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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Hey guys, kill team is the best, it’s so good it got me back into tabletop gaming after not even looking at it for twenty years, buy kill team, it’s fantastic 10/10 would go broke again for it.

Anyways onto the thread continuation:-


COMMUNITY SUPPORTED GAMES

Warmaster


Publication: 2000
Rules Expansions: Warmaster Armies
Spinoff Games: Warmaster Ancients, Warmaster Medieval, The Battle of Five Armies
Official Link: https://www.wm-revolution.com/



Warmaster is a 10mm mass battle game set in the Warhammer world. The game has a major focus on command and control of units. It was released in 2000 and received one expansion. It spawned several derivatives, most notably Warmaster Ancients which made several improvements to the base ruleset. Even as the original GW miniatures went out of production, the game continued to hold a following, and fans created Warmaster Revolution, which is the current living form of the game. In 2020, an enigmatic sculptor going by the handle Forest Dragon began releasing incredibly detailed STLs for Warmaster, invigorating interest in the game and setting a new bar for the 10mm scale. Forest Dragon's goal is to sculpt the full range for every army in Warmaster. Other sculptors rose to the new standard, and now the game is blessed with an abundance of detailed and characterful miniatures.

Downloads: Rules and Army Lists | Develepmental Factions

Warmaster List Builder

Videos: Faction Breakdown, How to Play, Battle Reports

Other resources: Facebook Group(surprisingly chill, many sculptors and painters are active here) | Discord

Warmaster Sculptors and Merchants (Obviously I shouldn't have to say this, but please don't :filez: STLs. All of the sculptors for Warmaster are independent and deserve support for their work.)
__________________________________________________

Space Hulk


Space Hulk is a two-player adversarial asymmetrical tabletop tactical minis boardgame.

Way back in 1989, when Games Workshop was a British game store chain that still actually sold stuff made by companies not wholly owned by Games Workshop, the geniuses at Games Workshop released a boxed board game that would prove to be among the most popular and enduring they ever produced. Featuring the most elite warriors of the “Good Guys” faction from their Warhammer 40k universe fighting a new, menacing alien threat blatantly ripped off from “inspired” by Ridley Scott's Alien and Aliens films, the turn-based tactical combat mechanics, high-quality game pieces, and compelling 2-player experience made it a major seller. Despite that, the game went out of print within a couple of years - back then, as now, GW loved to discontinue successful products if they weren't directly part of one of their core lines. Such is the Specialist Games experience! Still, Space Hulk introduced the new Tyranids faction, provided several high-quality Terminator miniatures useable in Warhammer 40k, and was also a pretty OK game even in first edition, and for that it is remembered pretty fondly by old warhammer greybeards.

One player plays one or more squads of Space Marine Terminators, invading a derelict ship swarming with the bug-like alien Genestealers. The Space Marine player has a time-limited turn in which to move toward and try to achieve an objective on a mission-specific map made of modular puzzle-piece corridors and rooms. The other player moves Blips around the board (with no time limit), turning them into Genestealers when they come into view of a Terminator and then trying to close to close-combat to tear them apart, while the Termies try to hold them off with gunfire or bursts from a plasma gun. The base game comes with a scenario book, there are expansions with more tiles and minis and scenarios, and there's a robust decades-old fan community that has put out plenty of fanmade scenarios as well, giving the game a lot of replay. The most recent (4th edition) of the game still preserves the feel and basic aspects of gameplay of the original, but with much nicer components and some mechanics balances and improvements.

Space Hulk, even in its fourth edition, is not exactly a "modern game." Most new players find the genestealer side to be much easier to play and win with than the Space Marine side, so much so that plenty of people find the game unfair and bounce off of it immediately. The genestealer player can bring more onto the map every turn, has no time limit for their turn, and if they can get into close combat they almost always kill. So the genestealer player will more or less automatically win if the Space Marine player doesn't move fast enough, mismanages overwatch, or just gets unlucky with a few dice rolls as they scamper down a hallway towards them.

You can mitigate this asymmetrical difficulty by swapping sides, each player playing each side once across two games of the same scenario, although the player who plays space marines second may learn from the mistakes and strategies employed by the first player, so that's still not a perfect solution. Once both players have some experience with the game, though, it can be a fun and engaging challenge and is no longer a cakewalk for the genestealer player.

Like many Games Workshop games, the box set comes with piles of plastic sprues, so you need to spend several hours assembling the forces, although in the most recent editions the minis are snap-fit - you can technically play without using glue. Some of the minis are sculpted with decorative terrain elements that might make them less attractive as drop-ins for Warhammer 40k forces, too.

Space Hulk has been made into a computer game several times. Some computerizations faithfully reproduce the game with all its rules, others are more like adaptations. There's also a fan-made clone called Alien Assault (from Teardown, look them up on Facebook) that is free to play. The most recent official game I'm aware of is on Steam: Space Hulk Tactics, from 2018, is the closest, as it calls itself a faithful adaptation "with a twist" because it adds some kind of cards with equipment options, as well as campaign modes for both Space Marines and Genestealers. Note that Space Hulk: Deathwing is a first-person shooter thematically based on Space Hulk but bearing little resemblance to its tabletop gameplay.

While Space Hulk is not currently available from Games Workshop and many online auctions have extortionate prices, resources exist online to construct your board and tokens if you want to play the game.
__________________________________________________

Gorkamorka




History

In 1997, Warhammer 40,000 was going strong in its second edition. At the time, Games Workshop was going through something of an experimental phase with its approach to marketing and IP. They were licensing 40k and Epic out for video games, White Dwarf regularly had free games printed in it, and the Black Library was about to kickoff in a major way. At the same time, someone must have really loving liked Mad Max because out of nowhere, Andy Chambers was directed to throw together another skirmish game for the 40k universe to compliment Necromunda. This came as a complete shock to Andy because he was under the impression that he would be working on Epic Fantasy next. However, 3rd Edition Epic 40,000 was basically dead on arrival and GW developed serious cold feet on producing anything else outside of their 28mm scale.

Gorkamorka's development time, according to Chambers, was notoriously fast. In a retrospective, he went through all of the areas where he felt he had to compromise just to get the box out by Christmas. This included the quality of sculpts (especially the trukks), the coherency of the rules, the factions available at launch, and just the overall state of the product in general. One area where it was not lacking, however, was theme.

Setting

Thematically, Gorkamorka gets everything right, and may be the single most entertaining game that GW has ever produced. In Gorkamorka, you play a gang of orks flying around in dune buggies in a wasteland hunting down the scrap of a crashed space hulk and battling it out with other gangs looking to do the same. The name "Gorkamorka" refers to whatever the heck it is the mekboyz are building back in Mektown. Is it a gargant? A teleportation pad? A ship? No one knows, but everyone wants their space on it secured when the mekboyz turn it on.

Gorkamorka is set on the planet of Angelis. Angelis was a backwater world with a small imperial outpost whose mission was to explore some weird ruins, but wasn't otherwise of note. One day, an ork space hulk dropped out of the warp while on its way to the Waaaagh (they're not really sure which one) and smashed into Angelis, wiping out all life on the planet and reducing the once temperate world to a desert wasteland. It's possible some orks survived the initial crash, but ultimately it's irrelevant. Gorkamorka is basically where the modern lore of the orks, including their biology, originates and one thing the game established is that orks are fungus and even if no living orks made it to the surface of Angelis, their spores survived the crash and began to grow in the badlands.

Soon, the planet was teeming with orks and orks are going to ork, in this case very literally as ork spores contain the DNA of the entire ork ecosystem, from the lowly squig up to much more complex beasts of burden. The new crop of boyz got together and started sorting out the wreckage and from the scrap came Mektown. Everyone wanted to get back to the Waaagh, so the mekboyz got to tinkering and building... something. No one is quite sure what it was they were building and the Mekboyz who started it are long dead. All that was known is that one day, someone realized that the thing looked an awful lot like the ork god Gork. This was immediately corrected by another ork because clearly it looked like the other ork god Mork. This difference of opinion led to Mektown being burned to the ground.

The orks realized that arguing over what the thing was wasn't very productive, though it was a good scrap. So they agreed to refer to it as "Gorkamorka" and to keep the fighting outside of Mektown to prevent any future accidents. Now, orks spend their time battling in the wasteland finding more chunks of the space hulk to bring back to the mekboyz to be incorporated into Gorkamorka. The most successful boyz are then awarded their tags and are guaranteed a spot on Gorkamorka on the faithful day when the mekboyz decide that it's finished.

Digganob

An expansion to Gorkamorka was released called Digganob. As it turns out, the orks weren't alone on Angelis. When the hulk came down, there were survivors, two different factions of them in fact. A group of fairly advanced humanoids, utilizing laser based technology, survived the apocalypse in the wasteland, but were exposed to significant amounts of radiation and over the years degenerated into conscious horrors, called "Muties" by the orks. The Muties stand apart from the other gangs because they ride mutated beasts instead of vehicles. Potentially weirder than the Muties are the Diggas. The Diggas are another group of humans, but unlike the Muties, they survived by being deep underground, literally "diggers", and tend to live in settlements in the shadow of the ruins, which seem to offer them some sort of protection. The Diggas are likely survivors of the Imperial outpost, or maybe they were indigenous to Angelis to begin with, but now they're an ork cargo-cult. They paint themselves green, speak in an ork dialect, and refer to their leaders as "nobs" (hence "Digganob"). The orks find this amusing and tolerate their presence in Mektown when they come to trade, but have no desire to let them on Gorkamorka proper. They also have no mercy for them in the wasteland, but will not go near the Digga settlements.

Strange things happen to orks who get too close. Every now and then, an ork boy will decide to seek his fortune and prove his courage by traveling out to the ruins, but most are never heard from again. Those that manage to come back speak of horrors untold, great tombs buried in the sand, and skeletal machines haunting the shadows. Perhaps the ruins are of an older and greater civilization than even the Imperium. Remnants of an Eldar maiden world? A webway portal to Eldar corsairs? Or perhaps something more sinister, perhaps the embodiment of death itself. We'll never know for sure! It's obviously Necrons, but there was never a second expansion or new edition to introduce them into the game proper.

Oh, and one other thing I forgot to mention is that the orks have all agreed that while grots are useful slaves, they're not really people, and of course have no business on Gorkamorka. Any grot who serves his gang well can expect payment in the form of slightly less abuse from his masters, but no more, and certainly no tags of his own. The grots aren't particularly big fans of this policy and so have started talking to one another about "organizing" and "seizing the means of producing Gorkamorka" for themselves. Enter Da Red Gobbo and his Rebel Grots.



The Rebel Grots are the final faction in Gorkamorka and they're there to fight for the little guy, literally. They ride around the wasteland on wind powered vehicles and prove that you don't have to be big to be green.

Mechanics

Mechanically, Gorkamorka is built on 40k 2e, which means a lot of charts, modifiers, and opposed melee roles. It has a lot of similarity to old Necromunda, especially in the campaign system, but it has rules for vehicles tacked on as every scenario starts with your boyz piled high on vehicles to get to the scrap. You can run down models on foot, ram other vehicles, leap from trukk to trak to strap stickbombs to the engine, and even lay siege to an ork fort that looks suspiciously like an oil refinery. The game is concentrated madness with enough orkish tomfoolery to make anyone fall in love with it. Orks can get injured, lose limbs, and even strap a pneumatic peg to their knee stump to fight another day. It's glorious.

It's also dated and the mechanics were clunky even when it was new. It does exactly what it says on the tin, but you might find yourself having to creatively interpret gaps in the rules when you run into a circumstance that isn't explicitly covered. But that's not really the point of the game.

Gorkamorka is all about crazy conversions and going wild with the theme. You can make an all biker gang or you can convert models from other games into monstrosities that would make George Miller blush or build things from scratch out of the scrap you have at your hobby table like the mekboyz would. It's up to you and it's great.

Legacy
This is the game that killed the Specialist Games studio at Games Workshop. Oops. As I said, Games Workshop was sort of all over the place with their brand and IP management at the time and didn't have a good grasp of things like "market research". I guess the executives expected this to be a way bigger hit than it was and as a result, they poured a ton of money into filling a warehouse with starter boxes. Supposedly this included a massive order of a French version that just didn't sell at all as well. Eventually, GW decided that Gorkamorka had to go so they literally gave away the $75 starter set with White Dwarf subscriptions. This was how I got my set in the late 90s. Best $50 I ever spent. The Specialist range would survive for a few more years and in different forms, but GW was terrified of any more of these self-contained games and by the mid-00s or so after lingering in web only status, Mordheim, Necromunda, BFG, Blood Bowl, Gorkamorka, and Epic Armageddon were all scrubbed from GW's website.

More importantly though, Gorkamorka completely changed how orks were presented in 40k. The ork faction in Rogue Trader and 2e were a mishmash of different design choices with a greater emphasis on ork subfactions (klans), such as savage orks and goffs. Gorkamorka was the birth of a single ork design language that persists to this day. A lot of the fluff and artwork were ported wholesale from Gorkamorka books and White Dwarf articles to modern 40k codexes. Basically every extant ork model is an evolution of something that came from Gorkamorka, and for a long time they were literally the same models. This also means that you can easily start collecting Gorkamorka today just by buying ork kits that are currently available.

Resources

While out of production, Yaktribe has most everything you need. There's also an active Facebook group where people post items for sale and trade and discuss the rules. There's also a community rulebook available, but I haven't read that myself. It's also just a fun modeling project and for that you don't really need to have any rules or official models. Just make something cool and fun and appropriately orkish.

https://yaktribe.games/community/vault/categories/gorkamorka.11/
https://www.facebook.com/groups/Gorkamorka

Random Gorkamorka Stuff of Mine




__________________________________________________


Warhammer Epic 40,000


Epic, aka Epic Armageddon, aka Epic 40k, aka NetEA, is a 6mm-scale tabletop miniatures wargame set in the Warhammer 40k universe. At this scale, players can field huge armies with several hundred troops, tanks and other war machines, aircraft, titans, and even orbital bombardment. The standard game has players competing to capture several objectives on the table, and the rules emphasize intermixed player turns, suppression and morale effects, and battlefield maneuver.

A typical game might last four to six full turns. During each turn, players mostly alternate activating formations, each of which comprise one or two titans, a handful of heavy vehicles, or several stands of small vehicles or troops. Players must declare general orders for each formation, roll to activate it, and then make movement and shooting actions. At long range, only heavy arms are fired; troops mostly exist to take casualties. But when formations crash into each other, a mini-battle of close combat is played out, with individual stands of troops exchanging fire or getting into direct melee - these skirmishes each somewhat resemble an entire game of Warhammer 40k at 28mm scale, but a full Epic match might have several of these take place. Players can push their luck and attempt to activate multiple formations in a row, but a failed leadership roll can leave a formation stuck in a defensive posture, refusing to move. Whenever formations take fire they take "blast counters" and when the number of counters equals or exceeds the number of surviving units in the formation, it automatically breaks. Broken units can rally, but are very vulnerable and tend to flee out of position. To win the game, players must hold objective markers with unbroken units: often the last turn of a game of Epic involves a desperate attempt to dislodge an enemy formation from an objective, or a final die roll to see if a broken unit can rally in time to claim one last marker. Close victories and near defeats are common, and even a game that starts off very badly for one side can be turned around. Epic rewards strategic and tactical thinking; few armies work well just pushed forward toward the enemy lines, and list building is an important aspect of the game.

Each army list plays with a unique flavor: eldar are highly maneuverable and expert skirmishers, space marines are very tough and brutal in close combat, orks flood the field with massed low-quality troops, and imperial guard specialize in war machines and bombardment tactics.

History
In 1988, Games Workshop was experimenting with expanding its core brands and model ranges with self-contained box set games set in their fantasy and 40k universes. That year they released Adeptus Titanicus, a tabletop skirmish game between doofy looking beetle-backed "titans", giant war machines made by the Imperium and their eternal enemies, Chaos. In order to make these multi-story-tall robots fit on a reasonable tabletop, the scale was set to 6mm, in contrast with the usual 28mm+ scale of the rest of their minis. This set the minis at about the same size as battletech miniatures, and it seems GW was hoping to compete directly with that game, which was pretty popular at the time.

The set proved sufficiently popular to continue to invest, and the immediately obvious way to do that was to add ground forces at the same scale: tanks and other vehicles, infantry, etc; and to add in more factions. Rules for infantry and vehicles were first published in White Dwarf 109, and a boxed set with opposed space marine factions called Space Marine came out the following year. Now players could merge the two sets, with plentiful plastic minis and styrofoam (AT) or card (SM) terrain provided in the boxes. The Codex Titanicus publication unified the two rulesets to enable official full-scale battles.

A key feature of this 6mm game was that it was finally possible to field something resembling an actual army, in warhammer 40k. The 40k 28mm game typically featured a couple dozen models per side - these were all metal miniature armies, very expensive to collect, and the days of expanded forces and commonly cramming 50 or even 100 models per side were yet to come.

2nd edition Epic plus a new box called Titan Legions continued the game as a union of two standalones in 1994, but by then GW was already selling a large range of models for several factions including orks, eldar, imperial guard, space marines, chaos, squats, and tyranids.

In 1997, GW finally unified the game with a third edition called Epic 40,000. Major revisions to the rules were made, which proved to be unpopular - current players suddenly found their existing forces suboptimal, many of the fiddly details of the earlier editions were eliminated, basically grognards were pissed off but the cost of entry for new players had become somewhat daunting even for a minis game. The boxed set also included space marine and ork armies, which was perhaps a mistake too: players of those factions already had their core troops, and players of other factions didn't necessarily want to pay for forces they didn't intend to play with. Base sizes were also adjusted, although the old bases were still legal. Broadly this edition has been considered a failure, and GW withdrew it within six months or so.

Some years later, GW produced its final version, with two sourcebooks: Epic: Armageddon, by which this edition is usually called, and Epic: Swordwind, which includes rules for additional factions. This game was actually playtested and revised before publication, and it provides army lists at a more granular level - for example, instead of a generic eldar lists, Swordwind provides a list for Biel-Tan, and instead of "orks" it's got a list for Warlord Snagga's orks. Since publication, fans have produced dozens more lists for the various factions, most of which have had significant model support either by GW or by other producers over the years.

Support and resources
GW long ago discontinued all support for Epic, but E:A has enjoyed worldwide fan support, including an organized "Net EA Rules Committee" maintaining and updating the rules with minor revisions to improve balance and gameplay. Net EA is available for free online and provides complete tournament rules for Epic, including lists for armies never produced by GW such as Tau and Adeptus Mechanicus. You can download all the rules here, and there's a fan-built online force builder [http://adam77.github.io/snapfire/war/indexNETEA.html]here[/url]

There is another online committee and playgroup, https://netepic.org/, which focuses on the earlier Space Marine (2nd edition epic) edition of the game. It's much less commonly played, though, and probably not the first spot for someone just now interested in playing Epic.

Models for Epic are available at surprisingly reasonable prices on ebay, and many players purchase third party models as proxies or even 3d print their own forces.
__________________________________________________


GAMES THAT ARE NOT ACTIVELY PLAYED BY GOONS, so are relegated to the list of unloved games

(Feel free to adopt one of these games and create a post featuring details about the game, pictures and links to resources.)

Adeptus Titanicus

__________________________________________________

Mordheim: City of the Damned

__________________________________________________

Necromunda (the 1995 OG release)

__________________________________________________

Warhammer Quest

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Battlefleet Gothic

__________________________________________________

Middle-earth Strategy Battle Game: The Lord of the Rings

[/quote]

Al-Saqr fucked around with this message at 23:02 on Dec 19, 2022

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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Why corsairs and not the harlequin troupe?

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Annointed posted:

I liked their Aesthetic more atm. Though last I recall Harlequins are a top tier kill team and may consider them instead.

It’s ok pick the team you want the most I’m just a little bit of an artsy fartsy so the harlequins are appealing to me visually.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Professor Shark posted:

Claiming First Kill Team!

https://imgur.com/a/AlAvUnr

Edit: Goddamn iPad

Lol awesome!

It’s been a while since I saw those classic scouts

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Vulpes Vulpes posted:

Speed job on the first from the Gnarlspirit Pack, about 3-3.5 hours, which is pretty good for me.


That rules! The face paint is such an awesome idea!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Crackbone posted:

I’m neck deep in BB teams.


Moon Goblins are the best I love this

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I’m currently building the gallowdark terrain, holy poo poo this is an absolutely stunning piece of terrain, there’s so much fun stuff going on im super excited to get painting on it once my final few paints arrive!! Absolutely excellent work by GW! I gotta say so far the terrain I’ve got from the gallowdark and hopefully soon the octarius when it eventually gets here from EBay are probably the best 40k terrain I’ve seen out of GW. I genuinely hope they do something really incredible with the remaining two gallowdark sets and not do a copy paste like with shadowvaults

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

EdsTeioh posted:

Post piiiiiiiiiiiiiiiics when you paint itttttt

Everything will be painted and photographed dont worry lol cant guarantee a good photo quality though because I dont have a good lighting setup yet

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

moths posted:



Ok I just started building these and holy gently caress I love how they look so far. I mixed in some of the mechanicus ruins and they fit in perfectly.

One thing: the corner pieces that go under the caps look like squares but actually have six sides. Two sides of the "square" are bent, and if they're not lined up you're going to get crazy problems. I suspect that's where a lot of people were going wrong.

Yeah the gallowdark terrain is astounding I’m hyped as poo poo to paint it

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I gotta be honest I’m genuinely surprised tabletop lord of the rings is still going even after the big cultural event is in the rear view mirror at this point.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
here is my Imperial Navy Breacher Kill team!

I added a mohawk to the Hatchcutter, and added custom heads to half of the team to make them look more like unique characters! the captain is a pirate captain eyepatch and parrot, a cool lady with aviators is the sensor, a cool black cowboy is the gunner, a psycho friday the 13th lady is the AxeJack, and the other tech guy is a beanie wearing engineer who doesnt shave. The rest are normal because I really like the breacher helmets!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I am willing to sacrifice my post as the second post to make space for you

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Indolent Bastard posted:

How do you feel about taking Community Supported and Unloved?

Well you know haha i don’t like talking about myself all that much hahaha

Lol

Ok I will copy paste that section

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Ok done copy pasted community and unloved but enough about me lol

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

protomexican posted:

Hell yeah buddy! I came here to post my just finished kommandos also!



Yoooooo these rule dude! Love the sheer popping colors!!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
New Kill Team into the Dark Missions free Critical Ops cards released!

https://www.warhammer-community.com/wp-content/uploads/2022/12/7FNMkmKA2b5hzK5K.pdf

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Finished Morko From Metal Squig!



Tried my best with the eyes, had fun making a custom base, will clean up once everything dries!

Critiques Please!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Got the new Critical Ops Cards




So far it's exactly like advertised, it's Kill Team in Your Pocket, nice tarot sized cards with everything you need for matched play. it looks super duper convenient and is a nice quality of life add on. If there's anything you want to know just ask.

Al-Saqr fucked around with this message at 13:34 on Dec 24, 2022

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
So the rumors are swirling that the next kill team box is going to be Drukhari versus, of all things, the inquisitorial Adeptus Arbites, it would be a giant shame though since i really am not interested in another shotgun human team, lets see... i was really hoping for Votann though..

I would only be interested if they did somethi g completely new and out of left field with the arbites, if not then count me out.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
What do arbites even look like nowadays? Is there a reason to be excited for them?

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Hmmm inquisitorial stormtroopers does sound genuinely interesting!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
You know what?

Why not a videogame tie in.

Drukhari vs. a bunch of happless desperate imperial prisoners and penal battalions

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Also how are a bunch of arbites gonna actually be able to stand up against literal elf hellraiser cenobytes lol

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Hmmm a team of jusge dredds does sound pretty cool as long as they make them very different weapons and gameplay wise from the breachers

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Ok now that ive slept on it, i think an arbites versus drukhari fight could be pretty fun, but alot of it will depend out whether they change anything about the terrain or how different the arbites are from the breachers, and i genuinely hope the drukhari kill team are full of really interesting cenobyte looking dudes.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Dragonshirt posted:

I love these Warmaster minis! You guys are brilliant!

Everyone here is an absolute inspiration you guys rule

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Now the question is, is the arbites a dedicated kill team or are they part of an inquisitorial agent team?

Also lol how would they have ended up on the gallowdark is an even better question

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I gotta say though the idea of playing as a bunch of space cops fighting against a bunch of drug addled psycho torture freaks does sound pretty fun lol, heres hoping they make the terrain unique.

Also they just released a trailer for the arbites:-

https://youtu.be/Dy4YFDSDW4w

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I did some concept art for Gallowdark SoulShackle lol

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

LashLightning posted:

Beyond perfection, and the inclusion of McGruff the Crime Abhuman is *chef's kiss*.

Looooooolll i was sure no one was gonna catch that reference thanks!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Dull Fork posted:

Hey its not fair that you paint good AND art good. Share some with the rest of us!

Its easy as one two three:-

1) draw all the time

2) be broke all the time

3) be broken brained all the time

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Professor Shark posted:

Can you draw a sketch of my patented XI legion mans having daddy issues? That is their thing

Sure thing dude send me an example pic of what they look like and ill blast off a quick sketch when i get to it

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Nebalebadingdong posted:

sorry to double post but i made a silly video

https://www.youtube.com/watch?v=MCEwMHnj6n8

LOOOL great work!

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Thank goodness i bought the gellerpox and starstriders before it was too late

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I thought into the dark is widely available is that running out as well?

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

yesssss

I'm super glad kill team is so successful that GW is putting it as one of their big titles.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
My gut tells me that the next gallowdark is gonna be Arbites versus dark eldar, which should be fine if they make the arbites really unique but if its actually Votann vs Dark eldar i will immediately buy without thinking

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
been busy painting up my gallowdark terrain:-






Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

a7m2 posted:

Your board is going to look so drat cool

Thanks man, I am super pumped to finish my Gallowdark and Octarius terrains, in between walls I am batch painting the base colors for my units so I can progress on them as well. Once I'm done with terrain I will give each unit the attention it deserves. I will soon go buy some cheap white photography LED's so I can make some true color photos when it's all done, I dont know why, but my Iphone insists on adding a wierd yellow to the photos that washes out gold and flattens colors in a not nice way. super excited to finish the boards!

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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Some one leaked a picture of the full Adeptus Arbites Kill Team:-

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