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Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Crossposting from the hidden gems thread since the game’s on sale:

Cantorsdust posted:

I’ve recommended this game before and I’ll recommend it here:

Did you love King of Dragon Pass? Or its sequel Six Ages? Do you like Choose Your Own Adventures? Do you like dragons? Then I highly recommend Golden Treasure: The Great Green.

Play as a newly hatched dragon trying to survive. Hunt prey in turn based combat. Explore your first river valley environment. Run into local encroaching human tribes and get into trouble. Discover and collect treasures. Make deals with neighboring dragons. Grow and mature, and migrate to new lands. Claim your territory and defend it. Seek out a mate, or two. Seek wisdom. Seek the heart of nature. Grow ancient and wise. Then, in consultation with other dragons and after considering your experiences with humans, decide what kind of dragon you are and what you want the world’s future to look like.

It’s a charming, hand painted CYOA where you explore 3 spacious overworld maps with dozens of points of interest, play out stories, train 4 paths of skills, hunt, trade, and collect treasure. It has a touching story with 3 endings depending on your choices, all of which I consider valid and interesting.

It’s half off for the winter sale and absolutely worth getting. It also has a demo of the first act (of 3) if you want to try first. If you like story games or CYOAs I can highly recommend it. It has xml based files if you want to mod or cheat.

Cantorsdust fucked around with this message at 15:35 on Jan 2, 2023

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Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Xander77 posted:

If a friend started playing Elden Ring, would Seamless Co-Op be the way to go?

DLC? What?

I thought I might have gotten the base edition with no DLC in an itch.io bundle, but steam isn't showing anything either.

I was wrong and misremembered. The Time of Creation update was free. Will edit the post.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Crossposting from the hidden gems thread:

Cantorsdust posted:

I just finished Roadwarden and really enjoyed it.

It's a really stylish and well-written mix of CYOA, exploration, and survival. You play as the titular Roadwarden--part ranger, part messenger, part mercenary who travels the frontier of a low magic, iron age fantasy realm. You solve local problems, escort travelers, and maintain the, well, roads. That might mean slaying monsters, reclaiming lost trails, going on hunting expeditions, or clearing out infested ruins. Or that might mean getting involved in local politics, dealing with a bandit queen, and deciding what to do about the local necromancer.

But your employer, the city of Holavan, did not send you to the northern peninsula out of altruisim. Their merchants' guild wants to move into the area, and their missionaries want to spread the faith of the United Churches and purge the local pagans. You're not just an adventurer; you're a colonizer.

The game does not shy away from this implication. Your arrival is only the beginning of major changes for the region, and your choices will shape its future. You cannot please everyone. You cannot save everyone. But you can make a difference for the people you choose to help. Just remember, at the end of the season, you'll have to answer for your actions to the guild and to your own conscience.

Gameplaywise, the game is a text-based CYOA with charming pixel illustrations for each location. Characters and locations are set on an overworld map that expands as you explore, with defined travel times between locations. There is a day night cycle, with traveling during the day before having to rest somewhere at night for safety. You have to manage your health, food, appearance/cleanliness, and equipment status. Earn coins for your work and collect items on your adventures, and spend your money on, rations, repairs, new equipment, and information. Survival / the economy is a little tight but not crushing or desperate. The story is nonlinear with you pursuing multiple lines of investigation / exploration at once that all weave together in satisfying ways.

It took me around 15 hours to finish, with most playthroughs as far as I can see on steam running around that time, give or take a few hours. It was quality writing all the way through.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Mescal posted:

what's the canon of trad rogue likes? the ones that are ancient and presumably still in development via forks at least and usually free

i got a couple semi-traditional dungeon crawlers but i kinda feel like i need a primer of sorts

rogue itself has a paid cheap port on steam which is probably best since im on steam deck

There's a roguelike thread on SA that lists the key ones. I'm not a huge roguelike person but the ones I've played that I've enjoyed are:

Caves of Qud
Goon made by unormal and ptychomancer, it has it's own thread. It has been in early access for over a decade at this point, and is finally almost ready for full release tentatively scheduled for later this year.

It's gorgeous. I know this is an odd description for a roguelike, but the Unity-based sprite tileset oozes charm. It has an evocative, soulful soundtrack for your exploration. It has the best drat item descriptions you'll ever read. It has a post-post-apocalyptic setting that mixes bits of Gamma World, Morrowind, and Jewish mysticism.

It has a robust character system with levels, attributes, skills, mutations, cybernetic implants, and a vast array of gear with unique active and passive abilities. You can make some really clever builds and feel really cool doing it.

Take your character and start scavenging gear and crafting parts from dungeons. Trade for water and jewels. Make friends and share water with them to learn secrets and skills. Meet legendary characters and gods. Lose limbs and grow new ones. Cut off someones face and wear it for a bonus. Meet a variety of funny and fantastic characters. Make deals with ancient demon AIs. Figure out exactly what the hell happened to this world, and what the sultans actually were doing. Travel deep underground, get lost, and get eaten by a salt kraken.

It's not afraid to kill you, but it's not sadistic about it either. The main quest line dungeons are built with thought and all serve as tests of your character's advancement. Surviving each main dungeon shows that you've made a qualitative improvement in your character's ability and your player knowledge of how to handle situations.

It has some nice quality of life features including optional permadeath, optional respawn at your last campfire site, and a bunch of different ways to arrange the layout of the screen.

It has a good, not poo poo community in the thread and on discord. Its developers and mods are nice non-shithead people.

It is easy to mod and has Steam Workshop integration. I've made some mods for it, mostly cheaty tweaks. Go get them.



Elona (Plus (Custom (GX)))

Whew. Okay so Elona (Eternal Leagues of Nefia) was a Japanese roguelike built by one guy on this weird branch of BASIC called Hot Soup Processor (HSP). HSP is open source and simple to understand, so it became very easy to mod. The most popular mod for Elona became Elona+, a large expansion to the storyline. Elona+Custom translated (most) of Elona+ into English along with making various gameplay tweaks. And now Elona+CustomGX is now the most modern, most functioning, and most fun-tweaked version of Elona for English audiences. So just get ElonaPlusCustomGX if you're starting Elona.

I think of Elona as an "open world" roguelike. It has a large overworld with multiple dungeons to visit and a very loose (and hard to understand in English) main plot that you can pursue at your own pace.

In between dungeons, buy a house and fill it with furniture, run a store, harvest crops for farmers, run a ranch, raise a bewildering array of pets to fight with you, perform at the tavern, enchant your gear, offer prayer and sacrifice to gods to get their blessings, run a museum and display your old gear, or buy and manage your own dungeons.

Elona is a little bit more of a make your own fun sort of game. There's lots of room for gamebreaking stats and combinations, particularly with pets, but it takes a certain amount of system mastery and grinding to get there.



UnReal World

UnReal World is the oldest continually developed game in existence. That's not hyperbole; that's its actual record. It's made by Finnish devs that spend a large part of the year doing survival and role play in the Finnish wilderness. Unsurprisingly, it's a game about surviving in Iron Age Finland.

This is the original survival crafter, years before the genre became popular. Gather berries, build a variety of realistic traps (loop snares, deadfall, pit traps, fox board traps, etc), track prey through the forest, hunt a variety of animals with bow and spear, go fishing, set fish nets, sow crops for the fall harvest, head to the village to trade, make friends and invite them on adventurers, tend sheep and cows, avoid (or fight!) foreign Njerpez raiders.

You start in the spring, and you better find a place to start a log cabin before winter comes. Cut logs, fashion floors, ceilings, and walls. Build a bed and cover it with furs. Build a fireplace and sauna to heat the room. You'll probably struggle to build more than the most rudimentary shelter before your first winter, but don't worry. This is a slow, deliberately paced game that is about mostly realistic survival.

UnReal World is much less fantastic than the others. There are some rituals and sacrifices you can perform, but magic is left deliberately vague and subtle. It is remarkable to me that after decades of development, to my knowledge no one exactly knows what it does. Everyone knows to leave a small sacrifice after a catch, or to invoke a blessing before a hunt, or to bless their javelins to throw true. But are you doing it because it's creating a tangible bonus, or are you also buying into the superstition? I honestly love that I'm not quite sure.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Yami Fenrir posted:

So I take it that you still have to delete that game file?

I was reading through reviews and I heard someone say that there are constant crashes, which is making me worry a bit cuz the game does seem interesting.

I finally installed the game—was sitting on it until it came out of early access. It wouldn’t start for me either. I had to follow this guide and switch the settings on my system locale to support UTF-8. Then it worked.

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