Excelzior posted:I'm playing *as* those reno decks Then play something else if you want to poo poo on Plague DKs? I don’t get it! You’re complaining your deck has a hard counter! Don’t they all?
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# ? Apr 5, 2024 20:39 |
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# ? May 1, 2024 11:37 |
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Sandwolf posted:Then play something else if you want to poo poo on Plague DKs? I don’t get it! You’re complaining your deck has a hard counter! Don’t they all? no, no they don't have a hard counter. That's the whole conversation! Reno decks are the only type of decks that have a hard counter at the moment that's literally the point.
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# ? Apr 5, 2024 20:45 |
Excelzior posted:no, no they don't have a hard counter. That's the whole conversation! Reno decks are the only type of decks that have a hard counter at the moment I’m not sure I follow?
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# ? Apr 5, 2024 20:53 |
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I would argue that Nature Shaman has a very hard counter in the Warrior class
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# ? Apr 5, 2024 21:22 |
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Sandwolf posted:I’m not sure I follow? Highlander decks are to some extent always going to have a longer, grindier gameplan because that's what you need to do to make the limitation work. After the one anti-generation tech card rotated, plagues have gone from something you're bad into but you can find a way to turn your Highlander cards back on if you have to into something that just says "your highlander cards are off for the rest of the game, enjoy your dead draws while your grindy deck gets ground down". It's not literally a hard counter the way control warrior counters a pure burn deck like Nature Shaman and having a strategy that worked if your highlander cards got disabled has always been part of making modern versions of the archetype work, but the matchup still feels really bad.
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# ? Apr 5, 2024 21:53 |
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I enjoy playing highlander decks and am not a fan of Helya (playing as or against) . I think the best courerplay right now is to get brann out ASAP by having numerous tutors. Basically whichever card gets played first decides the match up imo.
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# ? Apr 5, 2024 21:58 |
What Highlander cards are there really? Reno, Brann, is that it? If your entire deck relies on proccing those two cards you deserve to be interactive. I don’t know man, this all feels like Reno decks pissed they don’t get to just do whatever they want. No one cares that you missed the ability to double up battlecries for the rest of the game, that’s called balance.
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# ? Apr 5, 2024 22:04 |
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Sandwolf posted:Play a deck that doesn’t depend on a poo poo gimmick All top decks in current meta depend on poo poo gimmick. Anywho, DH nerf is coming and knowing Team5 nerf policy it is going to be either "nuke it into oblivion" or "nothing really changed", nothing in between. Szarrukin fucked around with this message at 22:09 on Apr 5, 2024 |
# ? Apr 5, 2024 22:06 |
Szarrukin posted:All top decks in current meta depend on poo poo gimmick. Wow specifically for Demon Hunter.. I have to imagine they’re gonna absolutely kill it.
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# ? Apr 5, 2024 22:10 |
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Yeah, I bet it's gonna be handbuff paladin treatment (followed with inevitable warlock meta).
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# ? Apr 5, 2024 22:19 |
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Sandwolf posted:What Highlander cards are there really? Reno, Brann, is that it? If your entire deck relies on proccing those two cards you deserve to be interactive. I don’t know man, this all feels like Reno decks pissed they don’t get to just do whatever they want. No one cares that you missed the ability to double up battlecries for the rest of the game, that’s called balance. Well, Reno and your class' designated understatted battlecry minion that's completely dead weight, but the point stands. And objectively, you're right. Like I said, working without your Reno cards was always the best plan A and having a Steamcleaner in an ETC was always a Plan B in good Reno decks. Subjectively... Reno Warrior deserves to get punched in the shape by Plague DK. Reno DH is being propped up by Window Shopper, but it's so card draw-focused that being hard countered by plagues feels right. But Dragon Druid is pretty good but not so good that having your big late-game stabilization tools shut off feels right. Reno Shaman isn't so good that you feel like you deserve to randomly get all your cool stuff turned off. Has anyone even done anything worth mentioning with Reno Paladin or Priest in months? I just wanted to be clear that I'm not talking about why it sucks for Reno decks because I'm sad for one of the best decks in the game. I'm talking about it because decks that probably wouldn't be particularly meta anyway are getting hit by stray bullets that make you wonder why you even bothered trying.
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# ? Apr 5, 2024 22:44 |
Reno Shaman was v good before they killed Doc Holli’dae. That one’s on Blizzard too. I have never seen a Reno Paladin, isn’t their Reno card poo poo? I have seen Reno Priest and it loving ruined my life but basically any control priest deck is hoping to do that. I’d be okay with them nerfing plagues (they don’t even feel particularly fun to play) but if they do so they need to kill Warrior decks beforehand. No one wants an all Odyn/Reno/Brann meta, which we have been teetering on for months anyways.
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# ? Apr 5, 2024 22:46 |
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Ideally an unfavorable matchup for decks should be like, 40/60 or 35/65. Hard counters are lame and turn ladder climbing into a question of dodging certain classes. And frankly, none of the current Highlander payoffs are good enough that they need to be unilaterally and permanently turned off in order to keep them in check. Reno is certainly strong, but it’s an inherently reactive card. (I would honestly be more interested in finding a way to remove Reno as an option for decks that aren’t strictly Highlander than in making it a weaker card in decks that are.) bravesword fucked around with this message at 22:51 on Apr 5, 2024 |
# ? Apr 5, 2024 22:49 |
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Hearthstone has always been the dumbed down smash big dudes into each other cardgame that is supposed to be characterized by fast games. Highlander decks have always leaned heavily into slowing the game down to a crawl and making it suck poo poo so that it can take advantage of its extremely powerful payoff legendaries. For this sin, they absolutely deserve to be hard countered by plagues, and should in fact be able to be hard countered by even more things so that people stop fuckin playing them.
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# ? Apr 5, 2024 22:55 |
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Ah yes, famous fast deck Plague DK
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# ? Apr 5, 2024 22:58 |
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Sandwolf posted:Reno Shaman was v good before they killed Doc Holli’dae. That one’s on Blizzard too. I have never seen a Reno Paladin, isn’t their Reno card poo poo? I have seen Reno Priest and it loving ruined my life but basically any control priest deck is hoping to do that. Nah, their Reno card's good. It's just... you could run a slower more value-focused midrange game that's kind of inconsistent because you're a Reno deck, or you could consistently do the extremely good things Paladin could do anyway. (There's also some weird mechanical interactions with mirages, iirc, but it just got squeezed out by plague DK and better paladin decks before I could internalize them.)
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# ? Apr 5, 2024 22:59 |
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hearthstone players trying to not get mad when game lasts more than 7 turns challenge [IMPOSSIBLE]
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# ? Apr 5, 2024 23:00 |
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Szarrukin posted:hearthstone players trying to not get mad when game lasts more than 7 turns challenge [IMPOSSIBLE] You're goddamn right. If I want a game to go longer than five minutes I'll play Magic instead.
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# ? Apr 5, 2024 23:01 |
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Szarrukin posted:hearthstone players trying to not get mad when game lasts more than 7 turns challenge [IMPOSSIBLE] Getting those people mad is what made playing BBB Renathal DK so good
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# ? Apr 5, 2024 23:39 |
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someday this gunslinger kurtrus I opened will have his day in the sun
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# ? Apr 5, 2024 23:43 |
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pre-emptive post that they should probably nerf Forge of Wills
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# ? Apr 6, 2024 00:56 |
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World War Mammories posted:someday this gunslinger kurtrus I opened will have his day in the sun It's alright in the reno window shopper deck.
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# ? Apr 6, 2024 01:03 |
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Just had a game with Painlock where I was at 8 health on the end of my second turn. I won, but it was close. Writing this down so I remember it: using Forge of Wills on a full board will expend a charge and not summon, even if it's the last charge.
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# ? Apr 6, 2024 12:50 |
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Firebert posted:pre-emptive post that they should probably nerf Forge of Wills I really don’t know how they could without completely killing it, the mana cost hardly ever matters because it’s usually just sitting there until Fanottem can be played and the only other change is the durability which would absolutely destroy it
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# ? Apr 6, 2024 13:39 |
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a decent turn 4
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# ? Apr 6, 2024 13:46 |
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Julio Cruz posted:I really don’t know how they could without completely killing it, the mana cost hardly ever matters because it’s usually just sitting there until Fanottem can be played People always say this, but the mana cost always matters. Forge of Wills very rarely does anything the turn it comes into play, and the more expensive it is the bigger an ask it is to take a turn off in hopes of a big swing turn later on. The graveyards are full of cards that went from busted to unplayable because their mana cost got increased by one, and yet every time nerfs come down people say mana nerfs don’t mean anything. Just a few pages ago people were saying the Odyn nerf was pointless, but that deck’s winrate plummeted after its central card went from eight to nine. The number of cards that are unsafe at any speed can be counted on your fingers.
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# ? Apr 6, 2024 13:54 |
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Julio Cruz posted:I really don’t know how they could without completely killing it, the mana cost hardly ever matters because it’s usually just sitting there until Fanottem can be played If you make it 4 mana they can’t make 7/7+ minions with rush on turn 4 which gives aggressive opponents more leash to punish the warlock, mana would be enormous. You could also make the rush guy die after attacking so you aren’t just getting two mountain giants on 4 with Dark Alley pact. Firebert fucked around with this message at 14:07 on Apr 6, 2024 |
# ? Apr 6, 2024 14:03 |
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I can’t imagine why we’d care about Forge, when in the first expansion of the year we have hard, capital C Control Warrior & DK everywhere. This will only get worse as more tools are introduced, and they’re already clearing boards reliably for 6-8 turns.
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# ? Apr 7, 2024 05:26 |
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I kinda think the game feels really good right now, and nothing really needs a nerf. Maybe Umpire’s Grasp?
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# ? Apr 7, 2024 13:33 |
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Shockeh posted:I can’t imagine why we’d care about Forge, when in the first expansion of the year we have hard, capital C Control Warrior & DK everywhere. This will only get worse as more tools are introduced, and they’re already clearing boards reliably for 6-8 turns. Even if it's less than 50% of the time, two 7/7s or 8/8s on turn 4 with their setup requirement being a single card on the field... this produces a lot of "non-games" against many decks.
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# ? Apr 7, 2024 15:41 |
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Give us Rustrot quality tech for the various things we need then: * Destroy a Weapon * Destroy a Location * Remove 3-5 cards from your deck that didn’t start there Hell, make it a real mini-version, and just remove 1 durability on the first two options, and then you could make a Neutral ‘Pick 2’ option, and add ‘Silence a Minion with less Attack than this’ or something. (That’d be too good, but you get the concept)
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# ? Apr 7, 2024 22:18 |
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Every creature should be nerfed and just be a mana cost and a ?/? stat line. No special abilities, just two people bashing creatures together until orgas.... winning.
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# ? Apr 7, 2024 22:40 |
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Shockeh posted:Give us Rustrot quality tech for the various things we need then: I was going to post an image of demolition renovator going "am I a joke to you?" because I thought they put it in the core set, but I went to check and apparently they didn't. weird
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# ? Apr 7, 2024 23:36 |
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World War Mammories posted:I was going to post an image of demolition renovator going "am I a joke to you?" because I thought they put it in the core set, but I went to check and apparently they didn't. weird The 3 cost, 3/4 Tradeable is a very sweet spot, of being a justifiable tech slot that it doesn't hurt too much if it's not usable. Because they carry an obvious Opportunity Cost, any dedicated Tech needs to be worthwhile as a Body/Trade even if you don't get the Tech. Desert Bus posted:Every creature should be nerfed and just be a mana cost and a ?/? stat line. No special abilities, just two people bashing creatures together until orgas.... winning. Shockeh fucked around with this message at 01:30 on Apr 8, 2024 |
# ? Apr 8, 2024 01:27 |
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The mad lads from the Hearthstone Secret Finder Discord did it. They figured out the last mystery. Apparently you need this (wild) deck code to get into it. Build it and start a Wild match with it. (Yes, it works, I just checked) As for what to do then... The big brains are cracking down on it as we speak I guess. quote:Big thanks to all the hard work in the secret finding Discord! They cracked the deck code last night needed to get into the puzzle. Now come join us, and let's figure out how yo solve this thing! mcbexx fucked around with this message at 12:40 on Apr 8, 2024 |
# ? Apr 8, 2024 12:37 |
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Copied from discord: okay, so I'm going to just braindump what I have from my testing and from watching the Chinese work on this puzzle obviously the tiles are numbered 1-14. I don't think which minion it is matters at all. the board resetting is just showing you the new board after your action, and you need to identify which tiles are 1-14 again (a hassle, but a tool could make this easier) You need to keep swapping tiles until you get them to be ordered 1-14, with 1-7 in order in the top row and 8-14 in order in the bottom row the board is using some sort of a sorting algorithm. when you move one piece from the bottom to the top, it calculates the new positions of all the tiles based on the algorithm that's applied after you do the swap the game is figuring out which algorithm is being used and how you swap tiles in order to get it to do what you want (arrange them all from 1-14) [6:58 AM] the best guess I have for which algorithm is in use is some sort of an even / odd alternating pattern that it's applying based on which tiles is in which position [6:59 AM] unfortunately my puzzle solving crptgraphic thinking brain can't push it much farther than that. but I think that is the gist of it
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# ? Apr 8, 2024 13:43 |
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Pretty wild it took this long to find it EDIT: pun not intended RatHat fucked around with this message at 14:26 on Apr 8, 2024 |
# ? Apr 8, 2024 14:21 |
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RatHat posted:Pretty wild it took this long to find it the trick was that they needed to gather a LOT of data, as the cards that make up the deck were hidden in a rare amount of plays of the Say My Name secret (the one they made a tavern brawl out of a few weeks back) in some small amount of plays, you got two of the same card in your opening hand
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# ? Apr 8, 2024 15:17 |
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If there wasn’t a community actively dedicated to finding it I doubt it ever would’ve been found
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# ? Apr 8, 2024 15:23 |
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# ? May 1, 2024 11:37 |
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the secrets in hearthstone and wow have always been directly targeted at the secret finding community, pretty much
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# ? Apr 8, 2024 17:12 |