Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
LazyMaybe
Aug 18, 2013

oouagh
Ok, but it's a temporary for-fun event. It's not meant to be "serious" in the first place.

Adbot
ADBOT LOVES YOU

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

LazyMaybe posted:

Ok, but it's a temporary for-fun event. It's not meant to be "serious" in the first place.

Yeah, and a pretty cool one in a lot of ways.

It would probably be a better for fun event if it were a little more inspired, is all. Typically when you have limited time game modes, you want them to be fun enough that the player base will actually miss them when they go away. The actual gameplay element of this is very try it a couple times, forget it exists.

Endorph
Jul 22, 2009

i assume the chars with more cohesive kits are them trying out loose kit concepts for future heroes, while others are just them going 'uhh yeah invert it lol'

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
I cant seem to internalize that you can't just use whipshot normally in mirror watch but it paid off when I hit another brig across the illios well and it threw her in

headcase
Sep 28, 2001

BabyRyoga posted:

I'm gonna go out on a limb here and assume that most people are not gonna trade the skillshot that separates good brigs from bad ones -- that denies diving tanks/genji's/etc space, protects teammates, keeps high ground, etc when you land it for a shittier version of hook that probably would result in her dying from hitting it quite often.

Good players would get value out of the pull too if the pull was there. It's just a different tool. Relocating people against their will is powerful. Not letting dva fly away, not letting rein charge where he wants, comboing tracer and baby dva. I guarantee you none of the standard dps want to be pulled toward 2+ enemy players. Pulling flankers off of the other healer and into the brawl.

headcase fucked around with this message at 06:01 on Apr 30, 2024

Otherkinsey Scale
Jul 17, 2012

Just a little bit of sunshine!

BabyRyoga posted:

In a lot of places, however, the gimmick just reeks of the design thinking it is smarter than it actually is. Sombra hacking allies? Ok, but it's a flanking character. Positioning on Sombra is already a very difficult concept for most players to grasp, now you want me to be in a spot where I can take an off angle AND have a angle to hack my teammate?

Yeah - they really needed to change the rest of Sombra's kit too for that to work out. Maybe make her translocator teleport allies instead and, wait a minute, mirror universe Sombra is just Symmetra 1.0.

Scrub-Niggurath
Nov 27, 2007

Support sombra rules, idk what y'all are talking about

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

headcase posted:

Good players would get value out of the pull too if the pull was there. It's just a different tool. Relocating people against their will is powerful. Not letting dva fly away, not letting rein charge where he wants, comboing tracer and baby dva. I guarantee you none of the standard dps want to be pulled toward 2+ enemy players. Pulling flankers off of the other healer and into the brawl.

Yes, "good players" will get value out of the ability that does stuff. It doesn't change the fact, though, that when you say explicitly that you would RATHER have the joke move than the ability that defines the character, most people probably aren't going to agree with your assessment.

Astrochicken
Aug 13, 2007

So you better go back to your bars, your temples
Your massage parlors!

Rawrbomb posted:

You would NEVER have been able to play with him before this change in comp, your ranks were to disparate.


I haven't played really since before lifeweaver came out but we used to find comp games pretty consistently. Im pretty sure i was usually unranked even, because id mostly quickplay alone and hed only ever play comp. So idk. Guess youre wrong.

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
No they're right you're remembering wrong there have literally been hard caps in selection for years now

Rawrbomb
Mar 11, 2011

rawrrrrr

Astrochicken posted:

I haven't played really since before lifeweaver came out but we used to find comp games pretty consistently. Im pretty sure i was usually unranked even, because id mostly quickplay alone and hed only ever play comp. So idk. Guess youre wrong.

Sounds like you were playing QP, and not ranked. If you rarely played, before the changes, you had to first place for comp (10~ matches), before you were allowed to group or anything, unless you were on accounts that had never played comp together before but were past the new player expirence.

Even then, for comp, until THIS SEASON, you've never been able to party with a "wide" group of players from different skill tiers. Even in OW1, this was the same.

Charles Martel
Mar 7, 2007

"The Hero of the Age..."

The hero of all ages
Man, Mercy is way more fun to play in Mirrorwatch. As someone who plays Lucio/Zen/Moria on support and have barely touched anyone else, it's a cool breath of fresh air.

headcase
Sep 28, 2001

Charles Martel posted:

Man, Mercy is way more fun to play in Mirrorwatch. As someone who plays Lucio/Zen/Moria on support and have barely touched anyone else, it's a cool breath of fresh air.

Mercy should be able to hold her gun and staff at the same time and fire them with primary and alternate fire. The staff should damage boost full health targets and heal non-full. Maybe make the gun more interesting too. A surgical laser that increases in intensity the longer you hold it on a target?

Codependent Poster
Oct 20, 2003

Scrub-Niggurath posted:

Support sombra rules, idk what y'all are talking about

Yeah I don't get it either. You don't play her like an assassin. You just keep on firing and throw virus and hack your teammates. Translocation and invisibility is to maneuver and escape. Sombra goes brrrr nonstop in this mode.

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
Patch notes.

I think these patch notes are the quintessential example of why this game feels so poorly balanced most of the time -- they illustrate the two biggest disconnects the devs seem to have repeatedly hosed up again and again in almost every single balance path.

1). They nerf heroes that are considered "strong" or "meta", often based on razor-thin margins multiple times at once, instead of making one change and letting it pan out for a week or two. Orisa was temporarily strong, after being considered mostly weak since OW2's launch, so they give her key ability a major double nerf, and another ability a smaller nerf. Now the character is essentially worthless (not really, but you know how it is with meta discussions) due to the fact that the nerfs compound into too much downtime vs some other tanks.

2). They nerf specialist characters based on low-level play. Venture was pretty much perfectly balanced, teetering a bit on the weak side if anything, but because zens with bad positioning get comboed by them, a nerf was deemed necessary. And going back to point one, a triple nerf at that with no compensation. Having played the hero a bit now, my thoughts are that in line with the nerfs, the ult charge rate did feel a little excessive. However, the ult hit box is terrible and needs some buffing. The burrow feels terrible a lot of the time and probably needed either .1 or so shaved off the start-up, or maybe needed to be uninterruptible. The damage nerfs might make the hero unplayable, because the idea is to get kills and get out or reset, not be in fights for an extended period of time.

Wankie
Sep 11, 2002

Look Glenn we're saved!

BabyRyoga posted:

Patch notes.

1). They nerf heroes that are considered "strong" or "meta", often based on razor-thin margins multiple times at once, instead of making one change and letting it pan out for a week or two. Orisa was temporarily strong, after being considered mostly weak since OW2's launch, so they give her key ability a major double nerf, and another ability a smaller nerf. Now the character is essentially worthless (not really, but you know how it is with meta discussions) due to the fact that the nerfs compound into too much downtime vs some other tanks.

Orisa has been consistently one of the top 3 tanks in game since launch. She has NEVER been weak because fortify is probably the single best tank ability in the game. Nerfing the duration of fortify and jav spin is just finally give the other team have some window to damage her in between her abilities. And I'm a 250+ hour tank player on Orisa.

Jack Trades
Nov 30, 2010

Wankie posted:

Orisa has been consistently one of the top 3 tanks in game since launch. She has NEVER been weak because fortify is probably the single best tank ability in the game. Nerfing the duration of fortify and jav spin is just finally give the other team have some window to damage her in between her abilities. And I'm a 250+ hour tank player on Orisa.

You mean that she was consistently one of the top 3 tanks except for the part where she had the lowest win rate of all tanks for several seasons?

Jack Trades fucked around with this message at 20:23 on Apr 30, 2024

grieving for Gandalf
Apr 22, 2008

orisa has consistently been the tank where you switch to her and the other team goes "oh WOW, look who has to lean on orisa to win. wow"

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

Wankie posted:

Orisa has been consistently one of the top 3 tanks in game since launch. She has NEVER been weak because fortify is probably the single best tank ability in the game. Nerfing the duration of fortify and jav spin is just finally give the other team have some window to damage her in between her abilities. And I'm a 250+ hour tank player on Orisa.

Cardiac Overdrive is the best tank ability in the game, and it isn't even close. I think maybe you are overvaluing fortify a little, if you tend to play in a way where you are more likely to make mistakes and need to use it as an out.

Fortify is indeed the "signature" ability for Orisa, but not in a way that stands out oppressively. She's been mostly buffed (but sometimes nerfed) almost every season due to not performing very well. The general course has been that overdrive kept receiving buffs because the hero would have problems dealing with pressure and burst (like discord for example when zen was more popular pick) and would receive slight nerfs in response to other bigger overall changes to the way mechanics like armor work that ended up unintentionally buffing her.

The reason why she became oppressive in the last season or so is because of a lot of other compounding changes, as well as some nerfs to other tanks and direct 1-1 matchups. It's a definite overnerf, and the compounding makes it even worse. Look at it in this way - how much overall 'downtime', so to speak, does Orisa have as a result of this nerf? She has 1 second of downtime where she can no longer be fortified to prevent burst and or allow supports to catch up on healing. If she is trying to reposition to a safer spot during the 3.5 seconds she does have, it will be slower and less likely that she makes it out safely. On top of that, she has 2 additional seconds of downtime because her spin is on a higher cooldown. So, you've essentially given her 3 extra seconds of vulnerability in her ability rotation, which is VERY bad based on the type of tank that she is. Also consider after all else, the DPS passive is now back up to 20%.

She is dumpstered.

grieving for Gandalf posted:

orisa has consistently been the tank where you switch to her and the other team goes "oh WOW, look who has to lean on orisa to win. wow"

I mean, especially in QP, I see the same argument about pretty much any specialist or meta character in the game with some frequency. You can swap Orisa with Zarya, Mei, Pharah, Sym, Sombra, Moira, Reaper etc etc etc and it wouldn't be an out-of-place thing to see in Match chat.

BabyRyoga fucked around with this message at 20:56 on Apr 30, 2024

Wankie
Sep 11, 2002

Look Glenn we're saved!
Wait, the DPS passive is back to 20%? It wasn't listed when I read the patch notes. That makes Mauga and Hog dead. So tank is now pure 100% Sigma meta except if your playing against Sigma and switch to Zarya.


Cardiac Overdrive is not remotely the best tank ability in the game, Ana will just sleep dart and antinade you and your dead immediately. If they have a zen you are turbo hosed get deleted even faster. Fortify, had no downsides can't headshot her, can't be hacked out, she walks out of all traps, grav bombs, can't be hooked or charged.

Wankie fucked around with this message at 21:21 on Apr 30, 2024

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

Wankie posted:

Wait, the DPS passive is back to 20%? It wasn't listed when I read the patch notes. That makes Mauga and Hog dead. So tank is now pure 100% Sigma meta except if your playing against Sigma and switch to Zarya.

Yeah, it wasn't listed in the notes for some reason.

Ironically to this discussion, Orisa was what was keeping Mauga in check. It's more likely that Mauga is going to run rampant in more coordinated play now, with Orisa being neutered.

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

Wankie posted:


Cardiac Overdrive is not remotely the best tank ability in the game, Ana will just sleep dart and antinade you and your dead immediately. If they have a zen you are turbo hosed get deleted even faster. Fortify, had no downsides can't headshot her, can't be hacked out, she walks out of all traps, grav bombs, can't be hooked or charged.

You do know Cardiac Overdrive potentially benefits your WHOLE team, right? It's the best tank ability in the game because it's like a mini-ult for your team when you use it properly.

You are looking at these abilities from the first-person perspective only in the context of using them as an out when you are in danger, and not to apply pressure or provide utility.

grieving for Gandalf
Apr 22, 2008

BabyRyoga posted:

You do know Cardiac Overdrive potentially benefits your WHOLE team, right? It's the best tank ability in the game because it's like a mini-ult for your team when you use it properly.

You are looking at these abilities from the first-person perspective only in the context of using them as an out when you are in danger, and not to apply pressure or provide utility.

what ranks do you play at btw

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

grieving for Gandalf posted:

what ranks do you play at btw

Bottom half of diamond in all roles in OW2, but my peak was in OW1. I get players anywhere from Gold to Master in QP, with the occasional GM or Silver player, so I see and hear ALL kinds of poo poo.

If you want to offer a dissenting opinion, go ahead. I'm no OW pro. There's prob a few higher ranked players who play comp more often than me ITT, I bet you can find both a bronze player and a GM player who both think i'm full of poo poo if you look hard enough.

But, if you think i'm full of poo poo, at least provide reasoning.

headcase
Sep 28, 2001

Orisa mains that blow both of their cooldowns on rotation are going derank so hard.

SadisTech
Jun 26, 2013

Clem.

headcase posted:

Orisa mains that blow both of their cooldowns on rotation are going derank so hard.

I mean, a nerf like that any Orisa mains are going to derank, you don't just blithely carry on.

I am amazed at their decision to bring the DPS passive back up to 20% when it is universally acknowledged that tank already sucks more than ever before and is frustrating and hugely difficult to play at present.

socialsecurity
Aug 30, 2003

SadisTech posted:

I mean, a nerf like that any Orisa mains are going to derank, you don't just blithely carry on.

I am amazed at their decision to bring the DPS passive back up to 20% when it is universally acknowledged that tank already sucks more than ever before and is frustrating and hugely difficult to play at present.

Yeah todays been rough as a tank main, think its time to take 6 months off again. Also every match today has been a stomp one way or another, like 1 death on the winning team type stomps. Hasn't been like that for a while in Gold1/plat5 range for me.

SadisTech
Jun 26, 2013

Clem.

socialsecurity posted:

Yeah todays been rough as a tank main, think its time to take 6 months off again. Also every match today has been a stomp one way or another, like 1 death on the winning team type stomps. Hasn't been like that for a while in Gold1/plat5 range for me.

I haven't got a rank for many seasons since OW1 but I'm mostly playing duo unranked with a guy who was Diamond and we're roughly on par, I would think. And this last few days it's been so much like you describe that we've agreed that we're stepping away from the game for a while. We have 1 win in the last 10 matches and no kidding, it's not like these games have been remotely winnable - if we're on e.g. tank and support we get DPS that are literally new accounts, if we're on DPS we get supports who frontline and die on cooldown and tanks that just can't do anything at all.

The last two matches I had last night before deciding to uninstall for a bit had a tank who was 3 elims 17 deaths in an entire Junkertown push with supports on Zen/Mercy. The Mercy had lots of healing! (She was attached to the tank for the whole game.) The Zen died to everything that breathed at him because he did not know what cover was. Myself and my friend on DPS had low deaths and high damage but we had no space to work and couldn't confirm anything so we both had single digit elims.

The game after that I was on tank and my friend was on DPS. I had a Lucio/Mercy. The Mercy was heal/dmg slutting her duo Junkrat new account (the junkrat did nothing all match except feed their Zarya when they swapped that to counter me on Dva). The Lucio had 4 elims and 1K healing for a 3 round Oasis. Both supports refused to swap when asked politely and the Mercy said that I wasn't getting any heals for trying to tell them how to play. I pointed out that this was not a threat since they literally had not healed me yet anyway. They then said in General chat that the tank was being abusive to the supports and everyone should report me.

That has been fairly typical of the match experience recently. So we're done for now. We can't play Ranked as he's on console but the times that we've individually dipped our toes in there it's proved that the experience is honestly not much better. I think the truly lovely tank balancing, the influx of F2Pers who don't "get" the game and the low Australian population has combined to make the ultimate no fucks given experience for anyone who tries to play at the moment, so the options are a) make stack with friends and gleefully pubstomp or b) suffer endlessly

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


SadisTech posted:

I am amazed at their decision to bring the DPS passive back up to 20% when it is universally acknowledged that tank already sucks more than ever before and is frustrating and hugely difficult to play at present.

It makes support feel worse as well! Why would they do this?

Jack Trades
Nov 30, 2010

Majority of the players play DPS.

OW2 literally began with it's biggest change pissing on Tank players in order to make DPS players not to have to wait as long.

dogstile
May 1, 2012

fucking clocks
how do they work?
No its fine I like having to completely relearn my "tank feel" every season. Its super fun, just the best.

headcase
Sep 28, 2001

Last season was the most fun OW2 season. I thought they finally had something. This one seems like it goes backwards a bit.

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
I was honestly having quite a bit of fun playing Venture in QP a few days ago. Played some yesterday night and it just didn't feel right at all after the nerfs.

Part of me sincerely hopes they buff the character back to where it was in a few weeks. I also kinda hate that I want this, because I do realize and have been saying for a long time that heroes with the type of kit Venture has are problematic compared to the overall design of the game, and will always create problems.

I don't think i'm touching tank for a while.

tyrelhill
Jul 30, 2006
loving the orisa nerf gently caress that char

Astrochicken
Aug 13, 2007

So you better go back to your bars, your temples
Your massage parlors!

Rawrbomb posted:

Sounds like you were playing QP, and not ranked. If you rarely played, before the changes, you had to first place for comp (10~ matches), before you were allowed to group or anything, unless you were on accounts that had never played comp together before but were past the new player expirence.

Even then, for comp, until THIS SEASON, you've never been able to party with a "wide" group of players from different skill tiers. Even in OW1, this was the same.

On some reflection I will concede that it was likely I placed for comp first. Sorry for bringing sass and being a dipshit.

Relyssa
Jul 29, 2012



tyrelhill posted:

loving the orisa nerf gently caress that char

Rawrbomb
Mar 11, 2011

rawrrrrr

SadisTech posted:

I mean, a nerf like that any Orisa mains are going to derank, you don't just blithely carry on.

I am amazed at their decision to bring the DPS passive back up to 20% when it is universally acknowledged that tank already sucks more than ever before and is frustrating and hugely difficult to play at present.

I was hoping for something that made the effect additive for the person receiving the debuff. If DPS A is shooting you, 10%, if both DPS A AND B are shooting you 15%. That way it would be less punishing from a single source, but more punishing from concentrated fire.


I'm also fine generally with them trying things, even if its not 100% the right move in hindsight, it might be a good move for the short term.

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021

Rawrbomb posted:

I was hoping for something that made the effect additive for the person receiving the debuff. If DPS A is shooting you, 10%, if both DPS A AND B are shooting you 15%. That way it would be less punishing from a single source, but more punishing from concentrated fire.


I'm also fine generally with them trying things, even if its not 100% the right move in hindsight, it might be a good move for the short term.

I always thought that it should stack based on the damage numbers done. For example, stack one percent debuff per 50 damage or something with no cap, if need be, though it's unlikely fights would last that long. When someone hasn't taken damage for 7 or 8 seconds, start dropping 1 stack every second. When no damage for 15 seconds, triple the speed at which the stacks fall off. There would also be no way to remove the debuff in this model aside from it falling off naturally, so things like bubble or suzu won't help.

The damage debuff should prevent prolonged fights in that eventually the supports will get overwhelmed. It shouldn't prevent burst healing from keeping a target up a few seconds into an engagement.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
You can get banned for some silly poo poo these days. Since they give longer and longer suspensions each time, I imagine large groups of people are about to start hitting multi-month timeouts. I'm wondering if they dial back their heavy handed policy once more and more suspended players are uninstalling the game and moving on to a shooter where they aren't treated like school-children.

Literally saying "diffed" counts for a mark against your account if someone reports you. Inb4 "just don't be toxic". Bitch, it's a multiplayer shooter sometimes trash talk can be fun.

PantsBandit fucked around with this message at 18:52 on May 2, 2024

Adbot
ADBOT LOVES YOU

socialsecurity
Aug 30, 2003

PantsBandit posted:

You can get banned for some silly poo poo these days. Since they give longer and longer suspensions each time, I imagine large groups of people are about to start hitting multi-month timeouts. I'm wondering if they dial back their heavy handed policy once more and more suspended players are uninstalling the game and moving.

Like what are they banning people for that they shouldn't be?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply