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K Prime
Nov 4, 2009

No notes.

https://www.youtube.com/watch?v=sAiwiAkgqQw

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K Prime
Nov 4, 2009

I don't like Camo because 90% at least of the users of it don't understand how to use it and the effect it therefore has is to dump an additional 25% ranged damage on the other members of the team, which is bad.

Camo requires a skilled user and a team prepared to set up the vet to use; Unwavering Focus Just Works and always does its job, so on the balance I know which one I'd rather bring and what I hope other people are using unless we've specifically coordinated it.

K Prime
Nov 4, 2009

With Camo, if you're drawing aggro, you're going to get toughness broken very quickly on Damnation, since you have no DR. Additionally, since you have to be holding still, you lock your teammates in position as well in your scenarios - they need to drawing said fire so the feat actually does something. Which means that they're always going to be absorbing fire meant for you, or what's the point of the feat at all?

Camo forces you to offload damage to allies or it's functionally a dead feat. Unwavering Focus allows you to absorb damage for allies, or at worst make it so that damage you would be taking anyway doesn't do you any harm. There are loads of situations where Camo is useless or actively detrimental; there are basically no situations where Unwavering Focus doesn't at least benefit you.

EDIT: The best use of camo is sneak completing reboots while everyone else dies. A++

Jerkface posted:

You're not using camo to avoid ranged fire you're using it so the approx 1 million melee enemies on damnation don't stop you from doing your job or for getting very easy free damage on enemies (see above) - If the enemy goes past you to get to your teammates, but never actually makes it to them, your teammates have not had any damage offloaded onto them. All camo does is reduce your threat, or conversely increase your teammates threat, it doesn't MAKE them take damage. Just like UF does not make you absorb damage for your teammates. If you activate UF and you're standing even or slightly behind your teammates, you may absorb 0 damage. Its not a taunt!!!
\/\/

Increasing threat on your teammates is increasing damage on them, because nobody's perfect and someone will screw up and get hit more than they expect. Camo will make your teammates take hits they otherwise would not have. Cheap free hits on hordes are basically the least relevant thing for a vet versus being able to stand and fight a shooter squad without subjecting your allies to additional risk. Enemies do not laser focus on the closest person; they spread damage across everyone within their firing range. UF just means you need to stand in range of ranged enemies - which is a very long range! You don't have to do jack to draw fire, you naturally just will at all but the furthest engagement ranges. Alternatively, your melee guys can take the position you put the camo vet in in your diagram and let you fight people at further range while the melee gets stuck in with them instead.

K Prime fucked around with this message at 17:54 on Mar 17, 2023

K Prime
Nov 4, 2009

Well, I don't need to go looking for vet weapons for a while.

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K Prime
Nov 4, 2009

Crit Shredder tac axe is cool and fun and does better against carapace by the virtue of Critting A Lot.

K Prime
Nov 4, 2009

at release power swords were functionally rank 4 PC power swords all the time and yeah it was busted as poo poo

K Prime
Nov 4, 2009

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K Prime
Nov 4, 2009

also never stop moving. don't get bogged down fighting even groups of grunts - if you stop moving you're going to get killed.

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