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itry
Aug 23, 2019




Zeniel posted:



Not much more to see on this floor, except that there are communal showers down here, no toilets though. That must suck if you wake up in the middle of whatever constitutes nighttime down here and you need to go.

That's a pretty wide grate, if you know what I mean :eng101:

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itry
Aug 23, 2019




Zeniel posted:



[i]Our first 6 psi abilities will just go straight into our brain, any more and we will have to swap them in. However after choosing the 6 psi abilities we want to use, you have to "Innervate" your brain to start using them, which basically means your psi bar and pool are drained to 0. So you need to huff some psi inhalant every time you want to pick and mix a new set of psi skills.

On top of this, if you have psi abilities from different disciplines locked into your brain, they start to cost more psi to use. The more disciplines, the worse the cost penalties will be. You can learn feats that will let you offset these costs but really you want to avoid being too broad in your psi skills. Or at least having access to a broad range of disciplines all at once.

I haven't replayed the game with the big psi update, so this is pretty neat.

itry
Aug 23, 2019




Tin Tim posted:

I stopped before the psi update and the DLC so I'll tag along. May even get to the see ending this time lol

Expedition is really good. Worth playing through if you haven't.


Yeah, first time trying the game out I basically got lost in Junkyard because there was no in-game map at the time. The game is more user-friendly now.


Edit:

Zeniel posted:

"What are these shadow crawlers?"

itry fucked around with this message at 14:47 on Dec 28, 2022

itry
Aug 23, 2019




Can I vote for neither? Just walk in without premission :ninja:

itry
Aug 23, 2019




I like to burn the entire room with moltovs to flush out crawlers. It's the only way to be sure.

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