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Poil posted:Stay Great Dookan. I've no idea what other religion we can switch to later but that... whatever it is, isn't properly orcy. I think. Definitely this. Orcs in top hats are too great.
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# ? Jan 17, 2023 00:47 |
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# ? May 7, 2024 21:20 |
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Great Dookan (for now...) Quantity has a quality on its own
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# ? Jan 17, 2023 01:19 |
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MonsieurChoc posted:Here's how things stand in Escann in 1485. We seem to be the biggest nation around. Two of the adventurers have formed their own nations: Covenblad and Newshire. I believe the Corintar have formed their nation as well, they just don't change name doing so unless you're a player and you pick one of the boring "resurrect former Escann country" options. They're generally first to finish, due to being cheating bastards who start halfway down the adventurer government reform tree. They "pay" for this by being locked into a reform that keeps them nomadic for longer, so you'll usually see them create a nation soon after all the other adventurers start to do tribal settling. Unfortunately for them the Corintar also start in the east near you, so they and their potential helpers have gotten beaten up and failed to grab any tribal lands. The western adventurers have done a lot better and I'm hoping New Wanderers somehow beat the odds and do well, but no major powers in view yet ... except for Tugund-Darakh, I guess. I'd vote for Plutocratic ideas, but they're shamefully not on there.
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# ? Jan 17, 2023 04:15 |
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Xerophyte posted:I'd vote for Plutocratic ideas, but they're shamefully not on there. They're not there because OP isn't playing the right government type. It's Aristocratic instead.
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# ? Jan 17, 2023 05:16 |
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Wafflecopper posted:They're not there because OP isn't playing the right government type. It's Aristocratic instead. Yes, that would be the shameful part.
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# ? Jan 17, 2023 05:54 |
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megane posted:Stay Great Dookan for now and everyone knows Quantity is the orkiest of ideas.
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# ? Jan 17, 2023 07:13 |
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Wafflecopper posted:They're not there because OP isn't playing the right government type. It's Aristocratic instead. If we wait to hit the end of the govt reform tree we can also choose either plutocratic or divine (sadly nor horde) ideas before we got back to a monarchy by forming our country
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# ? Jan 17, 2023 08:25 |
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Stay Great Dookan, and QUANTITY Bring the WAAAAAGH, obviously.
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# ? Jan 17, 2023 08:47 |
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Don't change religion, Offensive Good LP, I have been meaning to check out this mod for absolutely ages so this is pretty interesting
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# ? Jan 17, 2023 09:26 |
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Great Dookan Quantity
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# ? Jan 17, 2023 09:38 |
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Stay Great Dookan, go Offensive. Offensive gives you the most leader pips and it's nice to be able to go up a War Wizard and go "you ain't poo poo".
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# ? Jan 17, 2023 11:16 |
Sybot posted:Stay Great Dookan. The hassle of changing is probably not worth it. Casting my vote or this. More orcs, more humans, more half-orcs.
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# ? Jan 17, 2023 12:12 |
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Firebatgyro posted:If we wait to hit the end of the govt reform tree we can also choose either plutocratic or divine (sadly nor horde) ideas before we got back to a monarchy by forming our country
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# ? Jan 17, 2023 14:25 |
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Great Dookan (for now) Aristocratic Let’s get fancy with it. Also it’s just a good jack of all trades idea group
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# ? Jan 17, 2023 15:27 |
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Great Dookan isn't perfect-- for one thing, the Dook got beat up by a human, and that isn't a great look-- but it's better than whatever that human mess of a religion is. Seriously, they've got like a billion gods, and the one in charge doesn't seem to do much. Speaking as an orcish society, we know a thing or two about where that kind of thing leads. No thank you. As for our military traditions, we're already outnumbering the humans around us, and if we try to muster too many more regiments we might risk straining our fragile economy. We do need manpower, but Aristocratic will give us that along with some bonuses to military technology and development that will be useful later.
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# ? Jan 17, 2023 15:40 |
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Poil posted:Stay Great Dookan. I've no idea what other religion we can switch to later but that... whatever it is, isn't properly orcy. I think. I also vote for fancy, religious conservative orcs
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# ? Jan 17, 2023 16:14 |
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From what I could tell from the screenshots, we already are the biggest fish in our pond and are already fielding the largest army. Investing in Quantity now for reasons of WAAAAAAGHing would be a bit of waste, as it wouldn't give us anything except an even larger army which we probably won't need right now. I'm voting for Quality to improve the troops we already have. We are playing as a tolerant, open-minded orcish society moving away from the tradional tribal ethos to a more urban cosmopolitan way of life, since we keep intagrating all the peoples we can find. I think a focus on Quality rather than Quantity, Offense or Aristocratic would represent that better. Edit: About religion: I see no reason to justify changing our religion yet. Roleplaying wise, I mean. We are lacking a good reason to change just yet. Keep our current religion. Kanthulhu fucked around with this message at 16:32 on Jan 17, 2023 |
# ? Jan 17, 2023 16:30 |
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Would there be any actual benefits for changing religion now? If not then we may as well stay as we are. I wonder how Crovan Woodcock got their name. Rocket Baby Dolls fucked around with this message at 18:54 on Jan 17, 2023 |
# ? Jan 17, 2023 18:50 |
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Poil posted:Stay Great Dookan. I've no idea what other religion we can switch to later but that... whatever it is, isn't properly orcy. I think. Strongly in favour of this. Just an FYI for those voting Quality - the geography of the mod is such that we are nearly as far from any ocean as is physically possible without being inside a mountain - we will never get any use out of the naval buffs so half the group will be 'wasted'.
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# ? Jan 17, 2023 19:13 |
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Yuiiut posted:Strongly in favour of this. Anbennar-Scandinavia (complete with pseudo-Baltic Sea) is just to the north.
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# ? Jan 17, 2023 19:18 |
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Rocket Baby Dolls posted:Would there be any actual benefits for changing religion now? If not then we may as well stay as we are. Kinda? Being Regent Court would mean all the Regent Court nations hate you less, and are less upset with you when you beat people up and take their stuff. It arguably has better religion bonuses than Great Dookan (also Dookan was a butt and Dookanson was a moron). Mostly you'd do it for the diplomatic bonus, so you could get nice, safe alliances with powerful Regent Court neighbors. Unfortunately for that plan, Heartgrinder are a Monstrous Nation. Monsters have a -100 opinion malus with any non-monstrous nation, which includes all the Regent Court ones. Allying any of them isn't happening for a while. Going Regent Court might be useful for future reasons. Heartgrinder will probably de-monsterize at some point. Also Anbennar has an adapted Reformation mechanic, and depending on how you want to play that you may want to be Regent Court for it. Because of how the expulsion & purge province conversion mechanics work it's usually helpful to switch religion early if you're sure you want it. Narratively, the Regent Court adventurers did just kill Orc Jesus in a straight-up fight so, sure, some orc warband might decide that the grass is greener on the other side.
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# ? Jan 17, 2023 19:19 |
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It is Orcy to always be Dookan it out. Beyond that does Quantity not have a quality all of its own?
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# ? Jan 17, 2023 20:03 |
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Rocket Baby Dolls posted:Would there be any actual benefits for changing religion now? If not then we may as well stay as we are. From bein' funky as hell. https://www.youtube.com/watch?v=eHycxiW6XOQ
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# ? Jan 17, 2023 20:13 |
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Yuiiut posted:Strongly in favour of this. The land part of the group is strong enough that it’s worth it anyway imo
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# ? Jan 17, 2023 20:14 |
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Wafflecopper posted:The land part of the group is strong enough that it’s worth it anyway imo I know poo poo-all about the game's mechanics, I was just voting for the road less traveled from a fluff standpoint (without going for top hats and monocles).
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# ? Jan 17, 2023 20:16 |
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Kanthulhu posted:From what I could tell from the screenshots, we already are the biggest fish in our pond and are already fielding the largest army. Investing in Quantity now for reasons of WAAAAAAGHing would be a bit of waste, as it wouldn't give us anything except an even larger army which we probably won't need right now. Even if we don't strictly need a larger army, the idea group brings other benefits. Having more manpower and recovering it faster allows us to sustain wars for longer, reducing the chance that we'll need to peace out with less than we want, our army will be cheaper in general, and with a higher force limit we can expand our army as needed without it costing ruinous amounts of money. At the moment we're still a warband in the process of settling down, we can start modernizing our troops once the situation in Escann is stabilized.
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# ? Jan 17, 2023 20:17 |
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Keep Dookan + Quantity.
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# ? Jan 17, 2023 20:46 |
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Rocket Baby Dolls posted:Would there be any actual benefits for changing religion now? If not then we may as well stay as we are. Mostly it would let us form Barumand earlier, as otherwise we need to wait until Admin Tech 8.
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# ? Jan 17, 2023 21:26 |
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Dookan + Offensive orkz always be fightin'
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# ? Jan 17, 2023 21:33 |
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MonsieurChoc posted:Mostly it would let us form Barumand earlier, as otherwise we need to wait until Admin Tech 8. I read that part, I was meaning other benefits that would effect the clan directly. Xenophyte gave a pretty descriptive run down of the positives and negatives. Keep Dookan. Quantity: Step 1 - Lots Of Orcs. Step 2 - Top Hats. Step 3 - Conquer The World Stylishly.
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# ? Jan 17, 2023 22:45 |
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Lemniscate Blue posted:Hold off on changing religions. Not played EU4 for about a year and never played Anbennar but I like the sound of this.
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# ? Jan 17, 2023 23:18 |
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Average Lettuce posted:Update, yay! I'd would not change religion and go Quantity ideas, that seems the Orc way. My vote is also this
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# ? Jan 18, 2023 03:35 |
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Stay Great Dookan Offensive
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# ? Jan 18, 2023 04:36 |
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Stay Great Dookan, disgusting to even think about groveling to the pathetic human gods We are now, and always will be an OFFENSIVE people.
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# ? Jan 18, 2023 05:01 |
Keep our Great Green God! And clearly Quantity is the way.
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# ? Jan 18, 2023 07:28 |
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Having thought deeply and thoroughly for five whole minutes, I am changing my vote to Offensive Ideas, for is not the essence of Orcishness to crush your enemy underfoot, rather than to outnumber him?
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# ? Jan 18, 2023 07:34 |
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The world needs Fancy Orcs. Aristocratic
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# ? Jan 18, 2023 17:38 |
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Alright, gonna need to take out my counting glasses for the Idea Group but it seems like Great Dookan is the clear winner on Religion.
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# ? Jan 19, 2023 00:59 |
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KYOON GRIFFEY JR posted:The world needs Fancy Orcs. Aristocratic
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# ? Jan 19, 2023 12:01 |
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# ? May 7, 2024 21:20 |
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I just realized that one of the administrative ideas has a possibly insensitive name for orcs and other non-human people. Would humanism still be called that in a fantasy setting?
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# ? Jan 19, 2023 14:13 |