|
*Update on prior page* Tiberium Wars Intel Database #21 Tacitus Destabilized? posted:Unlocked: Tacitus Regained, automatic The Awakened posted:Unlocked: Tacitus Regained, automatic The Enlightened posted:Unlocked: Tacitus Regained, automatic Tiberium Trooper posted:Unlocked: Tacitus Regained, automatic Reaper Tripod posted:Unlocked: Hearts and Minds, destroy a Reaper Tripod
|
# ? May 29, 2023 23:13 |
|
|
# ? May 19, 2024 02:38 |
|
Some more more more more expanded observations of the lore 1. One must wonder what kind of experiments are being done that could de-stabilize the Tacitus. 2. I only now think of Yuri and his army of clones and mind-control powers, creating an army out of the meager resources you have for world domination. 3. So the Enlightened are tougher, that's cool... I wish the names evoke a little more their status rather than just interesting names. 4. *Dr. Thrax quote here* 5. Reaper Tripod = Stronger Tripod, sound alright.
|
# ? May 29, 2023 23:13 |
|
That type of world conquest mode already has trouble when it's only a Total War: Whatever model, but with the small scale stuff being a full on RTS, you need a better abstraction that what they had to begin with. E: I mean, if the execution for it was competent. SIGSEGV fucked around with this message at 00:52 on May 30, 2023 |
# ? May 30, 2023 00:40 |
|
This is, like, a Risk mode? That sounds cool... in theory. Obviously Dark Crusade and Emperor: Battle for Dune did it better.
|
# ? May 30, 2023 01:21 |
|
Hell, even Soulstorm is better put together than this conquest mode, and I mean that as an insult.
|
# ? May 30, 2023 01:56 |
|
An absolutly hilarious piece of trivia is that there is an official Generals challenge style mode where you face all the subfaction on custom maps. Unfortunately, it was only released as part of the console version of Kane's wrath. PC was stuck with this boondoggle instead.
mr_stibbons fucked around with this message at 13:43 on May 30, 2023 |
# ? May 30, 2023 13:28 |
|
.... Just... Why?
|
# ? May 30, 2023 13:36 |
|
The explanation given at the time was that they couldn't get the very cool world conquest mode working on console. I'm not sure how true that ever was.
|
# ? May 30, 2023 13:43 |
|
mr_stibbons posted:An absolutly hilarious piece of trivia is that there is an official Generals challenge style mode where you face all the subfaction on custom maps. Unfortunately, it was only released as part of the console version of Kane's wrath. PC was stuck with this boondoggle instead. I... I understand nothing. I am dumber for having read and incorporated this information.
|
# ? May 30, 2023 16:35 |
|
PurpleXVI posted:I... I understand nothing. I am dumber for having read and incorporated this information. Well you see it's a consolation prize for consoles because they couldn't get the vastly superior board game mode that featured what looked like 10 or so mostly predeployed battles over the course of 50 turns working. Getting a series of skirmish maps that highlight each factions strengths as they challenge you to overcome their mighty fortress is a shallow victory compared to what could have been, and is such a let down that it couldn't possibly have been ported over to the PC version.
|
# ? May 30, 2023 18:08 |
|
FoolyCharged posted:Well you see it's a consolation prize for consoles because they couldn't get the vastly superior board game mode that featured what looked like 10 or so mostly predeployed battles over the course of 50 turns working. Getting a series of skirmish maps that highlight each factions strengths as they challenge you to overcome their mighty fortress is a shallow victory compared to what could have been, and is such a let down that it couldn't possibly have been ported over to the PC version. No, I understand what was written, I just don't understand the developer/publisher decisions that made it happen.
|
# ? May 30, 2023 18:26 |
|
Unironically, a Risk style or Total War style CnC game set in 3 as you fight over the Earth, preferably with unique maps for major locations, could have been really cool. Pity.
|
# ? May 30, 2023 18:32 |
|
Dark Crusade really got the formula perfect. Skirmish battles for regular territory, hand crafted challenge maps for attacking enemy strongholds.
|
# ? May 30, 2023 21:04 |
|
I think you mean 5000 skirmish battles repeated over and over as your territories are constantly and tiresomely re-contested.
|
# ? May 30, 2023 21:13 |
|
At least they're fast in Dark Crusade. Build up a bit the first time and then when it gets contested, pop out an army almost instantly and steamroll the enemy. We're not talking Soulstorm levels of tedious here.
|
# ? May 30, 2023 21:18 |
|
Groetgaffel posted:Dark Crusade really got the formula perfect. Not perfect, but leagues better than... whatever this is supposed to be. Your own stronghold being this empty husk always made me sad.
|
# ? May 30, 2023 21:23 |
|
disposablewords posted:At least they're fast in Dark Crusade. Build up a bit the first time and then when it gets contested, pop out an army almost instantly and steamroll the enemy. We're not talking Soulstorm levels of tedious here. This. I'd take my time, on the first run through each map, fortifying every location where a base can be created, grabbing every strategy point and relic point, multiple research and unit buildings, and then if I had to defend, just get my military-industrial complex to destroy them within 5 minutes.
|
# ? May 30, 2023 21:25 |
|
|
# ? May 19, 2024 02:38 |
|
painedforever posted:This. I'd take my time, on the first run through each map, fortifying every location where a base can be created, grabbing every strategy point and relic point, multiple research and unit buildings, and then if I had to defend, just get my military-industrial complex to destroy them within 5 minutes. Heck, if you play as Eldar you could just drop a Webway Gate and a couple of heavy artillery turrets just within splattering range of where you *know* the attacker's base will spawn and you can watch them explode before the skirmish even started.
|
# ? May 30, 2023 21:54 |