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sirtommygunn
Mar 7, 2013



Thanks for reminding me about the new expansion, almost missed the chance to back it.

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sirtommygunn
Mar 7, 2013



I think the player board offers pretty compelling reasons to use healing cards already, with the growth option and the fact that you're losing 1 influence or power card on any turn you don't use a heal.

e: mixed up healing and water cards somehow, though I'd bet the water based healing cards are better at not losing/regaining what you lose from the spirit's effect.

sirtommygunn fucked around with this message at 19:04 on Nov 16, 2022

sirtommygunn
Mar 7, 2013



I wouldn't completely take away any of the options but I would warn new players about any of the high complexity spirits and politely ask the players not to pick them.

sirtommygunn
Mar 7, 2013



'Grow to play more cards rather than getting more energy' was the tip that took me from being bad at the game to being kind of decent.

sirtommygunn
Mar 7, 2013



My friend and I bounce between level 3-5 because I like a challenge but my friend likes winning.

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sirtommygunn
Mar 7, 2013



I forgot I ordered the newest expansion and was pleasantly surprised to see it when I got home last night.

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