Good first update and I'm ready for the benevolent Greentide!
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# ? Dec 27, 2022 22:58 |
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# ? May 7, 2024 17:39 |
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I’m excited for this
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# ? Dec 27, 2022 23:03 |
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Just wanna say, there is one other way you can get tribal dev growth, the mission “co-operation with other clans” gives an enormous boost, to the point that I think someone typoed a decimal place. It’s way out of line with other tribal dev growth boosts and lets you settle a lot of land really fast
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# ? Dec 27, 2022 23:17 |
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Now what's this about mandatory orc-gfs?
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# ? Dec 27, 2022 23:22 |
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> PURGE HUMAN SCUM
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# ? Dec 27, 2022 23:37 |
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Been interested in this mod but never really known where to begin. Looking forward to this.
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# ? Dec 28, 2022 00:04 |
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I've started an Esthil playthrough, since we missed out on it. It hasn't been too confusing so far even though I haven't played the natives before in vanilla EU4, so I think starting as an adventurer group in Escann might be good for anyone else who wants to dip their toes into the mod. Finnish Flasher posted:Now what's this about mandatory orc-gfs? I think that was one of the options that wasn't picked. But this chieftain seems interested in 'peaceful' conquest so perhaps it is still on the table?
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# ? Dec 28, 2022 00:44 |
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I mean, we're playing a nation of orcs, orc GFs are probably the default
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# ? Dec 28, 2022 01:55 |
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There's the hidden, forbidden Orcish Formable in the Deepwoods. The one where the Fae go "gently caress it lets back Team Orc" in an attempt to get revenge on humanity, deciding that the elves aren't good enough to do it.
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# ? Dec 28, 2022 02:56 |
So, goblins are gonna be known for slapdash, explosive engineering someday? Are there any notable subversions of fantasy tropes in Anbennar?
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# ? Dec 28, 2022 03:02 |
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Great Dookan is so much fun as a religion. Very WAAAAAGGH with all the free manpower and huge shock bonuses.
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# ? Dec 28, 2022 03:07 |
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Triskelli posted:So, goblins are gonna be known for slapdash, explosive engineering someday? Are there any notable subversions of fantasy tropes in Anbennar? Kobolds eventually start getting into Transkoboldism.
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# ? Dec 28, 2022 03:10 |
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Triskelli posted:So, goblins are gonna be known for slapdash, explosive engineering someday? Are there any notable subversions of fantasy tropes in Anbennar? Hobgoblins are sorta-Japanese culturally, there's no Japan equivalent geographically. There's a race of tiger people in not-India/China who are just tigers standing on two legs rather than furries.
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# ? Dec 28, 2022 03:12 |
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Triskelli posted:So, goblins are gonna be known for slapdash, explosive engineering someday? Are there any notable subversions of fantasy tropes in Anbennar? Depends what you mean by subversion. There's definitely some wild stuff in the world like but at it's heart it's "What if a dnd world went through the Renaissance to the Enlightenment".
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# ? Dec 28, 2022 03:27 |
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Triskelli posted:So, goblins are gonna be known for slapdash, explosive engineering someday? Are there any notable subversions of fantasy tropes in Anbennar? There’s an orc formable in Anbennar’s Middle East equivalent that gets orc guilt and decides to become the protectors of humanity and liberate them from their Elven oppressors There’s also hitler elves
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# ? Dec 28, 2022 04:40 |
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Wafflecopper posted:There’s an orc formable in Anbennar’s Middle East equivalent that gets orc guilt and decides to become the protectors of humanity and liberate them from their Elven oppressors Also Harpy Oppressors. And Goblin Oppressors. basically karashar's entire thing is killing everything not human or orcish in Bulwar, then banishing themselves to the deserts and mountaintops
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# ? Dec 28, 2022 04:44 |
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Triskelli posted:Are there any notable subversions of fantasy tropes in Anbennar? No, and it owns
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# ? Dec 28, 2022 05:15 |
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The advisor pictures for each race are wonderful. Also the Mission Trees are where Anbennar keeps most of the dumb references.
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# ? Dec 28, 2022 05:35 |
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SirPhoebos posted:The advisor pictures for each race are wonderful. The MT flavour, tone, and writing quality varies wildly between tags. Some are silly and packed with dumb references, some are more serious. The mod is a giant collaboration with a lot of different writers. I’m doing a Barumand run atm and sadly their writing seems pretty ho-hum but some of the other tags are really well written.
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# ? Dec 28, 2022 05:42 |
Orc tags definitely need some more love, but I think they're getting more attention right now. I think the Orc nation OP is going for is fairly middle of the road "we want a homeland" but isn't going full integration with the humans OR full on genocide, so like someone described, some liberal orcish self-determination.
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# ? Dec 28, 2022 05:50 |
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PurpleXVI posted:You know, in hindsight, I'm curious why this ended up as an EU4 mod rather than a CK3 mod. It feels like it's crying out for the more character-focused mechanics of CK3. I believe the origin for the setting was basically 'what if the French revolution took place in a high fantasy DnD world against a magocratic monarchy after the discovery of anti-magic bullets', and everything since has been worked back in one way or another from that. Anyway, heck yes, let's get this show on the road and start the ball rolling - I love the orcish religion early game, being able to pop a bonus at just the right time to cinch a battle/win a siege race is just fantastic.
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# ? Dec 28, 2022 09:15 |
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Looks like our orcish nation has no orcs. The population is all goblin and half-orc (judging from the races screenshot). Did the OP pick a goblin country led by a orc instead of a true orcish land?
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# ? Dec 28, 2022 12:01 |
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Kanthulhu posted:Looks like our orcish nation has no orcs. The population is all goblin and half-orc (judging from the races screenshot). There's no shortage of orcs in this part of the map.
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# ? Dec 28, 2022 12:15 |
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MonsieurChoc posted:Depends what you mean by subversion. There's definitely some wild stuff in the world like but at it's heart it's "What if a dnd world went through the Renaissance to the Enlightenment". In that sense, the subversion is the fact that the setting isn't frozen in Ye Middle Ages
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# ? Dec 28, 2022 13:25 |
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Thinking of Goblin countries in the Dwarovar, you've got Railskulker who go full rail technocracy, you've got Truedagger who rule by backstabbing and have orcs and dwarves fight in a colosseum, you've got Greedy Grin who are all about GOLD and you've got Chaingrasper who is the necromancer Goblin nation lead by a lich. So there's variety there! There isn't a Goblin formable in Escann yet. Kanthulhu posted:Looks like our orcish nation has no orcs. The population is all goblin and half-orc (judging from the races screenshot). Our army and ruling administration is made of orcs, but it does seem like most of your population is goblins and half-orcs, yes. We're gonna have to deal with that eventually, either through integration or expelling/purging. Personally I usually go with integrating when I can, because I looove stacking bonuses.
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# ? Dec 28, 2022 13:43 |
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I'm pretty sure the species breakdown in those pictures isn't accurate; you can see in the shots of the government tab that 100% of all core province development is green orc culture. It's just a consequence of the pop system being somewhat kludged together and only updating every couple of months for performance reasons, I've noticed before that it also takes a while to properly initialize the majority pops on starting a game.
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# ? Dec 28, 2022 13:58 |
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Mygna posted:I'm pretty sure the species breakdown in those pictures isn't accurate; you can see in the shots of the government tab that 100% of all core province development is green orc culture. It's just a consequence of the pop system being somewhat kludged together and only updating every couple of months for performance reasons, I've noticed before that it also takes a while to properly initialize the majority pops on starting a game. And if we ever get a Mage ruler you gotta wait a month to see what magic schools they're good at.
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# ? Dec 28, 2022 14:27 |
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I'm surprised to see the level of oppression there is against some of the others as Goblins tend to go hand in hand in with Orcs in numerous fantasy tropes. It's quite nice to start with a clean slate with plenty of opportunities to make friends and/or exterminate freely.
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# ? Dec 28, 2022 16:45 |
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Ibblebibble posted:Hobgoblins are sorta-Japanese culturally, there's no Japan equivalent geographically. this was primarily invented by dnd 3.5 edition since they were desperate to have distinct takes for each of the otherwise interchangeable gremlin type species
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# ? Dec 28, 2022 19:28 |
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Rocket Baby Dolls posted:I'm surprised to see the level of oppression there is against some of the others as Goblins tend to go hand in hand in with Orcs in numerous fantasy tropes. It's quite nice to start with a clean slate with plenty of opportunities to make friends and/or exterminate freely. They're usually lumped together as 'evil' races but neither are particularly evil in Anbennar. More chaotic neutral for the most part. There isn't too much willing co-existance between them. The serpentspine goblin countries got hosed up by the greentide as much as Escann did. And like The Command (hobgoblins) use Orcs as basically janissaries
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# ? Dec 28, 2022 20:37 |
AnoHito posted:No, and it owns Schweet. Hoping the Vicky3 mod includes Warforged/golems seizing the means of production
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# ? Dec 28, 2022 23:40 |
Pretty certain Store Brand Warforged are planned for one of the continents they haven't done yet
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# ? Dec 29, 2022 00:44 |
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I'm pretty sure they're just called Warforged but yes.
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# ? Dec 29, 2022 01:34 |
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They're called the Mechanim (for now, currently in development).
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# ? Dec 29, 2022 01:37 |
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Yeah the golem guys are apparently for not-australia. Just two continents left to fill out, that one and southern/central africa (North africa's already done).
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# ? Dec 29, 2022 06:54 |
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I'm looking at the weekend for the next update, maybe, since I've got some holiday stuff coming up. I'll see when I can squeeze some time to do it. I'm thinking of trying to conquer Marrhold as soon as I get a good opportunity. It's good land, and more importantly it would get us Feudalism. And as long as we don't have Feudalism, technology is more expensive. It would also let us integrate humans faster if we want to go for Orc multiculturalism which seems to be what the thread wants. Furthermore Dwarven Holds are incredibly good. Money-making machines.
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# ? Dec 29, 2022 14:13 |
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So good at making money in fact that they've got an entire disaster chain around how much money they'll make....
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# ? Dec 29, 2022 14:16 |
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Is it, perhaps, possible to dig too deeply, maybe even too greedily?
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# ? Dec 29, 2022 15:18 |
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GunnerJ posted:Is it, perhaps, possible to dig too deeply, maybe even too greedily?
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# ? Dec 29, 2022 15:21 |
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# ? May 7, 2024 17:39 |
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GunnerJ posted:Is it, perhaps, possible to dig too deeply, maybe even too greedily? Most Dwarven Gameplay in this game is A) digging deeply and greedily, and B) finding out what happens when you do that.
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# ? Dec 29, 2022 19:00 |