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Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


What is this?

The Space Bar is a sci-fi adventure game that was released in 1997. It follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI before the escape on the next shuttle out of there. The gameplay is non-linear but it does have a time limit, so we can solve the puzzles in any order that we want to but if we don't find the killer in time we automatically lose the game. Alias is trained in "Empathy Telepathy" (the manual also calls this "emp-tel"), which means if we talk to a character long enough and engage them on an emotional level, we can trigger a flashback and relive those memories through the character's eyes.

To give you more of a background about this game:

quote:

The Space Bar was conceived and directed by Steve Meretzky, a former Infocom employee who had previously created titles such as The Hitchhiker's Guide to the Galaxy. Meretzky hoped to design a graphic adventure in the spirit of text-based interactive fiction games, and to recapture that genre's breadth and level of interactivity. The Space Bar began development at Boffo Games in May 1995 under publisher Rocket Science Games, whose co-founder Ron Cobb—designer of the Mos Eisley cantina in Star Wars—served as the game's art director and concept artist. Its 18-month production was troubled, and Rocket Science went bankrupt before the game's release. The Space Bar was ultimately launched by publisher SegaSoft in July 1997, several months after its completion.

quote:

The game had initially been pursued by other publishers, including Microsoft and Viacom New Media; the latter had offered to implement it with the Star Trek: Deep Space Nine license.
:eyepop:

This is a game that I played a lot when I was younger but never completed as this game is notoriously hard. I have no idea how it's going to hold up nowadays but I guess that's something that we will find out together.

LP details

This is a game from my youth that I absolutely loved dicking around in but was never able to complete. I'm not even sure that I'm going to be able to complete it now as there isn't a definitive guide anywhere for this game so I'm going to have to rely on what help there is available as well as trying to think for myself. I'm playing the game and writing my own walkthrough at the same time. This is going to be a VLP and I will be recording commentary during the recording. I aim to upload at least one video a week, but there may be more depending on how busy real life is.

Let's Play: The Space Bar
















Bonus Videos
Additional Dialogue - Bettaker
Additional Dialogue - Cilia
Additional Dialogue - Click Snap Snap Rattle
Additional Dialogue - Devin-7
Additional Dialogue - Fleebix
Additional Dialogue - Seedrot
Additional Dialogue - Soldier 714-Z-367
Additional Dialogue - Thud
Additional Dialogue - Main Playthrough
Bus Puzzle Reprise
Missed Dialogue - Balooksh & The Band
Missed Dialogue - Chiphandler, Dwelf-18, The Napthaleens & Slurb and Delb
MISTER DRINKVENDOR 2000
The Napthaleens & The Datacart
Toilet Tour
Vedj Television

Galleries
Movie Reviews
Planets
Races

Rocket Baby Dolls fucked around with this message at 23:42 on Sep 27, 2022

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Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Nidoking posted:

While we're all contemplating The Space Bar, I'd like to reminisce about another vital key on the keyboard. I'm talking about the Scroll Lock key. This vestigial appendage was added to the standard PC keyboard in 1961, an invention of Sir Edmund Scroll Lock XVI, to occupy the gap between the Pause and Shutdown Without Saving buttons so that junior programmers wouldn't keep filling it with stick-on novelty "uck" function keys while his back was turned. It was subsequently removed when the standard datacart format increased to 600 TB, as the major keyboard manufacturers needed to make room for a Bitcoin Mining button and, while Scroll Lock was judged to be more useful than the tilde, it was in a less conspicuous location. While its main function was to verify that the keyboard was attached to a functioning computer WITHOUT PRESSING A KEY THAT MIGHT HAVE ANY ACTUAL IMPACT ON THE COMPUTER, the Scroll Lock key in its prime did serve two very specific functions:
  1. In Microsoft Excel, it would allow the arrow keys to scroll the spreadsheet without moving the selection cursor, in case the mouse was too inconveniently placed.
  2. In The Space Bar, it renders a vital part of the game considerably more playable.

In short, I hope you have one of those.

I'm surprised to hear that there are no walkthroughs, since I relied extensively on hints to get through most of the game. It's definitely impossible to search for, given the title. But I know the game enough to be a useful source of information if you need it. If nothing else, I can probably rattle off the various time-critical events, approximate times when they happen, and what you need to have prepared before then. When I wanted to LP this game, my plan was to save at the end of the "canon" portion of each video and then spend some time exploring the parts of the bar that don't have anything useful, because there's a lot of great stuff hidden in places I'd never bother to go otherwise, and at least one of them is voiced by the late, great Alan Rickman. I love and hate everything about this game, at the same time, and without contradiction. It's so great.

Also, this is the only sci-fi story I can remember that actually put some thought into how alien toilets would work.

Thank you for the history lesson. The manual gives special mention to the scroll lock key as well.

Thank you for the offer of help, something that I'll never turn down. Before starting this I managed to find a partial walkthrough and an extensive entry on UHS. I also managed to find another guide by chance that someone linked on another forum.

Jawnycat posted:

Holy poo poo this game is real.

I remembered playing it as a kid but could never remember what it was called, and it faded into 'was that even an actual game?' territory. All I remember is dying a hell of a lot in the bar due to what I think was some kinda invisible time-limit? And having no idea what to do half the time, but still being utterly engrossed in the weird world.

There is a time limit and its not quite invisible. But that was what got me most of the time when I tried to play this when I was younger. The game gives you 400 turns to complete it and not a lot of room to make sense, which is incredibly counterintuitive for an adventure game where you are a detective trying to solve a crime.

EricFate posted:

Every time I try to recall this game, I get most of it mixed up with 'Callahan's Crosstime Saloon'. It will be nice to watch this playthrough and finally separate the two in my mind.

There's another game that I haven't played in a while. I have thought about doing Callahan somewhere down the road. From what I've read though, the game is fairly reliant on you having read the books beforehand though.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

inscrutable horse posted:

I wanted this game so bad when I was a young'un :allears: Unfortunately, apart from being featured on a demo disc, I was never able to find a copy in my weekly browse through all the shops that sold games. I kept a "for Space Bar" fund around for several years, trying in vain to scrounge up a copy; I finally traded it in for a bottle of Chival Regal 18 on my 20th birthday :(

I remember seeing a preview in a gaming magazine and it going straight to the top of my wishlist. But like you, I could never find a copy. I thought that I found a copy during a family holiday to New Zealand back in '99, but the guy at the market stall fleeced me with a copy of the demo.

I saw a copy on ebay a few years ago and decided to just buy it. It was unboxed and without the manual but it was also ridiculously cheap.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I'll ease of with being too optimal and I'll start to poke around more and see what fun things I can uncover along the way. Maybe I'm focusing too much on that time limit.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Jawnycat posted:

Please explore as much content as possible, from side poo poo to failstates. This game is some half remembered dream, I'd love to be able to see all I've forgotten or never could see.

I'm still working a lot of things out but I definitely intend to record additional footage.

Especially the fail states. Who doesn't want to see Thud lobbing a chair at Alias' face?

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Zaroff posted:

I wonder whether the better option might to have two save games running - one behind the scenes one where you get from A to B the optimal way, and one you use in the LP where you get from A to B the exploring way, but ignoring the time.

Then when you start the next video, you start with the ‘optimal’ save, then create a new optimal save from B to C, and make the video exploring everything in between.

It’s not really how the game was intended to be played, but it makes more sense for an LP where there’s no fun in watching you play it and have your clock run out.

That sounds like a good idea, I did something similar in another LP a while back. It was less of a separate LP and more just alternate choices and dialogues that couldn't make the actual update, but there was enough content for their own side videos.

A number of the interactions are text only so I may implement a five-second rule or pause for reading. I'll work on something this weekend.

Edit: I'll try to record videos of all the interactions, at least of note, that was absent from the main LP.

Edit 2: Grammar\spelling

Rocket Baby Dolls fucked around with this message at 23:47 on Aug 19, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I'm going to wait until the next update before recording and compiling the first exploration video. There were a few interactions with Thud that I avoided in the first update that will still be available after the flashback so I may as well explore those options. I'll save "Play with" for the exploration video as I've already stated that this option ends in a fail state and I'll include a few lines of dialogue with Thud that are dependent on your dialogue choices.

There really isn't much more to see in the opening area apart from the grate\shower heads but they only point towards the area but they aren't integral to the storyline:



There isn't a whole lot that we missed out on Thud's flashback apart from some environment descriptions, but we were able to have limited dialogue with his companion.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I'm trying to do a test run for the next update but I've spent twenty minutes trying to do one action for an extremely glitchy puzzle. It worked the first time around several days ago and now I'm going around in circles and I'm ready to tear my hair out!

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
After around fourty-five minutes of trying to figure things out I may have worked it out. I'm taking a break tonight as this is a seriously obtuse puzzle with a specific set of actions and it's been bloody annoying trying to figure it out. I'm even more annoyed now that I think that I've worked out what the solution actually is. You will see all of this unfold within the first five minutes of the next update when it happens.

I was hoping to record tomorrow night but that's not going to happen now. I'll do some more testing tomorrow and hopefully have the rest of the update figured out. I'm hoping to have another video recorded and uploaded before the week is over. Right now I'm frazzled and need some sleep.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I took a break and slept on it. Well, I didn't really sleep a whole lot at first as I figured out the problem while I was in bed and then it was all I could think about until I finally fell asleep in the early hours.

I've just tested it out and it worked on my first attempt. But the only reason why I got it working is that I remembered what comes next. Anyway, I'm going back into the game to plan out the rest of the next update. I'll try to record something within the next two or three nights.

Item Getter posted:

Need to do a run where you kiss everyone.

I'll do my best to make that happen in this run. All the options for Thud will still be there when we return. As Nidoking pointed out, the optimal run involves a lot of waiting so I'll need to fill in the time somehow.

EricFate posted:

In other words, it is a Steve Meretzky game.

:hmmyes:

Rocket Baby Dolls fucked around with this message at 22:32 on Aug 23, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I have some good news and some bad news.

The good news is that I managed to record the next segment which ended up being a fifty-two-minute video. On the whole, it went alright and I even tried out a couple of extra things within the time constraints which paid off. I also found out that the sequence that I had issues with was my own fault as I was adding in an extra step needlessly, during the recording it went extremely smoothly.

The bad news is that due to a technical fault I've had to scrap the whole recording and have lost an hour of my time. I was hoping to split the video in two and post one of them tonight. I decided to record the segment again and ended up with a forty-six-minute video which I've decided to upload in full and will post the whole thing tomorrow as one long update.

There is some more bad news. The segment that I've been complaining about had some major issues during the re-recording as the whole sequence became glitched, which may have been my fault as I poked it. I was ready to abandon the recording but things suddenly kicked into action and the game continued. There will be an update tomorrow night as I don't have the time to do one tonight due to the re-recording, it's later than intended and my youngest is staying over and likes to be up early. I can and will record the segment again after work tomorrow as it's only going to take five minutes. I just don't know whether to just include the chaos in this update and record a separate video of how things should have gone, or just re-record the segment and edit it into this update.

Rocket Baby Dolls fucked around with this message at 00:00 on Aug 25, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


We give a fond farewell to Thud in this video then and spend some time with his companion, Fleebix. This flashback is lengthy and there isn't a lot of room to manoeuvre with making mistakes. Not only is there a lot of mistakes that can be made they usually involving restarting the process all over again.

One of the issues that I had with re-recording is trying to remember whether I had done some of the optional things already. For example: looking at the map, something I did in the original recording but couldn't remember if I had or not throughout the re-recording and it turns out that I hadn't. I'm going to work on recording a video of missed content before the next update to try and rectify what I've missed out on so far.

I'll try to record the bus segment in a more logical sense after work tonight.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

By popular demand posted:

You are a saint for sitting through all this high pitched screaming again and again to play this thing for us.
I wonder why the devs thought this 'guy berating a moron' dynamic would not get old quick.

This was the 90s and there was a lot of berating in comedies throughout the decade.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
Bonus Video

Here is how things could have gone better: The Bus Puzzle Reprise

Nidoking posted:

The game seems to have a problem overall with tracking whether time passes when you examine things using the magnifying glass icon. It seems to pass for some events, but not for others, which gets the bus's presence out of sync with its schedule. Waiting always seemed to resolve the issue for me eventually. This is actually one of maybe two flashbacks in the game that I managed to complete without leaning heavily on a hint guide, and I think it's one of the high points of the entire game, technical issues notwithstanding. There's a nice, iterative loop of failing, figuring out why you failed, and doing things correctly the next time. Saving is, of course, preferable to restarting, although I recommend that anyone looking to play the game from CDs today copy the contents of discs 1 and 3 into the install directory so you don't have to switch discs. I don't think you need to switch if you just get kicked back to the chat interface and go right back in, but it's been a long time since I played without having everything local.

Probably the biggest jerk move in this part is the nav-dial setting. When I played, I was convinced that I needed Thud to set the nav-dial to the correct number, and calculated what number I needed to give him to make that happen. Then it turns out that the driver follows the nav-dial incorrectly, and Thud's mistake compensates perfectly for that. There are some things you just can't possibly predict.

No idea what's up with that plane, even after all this time. It flies by after a certain amount of time and shoots at you, apparently just as a reference.

This segment was a lot of fun! I learnt the hard way about saving often, the worst moment was at the end of the segment and I forgot to save before entering the lodge and pressed quit thinking it would just take me back outside. I definitely got the trying and failing aspect to each section, the main issue was trying to work out exactly how much time we had to do in each section. I'm pretty sure that I hit every fail state on the way through, including both sides of the nav dial puzzle. I made the mistake of putting the nav dial straight in the first couple of times and had to consult a guide to work out what I was doing wrong.

I would copy the game files into the install folder but I'm using PCem to play this and I didn't think I'd need a bigger hard drive than 2 gigabytes when I originally set it up.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
Bonus Videos

Additional Dialogue - Thud

I thought I'd separate each character's interactions even though Fleebix and Thud's flashbacks are intertwined. There were a few dialogue options that I missed out on before the flashback and I completely missed out on the conversations with Fleebix during the flashback. I was going to end the video by playing a game with Thud but there is an extra line of dialogue from Zelda when we exit from the close-up.

MISTER DRINKVENDOR 2000

I also decided to take a closer look at MISTER DRINKVENDOR 2000 and order a couple of drinks.

I have started recording some extra footage of Fleebix but I will have to stop for the moment. I have a busy weekend but have a few days free from responsibilities and work next week, so I'll be resuming things on Monday.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
Bonus Videos

Additional Dialogue - Fleebix

This video contains a couple of lines of dialogue from when we first met Fleebix, various interactions with Thud and the fail states that we can encounter from the mail van to the Quantelope Centre.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


I recorded this segment and the flashback in one session but have decided to split them into two parts. In this video, Alias speaks to a helpful character who doesn't hang around for long, conducts business with Fleebix and then speaks to the bartender. The next update will contain the next flashback sequence in its entirety and will be uploaded within the next few days. I'll work on the additional dialogue and scenes in the meantime. I may have to work on a separate video containing missed miscellaneous dialogue as well as I forgot to include a couple of lines for Fleebix.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
Galleries

Races

This is the first of the entries in the terminal. I've uploaded the screenshots to Imgur as there are 97 pages for the various races in The Space Bar. I didn't examine all of the entries for the Kur'pupu in the main playthrough so I'll include the images here in the thread as they contain important information:









Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


This video contains all of SOLDIER 714-Z-367's flashback. I was hoping to do this in one run but I lost track of where I was in my notes and went in the wrong direction. It worked out for the better as I managed to record a parody cutscene that was absent in my first attempt.

Bonus Videos

There wasn't a whole lot of extra content to record apart from a couple of lines of dialogue leading up to the flashback and a couple of cutscenes during it.

Additional Dialogue - Soldier 714-Z-367

I recorded the next segment last night and it was a little messy. I was expecting it to be a little messy but the curse of the record button made things worse.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Nidoking posted:

I don't think any video can properly capture how painful this particular flashback is. It's not just a matter of doing everything correctly, but a matter of timing. As far as I've ever been able to tell, when the egg is in motion, it moves in some semblance of real time, jumping to predetermined checkpoints each tick. If you stand still long enough and don't do anything, it will reach the next checkpoint on its own and you won't have enough time to do what you need to do. This is at its worst in the mine tunnel, where you need to get in front of it. Fail to find your orientation quickly enough, and you'll get that cutscene without the last-second dive out of the way. I believe that cutscene will play if you just get to the door in time, and when I played this, watching the cutscene rather than clicking to skip it often made the difference between getting to the bottom of the shaft in time or getting there just to watch the egg disappear down the flooded shaft. Any kind of real-time interaction in a turn-based game like this is really jarring to me, and this isn't the only place where it happens, but I think it's the most difficult to deal with. Add to that the constant background chatter (which repeats far too often, and yet contains just enough clues to be Too Important To Turn Off) and the default Zzazzl-vision, and you get a perfectly fine set of puzzles that are a bit painful to play through. And I don't think anyone actually enjoys mazes of twisty passages, all alike. Maybe there would be some interest if you needed to switch which doors were open at different times to get to places you need to go, but no. Just open the correct doors, and you're done.

I thought that my mind was playing tricks with me or that there was some kind of delay. A couple of times I thought that I was ahead if the egg but ended up getting crushed. Having the egg going in real time is an absolute dick move!

I generally hate mazes in adventure games, it would have made it a whole lot worse for me if you had to keep pushing buttons to open up other routes to me. The route that I did open got me going in circles a couple of times when I was trying to figure out the route through.

I've already recorded the next flashback which involves a lot less moving around.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


:siren: Be warned, this video contains material that is suited for older viewers of a certain alien species! :siren:

This segment was recorded in one session but split into two videos. This video went relatively smoothly and is split between speaking to several new characters and visiting a new area in the bar. The second half of this video is exploring the flashback and doing our usual greetings. The next video is where the wheels fell off and things ended up being around fifteen minutes longer than I intended due to reasons. I really enjoyed this flashback!

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


This is the second half of Seedrot's flashback and it's going to be a mixed bag. There are four phone numbers hidden within the four television channels, two are within adverts and two of them are part of shows. What makes things even worse is that two of these adverts are on at exactly the same time on two different channels and the phone number for the show can only be called while it's currently on the air. The numbers never change so even if you know them beforehand they won't actually work until you hear them on air for yourself. The television segment is over twenty-six minutes, I've tried to intersperse things with phone calls and a little bit of actual gameplay but it can sound quite repetitive. I've added timestamps to the video which I will also include here without trying to spoil anything, just in case you want to skip ahead to the important parts. In between some actual gameplay and the final number I just start dicking around with some phone numbers and completely forget most of them as soon as I stop looking at them.

03:53 First and second phone numbers, first phone call.
12:16 Third phone number, Second and third phone call.
17:40 Actual Gameplay.
25:43 Final number and phone call.

After we have finished making calls we begin our mission to get pollinated in and raise a little fruit of our own.

Bonus Videos

Additional Dialogue - Seedrot

There isn't a whole lot of extra dialogue. I've included a few lines of dialogue before the flashback, the listed phone numbers without background noise and the other lines of dialogue with Lowpollencount.

Vedj Television

I decided to record each channel in full. They are on a constant loop and they're all pretty lengthy. There are timestamps in the video, I'll include them here too:

00:00 Channel 1 - Talk.
07:12 Channel 2 - Entertainment.
14:17 Channel 3 - News.
21:54 Channel 4 - Home Shopping.

The next segment has already been recorded and I'll be working on extra content as I have a free hour or two. I'm back to work tomorrow so my updates will come at a slower pace. I know that there have been a lot of updates in a very short amount of time but I'm really enjoying this game and want to keep playing more of it.

Nidoking posted:

I knew this was coming when you said you wouldn't be moving in this flashback. It's uncanny how featuring only one location doesn't stop this flashback from having the absolute biggest dick move in the entire game. And I'm including the fact that, by my reckoning, you may already be behind schedule for one of the critical path things you need to do. I think, if you'd been at the bar when the H'Poctyl shuttle arrived, you would have seen an actual movie of the passengers entering the bar. There are a couple of places you can be standing to see them - Seedrot's table doesn't happen to be one of them. Also, let us not raise our mugs in tribute to at least one Fruufnid voiced by Alan Rickman. I suspect he did both of them.

I'm intrigued by what you think is the biggest dick move in the game. I am aware that we need to be time critical at this point but I have already recorded another flashback with Cilia[/spoiler. I know about the [spoiler]poison and the jamming frequency. What might I have missed? I've skipped ahead about 70 turns and I've only received a couple of messages.

Edit: Should I abandon the next flashback and go straight to Click instead?

Rocket Baby Dolls fucked around with this message at 13:23 on Sep 4, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Nidoking posted:

The biggest dick move, as I remember it, is that in fact THREE of those four numbers are on at the same time on three different channels, and all four channels loop over the same interval. So it will take at least three full loops to get all of the numbers, and if you try to get them all without breaks, Curvystem will interrupt you and tell you to stop watching so much TV at exactly the tick when those numbers come around the second time. The TV won't play during that tick, so you need to wait another full loop to get the number you were after.

As for the critical path, I could be completely wrong. We'll see. I remember being in a situation when I didn't have enough time to do everything I needed to do, and it started about when the H'poctyl shuttle arrived, but it's very possible there's something I didn't know, or some random element I'm not accounting for.

I didn't realise that three of them were on at exactly the same time. The first two channels have over seven minutes of audio each and the fourth channel is over five minutes, that's a lot of wasted time.

I've just sent you another message with further information about the critical path. I wonder if it's randomised or whether there is some kind of trigger. I'll continue on with the next flashback as intended and then I'll speed things up afterwards.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


In this video, we make another new friend and experience another flashback. This one was pretty straightforward and not too hard to work out with trial and error. I've divided the recording in two as it is fairly lengthy even on a straight run. There are thirteen pages dedicated to the Trisecks in the terminal as their society is slightly more complex than ours. I may need to tweak the sound levels some more, especially with the next update as there is only one slider for sounds and the background effects can overshadow pretty much everything else.

I believe that I have everything worked out for the next section and I will attempt to record it either tonight or tomorrow.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


This is the second half of Cilia's flashback and we are on the lam. This part of the game was a lot of fun to play through, albeit with a bit of frustration in parts. The trial and error are in full effect here as there are a lot of ways to fail, especially with a puzzle two thirds into the video which wasn't a fun time trying to work out even with the clue.

There is an audio glitch at the 14:27 mark, it's a bit of a weird one as it begins when I start an action and ends when I finish it, it seems to have affected my microphone as well. I thought that I had screened this beforehand but this slipped by me and I apologise. I hope that it doesn't detract from things too much.

The next video is going to start off slightly differently as things are starting getting serious at this point in time. I have already recorded the next two updates and will be planning another soon. I'm thoroughly enjoying playing this game, part of me wishes that I started this sooner but it feels like this is happening at the right time. The more that this goes on the more that I'm looking forward to seeing what's going to happen next.

Bonus Videos
Additional Dialogue - Cilia

There wasn't a lot of extra content for Cilia. There were some extra dialogue options with Cilia in the bar and with Barman at the inspection station. I've also included several fail states throughout the game, the ones involving the authorities are pretty much all the same results.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Nidoking posted:

To answer at least one of your questions from the first part: It's not that Parker has a lot of expensive stuff despite them being poor. You have the cause and effect reversed. They're poor because he has all that expensive stuff. Conceptually, the idea of a species with three biological genders has a lot of potential, but I feel like they really squandered it here by going with "Alpha Male" and "Beta Male" and splitting human gender stereotypes between them - Females are good with technology, Betas have all the domestic skills, Alphas are obsessed with their appearance and spending money, etc.

I have to admit that I did start reading the entries, but as soon as I saw the males divided into Alpha and Beta I felt like I had read enough already.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


In this video:



The killer is trying to do all that they can to stop us from finding them, including trying to take us out. I need to stop the exploration from this point on for two reasons, I need to take some time out to save Alias' life and I'm also starting to run out of time in general. From this point on, things are going to start becoming a little more intense as I'm going to have to concentrate purely on plot progress for the foreseeable future.

The next video has already been recorded and I've planned out the majority of the update to follow. Time is starting to run out quickly and I'm already working out some important and interesting things to skip in order to complete the game in time. There's most likely going to be a number of additional content videos popping up after the main game is over.

Bonus Videos

Additional Dialogue - Click Snap Snap Rattle

There wasn't a whole lot of extra dialogue with Click Snap Snap Rattle. I've included some of the alternative dialogue from the initial chat and some extra dialogue during the flashback. There is some extra dialogue with the policeman as he is chasing you, but it happens entirely randomly. I did try to record the dialogue but out of the numerous attempts at getting past him and failing, they only triggered once and that was during a failed attempt in the main playthrough.

Rocket Baby Dolls fucked around with this message at 11:14 on Sep 12, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Zyxyz posted:

If you put in a single bug leg on its own (before any other ingredients) and analyze, does the processor identify which bug it belonged to like if you had put in a whole bug? If so, I think they can all be worked out without savescumming:

- The mantis doesn't have wings, so you know it's not Crackle Snap Plop. Pull one leg and check it in the processor to find out which of the other two it is, then flush. (Even if it does turn out to be Crunch Crunch, it still has 5 legs left, so this is safe to do.)

- The butterfly only has four legs, so you know it's not Crunch Crunch. Put it whole in the processor and analyze, and you've now identified all three bugs, as the dragonfly will be whichever one the processor hasn't announced yet.

- Either flush if the butterfly was Twitter Peep or just leave it in if it was Crackle, then add the remaining ingredients accordingly and you're done!


That's a really clever way of thinking, I'll give it a try when I finish work tonight and report back.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
The next video is all planned out and ready for recording. It was quite an interesting one to work through as it involves a lot of red herrings but I worked it out in the end. I'm definitely cutting out most of the unnecessary actions that aren't related to the end game as I feel like even now I'll be cutting it close.

Zyxyz posted:

If you put in a single bug leg on its own (before any other ingredients) and analyze, does the processor identify which bug it belonged to like if you had put in a whole bug? If so, I think they can all be worked out without savescumming:

- The mantis doesn't have wings, so you know it's not Crackle Snap Plop. Pull one leg and check it in the processor to find out which of the other two it is, then flush. (Even if it does turn out to be Crunch Crunch, it still has 5 legs left, so this is safe to do.)

- The butterfly only has four legs, so you know it's not Crunch Crunch. Put it whole in the processor and analyze, and you've now identified all three bugs, as the dragonfly will be whichever one the processor hasn't announced yet.

- Either flush if the butterfly was Twitter Peep or just leave it in if it was Crackle, then add the remaining ingredients accordingly and you're done!


I've just tested this out and not only does this method work there's also unique dialogue when you press the green button which I'll add to the video that will include Fleebix's extra dialogue. I'm planning to compile a comprehensive guide once the game has been completed and if I manage to get it done I'll include this and give you credit. Nidoking has been extra helpful with some areas too which I'm very grateful for.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I'm going to post the next update tomorrow night. Well, tonight for me as its almost 1am here. I decided to record another update after work which ended up being over an hour long in length. I've already split the video at a certain part to make it into another two-parter.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


This is the second half of trying to save Alias's life and we get to see a couple of new areas in the Thirty Tentacle. I take a closer look at the log section in this video where several important pieces of information are kept on record. We also discover a new problem while we are trying to save Alias' life which we will deal with in the following update. The next update has been recorded, I just need to work on the additional content.

Bonus content - Terminal Entries

Planets - There are Twenty-one different planets listed in the terminal so I've uploaded them to their own Imgur gallery.

I may have to invest in a new microphone at some point in the future as it's starting to get increasingly unreliable.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


We start this video off by trying to hunt down the signal jammer which is in a location which we haven't visited yet. There isn't a whole lot that you can do in this location unless you have the right objections, one of those happens to be the nose plugs that we picked up. I mixed up a drink in an effort to save a bit of time but that was rendered moot as I had to spend time returning to The Lily Pad to pick up an object that I missed on our first visit there. We have almost concluded all of the available flashbacks as there is one more left to finish. This flashback was an extremely lengthy one considering the lack of things that we actually need to do. Not only have I had to make it a two-parter I've also had re-recorded a location for this update as I missed out on an extra eleven minutes of content originally. I've been recording extra content this morning and hadn't poked around in The Loubre enough the first time around to trigger an event.

I have almost finished recording the extra content for this flashback, I'll include the video with the second update.

Rocket Baby Dolls fucked around with this message at 23:35 on Sep 18, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I have run into a problem. I'm currently playing through the final flashback and one of the most important parts of it is using a computer. For some reason, one of the most important screens on the computer is cut off:



It3s meant to say "Include On The Team" on the right-hand side and there are supposed to be check boxes next to their names. I'm not sure what I can do at this point in time to resolve this.

Rocket Baby Dolls fucked around with this message at 16:21 on Sep 16, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I've managed to find a way to complete the flashback despite the difficulties. I'm going to have to go back in and flesh it out some more as I believed that time was critical and I've put together an absolutely barebones way of getting through it. I've been left with tons of time to fill.

The issue I have now is that after completing the flashback, the character has bugged out when I "Chat" to them afterwards.

Rocket Baby Dolls fucked around with this message at 14:01 on Sep 17, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
The final flashback is bugged for me at this point in time and there is no way to complete the game without completing the flashback.

I wasn't sure whether it was the game or a corrupted save file so I decided to go through each file one by one. I've managed to find a save file where the flashback isnt bugged but it means replaying through Clicks and Bettakers flashbacks again, as well as getting the antidote and turning off the jamming device. If it gets bugged again I'll just do the missing flashback first and then work something out in editing. Either way, it'll be quicker than restarting the whole game again.

I'll most likely be posting the second half of Bettakers flashback tonight and then I'll work on the above shenanigans.

Edit: Grammar.

Rocket Baby Dolls fucked around with this message at 14:02 on Sep 17, 2022

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
After doing some more testing, it turns out that the game is indeed bugged. The next character who I'm going to approach originally enters the bar alone and is later joined by another character. If you do the flashback while they are alone then there are no issues. If you do the flashback when they are joined by the other character then the game becomes unwinnable as the character won't "Chat" to you once the flashback is complete. (Edit: I've recorded a video of the bug which I may include with the update.)

The only way around it at this point is to load up an older save, complete the flashback and then replay the game up to the point where I am now. The issue is that recording it at an earlier point means the continuity has gone completely out of the window. I'm going to have to record some additional footage with the current save file and edit the conversation with the other character and the small scenes of footage that contain him in the video. I'll need to replay the other flashbacks in between which means that all of the randomised numbers in the log will be different when I access it again. It's going to take a little while to get back to where I am right now, I can skip through anything that isn't important during the flashbacks and will try to recreate everything as accurately as I can in the bar. I'll need to complete the flashback in the current save file so I can finish the next update with the new save at the same time to make it fair.

I will try to record some additional footage with some of the characters that I missed out in the main playthrough to keep content coming and also to break up the monotony of having to redo everything all over again.

Bonus Videos

I said earlier that I was going to post the second half of Bettaker's flashback but I had forgotten that I had only posted the first half only yesterday. The second half is longer than the first half so I've decided to give it another day or two. For now, I've decided to give you a tour of the toilets\bathrooms in The Thirty Tentacle:

Toilet Tour

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!
I'm going through the cast list at the moment and it seems like Alan Rickman played a number of characters in this game, as did John DiMaggio.

Alan Rickman:

quote:

The Thirsty Tentacle: My and Ty, Fission Twins #1 and #2 & Slot Machine.
Auditon (Click Snap Snap Rattle) Flashback: Laboratory Insects.
Sraffan (Devin-7) Flashback: Quosh-23
Trisecks (Cilia) Flashback: Parker.
Vedj (Seedrot) Flashback: Dr. Root, Pestkaput, Little Woody, Chemist, Foliage Club President.
Vildroid (Bettaker) Flashback: Uvalzee Town Hall Door.

John DiMaggio:

quote:

The Thirsty Tentacle: Click Snap Snap Rattle and Ni'Dopal.
Auditon (Click Snap Snap Rattle) Flashback: Click Snap Snap Rattle, Ding Dong Cough Gasp, "Drug Smuggler Safe House"
Salivraster and Neblitz (Fleebix and Thud) Flashback: Chundar, Yirk, Quantelope Lodge Doorman.
Vedj (Seedrot) Flashback: Postman, Reunion Attendee.

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


This video is longer than the first half of Bettaker's flashback, but most of this update is spent waiting around and listening. This was a hard one to keep replaying as you can skip the time but you can't skip the commentary. I don't have any further updates lined up for the first time in a while. I'm still preparing for the next flashback and have just finished taking thirty-four screenshots in preparation as it's going to take a lot of reading to understand what's going on entirely. I will give a brief rundown of the relevant parts when I record it, which will most likely be within the next couple of days. There is one more flashback to go and then I'll be preparing for the end game.

Bonus Videos

There's quite a lot of missed content with Bettaker. There were some additional lines of dialogue that I missed in the initial "chat" with Bettaker, plus additional lines of dialogue with Commentmaker and Pictureguarder. Most of the missed content is from this update including going onto the field at the wrong time, with the incorrect equipment and with doing the wrong order while "arguing with the referee". There's also a lot of missed dialogue with the President, I didn't realise you have a completely different dialogue tree with him if you don't put in the black chip.

Additional Dialogue - Bettaker

Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!

Nidoking posted:

I think this flashback was my favorite part of the game by far, just because of the overarching humor that characterizes it and how subtle (and missable) the punchline to the whole thing is. The basis of Vildroid society is that Vildroids were created a long time ago by beings who appear, from all the evidence we have, to be human, as simple service droids. As humans do, the Creators upgraded the Vildroids over time, but shortly after they created the Mark IV Vildroids, they all disappeared, leaving no record of what had happened to them. The Vildroids, left with no one to serve, had to fill in the roles that the Creators had formerly filled in society, without understanding why any of those roles needed filling. All they knew was that the Creators used to do these things, and now no one was doing them, so if they were going to be done, it would have to be the Vildroids that would do them. In the flashback, we're many generations later, and most of the Vildroids were built long after the Creators vanished. They continue to fill their assigned roles, still with no idea why they're doing them or what purpose any of it serves. If you paused to read what little was available of the rules of Veebleball, you'll see probably the best example of how that works. The originator of Veebleball as a droid that brought its owner snacks during portions of sports programs when it wouldn't be interrupting the game, and based on what it saw, it recreated the sport as you see it in the game, with events like Chalk Line Drawing, Zamboni Racing, and Water Cooler Tossing. The museum exhibit is also fascinating to me personally, since it's a race of beings that distinctly can't appreciate art acting out the appreciation of art.

When you finally get the Mark IV chip at the end of the flashback, I think you can look in your Log and find at least some of the same menu items as Bettaker has in the present, including the listing of the code anomaly. It's an instruction to chop up humans, with a comment saying "Just seeing whether you guys in QA are awake." Apparently, they weren't, and the reason that the Mark IV Vildroids were the last ones to see living Creators is obvious.

It never even entered my mind to check out the log after inserting the black chip. I did insert the other two chips that I picked up and received some flavour text from each of them. I should take a screenshot of both of them as one contains information on who assassinated "KJF".

I did get an inkling about what happened to the creators when Bettaker viewed the humans as different cuts of meat and with knowing that he was one of the last droids to see them alive.

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Rocket Baby Dolls
Mar 3, 2006

Underneath he has a velvet, yummy tummy you wish you could just stroke and squish all day! Ahh! But on top... On top it's a whole different story... On top he is a scary stiff stabber!


This is the final flashback involving the bar patrons. I decided to record this with the current save in order to determine what time it would be at the end of it and also to include the bug that appears at the end of the flashback. I've also replayed this flashback with an older save and included the footage at the end to show you how things should have gone. I will be replaying the game on the older save file at this point onwards and just for posterity I will include a link to this screenshot at the end of the last save to mark the current time (21:51): https://i.imgur.com/eGpNaO8.png. I will record the extra content other the next few days, I wanted to get this update done first as it has been a while since the last one.

I took screenshots of all of the information provided within the computer. It is important to read through them all while playing through this flashback so that you can work out what you are doing and how to proceed through it. For the purposes of the LP, I've explained the important parts in order to reduce the reading time on screen. If you do want to read through everything before and\or during then feel free to do so, the links are here:

Buyer Bids and Biographies: https://imgur.com/a/Ij1p0s2
Seller Biographies: https://imgur.com/a/chzlXRk
Biographies of Other Parties: https://imgur.com/a/2YoLklc
Staff Biographies: https://imgur.com/a/nlqQxCj
Emails: https://imgur.com/a/2uHmGfl
Menu: https://imgur.com/a/bbQ4gId

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