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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Magitek posted:

HD2 is shockingly simple compared to Darktide. No specialist enemies, no melee system, no map variety, no real character customization, no writing. The whole Konami code inventory system seems incredibly arbitrary and artificial. I’m glad that people are enjoying themselves and all, but it seems like every criticism of Darktide can be aimed at HD2 twofold.

It's more fun.

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Tagichatn
Jun 7, 2009

Magitek posted:

HD2 is shockingly simple compared to Darktide. No specialist enemies, no melee system, no map variety, no real character customization, no writing. The whole Konami code inventory system seems incredibly arbitrary and artificial. I’m glad that people are enjoying themselves and all, but it seems like every criticism of Darktide can be aimed at HD2 twofold.

HD2 lets you earn the real money currency from pickups in game and armors only cost a few bucks. Also they've already added new content with more coming tomorrow.

Really though, they are two different games so comparing them like that doesn't make a lot of sense.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Tagichatn posted:

HD2 lets you earn the real money currency from pickups in game and armors only cost a few bucks. Also they've already added new content with more coming tomorrow.

Really though, they are two different games so comparing them like that doesn't make a lot of sense.

Yeah HD2 is an ARMA-lite with an almost overwhelming number of emergent gameplay systems, physics and hilarious misadventure happening all at once.

Darktide plays an audio queue and zombie runs out.

Important to note that I never cared about Fatshark selling skins and whatever when the game came out. My issue was that on launch the game felt really flat despite having good melee and gunplay. I was especially impressed with the guns, but overall it was just more of the same.

I've played three times as much HD2 as Darktide already and I felt like I got back into Darktide big time over Christmas. HD2 has cooked up an incredibly special blend that is very refreshing, and more importantly extremely fun with mates every time you play.

JBP fucked around with this message at 02:04 on Mar 14, 2024

Evil Kit
May 29, 2013

I'm viable ladies.

JBP posted:

It's more fun.


JBP posted:

Yeah HD2 is an ARMA-lite with an almost overwhelming number of emergent gameplay systems, physics and hilarious misadventure happening all at once.

Darktide plays an audio queue and zombie runs out.

Important to note that I never cared about Fatshark selling skins and whatever when the game came out. My issue was that on launch the game felt really flat despite having good melee and gunplay. I was especially impressed with the guns, but overall it was just more of the same.

I've played three times as much HD2 as Darktide already and I felt like I got back into Darktide big time over Christmas. HD2 has cooked up an incredibly special blend that is very refreshing, and more importantly extremely fun with mates every time you play.

It really boils down to personal preference I think. I too have also bounced off of HD2. It's a fantastic game with great physics, aesthetics and an assorted number of other things, but it's just not as crunchy or visceral as Darktide. The bugs and bots do have good ragdolls and great physics, but Darktide's various stagger animations, an imo even better set of death physics based on how an enemy is killed is just a cut above. HD2 just didn't grab me the same way release DT managed to, and both HD2 and current DT are leagues above release DT for a plethora of reasons.

They're also different enough games I don't think it's really fair to compare them, the baseline perspective a player plays each from alone means I wouldn't group them together. It's totally okay to have more fun with one or the other, or have a lot of fun with both.

apostateCourier
Oct 9, 2012


Magitek posted:

HD2 is shockingly simple compared to Darktide. No specialist enemies, no melee system, no map variety, no real character customization, no writing. The whole Konami code inventory system seems incredibly arbitrary and artificial. I’m glad that people are enjoying themselves and all, but it seems like every criticism of Darktide can be aimed at HD2 twofold.

HD2 has MGS5 style movement and stealth, to the point of having to consider wind direction to make sure the bugs don't smell you. "No specialist enemies" is a wild claim considering the 17 varieties of bots alone. "No writing" is also just wrong, an incredible effort has gone into the visible and audible worldbuilding presented in the form of propaganda broadcasts, crew members talking about their lives and the world as they see it, and snippets of truth discovered on mission via "dissident propaganda towers" and civilian records. All this not to even mention that they add more of all of this with each war development on a day by day basis. Every planet plays differently with significantly different terrain and added challenges. The strategem system is an excellent tension builder as you desperately try to punch in the reinforcement code while being ran down by a massive horde of bugs or dodging bot rockets.

Sorry, you're just wrong about everything but the melee- but even knowing when to rifle bash is an important skill. The limited character customization even serves a purpose; any Helldiver you play as is unlikely to survive a single mission. That's a new person every time "you" are called back in. You really want to try to do chargen on the way down to the surface?

Ra Ra Rasputin
Apr 2, 2011
If anything HD2 made me upset at Fatshark's update pacing, they are pumping out new areas/modifiers/enemy types/player controlled vehicles/weapons/events every week or two now that the servers aren't on fire from popularity, meanwhile Fatshark has only released a few small bugfix patches to fix the bugs they left in the december patch before their long vacation, with today a announcement of a future announcement about adding more free cosmetics behind penances (when the last update like that were recolors that were a slightly different hue of grey) and finally making crafting less RNG dependent sometime at the end of this year, 2 years after release.

I also like that HD2 doesn't make me craft 50 different rockets until I get the one with 80% power and +25% vs Bile Titans to hit breakpoints.
Also I'd take stratagem inputs over the servoskull hack on over half the missions anyday.

Darktide is still great fun, but drat Fatshark get your version control and update pacing under control and maybe release something without glaring flaws you got to fix a year or two later before it drives away the majority of the playerbase.

Ra Ra Rasputin fucked around with this message at 02:32 on Mar 14, 2024

toasterwarrior
Nov 11, 2011
they update more often and tbh im still very not happy with their balance and content at this moment, so as far as im concerned poo poo's a wash

also lol at the whole "you can farm premium currency in game" thing; good for them because fatshark at least never gated gameplay affecting content behind premium poo poo outside of expansions. you can dress that all you like but as far as im concerned once you can get actual weapons and armor through microtransactions you've crossed the line and should be judged accordingly

and dont get me wrong, i can deal with premium gameplay purchases as someone who plays the occasional freemium game but that'll be judged amongst its peers, not alongside darktide

Vooze
Oct 29, 2011

toasterwarrior posted:

they update more often and tbh im still very not happy with their balance and content at this moment, so as far as im concerned poo poo's a wash

also lol at the whole "you can farm premium currency in game" thing; good for them because fatshark at least never gated gameplay affecting content behind premium poo poo outside of expansions. you can dress that all you like but as far as im concerned once you can get actual weapons and armor through microtransactions you've crossed the line and should be judged accordingly

and dont get me wrong, i can deal with premium gameplay purchases as someone who plays the occasional freemium game but that'll be judged amongst its peers, not alongside darktide

What on earth are you on about? You get a slow feed of super credits by playing the game.

It's like unlocking another talent tree to get more toys, the battle passes never leave. It's the best setup for a live service game I've seen.

Ra Ra Rasputin
Apr 2, 2011
Yeah, it's the equivalent of being able to spend diamantine on cosmetics and weapon unlocks, instead of you know, nothing.

toasterwarrior
Nov 11, 2011
yeah i said that, "you can farm premium currency in game." it's written right there. i'm saying if you couldn't do so and that premium warbond content was only acquirable through additional purchases, that would be shittier

Ra Ra Rasputin
Apr 2, 2011
In this alternate universe it would be rightly derided, yes.

toasterwarrior
Nov 11, 2011
and in this actual universe, in contrast every weapon added to darktide is free with no caveat, so im comparing it to that

Vooze
Oct 29, 2011

toasterwarrior posted:

yeah i said that, "you can farm premium currency in game." it's written right there. i'm saying if you couldn't do so and that premium warbond content was only acquirable through additional purchases, that would be shittier

I understood that bit. I am confused by the "crossed the line/judged accordingly" bit.

I don't see what's lovely about the current setup. They get money from people who want to support them and/or want quick access to a given pass, we get ongoing support for a great game. It's a win/win

Also it's a PvE game: unlike, for example, league, they have no perverse incentive to make the new guns the best to drive purchases

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

toasterwarrior posted:

and in this actual universe, in contrast every weapon added to darktide is free with no caveat, so im comparing it to that

They are free in hd2

toasterwarrior
Nov 11, 2011

Vooze posted:

I understood that bit. I am confused by the "crossed the line/judged accordingly" bit.

like i said i can deal premium gameplay options because sometimes that's what you do to make money, but overall i would oppose it on general principle and prefer poo poo to be not gated behind premium currency, free trickle of it or otherwise

JBP posted:

They are free in hd2

yeah, given enough time. thank you for the legal definition of free, not the practical one

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
But you have to play darktide to unlock the guns as well lol

Vooze
Oct 29, 2011

toasterwarrior posted:

like i said i can deal premium gameplay options because sometimes that's what you do to make money, but overall i would oppose it on general principle and prefer poo poo to be not gated behind premium currency, free trickle of it or otherwise

yeah, given enough time. thank you for the legal definition of free, not the practical one

The guns/weapons in darktide also take time and RNG rolls to get anything useful.

Devils Affricate
Jan 22, 2010

JBP posted:

But you have to play darktide to unlock the guns as well lol

I think the point is that you can't shortcut this aspect of the game just by opening your wallet

toasterwarrior
Nov 11, 2011

Devils Affricate posted:

I think the point is that you can't shortcut this aspect of the game just by opening your wallet

not even shortcut, but instead get the privilege to start farming for the weapons you want to unlock. if anything that's kinda fuckin outrageous, you already paid cash money and now they want you to put in the hours for it too

toasterwarrior
Nov 11, 2011

Vooze posted:

The guns/weapons in darktide also take time and RNG rolls to get anything useful.

i can deal with that, i like diablo. as opposed to helldivers, where it's probably gonna be a while before arrowhead gets around to buffing the garbage poo poo weapons i unlocked on my path to the actual good weapons. wassup diligence countersniper

Vooze
Oct 29, 2011

Devils Affricate posted:

I think the point is that you can't shortcut this aspect of the game just by opening your wallet

You can't shortcut the HD2 tree in totality.

You still need to buy nodes in it: money just opens the alternate pass sooner than otherwise

I think I understand the objection but I personally don't agree with it.

toasterwarrior posted:

i can deal with that, i like diablo. as opposed to helldivers, where it's probably gonna be a while before arrowhead gets around to buffing the garbage poo poo weapons i unlocked on my path to the actual good weapons. wassup diligence countersniper

Why do all the weapons need to suit you well?

It is a PvE game where some guns are situational/won't work for some playstyles.

To be clear, Darktide is a great game: I just find this concept that the ability of someone to use money to unlock a battlepass early (that can easily be otherwiseunlocked by playing the game) somehow affects ones enjoyment of the game to be puzzling.

toasterwarrior posted:

not even shortcut, but instead get the privilege to start farming for the weapons you want to unlock. if anything that's kinda fuckin outrageous, you already paid cash money and now they want you to put in the hours for it too

Playing the game and getting new toys from doing so is fun.

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
There's a massive difference between Helldivers 2 and Darktide.

Helldivers' revolver doesn't create new empty cartridges if the reload is interrupted.

Your move, Fatshark.

https://i.imgur.com/qhDizqJ.mp4

toasterwarrior
Nov 11, 2011
imo an armory where most of the weapons feel great to use thanks to good diablo rolls, a good skill build, and/or just plain old baseline stats is great to have. this is the case with darktide, i have like 4 builds for my three main classes, all of them capable of slumming it in the highest diffs. as opposed to hd2 where the amount of primary guns ive found worth using is like 2 at this point (slugger and breaker). this is why i fell off it quickly, because now everything feels samey and changing things up feels like poo poo

Hats Wouldnt Fly posted:

There's a massive difference between Helldivers 2 and Darktide.

Helldivers' revolver doesn't create new empty cartridges if the reload is interrupted.

Your move, Fatshark.

https://i.imgur.com/qhDizqJ.mp4

i know you're goofing but of all the weapons to compare between HD2 and darktide, using the HD2 revolver is an example is really really funny

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I can't stand attending the crafting desk constantly and rolling stats on guns when I just want to play the videogame for fun. Just give me the guns, I don't need six skinner boxes going at once if the game is good. Give me a standard bolter with standard damage and some mods to pick from.

Tagichatn
Jun 7, 2009

Vooze posted:

Why do all the weapons need to suit you well?

It is a PvE game where some guns are situational/won't work for some playstyles.

While I agree with your point, some of the guns in HD2 are just straight bad. The snipers and the bolter equivalent are all flat out worse than the slug shotgun in the DMR niche.

I've been enjoying HD2 a lot and haven't played darktide since it released but I'll probably come back with the next substantive update. The pace is just so slow here while HD2 is going to have a battlepass every month with new armor/capes/weapons plus whatever regular content updates they do.

Having so many biomes plus environmental modifiers is a real breath of fresh air too. I would love to see more exotic parts of the hive city but who knows if that'll ever happen.

Edit: both games actually use the same engine too which is hilarious.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I use the JAR-5 Dominator playing with a controller on PC and it hauls rear end.

Tagichatn
Jun 7, 2009

JBP posted:

I use the JAR-5 Dominator playing with a controller on PC and it hauls rear end.

IME the dominator is ok while the snipers are bad but the slugger doesn't have the travel time and has much better handling. The supposed higher penetration doesn't seem to make much of a difference.

Evil Kit
May 29, 2013

I'm viable ladies.

At the core, HD2 and DT are fundamentally different games. One requires you to push through and forward and practically speaking fight every enemy you see or come across. You're not only expected to be able to hold your ground versus overwhelming numbers and a superior force, but to push through and defeat them to complete your objective, all without dying even once preferably and must escape alive. Character abilities and build are as defining as the weapons you bring, and the synergy of both can let you do some ridiculous things. You also live and die as a team, even losing one person can cause a failure cascade that cannot be recovered from on the highest difficulties. Glory to the Emperor.


The other is an open ended map where you can freely (or not) do side objectives depending on the mission type. Choosing your battles is as important if not more so than the loadout you bring, and teamwork is not explicitly required but is very helpful. Equipment is the defining feature of the loadouts, with any character specific benefits being relatively minor boosts. Death is transient and a resource that can be used to take out some of the toughest foes. The mission is most important over all else, and escape is optional. For Democracy and Liberty!


DT and HD2 really aren't comparable aside from both being 4 player co-op pve.


edit:

Tagichatn posted:

Edit: both games actually use the same engine too which is hilarious.

lmao this is funny af though, goddamn. :fatshark: pls

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Fallen Rib
Good news rejects, fatsharks road map for 2024 includes an overhaul of crafting and item acquisition :v:

knowing FS and the talent revamp itll be 95% awesome and 5% why the gently caress does the bolter still suck

Evil Kit
May 29, 2013

I'm viable ladies.

the Bolter has sucked for so long that I actually kinda feel bad and hope it gets some buffs. A surprising heel turn from my loathing of how overused and too good it was.


Plasma is fine though.

tangy yet delightful
Sep 13, 2005



I am enjoying playing both games, I still like Darktide more but my gaming friends like HD2 more mostly just because they are over the type of game DT is (and has been pointed out, HD2 is a different type of game). Which means when it's homie jam time it's HD2, and for DT I just slam it solo.

Kly
Aug 8, 2003

i really like darktide, maybe more than HD2, but its added more content in 1 month then darktide has in the 4 months ive had that. darktide also feels very stale and repetitive because of the identical maps. itd be neat if dt had semi random maps, just a few variations for paths that could be swapped around randomly each mission. im excited for new missions and enemies, hopefully its something substantial.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Kly posted:

i really like darktide, maybe more than HD2, but its added more content in 1 month then darktide has in the 4 months ive had that. darktide also feels very stale and repetitive because of the identical maps. itd be neat if dt had semi random maps, just a few variations for paths that could be swapped around randomly each mission. im excited for new missions and enemies, hopefully its something substantial.

I actually really like the hand crafted maps with some great things to look at, but it also hurts replayability for sure. HD2 has the same objectives, but it feels better because you're going to a new part of the warzone and the layout is a mystery. The biomes are gorgeous as well.

There's nothing like the oh poo poo moment of destroying a stalker nest at great human cost, only to realise they are still coming from somewhere else.

Internet Explorer
Jun 1, 2005





To me I feel like playing HD2 with friends is all about experiencing the game itself. There's chaos and it's usually a good time and wacky poo poo happens. There's spectical.

DT feels a lot better as a game from the standpoint of an expression of skill, getting into the flow, and really just that amazing dungeon crawl fight for survival.

I prefer DT, but it's been out a while and they really screwed themselves over with the lack of momentum from launch. I hope I can convince my friends currently playing HD2 to come play DT with me when they're ready for a break, but honestly, I don't know if it's going to happen.

Kly
Aug 8, 2003

JBP posted:

I actually really like the hand crafted maps with some great things to look at, but it also hurts replayability for sure.

yeah i dont mean proc gen. i cant remember the game i played that did this but it would be multiple hand crafted segments that would change. like a mission would have 3 or 4 sections that would be chosen randomly from a selection of handcrafted options. youd still end up seeing everything and every combination but it kept it fresh.

Cretin90
Apr 10, 2006
My friends and I will play Dorktide until we burn out, then we will play HD2 until new stuff happens in Dorktide, at which point we will play it until we burn out, then we will play HD2 until new stuff happens in Dorktide.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Kly posted:

yeah i dont mean proc gen. i cant remember the game i played that did this but it would be multiple hand crafted segments that would change. like a mission would have 3 or 4 sections that would be chosen randomly from a selection of handcrafted options. youd still end up seeing everything and every combination but it kept it fresh.

Yeah I think a good solution would be hand crafted main bits and interchangeable connective parts. Tbh you could procgen a heap of the sewer pipes and factory bullshit it's all the same anyway.

Ra Ra Rasputin
Apr 2, 2011
L4D2 had level segments that could be blocked off to force you down a different path towards the same end point on different playthroughs, but they almost always were 30 second detours of little note.

Cretin90
Apr 10, 2006
Thought I'd only ever play a skullbreaker Ogryn but man, lugging around my big rear end stubber and just unloading on hordes/elites and throwing my mini-nuke is extremely satisfying.

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40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Cretin90 posted:

Thought I'd only ever play a skullbreaker Ogryn but man, lugging around my big rear end stubber and just unloading on hordes/elites and throwing my mini-nuke is extremely satisfying.

Bonus points if you can break 6000 rounds fired in a mission.

Evil Kit posted:

the Bolter has sucked for so long that I actually kinda feel bad and hope it gets some buffs. A surprising heel turn from my loathing of how overused and too good it was.


Plasma is fine though.
Bolter suffers a bit from all the HP buffs to the enemies in Patch 13 and losing a lot of breakpoints without really buffing it up from the tree.

It still rips through folks if you have Surgical blessing and are on a Veteran and it's funny how on a shot by shot basis the Revolver does like double the damage.

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