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Pasha
Nov 9, 2017
How does PF2E handle encounters? Is there an XP budget (or something similar)?

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Pasha
Nov 9, 2017
I have read most of the PF2E main rulebook, but never played it myself. How "tactical" do the players need to actually be in order to play the game? Some of the people that I regularly play with have a hard time doing well in any sort of tactical situations, so I am wondering if PF2E might not be the best system for our group ...

Pasha
Nov 9, 2017
Dumb question, but is there a guide somewhere on how to create custom ancestries? I am thinking of converting a homebrew setting to PF2E, but it doesn't use standard elf/dwarf/etc ancestries.

Pasha
Nov 9, 2017

Silver2195 posted:

What kinds of custom ancestries do you have in mind? Existing ancestries might work with a bit of reskinning; there’s rules for a bunch of different kinds of animal people, for example (and there will be even more when Howl of the Wild comes out next year). Having said that, PF2’s handling of anything with wings or multiple arms is somewhat awkward.

Yes, I will be borrowing from other ancestries as much as possible.

For past games, I have generally given each group the default human abilities plus one additional special ability (that could be used once per game). One group had the ability to reroll a single die, one group had the ability to speak with dead, one group had the ability to ignore a single damage that they received, etc. Generally kind of weird and powerful abilities, but they could only be used once per game.

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