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Genghis Cohen
Jun 29, 2013

StashAugustine posted:







Really like how these corsairs came out

They look great dude, a real riot of colour. Very appropriate for eldar corsairs. Love the idea of those guys.

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Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Captain Ironblood posted:

A bunch of Warcry teams are leaving: https://www.warhammer-community.com/2024/04/04/whats-leaving-the-warhammer-age-of-sigmar-range/

Disappointing to see these guys go. Ended up buying a box of The Unmade on eBay as soon as I heard because I could never catch them in stock.

Looks like I finally have to buy the spider cultists

SkyeAuroline
Nov 12, 2020

Professor Shark posted:

The Stealthsuits are such cool models that I really want to try them out, but that $45 kit is more than half of a new, full team, so…

It would be worse, since I'd be converting them - five suits, two drones, and ten fire warrior bodies comes out to something like $130, more if I converted the fire warriors too. Definitely not worth the money.

Squibsy posted:

Tau stealth suits are so cool but they have always sucked so bad in whatever context they exist :(

Yeah, I remember them not being great the last time I played Tau in full scale 40k, either. It's a hard line to balance them, I guess.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I'm probably gonna be running a Kill Team demo day at a local store in two weeks, any advice on teaching the game or doing demos in general?

Arcturas
Mar 30, 2011

I feel like the problem with Tau stealth suits is if they're good they're oppressively hard to play against. (much like most of Eldar tbh) Their power fantasy is "I can hit you but you can't hit me, and if you can hit me I can jump over this here terrain and run away." That leaves no room for counterplay which leads to bad table experiences.

(This post brought to you by someone who last played in 3rd edition when Tau could jump over terrain in the move phase, shoot you, then jump back over it in the assault phase, and do this with both regular crisis suits and stealth suits.)

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

StashAugustine posted:

I'm probably gonna be running a Kill Team demo day at a local store in two weeks, any advice on teaching the game or doing demos in general?

Spend 4 hours explaining line of sight, cover, the nuances of obscuring, and non-reciprocal shooting. At no point should you let attendees touch models.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Lumpy posted:

Spend 4 hours explaining line of sight, cover, the nuances of obscuring, and non-reciprocal shooting. At no point should you let attendees touch models.

Should I emphasize how your existing 40k models will almost but not quite be playable?

SkyeAuroline
Nov 12, 2020

So I'm pivoting instead to a Legionary kill team, since they seem much better and I can still (probably) do plenty of conversion work with them. There's definitely a lot more in the way of choice here, so hoping for a sanity check. I'll have 10 bodies if I go this route, and would end up with a catalogue something like:

  • Aspiring Champ with plasma and either maul or fist (maul looks bad but I've got a good bit for it)
  • Gunner with plasma
  • Heavy Gunner with missile launcher (chain cannons are too drat expensive and I don't want to deal with printing right now)
  • Icon Bearer with boltgun
  • Anointed
  • 5 more bodies to do something with (probably two warriors, set one aside for the eventual chain cannon, maybe build a heavy bolter gunner, and one left over for whatever)

Is that a solid enough core to get rolling? Butcher looked bad, shrivetalon I'd have to figure out how to model, and I'd similarly have to figure out the psyker. It looks like I can manage all of the above mentioned for a hair under $100, with room for some future catalog expansion. Lot better than trying to continue my 30k project.

Cease to Hope
Dec 12, 2011

StashAugustine posted:

I'm probably gonna be running a Kill Team demo day at a local store in two weeks, any advice on teaching the game or doing demos in general?

Framing it in terms of narrative helps a lot, especially appealing to a spec ops fantasy. "This isn't a game where you rambo around, you're here to keep your head down and do the job." Be ready to describe what the players are doing in terms of why they're doing it to bystanders. "Moving from cover to cover is safer because enemies can't shoot you unless they see you."

Memorize the absolute gently caress out of the LOS/obscured/visible rules and know why each rule works the way it does. This is the hardest part of the entire game to teach and you need to have the logic cold. This is the main place people bounce off of KT 2e.

Set things up with a couple of objectives to interact with, and maybe a secondary or door to open and close too. People understand CTF and picking up tags from shooters, and "my guys spend an action to loot the package" puts people in the right mindset to appreciate this game. Or maybe just a DOOR STUCK.

Cease to Hope
Dec 12, 2011

SkyeAuroline posted:

So I'm pivoting instead to a Legionary kill team, since they seem much better and I can still (probably) do plenty of conversion work with them. There's definitely a lot more in the way of choice here, so hoping for a sanity check. I'll have 10 bodies if I go this route, and would end up with a catalogue something like:

  • Aspiring Champ with plasma and either maul or fist (maul looks bad but I've got a good bit for it)
  • Gunner with plasma
  • Heavy Gunner with missile launcher (chain cannons are too drat expensive and I don't want to deal with printing right now)
  • Icon Bearer with boltgun
  • Anointed
  • 5 more bodies to do something with (probably two warriors, set one aside for the eventual chain cannon, maybe build a heavy bolter gunner, and one left over for whatever)

Is that a solid enough core to get rolling? Butcher looked bad, shrivetalon I'd have to figure out how to model, and I'd similarly have to figure out the psyker. It looks like I can manage all of the above mentioned for a hair under $100, with room for some future catalog expansion. Lot better than trying to continue my 30k project.

Looks like you're off to a good start. The advice is minmaxing stuff, take or leave.

Take the Chosen while you're learning. The AC is a techy piece where you plan out long-rear end Rube Goldberg turns and style on people who don't know how Mark of Khorne works. Chosen is just a solid, mean-as-gently caress melee guy.

Maul on the AC is (very slightly) worse than a chainsword, making it the worst pick you can take on an AC for melee. Your cool rear end mace guy can just be a Chosen, it's fine, the Chosen kicks rear end.

Butcher is a useful tech piece. Mark of Khorne means if he lands one hit, he one-shots 7W fighters, who are extremely common. BFTBG lets him do it at 8W. He will fail and frustrate you sometimes but they won't be as common as it feels like as long as you always (counter)charge with him rather than vice versa. Butcher gets less useful the better the other team is at melee but that's what Shrive is for.

Shrivetalon is p easy to kitbash: you just need knives. Even claws or bits of sharp plastic would suffice.

Psyker is better than missile launcher guy. (Pretty much everyone is but Fireblast gets ignored, idk why.) I think Chosen-Balefire-ML or CC-Plasma-Bolter Icon-Anointed is a better antiswarm shooty team than HB and you don't want a non-CC heavy gunner against nonswarm I do not think.

You never ever need generic warriors for anything. You can make a team of almost all shooters with only specialists. Chosen-Balefire-Chaincannon-Plasma-Bolter Icon-Anointed is all shooty guys except the Anointed, who is so completely outstanding that you'd never take a bolter warrior. And even if you want to skew all melee, Chosen-Anointed-Butcher-Shrive-Chainsword Icon-Balefire is a better team. Plus you can give shooters a Malefic Blade, which lets them melee-bully the same enemies as a generic chainsword guy anyway.

Bug Squash
Mar 18, 2009

StashAugustine posted:

I'm probably gonna be running a Kill Team demo day at a local store in two weeks, any advice on teaching the game or doing demos in general?

Also don't forget the golden rule of teaching games: make sure they win

!Klams
Dec 25, 2005

Squid Squad
Best teaching games I've had have always just said "These are your guys, this one has a grenade, this one is sneaky, what do you wanna do?" and then just brought up the rules as they come up. Makes it feel much more thematic.

Bug Squash
Mar 18, 2009

!Klams posted:

Best teaching games I've had have always just said "These are your guys, this one has a grenade, this one is sneaky, what do you wanna do?" and then just brought up the rules as they come up. Makes it feel much more thematic.

Interesting! I've always been very mechanics first when teaching but I'll give this a try for my next learning game.

SkyeAuroline
Nov 12, 2020

Cease to Hope posted:

Looks like you're off to a good start. The advice is minmaxing stuff, take or leave.

Appreciate all the insight. Hope you don't mind a few more questions/comments.

quote:


Maul on the AC is (very slightly) worse than a chainsword, making it the worst pick you can take on an AC for melee. Your cool rear end mace guy can just be a Chosen, it's fine, the Chosen kicks rear end.
I assume that the fist is his best option? I probably have a spare fist somewhere but was saving them for my 30k project.

quote:

Butcher is a useful tech piece. Mark of Khorne means if he lands one hit, he one-shots 7W fighters, who are extremely common. BFTBG lets him do it at 8W. He will fail and frustrate you sometimes but they won't be as common as it feels like as long as you always (counter)charge with him rather than vice versa. Butcher gets less useful the better the other team is at melee but that's what Shrive is for.

My biggest issue with the Butcher is modeling him without going full bore Khorne design :smith: but I'll consider my options for building him. The other people here who I know play KT were primarily guard or similar armies so he'd probably do well in that environment.

quote:


Psyker is better than missile launcher guy. (Pretty much everyone is but Fireblast gets ignored, idk why.)
Similar boat to the Butcher on the Psyker. Should I take this as "don't bother with the missile guy"? Unfortunately the heavy bolters I was looking at are widely out of stock and Kromlech wants an insane price for chaincannons, so I was hoping the missile launcher would at least fill the gap for a while (and offer some flexibility in setup). I've seen some discussion around the Tzeentch heavy bolter double-shooting or something like that, which looked appealing if I do go that way...

quote:

You never ever need generic warriors for anything. You can make a team of almost all shooters with only specialists.
I more wanted at least one sacrificial model for practicing the conversions I'll be doing, and making that a generic warrior seemed like the best way to not waste limited bits if it doesn't work out. Two would let me make sure everything works for melee and gunners. I'm not married to doing that, but with the aforementioned questionable modeling of the Butcher and psyker (Shrivetalon is easy, I just need things to come back in stock), I'm gonna need to fill a spot anyway, it looks like.



e: Went ahead and pulled the trigger on the parts for a full team. Didn't find suitable parts for a Butcher, psyker, or shrivetalon that were in stock, but I'll have the chosen, heavy gunner, gunner, icon bearer, anointed, and can work from there to figure out a sixth guy.

SkyeAuroline fucked around with this message at 17:30 on Apr 9, 2024

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

StashAugustine posted:

Should I emphasize how your existing 40k models will almost but not quite be playable?

Yes. You get it. Your students are in good hands.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

If it helps, icon bearers are literally just warriors with some poo poo on their backpack, so hobby wise they're basically the same deal

E: also afaik the power sword is usually the all comers option- it does slightly more damage than the fist on the whole and does it more reliably. The fist s useful against 7w teams (I guess 8 with blood god) since it can kill them outright with one lucky crit

StashAugustine fucked around with this message at 15:53 on Apr 9, 2024

Cease to Hope
Dec 12, 2011

SkyeAuroline posted:

Appreciate all the insight. Hope you don't mind a few more questions/comments.

I will take any chance to ramble about chaos teams in KT.

On the AC, fist is for killing, psword is for not dying. I don't run psword much but much smarter players than me do. My thinking is that if you wanted a brick instead of a murderer, you'd go Chosen, but I also know better players might know things I don't. Def fist if you are going Khorne AC.

A butcher can cut fillets, gut enemies, read entrails, or just love to eat to excess. He can have a knocking hammer or a meat hook or just a giant femur club. (A meat hock is probably too cheesy.) One clean perfect cut that kills is an art. The gurgling begging of someone with a slit throat is a prayer the Grandfather. Plague Marines have this awesome rectangular axe that looks like a giant razor, AOS Hedonites and Tzaangors have big fancy blades. There's stuff here besides skulls skulls skulls.

Missile guy isn't useless but I wouldn't play him unless you expect to get frag value (even as a threat). HB doubleshooting is meme-y IMO. You have 1-2 guys who want the double shoot ploy at most.

There's knives on a ton of CSM and SM and 30K sprues. Might be worth an ask around. You can cut slivers of plastic with a knife, too.

SkyeAuroline
Nov 12, 2020

... oh, I just thought about what a pain transport is going to be. I've seen magnets fail or have unwanted side effects on almost every use of them I've seen in person, including my own, so that's off the table. I have a spare KR case with no foam, but that's a small army case, not "haul around 12 guys", and the foam price has shot up since I got that case.

... Feldherr maybe? I have one of their small Battletech cases and like it, the only problem is their labeling for what sizes fit what models is rear end...

Virtual Russian
Sep 15, 2008

I just buy pick and pluck foam, makes for a great super cheap method to transport. Magnets and steel is no doubt better, but I spend so little and hate fussing with magnets. You are always going to pay an absurd mark-up for anything at a hobby company.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




A foam cutter
A fishing tackle box
This:
https://www.amazon.com/DECOHS-Polyurethane-Sheet-16x12x1-Cuttable-Cases-Packing/dp/B0BZYGZ1WJ/

That's 6 16x12x1 sheets of polyurethane foam for $20.

Failson
Sep 2, 2018
Fun Shoe

StashAugustine posted:







Really like how these corsairs came out

Very colorful, nice job!

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
Think I'm going to play in the local summer Necromunda league. Any tips for a Venator gang styled as a rogue Imperial Guard squad?

Super Waffle
Sep 25, 2007

I'm a hermaphrodite and my parents (40K nerds) named me Slaanesh, THANKS MOM

Beerdeer posted:

Think I'm going to play in the local summer Necromunda league. Any tips for a Venator gang styled as a rogue Imperial Guard squad?

The Necromundan 8th is a regiment with some lore, nicknamed The Spiders; you could go that route. There's even a special bounty hunter available:

https://www.warhammer.com/en-GB/shop/Hired-Guns-Yar-Umbra-and-The-Deserter-2019

You could also kitbash the Blooded kit to be less chaosy and match the ragged deserter theme

Super Waffle fucked around with this message at 19:54 on Apr 11, 2024

Robert Facepalmer
Jan 10, 2019


It is a squeeze, but I have a Rogue Trader-era Imperial Army squad for arbitrator hijinks using Van Saar rules. Van Saar Juves can take big boy lasguns, which helps in being able to afford a Lascannon.

Failson
Sep 2, 2018
Fun Shoe
Today's news: Drill Baby, Drill!

https://www.warhammer-community.com/2024/04/11/heresy-thursday-termite-assault-drills-are-anything-but-boring/

Termites for Legions Imperialis. When? Who knows!

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Thinking about doing half size teams for a demo event, something like:
Vet guard: sergeant, comms, hardened, plasma, grenade, 2x trooper; chronometer on sergeant, stand fast tac op, only access to Into the Breach and In Death Atonement ploys
And then do something like that for kommandos, legionary, and corsairs. Maybe pathfinders (no drones?) and admech as well, I'm not sure you can make novitiates simple enough

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Failson posted:

Today's news: Drill Baby, Drill!

https://www.warhammer-community.com/2024/04/11/heresy-thursday-termite-assault-drills-are-anything-but-boring/

Termites for Legions Imperialis. When? Who knows!

Strong hint that there will be a second supplement, which is good news. Could be Siege of Terra stuff.

Comedy modeling suggestion: to simulate the walls of the palace, just push your table up against the wall.

Professor Shark
May 22, 2012

I won a hame of KT based on points today, but my Tactical marine squad was torn apart by Intercessors. Blow Hit Up Steve had terrible rolls for most of the game with his missile launcher and only got lucky when their grenade launcher guy happened to walk by and not notice him- two crits and two regular hits.

My Sergeant made a dramatic rush towards his Stalker sniper and was cut to ribbons- I just wanted a cool dramatic kill once I knew I would be winning on points.

Plasma failed to do much except capture a point, not killing anything he shot at, until the very end when he blasted an Intercessor from across the board, overcharged style.

Bug Squash
Mar 18, 2009

Professor Shark posted:

I won a game of KT based on points today

That's the only kind of winning that exists, friend :c00l:

Post brought to you by tabled-on-turn-3-but-still-won squad

Professor Shark
May 22, 2012

Tell that to my students who only thirst for blood and are convinced I lost

Tbf when I player Mutant League Hockey I counted killing the other players as winning

Kylaer
Aug 4, 2007
I'm SURE walking around in a respirator at all times in an (even more) OPEN BIDENing society is definitely not a recipe for disaster and anyone that's not cool with getting harassed by CHUDs are cave dwellers. I've got good brain!
Cross-posting from the painting thread:



I need to figure out what units I need to make an actual playable army :v:

Failson
Sep 2, 2018
Fun Shoe

Kylaer posted:

Cross-posting from the painting thread:



I need to figure out what units I need to make an actual playable army :v:

Nice! Legion Armored Companies are allmost all tanks, so you could run with that.

Professor Shark
May 22, 2012

Cross




Wip of my happy Plague Marine Kill Team leader. I loved this Blightlord model and decided that since, according to a Reddit post, these guys effectively have 18+ wounds, a Terminator model would be appropriate. The old school Berserker plasma pistol was a breeze to fit on. I’ll probably count the chaincleaver as a powerfist or poweraxe, depending on who I’m facing.

I hope he’s actually somewhat effective. I also have a bolter leader who looks like he’d be more effective on paper.

I believe it was itt that someone suggested the plasma- thanks again!

SkyeAuroline
Nov 12, 2020

Well, I've hit the wall where I've done as much pre-greenstuff building of my guys as I can until I can trade for some parts at my local store (for the Chosen and the Heavy Bolter gunner), but it looks like I'm in decent shape here. Anointed, Butcher, Shrivetalon, plasma gunner, meltagunner, missile heavy gunner, and icon bearer are all in at least subassemblies pending greenstuff, and as soon as I can get the last pieces I need for the Chosen I'll have... the parts of a legal team, at least. Getting them together and painted may take some time.

One thing I've been thinking on while working - what's the actual purpose of the Shrivetalon? Just loving with the enemy's objective control? Defensively-oriented melee is a strange choice and I'm just making sure I understand how/when to use him before I end up taking him out.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

SkyeAuroline posted:

Well, I've hit the wall where I've done as much pre-greenstuff building of my guys as I can until I can trade for some parts at my local store (for the Chosen and the Heavy Bolter gunner), but it looks like I'm in decent shape here. Anointed, Butcher, Shrivetalon, plasma gunner, meltagunner, missile heavy gunner, and icon bearer are all in at least subassemblies pending greenstuff, and as soon as I can get the last pieces I need for the Chosen I'll have... the parts of a legal team, at least. Getting them together and painted may take some time.

One thing I've been thinking on while working - what's the actual purpose of the Shrivetalon? Just loving with the enemy's objective control? Defensively-oriented melee is a strange choice and I'm just making sure I understand how/when to use him before I end up taking him out.

He's not just defensive: 5 3/5 attacks w/ Lethal 5+ is nothing to sneeze at, he can shoot twice with his pals when you use that stratagem, and Grisly Marks are pretty outstanding.

Bug Squash
Mar 18, 2009

Keeping yourself alive is a major part of elite game plans, and the Shrive Talon is pretty great at that. Shrive Talon is often able to parry away hits and then strike at his leisure, or if he gets enough crits just put through enough damage to kill in two hits. Either way he's getting a kill and sticking around so he locks down a point pretty well.

SuperKlaus
Oct 20, 2005


Fun Shoe
And if he did literally nothing else at all he'd have a worthy purpose killin' Fellgors

SkyeAuroline
Nov 12, 2020

Lumpy posted:

He's not just defensive: 5 3/5 attacks w/ Lethal 5+ is nothing to sneeze at, he can shoot twice with his pals when you use that stratagem, and Grisly Marks are pretty outstanding.

Yeah, the defensive part is just what stood out to me in his kit as unusual. He seems good, just trying to figure out how he's actually supposed to be used.

In the meantime, rediscovering how much I despise greenstuff, but at least my Anointed is off to a solid enough start:

Since they're renegades instead of outright Chaos marines, interpreting sicko mode as "flood the system with combat drugs to rip and tear". Those tubes took... longer than I'd like to admit to get right, but they got there eventually. Some cleanup on the claw, cutting away a little debris on one of the tubes, and getting the shoulders/head/backpack ready, and I'll at least have one guy built.

SkyeAuroline fucked around with this message at 00:04 on Apr 18, 2024

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Ha, I did the same with my Alpha Legion Anointed. I didn't like how babby possessed felt for the XXth, so I made mine a psycho-berzerker.

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Cease to Hope
Dec 12, 2011

SkyeAuroline posted:

One thing I've been thinking on while working - what's the actual purpose of the Shrivetalon? Just loving with the enemy's objective control? Defensively-oriented melee is a strange choice and I'm just making sure I understand how/when to use him before I end up taking him out.

Legionaries have to give away activation advantage against pretty much every team. So the shrive's job is to blunt a heavy melee push or dive without needing to worry as much about the countercharge.

Grisly Mark is marginal. You can use it to jam a door or make it harder to steal a loot objective but he already discourages aggressive play just by existing. You can't really afford to have one of your six guys not contributing to controlling the board, anyway.

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