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berzerkmonkey
Jul 23, 2003

Macdeo Lurjtux posted:

They do, but they're one of the very few companies that pay dividends so the holders are generally pretty happy.

Yeah, things like product being constantly out of stock isn't a concern when shareholders keep getting checks. I think part of the reason we see such egregious price increases year over year is because it's a way for GW to compensate for lost revenue with product lines that are unavailable.



Cease to Hope posted:

i would not recommend getting into TOW right now unless you have a pre-existing army, or failing that are willing to build an army from third-party or printed models. it's a much greater logistical challenge than 40K or AOS, due to more models and the need to set them up in ranks, ideally on movement trays. plus, the proper TOW models are expensive, even by GW standards.

contrary my early fears, the balance seems fine. it hasn't been as heavily tested as 40K or AOS, obviously, but nothing has immediately jumped out balance-wise so far.

There are tons of designers out there selling every army imaginable in ToW, so anyone can easily hop in if they aren't stuck on using the official GW models. Honestly, it's an amazing time to get into WFB/ToW - there's a good ruleset and tons of models if you have access to a printer or someone who will print them for you.

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Safety Factor
Oct 31, 2009




Grimey Drawer
The actual plastic kits for the Old World are pretty reasonable, to be honest. You're getting one giant unit or two smaller ones out of each box. The new knights on foot are a good example. 20 knights for $80 US and that's a brand new kit. The old kits are priced to move too. $60 for 12 mounted knights (enough for two units) is a great deal compared to, say, 40k rough riders where they're $60 for 5.


That's not to say there aren't expensive kits. Some of the metal sculpts are egregious, like mounted yeomen. Ultimately, I think the game is going to wind up like 30k where the core of an army will be relatively cheap plastic, but all the specialist units and characters are going to cost you.

Cease to Hope
Dec 12, 2011

Lostconfused posted:

Hello, it's me, the person who decided to play guard in 40K, I'm not seeing the challenge here.

an average TOW army has about as many models as a particularly wide army in 40K, with the additional hassle of ranking models up on trays to set up.

a really wide 40K army at 2K points is generally about 80 models. maybe as many as 100 for infantry-heavy builds of the super go-wide armies like IG, orks, or GSC. typically you're looking at about 30-50 for an army with some large pieces.

a well-balanced TOW army is probably looking at about 50 models on the low end, with a heavily elite army like WOC or WE. most armies will have 70-100 models, and that's assuming you're not going deep on blocks of chaff like goblins or skeletons. a go-wide build of TK that really wanted to tarpit could slam down 100-120 skeletons for less than 500pts.

additionally, you end up collecting more models, because units generally run 5-40 models rather than 40K's 3-20. so having an additional half-dozen units to be able to switch out your build requires about twice as many models.

Failson
Sep 2, 2018
Fun Shoe

Cease to Hope posted:

i think a lot of people are just reading their pre-existing feelings about GW into this TOW mess

No, no, that's abusrd!

I'm projecting my preexisting GW feelings on the Legions Imperialis mess.

moths
Aug 25, 2004

I would also still appreciate some danger.



Leperflesh posted:

There being a bottleneck with paper/printing is very odd because unlike the super-bespoke plastic molding machine pipeline, games workshop can (and should) outsource printing to any of a wide variety of printers. Other companies making other games don't seem to be having problems getting books printed like this.

I strongly suspect that leaks are the main reason this doesn't happen.

GW is uniquely vulnerable to leaks because they're committed to absolute control over their product. The pacing of releases, what's in the releases, everything.

And almost because of the secrecy and control, someone with access to printed material is absolutely going to post photos to reddit.

The printed materials have the most desirable information, and they're the farthest outside of GW's control.

So rather than wrestle with publishers to NDA a hundred subcontracted night watchmen and janitorial staff, or publish in a SCIF, they just under-produce everything.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

moths posted:

I strongly suspect that leaks are the main reason this doesn't happen.

GW is uniquely vulnerable to leaks because they're committed to absolute control over their product. The pacing of releases, what's in the releases, everything.

And almost because of the secrecy and control, someone with access to printed material is absolutely going to post photos to reddit.

The printed materials have the most desirable information, and they're the farthest outside of GW's control.

So rather than wrestle with publishers to NDA a hundred subcontracted night watchmen and janitorial staff, or publish in a SCIF, they just under-produce everything.

I wonder as well if outsourcing to China where aforementioned night watchmen and janitors are far less likely to be interested in Warhammer (or speak English for that matter) is part of it.

Crackbone
May 23, 2003

Vlaada is my co-pilot.

moths posted:

I strongly suspect that leaks are the main reason this doesn't happen.

GW is uniquely vulnerable to leaks because they're committed to absolute control over their product. The pacing of releases, what's in the releases, everything.

And almost because of the secrecy and control, someone with access to printed material is absolutely going to post photos to reddit.

The printed materials have the most desirable information, and they're the farthest outside of GW's control.

So rather than wrestle with publishers to NDA a hundred subcontracted night watchmen and janitorial staff, or publish in a SCIF, they just under-produce everything.

GW isn't sacrificing sales for a possible reduction in printed material leaks.
It's pretty clear the problem is plastic manufacturing capacity. They need to setup new production facilities, and that's a massive capital investment that may not justify itself.

Lostconfused
Oct 1, 2008

Cease to Hope posted:

an average TOW army has about as many models as a particularly wide army in 40K, with the additional hassle of ranking models up on trays to set up.

My guard have 70 infantry models and 5 large tank models. And movement trays are the opposite of hassle when you have to move all of that on the table.

Geisladisk
Sep 15, 2007

Yeah movement in TOW is way quicker than 40k and AOS despite being way more complex. Sure it takes a couple of minutes to put your dudes on the movement tray but after that you are effectively moving seven models around instead of seventy.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
God I am so hyped for my blackstone fortress copy to get here, the videos showing off gameplay seems like it will be a swell time with me and my board game group.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Geisladisk posted:

Yeah movement in TOW is way quicker than 40k and AOS despite being way more complex. Sure it takes a couple of minutes to put your dudes on the movement tray but after that you are effectively moving seven models around instead of seventy.

Use magnetic trays and storage. You put the entire unit directly from the case to the table. Best decision I've ever made in WH Fantasy.

Cease to Hope
Dec 12, 2011

Geisladisk posted:

Yeah movement in TOW is way quicker than 40k and AOS despite being way more complex. Sure it takes a couple of minutes to put your dudes on the movement tray but after that you are effectively moving seven models around instead of seventy.

I am given to understand (read: this is secondhand) that high-level play involves enough reforming that it helps a lot less than you think, especially with the timing on Drilled.

Yeast
Dec 25, 2006

$1900 Grande Latte

Al-Saqr posted:

God I am so hyped for my blackstone fortress copy to get here, the videos showing off gameplay seems like it will be a swell time with me and my board game group.

Over the Christmas holidays I finally finished painting Silver tower, and I love that dumb game. My non-Warhammer friends and I can sit around have a few drinks and just have dumb fun with pretty Dollies.

Quest is so good.

SkyeAuroline
Nov 12, 2020


Halfway through my kill team, minus snow on the bases. Plasma gunner's head ended up rough due to issues with my own painting and a last-second color change for the hair, but I'm sure it'll be fine. Going to get the icon bearer, heavy bolter, wnd butcher ready and call that good for a learning game (chosen, anointed, and meltagunner can wait for now).

Also got paid for some board games, so I can finally go find some tokens and wound counters somewhere...

Kharnifex
Sep 11, 2001

The Banter is better in AusGBS
Putting together a Fimir Mordheim group



Supplied two armies to play a big game of 2nd ed, one of my friends hadn't played since 1999, over 2k a side, with a bit more on the Imperial agents side. Basically a pure Snakebite Ork army vs a mix of Arbites, Sisters and Imperial guard, and a smattering of characters.

Highlights include mass Pulsa rokkits bouncing a Leman Russ and Chimera all over the table for two turns, and a splatta kannon bouncing 16 times killing an inquisitor, orks and sisters of battle

Zodgrod getting crushed under a Chimera

and two large groups of Boar Boyz getting routed due to mass overwatch









DreadUnknown
Nov 4, 2020

Bird is the word.
I found a series of interviews with some of the original staff of GW(Andy Chambers, John Blanche, etc) talking about stuff in the old days some of you might find interesting.
https://www.youtube.com/playlist?list=PLRK_-4yBAZa-6kEipzRAbHT-iGAAGGZxB

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I finally managed to get some games on Underworlds online, I legitimately forgot how much I enjoy the game, the steam game does a great job of getting you used to the flow of the game. the games are fast and fun and I really like the deckbuilding.

It's time to pull out my couple underworlds boxes and take them with me to the board game group, I think I'm now ready to walkt them through the games flow with confidence.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

This is some seriously cool nostalgia. I never really played 2nd but my first 40k exposure was the box set and all the art from that era.

Where did you get that blue bunker? Looks just like the ones from the old WDs but all I can find online are plans for the card version.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Man, screw the haters, templates rule.

smug jeebus
Oct 26, 2008
With all due respect my dude, they do not

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

smug jeebus posted:

With all due respect my dude, they do not

but my fun pew pew orange fire shape! Fwoosh! right there on the table!

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
They look really loving cool and that matters more than them not being great play aids.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Atlas Hugged posted:

They look really loving cool and that matters more than them not being great play aids.

Yes!

gently caress the transapent ones though, i want that delicious orange yellow flames at full opacity

E2M2
Mar 2, 2007

Ain't No Thang.
NGL kinda want that Darktide box game

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Al-Saqr posted:

Yes!

gently caress the transapent ones though, i want that delicious orange yellow flames at full opacity

Breath/blast templates are lovely enough in WH Fantasy and cause too many arguments as they are, going back to the lovely opaque ones is just painful. I really hoped ToW to steer away from them but nope, they had too keep them in.

Crackbone
May 23, 2003

Vlaada is my co-pilot.

E2M2 posted:

NGL kinda want that Darktide box game

A lot of their small box games are pretty good. Blitzbowl and Combat Arena in particular.

Bug Squash
Mar 18, 2009

I'm mostly happy with how Killteam handles things that used to be templates, but the Torrent rule for flamers is just fiddly nonsense and they should just give us a transparent template and add indirect. I'd take a flamer voluntarily if I got to use the cool template.

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"
Flamer templates are both fiddly as hell to adjudicate but they are also rad, tactile and toyetic. As such, ways to use them should be found.

Virtual Russian
Sep 15, 2008

Kharnifex posted:

Putting together a Fimir Mordheim group



Supplied two armies to play a big game of 2nd ed, one of my friends hadn't played since 1999, over 2k a side, with a bit more on the Imperial agents side. Basically a pure Snakebite Ork army vs a mix of Arbites, Sisters and Imperial guard, and a smattering of characters.

Highlights include mass Pulsa rokkits bouncing a Leman Russ and Chimera all over the table for two turns, and a splatta kannon bouncing 16 times killing an inquisitor, orks and sisters of battle

Zodgrod getting crushed under a Chimera

and two large groups of Boar Boyz getting routed due to mass overwatch











This rules, everything here hits just right, even the half painted or assembled minis. You've recreated mid 90s gaming for a brief moment.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Bug Squash posted:

I'm mostly happy with how Killteam handles things that used to be templates, but the Torrent rule for flamers is just fiddly nonsense and they should just give us a transparent template and add indirect. I'd take a flamer voluntarily if I got to use the cool template.

Is there a reason Torrent can't just be Blast

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Al-Saqr posted:

but my fun pew pew orange fire shape! Fwoosh! right there on the table!

A man who is tired of templates is tired of life.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Guildencrantz posted:

Trying out Kill Team report: game good. And, very importantly, fast. It is so, so fast and clean. I love it.

I got some buddies who have been my wargaming group for two decades to come over yesterday as I had the house to myself. We haven't really been playing anything since we're all dads now and can't carve out the several hours a miniatures game normally asks for. Our Necromunda campaign kind of collapsed despite having fun because it does not handle players having varied time availability and playing wildly different number of games. One of my friends got hyped for KT, I tried a couple of TTS games to learn the ruleset, grabbed the core set, and being the "organizer" of our nerd group corralled everyone for an evening.

We played two games. Everything just clicked, even for the guy who went in totally blind because he hadn't looked at the rules. The games (admittedly skipping some stuff like tac ops and equipment) took like two hours each while learning the rules and the teams and we didn't have a rules argument once!

I know that's not normally the primary criteria by which a game should be judged, but we were all like "holy poo poo we can just put the kids to sleep, pop out for a pick up game of warhammer, shoot the poo poo and be back at a normal hour". Super hyped. As much as I love Necromunda's delightful random chaos and ongoing narrative, KT wins by being slottable into grownup life.

Also had some good really enjoyable tactical thinky times and everything felt pretty fair. People saying it's GW's best design aren't kidding. I know familiarity breeds contempt and I'm sure there's some weird toxic meta cheese or something out there, but ultimately none of us are competitive so it doesn't really matter.

Hey man that's great to hear, do you have any advice on how to make the games fast? every time I've tried to play kill team it takes as long as a normal 500 point 40k game, what advice or things do you have for me to try and get things moving alot faster? because that's the big issue I'm having with the game at the moment. it has been feeling like it's more bookeeping and tracking of unit stats, rules, and special abilites thats more overwhelming than normal 40k, maybe it's because everyone I've tried playing the game with are really slow to learn the game? I really want to put more kill team games in I just want to know how to make it easier and faster for myself and the group to get in and out of.

I think also one issue might be that I've been trying to use the gallowdark more often, so maybe setting that up is a big factor, but I did recently file the connectors so it shouldnt be an issue anymore.

Al-Saqr fucked around with this message at 16:33 on Apr 28, 2024

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Angry Lobster posted:

Breath/blast templates are lovely enough in WH Fantasy and cause too many arguments as they are, going back to the lovely opaque ones is just painful. I really hoped ToW to steer away from them but nope, they had too keep them in.

Couldn't you just use the templates from HH/LI?

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Al-Saqr posted:

Hey man that's great to hear, do you have any advice on how to make the games fast?

Familiarity with the rules and your team, which just come with reps. Then, add a chess clock.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Also in my limited experience KT isn't much shorter than a mid range game of bighammer, but it's still much faster, in that there's basically no downtime and you're always in the action. The one big issue I had is that the movement tools seem kinda finicky to use in a game where literal laser precise positioning matters

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I would immediately and instantly get into The Old World if it had the exact same catapult and projectile mechanics as this game:-

https://www.youtube.com/watch?v=pFBBGtUZq2s

https://www.youtube.com/watch?v=FwUHylhiJvw

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



HidaO-Win posted:

Flamer templates are both fiddly as hell to adjudicate but they are also rad, tactile and toyetic. As such, ways to use them should be found.

Honestly, not hard to adjudicate. Just ask your opponent to do it. As long as the result is reasonable nobody can be mad. Also a great way to judge character.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Bug Squash posted:

I'm mostly happy with how Killteam handles things that used to be templates, but the Torrent rule for flamers is just fiddly nonsense and they should just give us a transparent template and add indirect. I'd take a flamer voluntarily if I got to use the cool template.

My beef with flamers in Kill Team is that their damage is super underwhelming. The only team that uses flamers on the regular is Novitates, they are awesome. Changing the damage of your standard flamer to 2/3 shouldn't break the game, I think, and torrent could get a tweak as well.

Z the IVth posted:

Couldn't you just use the templates from HH/LI?

I have transparent ones yes, I was just remembering when we played with the old opaque ones back in the day.

Another Bill
Sep 27, 2018

Born on the bayou
died in a cave
bbq and posting
is all I crave

Does anyone know where I could get Warcry stats for my Breaka-Boss on Mirebrute Troggoth?

It's just for friendly house games, I get that they won't be regulation.

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Bug Squash
Mar 18, 2009

StashAugustine posted:

Is there a reason Torrent can't just be Blast
Mostly flavour reasons, as far as I can reason. Torrent pretty much exists to "feel" more like a flame template than a blast template, and is generally weaker.

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