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Big Mad Drongo
Nov 10, 2006

Looking forward to this! Median in particular is a hell of a mod, I last played it the better part of a decade ago but the amount it's been gussied up since then is insane. Used to be you still had the three skill trees aka vanilla D2, but each tab stuffed 2-3 (often mutually exclusive, thanks to coding wizardry) trees into one screen and the whole thing looked like a hot mess. Curious to see if the special quests that defined the game even pre-Hell are still around.

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Big Mad Drongo
Nov 10, 2006

"Viable" is a tricky thing in D2, because more or less every skill is technically viable if you have infinite patience and a way to apply Prevent Monster Heal or Open Wounds. Unlike, say, Path of Exile or most other modern ARPGs there's no infinite endgame to hit your head against and monster damage doesn't scale into one-shot territory as long as you keep up with resistances. I remember seeing, years ago, a guy who beat Uber Tristram with a Smiter decked out in level 1 cracked gear (it ended with him dropping the charm on the ground and exiting the game :v:).

Stuff like adding splash damage to melee attacks is an attempt to rectify the fact that even in vanilla ranged builds are clearing screens effortlessly while even the most juiced Frenzy Barb is stuck killing one enemy at a time at close range. Frenzy Barbs are good fun, but they are very bad at actually farming and most mods want to add more variety in that aspect.

Also Vengeance Sorc is a real and lovely waste of resources in vanilla. One of the few builds where Andariel's Visage can be BiS due to helping you reach one last frame breakpoint with a Glorious Axe, iirc. Yes, Vengeance Sorcs use giant axes, it's part of the charm.

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