has such a great item system I bend the rules to encourage my players to look at all the consumables. Mutagens have a downside already and the item cuts their duration in half. If the player has a specific mutagen they want to use I would probably just let them bulk craft them at a discount and then let them use quick alchemy for any situations that a different consumable is needed. For classes more dependent on consumables I give 2 for 1 deals.
|
# ? Apr 25, 2024 15:03 |
|
gurragadon posted:I would allow it. They get a couple free actions, but pathfinder has such a great item system I bend the rules to encourage my players to look at all the consumables. Mutagens have a downside already and the item cuts their duration in half. I find mutagens really disappointing to use effectively until they get the 1h duration at higher levels. The collar fixes that nicely and makes them feel much better.
|
# ? Apr 25, 2024 15:14 |
|
They do seem to be in a weird place until the duration is an hour. It's like a character who wanted to use mutagens would have to craft them separately and then walk around in exploration mode with a mutagen in their hand so it would only be an action to use when combat starts.
|
# ? Apr 25, 2024 15:25 |
|
That's what the buckler hand is for
|
# ? Apr 25, 2024 15:29 |
|
im secretly getting all my players onto PF2E so that when the starfinder 2E playtest/game comes out its a quick transition into that. Im jonesing to do some sci-fi DMing lately
|
# ? Apr 25, 2024 19:29 |
|
Is there any reason to get any of the remastered cores if I have the 2e core book?
|
# ? Apr 25, 2024 20:57 |
|
Hiro Protagonist posted:Is there any reason to get any of the remastered cores if I have the 2e core book? Yes. They're remastered and updated.
|
# ? Apr 25, 2024 21:11 |
|
Hiro Protagonist posted:Is there any reason to get any of the remastered cores if I have the 2e core book? There's good updates, especially comparing the original core book to the Player Core. There's just a lot of little improvements in the classes that would be annoying to add in without having an updated pdf to look at, and it's where most of the meaningful changes are. The same will probably be true for Player Core 2 vs APG. Still, past that? Monster Core has cool changes but the amount of new stuff makes it a bit of a hard sell if you have the original Bestiary, and an even harder sell if you already have Bestiary 2 and 3. If you have the Gamemastery Guide, GM Core is only useful in how it fits into how Player Core and Monster Core changed their layouts. They're unessential and it's easy to just find the new/changed stuff on Archives of Nethys.
|
# ? Apr 25, 2024 23:14 |
|
As a bonus you can get the super cool sketch variant covers
|
# ? Apr 25, 2024 23:29 |
|
The GM Core feels the least essential, especially once they ditched the NPC section. Still not bad if you don't already have it. Player Core does have enough changes that I think it's worth it for the updated classes, particularly The Witch. Monster Core I do think has enough cool stuff -- the new Dragons, the Scamps, the Sweet Hag, the updated Shadows/Ghouls/Genies/Elementals, the Hyrengar (Duergar), and such. If you already have Bestiary 1-3 I wouldn't blame you for not, but I was able to run an entire Level 4 homebrew using only monsters from the new Core and did not feel starved of options at all.
|
# ? Apr 26, 2024 00:56 |
|
I am looking for some ideas about how to handle Recall Knowledge. For context, my campaigns are full transparency: the players know the monsters' HP, AC, weaknesses, features, etc at all times. We've played this way since 3.5 D&D and it is what we like. Obviously though, that limits the effectiveness of Recall Knowledge and some related skills that classes are assumed to frequently use with their actions. One initial idea is that monsters don't have vulnerabilities at all until added by the Knowledge check (to sort of simulate knowing to go after a Saurian 's tail and so on), but I feel like that's probably overcentralizing.
|
# ? Apr 26, 2024 18:09 |
|
I like that idea and it will work in a lot of cases. I would add similar things like environmental context clues like "you notice the lean-to looks rusty and could fall to a good kick" or "you remember something you overheard about how to deal with these creatures -- throw salt on the floor" or whatever. It's going to go pretty off-book and require more GM agility and player acceptance of conceit but that's kind-of all you have left after full transparency (not a knock on that style). The other option is to really make it lore-dependent and have these monsters really allude to/clarify plot points: "you notice that the cultist has a lock of hair from the tavern owner's daughter in their belt" or "the beast has a limp in their leg that matches the snares you saw that ranger lay outside of town" kind-of stuff.
|
# ? Apr 26, 2024 21:03 |
|
Xalidur posted:I am looking for some ideas about how to handle Recall Knowledge. That reminds me of the thaumaturge ability to exploit vulnerability. More specifically the exploiting personal antithesis. quote:Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level. You could apply this to all recall knowledge checks but I'm not sure if that would be too strong in its default form because it's a central ability of the thaumaturge. Maybe using the thaumaturge dedication ability, glimpse vulnerablity, would be a way to do it with some scaling. quote:Glimpse Vulnerability [one-action] (esoterica, manipulate); Frequency once per round; Requirement You are holding your implement; Effect You glimpse a hidden vulnerability and then strengthen it to aid you. Select a creature you can see. Until you Glimpse Vulnerability again, that target gains weakness 2 against your unarmed and weapon Strikes. Edit: I think a way to simulate the critical failure effect of recall knowledge giving wrong information is to make the weakness a resistance for that round instead. Unless your players deliberately will attack immunities for role playing purposes. gurragadon fucked around with this message at 01:43 on Apr 27, 2024 |
# ? Apr 27, 2024 01:37 |
|
3 Action Economist posted:Yes. They're remastered and updated. Cool, thanks. Also, I was thinking of doing an Eye of Dread mini-campaign based mainly around Oprak, maybe working with the lore a bit to make it more "a nation of the outcasts" and noble than the official lore. Has anyone done anything like that? Any advice for someone trying to run that kind of campaign?. It'll be my first time GMing Pathfinder.
|
# ? Apr 27, 2024 04:26 |
|
Enos Cabell posted:As a bonus you can get the super cool sketch variant covers God drat those look beautiful. On the other hand, I heavily dislike the leather cover version
|
# ? Apr 27, 2024 07:26 |
|
So does anyone have the Tian Xia book yet?
|
# ? Apr 27, 2024 13:47 |
|
Thanks to both posters mind the walrus and gurragadon. I like both sets of suggestions. I have a player who may be choosing Thaumaturge; if he does that I may shy away from those ideas, but if he doesn't then I think the Glimpse Vulnerability model has a lot of promise. I'm coming off of many years of 5E DMing and just winging it so I'm trying to proceed more judiciously here like I did in the 4E days, though certain mechanics (secret rolls, precision immunity) are probably getting axed anyways because they don't fit the expectations of my table.
|
# ? Apr 27, 2024 14:10 |
|
Taear posted:So does anyone have the Tian Xia book yet? Yeah. It’s great.
|
# ? Apr 27, 2024 14:53 |
|
I hope at some point we get an 11-20 AP set in Valash Raj.
|
# ? Apr 27, 2024 15:29 |
|
Chevy Slyme posted:Yeah. It’s great. I hate how hard it seems to be to get the books in the UK, it's always so slow.
|
# ? Apr 27, 2024 16:52 |
|
Taear posted:So does anyone have the Tian Xia book yet?
|
# ? Apr 27, 2024 18:22 |
|
Is it worth getting a PDF or physical copy or will most of it end up on Archives of Nethys anyhow?
|
# ? Apr 28, 2024 11:12 |
|
Clerical Terrors posted:Is it worth getting a PDF or physical copy or will most of it end up on Archives of Nethys anyhow? It's a lore book, there is nothing in it to add to nethys aside from a couple of bestiary entries
|
# ? Apr 28, 2024 11:37 |
|
Ok one thing I will say, there was some grumbling about casters not being as good or fun from the people in my group that played wiz/sorc in dnd, but now that i've got them properly set up with scrolls, staffs and a couple wands, that grumbling has basically disappeared. you are able to do WAY more casting than dnd when you've got all that poo poo. its weird coming from dnd where staffs and scrolls and poo poo arent as important. i totally admit I was kind of ignoring them because of that, but the more i read its like yeah, every caster needs to have that poo poo. my group is level 5 so being able to go up to 6 charges on a staff from the wizard burning a level 3 slot is dope. having a wand of healing is really nice, just dropping that big aoe heal for free basically. im really in love with pf2e
|
# ? Apr 28, 2024 13:54 |
|
Taear posted:I hate how hard it seems to be to get the books in the UK, it's always so slow. At least you get them! It's very hard to find PF books in Spain, and almost impossible to get them in English (which I prefer because that's the kind of nerd I am). I actually take advantage of any trip I take to try and find pathfinder books. Scored pocket guns & gear and dark archive last week in Amsterdam! Amazon.es has the Tian Xia book export at 100€ before shipping I'm almost considering it, too. Edit: anyone that has the book already: any cool parts you want to share? I've seen some of the art and it's excellent (the cover being an exception)
|
# ? Apr 28, 2024 14:10 |
|
There’s a full write up of the hobgoblin kingdom of Kaoling and it’s great because hobgoblins are neat.
|
# ? Apr 28, 2024 14:14 |
|
Chevy Slyme posted:There’s a full write up of the hobgoblin kingdom of Kaoling and it’s great because hobgoblins are neat. and also a writeup on the second hobgoblin nation Rahk Lo that's underground
|
# ? Apr 28, 2024 14:18 |
|
|
# ? May 5, 2024 11:07 |
|
Clerical Terrors posted:Is it worth getting a PDF or physical copy or will most of it end up on Archives of Nethys anyhow? The Bestiary and likely the Test of Virtue will end up on Nethys. The rest is lore. Physical or PDF would be good, depending on your needs. I ended up with both on subscription so I can research at my desk while also having the ability to quick-check on my PC during session-building/play. Hugoon Chavez posted:Edit: anyone that has the book already: any cool parts you want to share? I've seen some of the art and it's excellent (the cover being an exception) The Tests of Virtue are also excellent ways to earn Feats and can be used as the spine of a session in and of themselves. Browsing the regions are similar to other LO Books -- World Guide, Impossible Lands, etc. -- so I plan to browse and then zero in on a region when running a short campaign. I wish I had something very specifically cool to share, and will eventually, but right now I'm still in overview territory. mind the walrus fucked around with this message at 15:30 on Apr 28, 2024 |
# ? Apr 28, 2024 15:27 |