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Kefa
Jul 14, 2023

Finally decided to return to Wo Long to play all the DLC. So far the first DLC gives off weird vibes. On the one hand, the combat is still amazing and is the reason why I essentially was able to ignore most of the game's issues, on the other hand the levels are hilariously short with checkpoints everywhere. The first two bosses were piss easy too, so I'm currently looking forward to that DLC 2 boss you've been talking about here. But overall I'm glad to be back.

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Kefa
Jul 14, 2023

Darth Walrus posted:

I think it's mostly just the first level of DLC 1 that's extra-short. Most of the rest are full-length.

Okay good then. Probably won’t do NG+ runs thanks to the morale system but plan to complete all the dlc

Kefa
Jul 14, 2023

Darth Walrus posted:

Tips for future DLC stuff:

* The final boss of DLC 1 is basically a slightly slower and beefier version of demon Liu Bei. Note that the red attack he fires from his tail when he's up in the air shoots twice in a row in the early stages of the fight, and three times in the later stages. It's like demon Lu Bu's fireball-tennis attack. The move where he hovers in the air and summons slow-moving, non-homing whirlwinds is an invite for you to punish him with ranged wizardry and/or your projectile weapons. Just stand in a safe area and let rip. Apart from all that, he's a challenging but conventional boss who you can get past with good fundamentals.

* Gan Ning is all about attacking you with an endless barrage of red attacks that hit hard and often have ambiguous telegraphs. Kite him at medium range so his fast, short-ranged attacks miss and you can parry and counter his slower, long-ranged attacks. Trying to play against him aggressively is a swift trip to the grave.

* For human Taishi Ci, learn to parry his variable-length arrow barrages. They're both his most powerful regular attack and his biggest vulnerability - he offers his biggest and safest opening after he finishes a barrage with a triple homing arrow burst (or ends it with a single normal shot rather than firing multiple arrows in succession) and slowly draws his sword. His melee attacks, on the other hand, tend to be very unsafe to punish because he can cancel most of them by backflipping and starting his arrow barrage. Try to stay at mid-range - close enough to punish a barrage, but far enough away to back off from one of his melee combos (especially when he summons his Divine Beast and coats his sword in frost, which he will do often - it makes him immune to staggering and causes him to hit vastly harder).

* For demon Taishi Ci, earth spells and frost resistance are incredibly useful, but he's doable - if extremely hard - if you haven't built your character that way. His easiest windows are with his various vertical jump attacks, like his linear shockwave, his spinning buzzsaw dive, and his phase 2 sword-rain-summoning slam. His regular melee combos are very unsafe to punish (especially in his second phase, where they deal ice damage and Frostbite buildup), because he can extend them to up to triple the standard length. If you can run away from them rather than blocking or deflecting them in phase 2, do so.

* For all large demon bosses in the three DLCs, the stagger mechanic on polearms (staves, spears, halberds, and glaives) is incredibly useful. It's a special status effect that lets you stunlock enemies for a certain period of time once you build it up by landing enough hits, and offers you a huge window in which to apply spirit/HP damage and elemental status effects. Equip whatever polearm scales best with your stats and enjoy.

Thanks, will come back to this if I end up struggling with any of the bosses.

Kefa
Jul 14, 2023

Just finished the first DLC. Honestly, it's way better than I expected. Doesn't fix any of the issues people complained about but I was okay with them in the main game so more of the same good combat is good enough for me.

Kefa
Jul 14, 2023

Darth Walrus posted:

How did Demon Dian Wei treat you, just out of idle curiosity?

Not too bad. I thought it was a cool boss. I actually died to it a couple of times near the end on purpose so I can have a more clean run with less hits taken. I unfortunately haven’t parried that one red move where he jumps really high as I would always end up too far away from him. Wonder what that looks like but in my “clean” run he didn’t even do it.

Kefa
Jul 14, 2023

‎Taishi Ci was such a fun boss. In general the bosses in the DLC have been amazing so far. Really cool designs and animations.
I'm much happier with the second DLC too, the locations look much better visually and exploration is more interesting due to the verticality.

Kefa
Jul 14, 2023

Darth Walrus posted:

Ah, but which Taishi Ci?

The second one where he’s a demon and has two phases.

Kefa
Jul 14, 2023

Darth Walrus posted:

So, what strategy did you take against the DLC 2 bosses? I confess that mine was probably shaped by playing as a Water/Wood medium skirmisher.

I don’t really have one, I just parry and attack lol. As for the build I use drought demon blade with all other stats boosting my fire dmg and dmg against enemies on fire. There’s probably a way to make it an even better build but I’m terrible at min maxing unless I just follow a YouTube guide. Which weapon/build did you use?

Kefa
Jul 14, 2023

Darth Walrus posted:

I've been mainly using Liu Bei's set (plus whatever other weapon with strong Wood/Water scaling seems decent at the time) as I progress through the difficulties. It's been adequate enough for everything demanded of it. Currently on Part 3 of Dragon King.

I probably won’t be doing NG+ in this game because of the moral system, don’t feel like clearing the levels fully again. Unless it’s fun in coop, then I may give it a try.

With that being said I do like the moral system on the first play through, feels like a great incentive to explore the levels.

Kefa
Jul 14, 2023

The first boss of the third DLC kind of sucks. I did not like fighting her even though it didn't too many tries.
DLC 2 was pretty much perfect though. I liked the areas and the bosses.

Also changed my build to a Dire Tiger sword and set, https://wolong.wiki.fextralife.com/Dire+Tiger. The skills on that sword are just too fun to skip.

Kefa
Jul 14, 2023

Calidus posted:

Cowboy isn’t impressed with Ronin, this makes me said as we have similar feelings about Nioh 2 and Wo Long.

https://www.youtube.com/watch?v=OFYFfzW-yO4

poo poo. I would honestly ignore all the cons of the game if he said the combat is awesome as Team Ninja can at least excel at that but what he's saying does not sound good at all.

I finished the DLC for Wo Long btw, including all the side missions. I had fun personally, even though I understand the criticism towards that game too.

Kefa
Jul 14, 2023

WaltherFeng posted:

I watched the video but I wasnt really convinced by his arguments regarding the combat.

So there isn't "sick combos" you can do but frankly the footage from the combat looked really fun and fluid.

I’d say the beginning of the video looked cool, especially when he used the grappling hook to get to the enemies, but the more he explains the combat the more shallow it starts to look. It does look flashy but I’d need this to have a very solid combat system to ignore all the other flaws. I wish we got a demo.

Kefa
Jul 14, 2023

WaltherFeng posted:

I'm bit opposite I think Nioh was great but I don't necessarily need a 3rd game with the same combat system.

Yeah, I agree. As much as I liked nioh 1 & 2, I don’t think I need a third game. I can just replay the second one. Unless they drastically change it in nioh 3 which at that point might as well be a different game anyway.

Calidus posted:

Nioh was cool because you didn’t need to stance dance, but if you did it was super cool. The only stance dancing that I did was to get off li attacks.

Rise of the Ronin not having a heavy attack seems bad but Sekiro didn’t have one but you had other tools to work with. Not having monsters to fight is probably my biggest fear.

True but Sekiro also had incredible level design and monster variety, which isn’t something TN is known for.

Jimbot posted:

This preview got me more excited for Rise of the Ronin than anything else I've seen:

https://kotaku.com/rise-ronin-ps5-game-soulslike-way-samurai-team-ninja-1851328426

It's very specific to me, though.

Too long, why did it make you excited? Does it say anything that hasn’t been said/shown in the videos yet?

Kefa
Jul 14, 2023

Someone should also make a thread for
Ronin (not me)

Kefa
Jul 14, 2023

Jimbot posted:

The article talks about the story-altering decisions you'd make and how it blends serious and campy moments in great ways similar to Way of the Samurai. Likewise you can create your own katana and the depth of the combat comes from switching to different styles for that weapon on the fly, like stance switching in Nioh.

I wouldn’t expect a great story from TN but we’ll see. Crating your own katana sounds interesting though.

Kefa
Jul 14, 2023

WaltherFeng posted:

I played it last night and it's Team Ninja combat in open world but there's also missions that remind me of Wo Long because you can move around vertically by jumping or using your grappling hook.

It's pretty fun! but for some reason attacks have a lot of pushback so combat becomes a bit difficult in a small spaces or around ledges.

Stealth is also more important this time because taking on multiple opponents is tough with how blocking works and the enemies do not take turns fighting you. The levels seem to be designed with this in mind and you can snipe and stealth kill enemies. You can auto aim and fire revolvers while moving too

Is open world design really similar to Ubisoft’s?

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Kefa
Jul 14, 2023

Jimbot posted:

I'll throw together an OP tomorrow then post it. I've never made one before but I'll try to make it nice and good.

Thanks, I’d also like a thread so would appreciate the effort.

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