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It's like the pre-patch DOOM The Ancient Gods DLC which had some absolutely ball busting fights. Some times I just want the game to Hurt Me Plenty
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# ? Feb 26, 2024 22:19 |
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# ? May 5, 2024 07:11 |
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Speaking of challenge, I'm reaching the point in my journey of S-ranking the missions where I only have true nightmares left like Coral Export Denial and the final-final boss. Does anyone have any good build suggestions for Allmind Iguazu?
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# ? Feb 26, 2024 22:37 |
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EightFlyingCars posted:i really wish i had the chance to play balteus ver. 1 because it isn't very threatening at all as long as you aren't literally leaving the controller on the floor He wasn't that threatening before. Basically the same but the missiles tracked slightly better. You could still beat him by building an AC with the highest HP total and shooting him while occasionally dodging the biggest attacks.
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# ? Feb 26, 2024 22:44 |
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Darth Nat posted:Speaking of challenge, I'm reaching the point in my journey of S-ranking the missions where I only have true nightmares left like Coral Export Denial and the final-final boss. Does anyone have any good build suggestions for Allmind Iguazu? I don’t think you need any fancy tricks. I got it done with shotguns. You just need confidence, aggression, and a little luck. It’s a quick fight, win or lose.
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# ? Feb 26, 2024 22:49 |
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Darth Nat posted:Speaking of challenge, I'm reaching the point in my journey of S-ranking the missions where I only have true nightmares left like Coral Export Denial and the final-final boss. Does anyone have any good build suggestions for Allmind Iguazu? denial is really really easy, get two back mounted pulse cannons, two assault rifles with 300+ range, I actually went with cheap ones with one firing mode no charge. relatively light build so you have speed. Just pop from each transport rotating between pulse cannon fire or gun fire while the other cools down or reloads. You should pop them very fast from far away.
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# ? Feb 26, 2024 22:50 |
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Darth Nat posted:Speaking of challenge, I'm reaching the point in my journey of S-ranking the missions where I only have true nightmares left like Coral Export Denial and the final-final boss. Does anyone have any good build suggestions for Allmind Iguazu? Chainsaw. Use duel Viento or whatever to push near stagger, start charging the chainsaw before, stagger, release chainsaw. Do this twice. Maaaybe thrice.
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# ? Feb 26, 2024 23:18 |
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Quad gattling guns on a wheeled base make shirt work of that boss.
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# ? Feb 26, 2024 23:47 |
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i'm blasting balteus's theme fully into my ears at 100% right now just so you know and this..........is to go even further beyond..............120%...........
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# ? Feb 27, 2024 03:15 |
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roomtone posted:if they do make an ACVI dlc i hope it is hard as hell. pre-patch balteus was a highlight of all my time playing games. i knew i was still A Gamer when i beat him
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# ? Feb 27, 2024 04:41 |
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verbal enema posted:i knew i was still A Gamer when i beat him that is correct friend
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# ? Feb 27, 2024 04:46 |
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I beat pre-patch Balteus and Ibis, where's my badge
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# ? Feb 27, 2024 04:54 |
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pre-patch gamers who beat AC6 rise up
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# ? Feb 27, 2024 04:57 |
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i miss him
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# ? Feb 27, 2024 05:08 |
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Pre-patch Balteus and pre-patch Radahn: look at how they massacred my boys
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# ? Mar 1, 2024 04:06 |
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Pre-patch The Last Giant was hosed up
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# ? Mar 1, 2024 08:20 |
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If you really want to see for yourself there's a mod to un-nerf bosses: https://www.nexusmods.com/armoredcore6firesofrubicon/mods/56
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# ? Mar 1, 2024 20:29 |
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New ranked season started and it's rough out there if you are west/east coast. Practically dead queues or you play against the same 1-2 people. Most are gravitating towards the global queue, where the match making is quick. The vast majority of your matches there will be from people across the world, bringing along the usual goofy lag. Lots of sketchy steam profiles, too, sprinkling a tinge of paranoia in matches where something happens that is probably connection weirdness. I think it's more that a lot of people are playing from cafes, probably? Wish the PvP was more popular in the US regions. Droxis fucked around with this message at 11:54 on Mar 3, 2024 |
# ? Mar 2, 2024 07:42 |
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, I really wanted to get into ranked pvp but it just isn't fun with the latency. Once you get a sense of how long the delay is you can abuse it assuming it's consistent, but when it's especially bad (I'd guess >320ms) it gets to the point where you can't really effectively lock on and shoot fast enough to counteract it. Feels especially bad with how crisp the gameplay is otherwise. I haven't gotten the sense that anyone is deliberately abusing it but it gave me enough flashbacks to the "halo lagswitch" days that I just gave up
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# ? Mar 3, 2024 02:50 |
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friendly reminder that stargazer loving slaps
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# ? Mar 5, 2024 01:20 |
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i am not good at this game and dear god am i stuck on the michigan fight. i can beat him in the arena but doing the narrow corridor filled with junk in that level is making it way harder on top of the repair kits. also the drat MTs that drop in with him and steal my lock-on
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# ? Mar 5, 2024 21:34 |
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Qtotonibudinibudet posted:i am not good at this game and dear god am i stuck on the michigan fight. i can beat him in the arena but doing the narrow corridor filled with junk in that level is making it way harder on top of the repair kits. also the drat MTs that drop in with him and steal my lock-on bring a pulse blade and/or a linear rifle and play ring around the rosie with his big fat rear end while you pick off his grunts with slashes and charged shots. ammo conservation is really important in this mission because if your loadout isn't suited for blowing up one hundred jerks then you will run out of ammo and you will have to punch everything to death
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# ? Mar 5, 2024 21:46 |
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The laser blade with that 360 degree slash charged attack isn't great overall but it is ideal for that mission.
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# ? Mar 5, 2024 22:11 |
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EightFlyingCars posted:bring a pulse blade and/or a linear rifle and play ring around the rosie with his big fat rear end while you pick off his grunts with slashes and charged shots. ammo conservation is really important in this mission because if your loadout isn't suited for blowing up one hundred jerks then you will run out of ammo and you will have to punch everything to death VaatiVidya actually ran into this issue while trying to S rank this mission and one enemy flew out of the upper bounds of the arena and he was no longer able to complete the mission because they were too far away to punch.
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# ? Mar 5, 2024 22:16 |
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Qtotonibudinibudet posted:i am not good at this game and dear god am i stuck on the michigan fight. i can beat him in the arena but doing the narrow corridor filled with junk in that level is making it way harder on top of the repair kits. also the drat MTs that drop in with him and steal my lock-on Try to bring missiles with you if you aren't already, and make liberal use of the multi-lock. A lot of the cannon fodder enemies can be picked off with them.
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# ? Mar 5, 2024 22:21 |
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Plasma rifle. The aoe field will kill adjacent chumps.
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# ? Mar 5, 2024 23:26 |
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GodFish posted:Plasma rifle. The aoe field will kill adjacent chumps. This. I loved the Plasma Rifle on my first playthrough. With a long range targeting card, you can snipe so many mooks gathered together.
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# ? Mar 5, 2024 23:47 |
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So I played this to NG++ and got all 3 endings. I generally liked it a lot but it's a bit of a shame that a lot of fights seem kind of... designed for you to just build a tank and cover it in high damage splash weapons and just nuke the enemy? Some fights I can do quite well with a fast and agile AC but then some things it just seems like the game wants raw damage output and the best way to do that is to carry a shitload of heavy guns and if you're doing that you might as well just build it to facetank everything and not bother dodging.
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# ? Mar 6, 2024 00:36 |
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Qtotonibudinibudet posted:i am not good at this game and dear god am i stuck on the michigan fight. i can beat him in the arena but doing the narrow corridor filled with junk in that level is making it way harder on top of the repair kits. also the drat MTs that drop in with him and steal my lock-on Double flamethrowers, double stun needles. That's how I did it for both initial clear and S rank. Flamethrowers for most mobs, stun needles for cracking the quadrupeds and Michigan himself.
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# ? Mar 6, 2024 00:50 |
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OwlFancier posted:So I played this to NG++ and got all 3 endings. we had pretty different experiences then! i struggled with big slow tanky builds and had a lot more success with double trigger ultra lightweight builds, especially after the patch that made the etsujins frankly unreasonably good i did eventually strap an earshot onto it though...
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# ? Mar 6, 2024 00:57 |
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EightFlyingCars posted:we had pretty different experiences then! i struggled with big slow tanky builds and had a lot more success with double trigger ultra lightweight builds, especially after the patch that made the etsujins frankly unreasonably good Same. I refused the tank meta and kept trial-and-erroring my way back to nimble gun slingers with high damage shoulder weapons. wash bucket fucked around with this message at 03:37 on Mar 6, 2024 |
# ? Mar 6, 2024 01:01 |
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My general feel was that for most stuff you will do well with an agile build, as you can dodge sniper fire, respond to time sensitive things on the mission, and navigate the environment effectively. I usually start every mission with a sort of intermediate build with an AR, a melee weapon, and some light missile racks, which gives a variety of engagement options but favours long range and ammo efficiency, very good for dealing with lots of MTs and general mobs, melee weapon suitable for taking out tougher targets. If I know I'm fighting an AC then I would go with a more focused melee weapon like the chainsaw or the stun baton (charged attack hits hard and has high direct hit scaling) and also pick a dual pistol loadout or something for better stunning. But a number of the boss encounters just don't really favour that sort of loadout. In particular I found coldcall to be almost unassailable with this build because of the focus on shotguns, you can't dodge all the damage and getting close is just a bad idea. The ibis also clearly favours timed use of linear rifles to stun it easily followed by some sort of high direct hit shoulder followup, and is absurdly manueverable, there are a couple of bosses with similar non-ac levels of mobility, so tank legs either the super fast ones or the high load/hp ones depending on how you want to play it seem sensible. There's also stuff like arquebus balteus and sea spider which I think are pretty clear damage races? You can try to finesse them but you can also just build for maximum durability and firepower and flatten them with as much firepower as possible. There's also the occasional multi-ac fight which again I think swings the dial back towards maximum firepower and durability. The dam defence triple fight with raven showing up once you engage the first two is a good example, you want to rush down the enemies as fast as possible to avoid being overwhelmed and that is just a lot harder if you're playing something that relies on building up instability and then direct hitting them, as much fun as it is to 1 shot an AC by direct hitting it with the chainsaw, I still find a pair of javelin alphas and a pair of plasma cannons to be up to the task of destroying almost anything reliably. This might not necessarily be a bad thing, it does mean that you probably want to keep at least two AC designs about, but I dunno, I always felt kind of let down when the solution was clearly "just throw a tank at it" when I would happily spend time fighting some encounters with a light mech, because the tank is just really brainless compared to the light mechs. I guess that's kind of a limitation of the game though, it's not like they didn't try to make them both viable and as interesting as possible, it's just that I think necessarily the light bipeds/reverse joint builds require the most coordination to use and make best use of mobility. You're just so much more active when playing them than heavy builds. I don't really know how you fix that. Dark souls I guess at least shifts the emphasis onto timing the attacks of heavy weapons and positioning yourself to land them best, more anticipatory in exchange for higher damage and reduced reactive capbility, dunno how that would translate into AC gameplay though, especially as half the point of a tank is it lets you spam the heavy weapons without stopping. OwlFancier fucked around with this message at 01:31 on Mar 6, 2024 |
# ? Mar 6, 2024 01:06 |
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I went through with my very standard medium/heavy biped with a variety of different weapons classes + melee, like AC1 intended for us. But all builds are valid which is what makes it fun.
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# ? Mar 6, 2024 02:07 |
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Dual Ludlows and 315 speed go brrrrr.
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# ? Mar 6, 2024 03:28 |
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My first run was Loader-4 with a Zimm, the starter pulse blade, a vert missiles and a lascannon. Everything I had trouble with was pilot skill. My second mech was dual zimms + pulse blade and a 10 missiles on a full nacht frame. I didn’t know Raven can arrive before King and Chartreuse are defeated till I read it in this thread. You can bulldoze through a lot in this game with a tank tread and dual gatlings, but that’s not a bad thing in my book, nor anywhere near necessary.
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# ? Mar 6, 2024 04:22 |
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I liked my all plasma build playthrough on the chicken legs.
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# ? Mar 6, 2024 04:24 |
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OwlFancier posted:This might not necessarily be a bad thing, it does mean that you probably want to keep at least two AC designs about, but I dunno, I always felt kind of let down when the solution was clearly "just throw a tank at it" when I would happily spend time fighting some encounters with a light mech, because the tank is just really brainless compared to the light mechs. I guess that's kind of a limitation of the game though, it's not like they didn't try to make them both viable and as interesting as possible, it's just that I think necessarily the light bipeds/reverse joint builds require the most coordination to use and make best use of mobility. You're just so much more active when playing them than heavy builds. I don't really know how you fix that. You can throw a tank at a lot of the bosses, but a light AC with a piledriver or other big stun punish will also melt some bosses so fast it feels like cheating. The double Rusty/RLF guy fight I piledrivered Rusty into oblivion before the other guy even got to finish his intro dialogue. Similarly with the triple AC merc/merc/Raven fight you can dive in and kill the first merc before Raven spawns, then run away to kite them apart and pick one of your choice to burst down I sometimes have to stop playing light gunslinger/piledriver builds because it feels too optimal.
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# ? Mar 6, 2024 04:26 |
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I beat literally every mission with non-Spring Chicken RJ legs and the pulse blade, almost always with Zimmerman, vert plasma missiles and 10x normal missiles. I could never get the feel of tanks, especially with grenades--I felt like the enemy was always dodging me too well.
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# ? Mar 9, 2024 03:39 |
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I solved that by just driving directly into them, it turns what is a quite complex puzzle of controlling your AC into a simpler puzzle of learning how to time your attacks so the enemy can't dodge them, either trigger them just as they stop dodging, or fire them with a staggered pattern so that they dodge the first one and then the second one hits as they stop. Also try to strategically position yourself so there's walls around the enemy so the splash gets them if the projectile doesn't. I'm not really sure how you avoid that approach honestly, and it might not even be bad in a sense? Like you're intelligently designing your AC to reduce cognitive load and opportunities for the enemy to beat you by replacing dodging with just having a lot of health and defences and enough firepower to out-DPS the enemy, it's just unfortunate that doing that also removes a lot of the actual gameplay. OwlFancier fucked around with this message at 17:06 on Mar 9, 2024 |
# ? Mar 9, 2024 17:04 |
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PvP tank players show treads can dodge. Mastering tank movement is like flying a chopper vs flying a plane (other ACs), though.
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# ? Mar 9, 2024 17:28 |
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# ? May 5, 2024 07:11 |
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Oh yeah you can certainly, it's just with the increased HP and defence you don't need to as much in single player compared to lighter builds.
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# ? Mar 9, 2024 17:34 |