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way too many. Works best with 4-5 and gets worse fast in either direction
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# ¿ Aug 21, 2022 04:09 |
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# ¿ May 15, 2024 16:47 |
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Lurks With Wolves posted:I will say, Pathfinder 2e does feel like it's handles the stuff on that map in a much more fun way than 1e did. At the very least, it hits 'fun' more reliably. Take the Mwangi Expanse, the Africa joke on that map. In 1e, I hated it because it was just a random slice of colonial Africa they dropped into the setting because Paizo's executives like pulp stories set in that era. 2e feels like they're trying to be more respectful about integrating it into a fantasy setting, instead of just being A Historical Setting, But Fantasy. I mean I guess but there was also like nothing written about the mwangi expanse other than the 30 page sargava companion which kinda counts? Can’t say I’ve noticed any huge shifts in style personally
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# ¿ Aug 21, 2022 22:19 |
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yeah guess i forgot about serpent's skull and heart of the jungle, that ap was awful
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# ¿ Aug 21, 2022 23:00 |
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Anyone run ruby phoenix? What was good what needed to be tossed? Gonna be reskinning as a tournament anime
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# ¿ Sep 8, 2022 02:41 |
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hyphz posted:Ew boy. Ok, I had a hell of a time running this one, and it does require a fair amount of tweaking. Appreciate it! I'll take a look at some of these things, particularly the chase stuff, and wing it a bit with some others like the spell slots etc. Glad there's not whole books that are just garbage or mummy's mask/crimson throne random encounter filler problems. Somebody fucked around with this message at 22:33 on Sep 8, 2022 |
# ¿ Sep 8, 2022 17:33 |
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current title is fine as an extension of the 3.75 title imo
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# ¿ Sep 24, 2022 05:42 |
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i've never played 5e, but pf2e is orders of magnitude less complex than pf1e. it seems complicated if you're looking at the rulebook for the first time, but once you play the game it's incredibly straightforward
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# ¿ Sep 26, 2022 04:11 |
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The Golux posted:what do those do in 2e? Do you just mean a staff that is a magical weapon or an actual casting staff? And as a 1e player not familiar with shadow signet. staves are one of the main items casters use and they basically give you extra spells Shadow SIgnet: https://2e.aonprd.com/Equipment.aspx?ID=1073 changes a spell attack to a reflex or fort dc instead, i haven't seen this item before and that is insanely good
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# ¿ Sep 27, 2022 20:10 |
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Failboattootoot posted:Want to switch my group off of Lancer and the system vote ultimately landed on this. Haven't read the rules yet but I've done some casual flipping through the book and it seems cool and I am excited. What I would like to know is how does this game actually deal with caster supremacy? The op says, "It also gets rid of Caster supremacy. spellcasters are still extremely strong, but a lot of their strength is in their utility now. The fighter, surprisingly enough is probably the biggest damage class in the game, which feels amazing." but that's the actual problem; linear martials versus quadratic casters. Doesn't matter if the fighter is the highest dps, dps was never why casters were strong to begin with. It was their monopoly on utility and capacity to trivialize encounters with save or die/suck spells/magical means of evading the environment (fly, knock, summon monster, etc.). In short: Casters get a lot less spells per day, and the power level of the spells across the board is majorly decreased. Compare PF1 Haste to PF2 Haste, for example. Out of combat utility and mobility took the hardest hits in terms of nerfs imho. Even spells like Detect Magic function completely differently and are much less powerful in adventuring. At the same time skills got majorly buffed and you can do a lot more things without having casting. Other than the Bard casters aren’t a big issue, and even Bards are not anywhere near as broken as a like Arcanist or Wizard in PF1. They’re just noticeably better.
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# ¿ Oct 6, 2022 17:45 |
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Just to be clear, when a stat block says "DC 32 Weed Lore (trained) to create high quality weed butter, DC37 Nature (expert) pack the makeshift apple bong, or DC40 Religion (master) to loosely roll a joint" the PC needs to have expert training in nature or master training in religion to do those things
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# ¿ Oct 18, 2022 19:42 |
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Honestly just shoving more enemies in and using elite templates as appropriate within the xp budget has worked very well with 5 players and I don’t imagine it’s very different with 6
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# ¿ Oct 20, 2022 14:49 |
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Syrinxx posted:I would like to play in this Adventure Path fist of the purp phoenix, book 1: madness on reefer island
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# ¿ Oct 21, 2022 18:00 |
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eeeyyy oooh I’m smithin here let’s go rocks baby love da rocks
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# ¿ Oct 27, 2022 16:16 |
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depends on their relation to the ownership of the means of production within a capitalist system. typically they would not be bourgeoisie though due to them actually doing the labor to produce things
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# ¿ Nov 5, 2022 18:43 |
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what exactly is happening in this stat block https://2e.aonprd.com/Monsters.aspx?ID=827 does the tick swarm really use Cling and deal 1d6 damage to itself every time it uses a damaging action does it only use Cling once a turn when it has a reaction and then it just.....doesn't have a reaction anymore? I'm very confused
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# ¿ Nov 8, 2022 04:41 |
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Harold Fjord posted:Not when it uses a damaging action, the reaction trigger is a creature moving out of a space the swarm covers. This is most likely happening on a players turn. Epi Lepi posted:Yeah that's worded oddly. I would assume its an either/or, either the effect of Cling triggers on a reaction or as part of the attack but it doesn't use the reaction as part of the attack. Cling is the reaction and it's apparently triggered on every damaging action by "plus Cling," as is Tick Fever regardless of damage actually being applied. Maybe the idea is that they should be using Cling and applying Tick Fever every round even if they have to spend the whole turn moving, which is why they have it as a reaction and it's intentionally limited to once per turn by being a reaction and it just reads really weird. The goal of the Tick Swarm is to just crawl all over people and be gross crawly bugs kind of thing.
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# ¿ Nov 8, 2022 05:37 |
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ShallNoiseUpon posted:The lack of clarity on that ability is kind of shocking but I believe the intent is that Cling, when part of the Swarming Bites Strike is a subordinate action that does not required triggering the reaction or using the per turn reaction. This is even weirder then because it’s applying persistent damage that doesn’t stack, so it’s just hitting itself for 1d6 for no reason if i use these stupid things again i'll just have them only apply Cling and hit themselves if the target isn't already under the effects of Cling sugar free jazz fucked around with this message at 17:14 on Nov 8, 2022 |
# ¿ Nov 8, 2022 15:32 |
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"everything finds you delicious" owns though
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# ¿ Nov 22, 2022 19:36 |
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Chevy Slyme posted:
this is stupid as gently caress
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# ¿ Jan 4, 2023 04:41 |
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Chevy Slyme posted:I actually kind of like it - it’s not intuitive without the clarification at all, but I think it’s maybe more interesting -though they should rephrase existing statblocks to read immune to “Critical Damage” to clarify this, and then you have a new design space to grant complete crit immunity. sometimes things are immune to whatever abilities your character has and you have to do other stuff and figure it out and that's fine. are we just gonna get rid of fire immunity because sometimes it sorta sucks if you have a bunch of fire spells prepped? literally just had a conversation in this thread about immunity to mind effecting and no one is suggesting to get rid of that, because while it's sometimes annoying, especially if it's concentrated in a campaign, it's still good to have around sugar free jazz fucked around with this message at 05:21 on Jan 4, 2023 |
# ¿ Jan 4, 2023 05:18 |
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Chevy Slyme posted:Think of this as the fire resistance companion to fire immunity. It’s more interesting when both exist. no! because there is no crit immunity anymore! both don't exist! <>
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# ¿ Jan 4, 2023 05:48 |
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ancestries having ability score combos was good and getting rid of that is bad and makes things more samey in a boring way
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# ¿ Jan 4, 2023 17:27 |
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Jen X posted:They still have them, this is an alternate option more or less replacing the flaws rule oh it's just an alternate rule set, then i misread it and whatever that seems fine
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# ¿ Jan 4, 2023 19:58 |
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Blockhouse posted:I feel like I'm seeing this posts and losing my mind. what part is confusing to you about how if one avenue of differentiation is removed, things are more similar. other things can also exist.
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# ¿ Jan 5, 2023 04:36 |
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MadScientistWorking posted:Because its the most asinine stupidest form of differentiation in the game. is this what 5e people are like or something im so confused
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# ¿ Jan 5, 2023 05:01 |
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i have in my possession a copy of ogl 1.2 and it has been interpreted by a big law lawyer and rolling for stats is now the only legal way to make characters
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# ¿ Jan 6, 2023 18:59 |
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yeah pathbuilder updates absurdly fast, there've been times things are updated on pathbuilder before on aon
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# ¿ Jan 13, 2023 22:19 |
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queeb posted:Ok awesome, that may be a better idea before diving into something as huge as kingmaker. APs are generally written for 4 but it’s really really easy to adjust encounters down using xp budgets
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# ¿ Jan 14, 2023 05:22 |
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Pasha posted:I have read most of the PF2E main rulebook, but never played it myself. How "tactical" do the players need to actually be in order to play the game? Some of the people that I regularly play with have a hard time doing well in any sort of tactical situations, so I am wondering if PF2E might not be the best system for our group ... tuning encounters is extremely easy so if combat difficulty is the thing you're worried about you can just remove monsters or apply templates and use lower xp budgets as targets
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# ¿ Jan 18, 2023 05:46 |
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Nehru the Damaja posted:Hi, absolutely new to P2e and might be joining a game soon. I had two questions about some of the class variety: Yeah investigators don't have to be played in only sherlock holmes style campaigns, they're cool. They're just completely different. Witches are full casters, Thaumaturges figure out you're allergic to shellfish and throw clams at you then hit you with a stick.
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# ¿ Jan 26, 2023 17:19 |
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Red Metal posted:aon and a spreadsheet jesus christ
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# ¿ Jan 28, 2023 23:52 |
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Even at 5 it’s not great. Casters and casting are pretty mediocre except for Bards. particularly the out of combat utility spells, but also the combat stuff.
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# ¿ Jan 29, 2023 08:12 |
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Syrinxx posted:As other have said, encourage her to stick with it until 3+, or possibly let her rebuild a spontaneous caster. Also ensure she is getting a wand or stave at level 2 and frequently beyond that. uhhh should definitely not expect to out damage martials outside of really rare circumstances where aoe spells are blowing up a bunch of chumps and should reaaaally not expect 300 damage chain lightnings unless you’re up against the same type of huge group of chumps where your martials are also extremely not missing attacks
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# ¿ Jan 29, 2023 19:30 |
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Roadie posted:It's not because the rules are 'slightly different', it's because for most classes they're just boring. There are lots of examples, but the most obvious is the optimal operative, whose course of action every single turn in combat for the entire campaign is to move and trick attack with a single minmaxed skill. *nervously adjusts collar looking at pages of discussion on cantrips and the Heal spell*
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# ¿ Feb 2, 2023 15:41 |
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Crafting is a day job check and makes the same money as repairing barrels and growing cabbage. It’s balanced in the sense that it is pretty much totally worthless. it’s really bad and stupid It’s only useful for repairing shields and other equipment
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# ¿ Feb 5, 2023 15:28 |
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KPC_Mammon posted:The alkenstar campaign hands out several hundred gold in crafting materials. You can either sell them for half value or make them into discounted stuff. “Crafting materials” is honestly such a lazy, insulting and garbage bandaid for a terrible crafting system lmao
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# ¿ Feb 5, 2023 17:36 |
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KPC_Mammon posted:I've never seen someone who actuality gave a poo poo about crafting and didn't just want free power. The original posted complaint was exactly this. Uh sorry that you play with people who are or are yourself a dick about crafting in other systems, maybe don’t do that? What a terrible attitude. Crafting should be good and worthwhile to do and not mechanically equivalent to panhandling but being really good at panhandling. It sucks to have to homebrew a crafting system or go third party because my players want to make cool poo poo from giant mantises. People like making cool things and there’s nothing in the system itself to support that and it’s a bad thing that it’s missing
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# ¿ Feb 5, 2023 18:04 |
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KPC_Mammon posted:Yeah, I recently played with a crafting wizard who was a huge dick in and out of the game. It sucks. What part of “I want my players to make cool poo poo from mantis parts” sounds like I want this to be about making money. The current system, which is dogshit, is explicitly in those terms and it is in fact ridiculous that all day jobs are mechanically equivalent it’s dumb as hell. It’s just the PFS system which was also totally worthless The idea of a virtuoso musician and a legendary artisan just rolling the same check for the same result is also horrible. let them do different things, doing different things is good. sugar free jazz fucked around with this message at 19:14 on Feb 5, 2023 |
# ¿ Feb 5, 2023 19:06 |
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Facebook Aunt posted:In a way it makes sense. Imagine you slay a dragon and wind up with 5,000 gp worth of dragon hide. You could sell it for 2,500 gp to a merchant, or use it and put the full 5,000 of value toward crafting your dragon hide armor. That's where the financial saving in crafting it yourself comes from. It really doesn’t make sense. If that’s your approach just delete crafting, take it out back and put it out of its misery because it’s already basically dead. It adds nothing but a little extra stupid bookkeeping. If you’re that intensely freaked out about game economy for some reason and at the same time totally unable to talk to each other about the game you want to play, just remove it and move on. Personally, I vote for a cool and good and useful crafting system vOv
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# ¿ Feb 6, 2023 07:15 |
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# ¿ May 15, 2024 16:47 |
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Chevy Slyme posted:Right, the problem is that it doesn’t even fulfill that goal of “this is a system that provides players with access to the specific items they want instead of the ones the GM gives them” because of the specific requirement for tons of downtime which other players don’t have anything useful to do with. Setting aside for a moment the “crafting isn’t cool enough I want to make a weapon out of the trophies of my fallen foes” crowd for a moment, because, 1) they have a solution it’s called battlezoo, and 2) the fist party system we do have was never meant for them, the primary goal of the crafting system is obviously “get the items you want, rather than more items. That’s fine, and it tracks with the overall system balance goals. But if that’s the design intent of the system, then disconnect it from the earn income rules and let it be usable without literally weeks of downtime. As it is, we have no choice but to engage with the “balanced against earn income” portion of the ruleset when all a lot of players really want is being able to use the whole item list in AoN as a shopping list, rather than being told by the GM “there’s nobody in this podunk town who will sell you a Wounding rune” or whatever. Battlezoo is 3rd party and if they should be making actual functional systems as first party material. You need a formula to make items. They do not sell those in the podunk towns. So the crafting system is designed around a level 7 feat and edge case campaigns where you can’t get to a city? That’s ridiculous lol
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# ¿ Feb 6, 2023 14:56 |