DarkMatt posted:Time for a new update, where we decide that loot is more important than saving the world for a brief moment. This intro to the update is comically appropriate to something I want to add to your commentary here. quote:Wraith | CR: **** There's one other reason I hate this enemy type above all others. Their death sound is incredibly similar (to my ears, at least) to the sound made by a dropped ring. So every time I kill one, I think I got a nice bit of above-average loot, only to be bitterly disappointed most of the time.
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# ¿ Oct 15, 2022 19:40 |
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# ¿ May 9, 2024 13:57 |
DarkMatt posted:I admit that this is a disservice and I will definitely see about fixing this in the future once I'm able to include pieces from said manual. I was unfortunately one of those people, way back then, who only understood Diablo through gameplay and whatever it said in-game. There's definitely a lot more setting outside the game and, uhh, I've already consulted plenty of it to describe the set pieces ingame so far. But to not fold completely, it does require you to, not play the game, to be able to really appreciate Sanctuary. I tend to wish this setting was better described where it matters most: ingame, because it's pretty easy to stop caring after one too many letdowns and just play a video game and not think twice about what you're doing or who's even there. All of the dialogue is voiced, which really cuts down on the lines of text they can reasonably put into the game. Besides that, this was an era where the manual was really expected to hype you up while you were installing the game (which took a lot longer back in the day than it does now!) or otherwise had to wait to play it.
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# ¿ Nov 12, 2022 06:30 |
I think you may have to register the codes on Blizzard's website, then they give you a new code that works in the downloadable installers.
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# ¿ Nov 14, 2022 03:50 |
I actually like that the living incarnations of evil in this game act like living incarnations of evil. Fleshing out the story to have something besides CoRrUpTiOn driving the mortal servants of Hell would be good (the entire point of the Sin War in the Diablo I manual was that both the Angels and Demons are basically locked-in archetypes and humans actually have free will - since Heaven and Hell are in a stalemate, drawing the majority of humanity to one side or the other would be enough to give a chance for ultimate victory), but I don't think the big demon bosses need more personality than Satan, Diet Satan, and Satan Cherry.
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# ¿ Nov 28, 2022 01:53 |