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NGDBSS
Dec 30, 2009






DarkMatt posted:

So yeah, Median XL agrees with me about this. Here's its to-hit formula instead:

Chance to be hit % = 100 * ( 2 * alvl / (alvl + dlvl) ) * ( AR * (AR + Def) )

alvl = attacker level / dlvl = defender level
AR = attacker's attack rating / Def = defender's Defense

It's a very simple change: your level counts twice now, but you'll definitely notice a difference because that is much more significant of a factor.
Putting aside a probable typo (guessing the last factor is AR / (AR + Def)), that's...the same as before? Unless there's some rounding in how Median XL does that calculation I don't see how this gets around the commutative property.

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NGDBSS
Dec 30, 2009






Those normal humans at the start are sprites imported from Icewind Dale, in particular generic barbarians from the expansion pack.

NGDBSS
Dec 30, 2009






DarkMatt posted:

New update. Let's take a look at that stone.


:eng101: The Mephisto Tamer's sprites are taken from Belhifet, technically a devil and the final boss of Icewind Dale 1.

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