|
PantsBandit posted:
Isn't that half of what makes the game? Ebb and flow of cooldowns to make cool plays?
|
# ¿ Nov 15, 2023 22:02 |
|
|
# ¿ May 21, 2024 13:54 |
|
God, please don't add that to Mystery Heroes. It's the only mode I play in OW2 and the place I can pretend they didn't take out off-tank and get away with it. Used to be a tank (monkey, dva, zarya, and sigma) duo having a chill time in OW1 and welp, can't have that in OW2 now. Anyway, back to Mystery Heroes: The thing with Mystery Heroes, IMO (and I probably play this game differently than most people, considering apparently everyone hated tanking in OW1 lol), is that the random heroes adds additional layers to solve that you won't get in QP/Comp. You gotta figure out how you're gonna beat some non-standard set of 5 heroes with your non-standard set of 5. Or maybe it's you gotta context switch from being a tank to being a sniper. Etc. Sure, there are times when it's just entirely hopeless cuz RNG has given the other team their perfect comp that matches both the players and the map vs your terrible RNG'd heroes for players that have 0 minutes in 'em, but hey, that's Mystery Heroes, you shrug it off and move on. That and Mystery Heroes can epitomize "classic Overwatch 99%-99% comeback" which are equally frustrating and amazing to be a part of, depending on which side you're on. All that to say, you shorten the time, there's less of the last thing happening and less time to actually figure out how to maneuver. On the subject of the passive heal as a standalone thing, I think it'll be good for Mystery Heroes if you can manage to escape with a hero you like/is key for that moment, but in the actual game, I'd worry that it, along with the pre-tuned Ilari, is indicative of a slow boil to homogenization.
|
# ¿ Jan 14, 2024 18:43 |
|
Yeah, unless one of 'em gets too tunnel visioned and make a critical mistake, those are pretty rough. Or if your team dies enough to roll something useful but then you've given the other team ults you have to then bait out... Reminds me of being on attack on Havana where defense had 2 Mercy's out of the gate. We killed a tank and they both tried to res them, which we could capitalize and take them out too to take point one. Best case scenario, but can take forever to happen if at all.
|
# ¿ Jan 14, 2024 19:30 |
|
Like a One Punch Man Doomfist skin?
|
# ¿ Jan 27, 2024 08:27 |
|
They gotta load in, stare at the hero select screen for a good 5-10 seconds before hopefully realizing they got dropped into backfill. That is, if they didn't go afk/alt-tab assuming a normal queue time. Not the player's fault; game is terrible about telling you that you're backfilling.
|
# ¿ Feb 19, 2024 18:43 |
|
Shoulda taken out a DPS (hahaha yeah right) since they're making everything homogenize towards DPS anyway. I do find that after some team fights or failed flanks that I can get away from, I'll be heading towards a health pack and I won't have to pick it up because my passive healing (as DPS usually) just finished healing my ~50% or so missing hp. Yes, I've disengaged from the fight at this point but if I'm away from healers and had no passive healing and the health pack was on cooldown, then I could've been hunted down more easily...
|
# ¿ Mar 8, 2024 19:30 |
|
Sloppy posted:Yeah, feels weird being in tank mode as Bastion and getting outgunned by a Mauga. God, that reminds me that I have to correct myself every time when I hear Mauga's going full blast cuz my brain thinks it's a Bastion at first.
|
# ¿ Mar 8, 2024 21:33 |
|
It is super odd to me that they tried so hard to force the whole roster to work together in PvE in some sort of "we're Overwatch!" kind of way. Should've just kept to their backgrounds and made mini modes off of them. Cass and Ashe heist simulator. Lucio DJ Hero. Mei survival game.
|
# ¿ Mar 19, 2024 08:22 |
|
I left during setup, before doors opened, and got a 5 min penalty for doing so the first time that day/session. Not sure if it's because I accidentally shot before doing so and if I had just hit escape instead of left clicked, I would've been fine. I just closed out for the night and went to play something else. All good. (Last update, I waited out the 5 seconds during setup and never got a penalty, but I had never accidentally left clicked so I dunno if I'm being
|
# ¿ Apr 17, 2024 22:45 |
|
im depressed lol posted:During Quickplay, you can leave before you are able to move your hero; the hero selection screen. There are two countdown timers. You can leave during the first setup countdown timer before you are officially "in". You can quickly tell if you can leave and aren't "in" if you can change your skin via the pulldown menu near the top-right portion of the screen. If you can't change your skin you can't leave if you want to avoid the leaver penalty. Thanks for the research! I think "ASSEMBLE YOUR TEAM" will be the most relevant for me in mystery heroes.
|
# ¿ Apr 21, 2024 01:58 |
|
BabyRyoga posted:
Good times, good times.
|
# ¿ May 2, 2024 19:46 |
|
Could they have kept 2 tanks if they gave shields a pool of health that was shared among the team's shield tanks? Total pool is, I dunno, health of a Rein shield * 1.5? Then if you had an old Orisa (or whatever nowadays) + Rein shield the pool would be divided by 2? More places a shield could be, but they'd be easier to shoot through individually. (Assuming the 2 tank issue was purely a shields issue)
|
# ¿ May 3, 2024 18:17 |
|
Rawrbomb posted:Going to 6v6 is as many if not more problems with balance, as staying in 5v5. Like, tanks would need a complete overhaul to be viable today if we go to 6v6. Even in open queue where they have less health, they're not great there either, until you hit some GOATS comp. Which is ALSO not what we're trying to go for right? I at least enjoyed watching pro-level GOATS. Seeing who made the first mistake before it all went downhill was fun. Wasn't doing comp at the time so can't say how that would've performed in game. Though, I fully acknowledge being an outlier who enjoys playing tanks and had someone to duo with. We usually ended up Winston/Dva, [Sigma,Orisa]/[Zar,Dva]
|
# ¿ May 3, 2024 19:03 |
|
Jack Trades posted:Slowly approaching the point where the POTG's will involve characters drinking Pepsin and trying to sell you Doritos. And a leaver penalty if you try to skip out on those specifically.
|
# ¿ May 10, 2024 14:43 |
|
|
# ¿ May 21, 2024 13:54 |
|
Scrub-Niggurath posted:Rumor has it Valve's working on a 6v6 hero shooter I dunno, it looks more like one of those not-Dota mobas than a not-Overwatch: https://x.com/gabefollower/status/1791311128422748285 https://x.com/gabefollower/status/1791110448114188557 Re: Marvel Heroes, from watching it, I thought there were some good ideas. The previously mentioned synergies (Team Ups) that they could use as another lever to encourage people play certain characters or maybe to not fall into a particular meta? And I really liked the Dr Strange portal which you can place seemingly anywhere and both teams can use it to go through and shoot through. But the big thing will be how they're gonna distribute new characters, monetization, etc etc.
|
# ¿ May 19, 2024 03:46 |