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HopperUK posted:I keep buying all of these that come out and then just playing Stardew Valley again. I am making a rule that I'm not allowed to touch my modlist now until at least winter of year 1 so that I don't add yet another 'played for 14 days, discovered new mod, started over' save to the pile. Dinkum sounds like it would really hit for you. It’s basically animal crossing with a bunch of actual game mechanics a la stardew added in. Eiba posted:Cool new thread! Dinkum is super fun. There is some seasonal pressure actually - some crops are seasonal, fish change, bugs change etc. Nothing so far has taken more than a day or two to finish in terms of town progression, so never felt like sleeping a bunch of days was the move. Non-farming stuff is really built out, basically all I’ve done, so you’re not beholden to the crop timer as much. In general it is just surprisingly well developed all round. Coop is fun, but you sort of have to decide you’re going to just progress that one person’s island. But, guests can do a lot more than in animal crossing. It’s closer to a stardew farmhand, just as a temporary visitor. tildes fucked around with this message at 08:02 on Aug 30, 2022 |
# ¿ Aug 30, 2022 07:58 |
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# ¿ May 22, 2024 03:47 |
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Eiba posted:Alright, that's put some of my fears to rest. Nice. There is definitely some of that, but not sure how much. I imagine definitely less than animal crossing, but I’m not super focused on that side of things (I chose to keep living in a tent while I invest in resource infrastructure). There at least is furniture etc but it miiight be more like stardew level.
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# ¿ Aug 30, 2022 15:44 |
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Evrart Claire posted:How much depth is there to Dinkum? Is it more animal crossing-ish or is there a bit more progression to it? Lots more progression/depth than animal crossing IMO, but not a crazy deep game. You can make farms + automate stuff somewhat with items, lots of progression in vehicles and tools etc. It’s sort of like animal crossing and stardew jammed together, although the NPC relations stuff is still super early days.
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# ¿ Sep 15, 2022 07:39 |
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Jack B Nimble posted:So, which Life Sim games have the most combat and adversity? These games are definitely overlapping with a lot of things I like but I'm looking for something with a hostile environment. Project Zomboid honestly is getting to life sim levels a an npc mod and is very hostile. I guess to the extent Moonlighter is a life sim, that? Part of the adversity is the game not being that good tho imo. E: maybe Sun Haven? It is like if heavily modded stardew was a freestanding game, and expands the adventuring side of things a bit.
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# ¿ Sep 22, 2022 22:03 |
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Varsity posted:I wouldn't recommend Potion Permit, and this is coming from a guy who has been playing Farm and Life Simulators since Harvest Moon on the Gameboy. Sadly this all feels true for me. In theory it really felt like it should hit, but it really did not. Just feels super constrained and artificial to me.
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# ¿ Sep 28, 2022 05:57 |
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Professor Beetus posted:In this case the potluck is an actual thing happening on x date and not something that happens at the speed of plot, but I will try to keep your advice in mind. I am not even the worst min maxer I can't shake the gamer brain looking for optimal/intended routing and I need to break it. In general there’s rly no time limit and no way to miss stuff in these games because everything cycles back around. If your potluck entry sucks one year you’ll have another shot next year. This is sort of the classic Stardew way- semi poison the town with your contribution to the soup in year 1 and then wow them a year or two later once you have your poo poo together.
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# ¿ Nov 30, 2023 03:19 |
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With coop it would be perfect, except the way it totally disrupts one person playing when the other has a menu open kind of kills a very menu heavy game.
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# ¿ Jan 6, 2024 08:13 |
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# ¿ May 22, 2024 03:47 |
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Mrenda posted:If anyone doesn't keep up with Project Zomboid the next build of it (which could be out soon, or might not, who the hell knows? The developers are insane in the best way possible) is getting a major crafting/farming overhaul, and it'll be incredibly moddable, to the point there's going to be "wilderness" games/saves possible where you can do everything from scratch in the wild from your starting gear, with no having to loot places, unless you want to. Im excited for them to add in survivors as well in the build following. I feel like having some light survivor recruitment and management on top of everything else will be a cool addition and give some more purpose to compound creation. It really feels like it really makes it hard for anyone else trying to do a zombie thing to compete, sort of like starsector does for its genre. It’s just been developed for so long and has so much stuff.
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# ¿ Jan 8, 2024 03:02 |