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kazil posted:hard disagree not as great as the main game but much better as the crash DLC though
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# ¿ Jan 2, 2023 21:46 |
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# ¿ May 10, 2024 01:31 |
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The 7th Guest posted:
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# ¿ Jan 4, 2023 21:44 |
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HerpicleOmnicron5 posted:I’d love to see “difficulty modes” play more with increasing and decreasing UI elements. Love the Ranger Hardcore mode in Metro except for the bits where they also don’t show the QTE buttons. every (traditional 3D) game should have good audiovisual clues to theoretically have the HUD removed and still work excellent.
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# ¿ Jan 7, 2023 16:06 |
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Jack Trades posted:Yeah, I meant to type "brown". the style of 1 is unbeaten, but still the engine and level of detail of 2 is amazing. I wish almost any other studio would own the talent that made snowdrop because that beauty is wasted on multiplayer military loot shooters or any ubi game.
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# ¿ Jan 13, 2023 11:00 |
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Cowcaster posted:it's amazing how many analog stick enthusiasts believe that games have variable movement speeds when they don't. dark souls games just have walk, run, and sprint and you do the former and the latter with a button I really liked how Splinter Cell put movement speed to the mousewheel back then, it made sense how the game was designed.
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# ¿ Jan 18, 2023 23:24 |
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treat posted:To be fair, the game has a ton of movement mechanics that can allow you to absolutely clown on most predators, and the new tutorial screens really help with that, but the controls just aren't responsive enough to make most of them feasible, especially when the ground is covered in bumpy geometry. Still, the game is the closest thing to that dark souls style risk/reward and adrenaline/dopamine feedback loop (better than souls games imo) so the attrition is kind of a necessary evil. Unfortunately that was never changed as far as I know. I died mostly because of clunky movement behaviour/hard to see traversal options and a lot less because of the actual predators or rain timer. Like the choice of putting "let go immediately" just on downward movement from analog stick instead of a button...
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# ¿ Jan 22, 2023 08:17 |
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Forspoken is kinda bad, but Darktide is good except ofc. Doubt it will be properly patched before autumn.
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# ¿ Jan 24, 2023 22:31 |
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lordfrikk posted:4K so expected to be lower but still not that low its unfortunate that its not showing for the FPS. Particle effects look great but they get lost in fast movement and blur and the lighting just seems flat... maybe its just the beginning area but it isn't particular exciting and overall... bland. Sab669 posted:I'm pretty sure you can only do the wall jump a few times, it drains the little pips in the bottom left corner or something. I'm not sure I never quite got the hang of it, and I already uninstalled the Demo after beating it I would just jump up a cliff face a few times, find a ledge to rest & recover, then jump up the remainder of the face. they drain continously when holding the parcour button down and every move is kinda autoparcour, walljumps etc. Reminds me of some other game... Prototype maybe
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# ¿ Jan 24, 2023 23:13 |
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exquisite tea posted:Well, Forspoken has definitely got some optimization issues on PC. Attempting to run the demo at 1440p Ultra with a Ryzen 5600x + RTX3080 and Quality DLSS can hit about 60fps in the open world, but it's real shaky. I did the first bridge fight and FPS tanked down into the 20s, which very frequent dips all over the place. Whatever's happening appears to be tied to VRAM usage, my poor GPU was constantly tapped out. Even my RAM usage was at about 21GB, never seen that before. Visually it's a whole lot poppier than PS5, but this game does not look anywhere good enough to justify that kind of performance. where is the demo set? The entire beginning VRAM for me was <16GB and RAM 14-18 at 4K/High-Max @Cutscenes the thing with forspoken is, that the cutscenes are just objectively bad. Setup is off, cutting is terrible, lighting is horrible and the dialogue doesn't particular help either. Just look at the very first cutscene of the cat. It's like the most interesting object in the entire scene but there are just a few frames viewtime and one cut into its face. Its the object of the entire scene, and yet somehow the director thought "hey just put the dumb rear end protagonist in the frame the entire time!" Thats just bad filmmaking. There are countless other major or minor issues with all the movies I had to watch so far. Also lol "Why is everyone speaking English?" "Guess LANGUAGE is shared among dimensions"
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# ¿ Jan 25, 2023 09:09 |
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The Kins posted:Grounded has an arachnophobia slider. Sliding it gradually removes arachnid characteristics from the giant spiders until they're eventually just a pair of floating single-colour blobs with a pair of red circular eyes. this is btw. the absolute worst arachnophobe mode (of the two I know!). They become a lot less visible, they completely gently caress the entire visual style of the game and they just miss most parts of their bodies so predictions based on animation are gone as well as size assumptions etc. Its just so bad. There are so many good ways to address arachnophobia and Obsidian, of course, chose the dumbest possible way.
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# ¿ Jan 26, 2023 23:09 |
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Private Speech posted:I've played a bit of the demo and I've been really enjoying it, but I'll finish off Outward first I think, maybe play some other games as well. the game has severe issues for lighting and some art poo poo that you should not do after your first custom map for counterstrike or whatever got you into the industry, like obvious tiling on the nightsky stars. Thats just one extremely visible example of a constant flow of visual problems, either design or technical. absolutely do not buy Forspoken now, even if you were able to get beyond the first 3 hours of cutscenes interrupted by 20m walking "gameplay" it's very messy all around.
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# ¿ Jan 27, 2023 23:16 |
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Mordja posted:Them turning Isaac into a voiced protagonist kinda made me worry that we'd have another "AAA-game won't shut up" situation but from what I've seen it doesn't look like that's the case. so far its much better even. Really good remake
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# ¿ Jan 27, 2023 23:57 |
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chglcu posted:Do people actually like the Steam Deck interface as a Big Picture replacement? Big Picture was a bit crap, but at least the controller buttons did things that made sense. When I tried the new interface a couple weeks back, navigating around it felt really awkward. it's just a tiny bit better but has still way too much in common with normal shitt BP mode
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# ¿ Feb 1, 2023 20:14 |
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the feature was introduced in 2014 or so though, not really that new. Just been pushed even more into the future now depending on last played.
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# ¿ Feb 5, 2023 21:51 |
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Tiny Timbs posted:Probably for the best. The demo I played a while ago didn’t do much at all to distinguish it from the first game, so I hope they’ve put a bunch of work into it since then. I mean at the core its the same 6-DOF shooter, not really a full-on space shooter. Dont really know where the demo was at but the core gameplay didnt change and wont for the final release either. Neihter will the subpar story/characters/vo tbh, its not the selling point imo. Combat is fun enough and locations are very varied. Its a good game, but still a 6-DOF playing like a TPS in space, not the next Freespace or whatever.
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# ¿ Feb 6, 2023 20:41 |
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I said come in! posted:Even UE5 games have this problem apparently. :/ I mean it's an avoidable bug. Apparently one that even AAA devs don't always get right, but its not "thats how UE4 is" or whatever, all engines are just basic frameworks and it always depends on the actual graphics developers/artist etc. to make poo poo run awesome very much like Unity games tend to just suck back 2010+ because almost no MyFirstGame/MyExpressiveArtProject indie dev had any remote clue about nice tricks cool people do to make a picture pretty and perfomant. But some did, and Unity also learned and now it's not as poo poo anymore. Ciaphas posted:Returnal's out now. Looking forward to hearing about the port quality, or possibly lack thereof aside from mentioned stutters its very well done actually. Good UI, sound, mouse/keyboard support just works though keybindings may need some care but key customization even is tremendously good. Like it has secondary binding options which are so rare these days. Really love the inclusion options of Returnal, very considerate of a lot of tiny things (left handed keyboard preset... I think I've not seen that in any game ever)
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# ¿ Feb 15, 2023 21:24 |
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exquisite tea posted:You will gradually unlock traversal skills and weapons/items that will get added to the pool and make subsequent runs easier, but you'll never start with higher HP or damage from a fresh run. how long is a run approx. to finish? My first lasted ~2h, died in the red desert in that tower from the teleporting guys. That like half or so?
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# ¿ Feb 21, 2023 18:41 |
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sur le web posted:the frame rates I'm getting in Atomic Heart are pure witchcraft. everything on high and I'm consistently hitting my 165hz cap with a 2060 @ 1440p. I don't think any game since the idTech 6/7 Dooms have even come close to running this good with the same visual fidelity (not as much going on enemy or effects wise, but still). everything they showed beforehand made me expect tech demo level assets with horrendous frame rates so this was a very nice surprise. its surprisingly well done. But god drat are the overlaps of constant blahblahblah and tutorials annoying. Also the axe animation says "I will destroy everything" while the actual damage done is that of tiny scissors.
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# ¿ Feb 21, 2023 18:43 |
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EricFate posted:
it's unreal engine 4, it already is middleware. exquisite tea posted:There are three zones in the first half and three in the second half. A successful run of each will take you around 90-120min assuming you're being thorough. good to know, thanks
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# ¿ Feb 21, 2023 18:54 |
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Lunsku posted:New puzzle bundle in Humble is pretty nice if just for the two main bits: 7 of the 7 are top tier games really the only humble bundle in YEARS where every game is just very good in its own way.
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# ¿ Feb 24, 2023 21:15 |
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ymgve posted:Played a bit of Ctrl Alt Ego during the weekend. I saw some people claim it was the best immersive sim in years, which I guess just means that immersive sims are a starved genre. It's...fine. The controls are floaty and the physics janky, and the "approach any way you want" gameplay seems to only give one or two options most of the time. Hacking and taking over enemy robots requires you to spend your most precious resource, which means that straight up combat is the most economic way to get through things, especially if you get the upgrade that turns scrap into ammo. Stealth is bad, mostly because of the aforementioned bad physics. I can't count the number of times I've teleported into a camera or something, and then got an alert an enemy attacked my main robot, because the robot continued sliding across the floor after I teleported out of it. yeah its massively overrated jank/junk.
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# ¿ Feb 26, 2023 23:20 |
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explosivo posted:Yeah it's far from perfect but a much better game than Heat. I honestly don't understand why Unbound did so much worse than Heat critically, people clung onto the bad story and the cringe dialog which is definitely A Thing but it's easily ignored. You can do the 10 hours through EA Play trial dealie if you have gamepass, I spent about 3-4 hours in that trial then decided to buy it and didn't regret it. if by "easily ignored" you mean turning down the voice slider to 0, then yes. Theres still a lot of talking going on constantly. Still has VO ducking unfortunately. I honestly do not see how NFS stories are "worse" as any other racing games. Forza is equally cringe and they all swim in the same sea of unbearable bad writing that takes time away from driving fast. I agree however that Unbound is an overall good NFS game and a better one as many from the recent years.
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# ¿ Feb 28, 2023 05:40 |
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The 7th Guest posted:okay a little more about atomic heart. some things that stood out to me during my playthrough, there's some mild spoilers but it's not anything super important: I feel think the only thing holding Atomic Heart together is it's very well done visual design/graphics with good performance. If it werent for that, it would fall apart due to just too many THINGS, lot of what you mentioned, even without the controversity. Then again, Bioshock was also just the worst shooter and ugly too and still people wanked all over it so
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# ¿ Feb 28, 2023 20:29 |
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https://dukope.itch.io/mars-after-midnight/devlog/495856/gameplay-loop lot of info about Mars after Midnight
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# ¿ Mar 3, 2023 07:29 |
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skeletronics posted:Convince me to play this game I bought? I got instantly hooked when I tried Shadow of Mordor and played straight through the campaign without getting distracted and moving on to something else, which is very rare for me. (Steam achievement showcase says 18% completion rate, for what that's worth.) I then played the DLC a little bit, didn't finish it, but moved on feeling very satisfied with that game. So I got Shadow of War expecting Shadow of Moredor and it basically seems to be exactly that, but for some reason it just didn't work for me. About 9 hours in, I abandoned it. That was years ago. Now I'm trying to go through a backlog and after consistently seeing all the praise that game gets, I decided to give it another shot. just delete it, not worth it.
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# ¿ Mar 18, 2023 20:58 |
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Sway Grunt posted:I'm sure everyone here has a lot of great games just sitting around in their backlogs, waiting. I've finally played through the one of mine that most stuck in my craw, in the sense that I knew I should make it a priority but just didn't. But finally knocked out Legend of Grimrock 2. Absolute top tier game. 35 hours of pure Quality Gaming™. Feel like a genius when you test a theory to solve some vaguely-hinted riddle/puzzle and it works, the gate opens, you've figured it out. I got to the normal ending without looking anything up but lost a bit of patience after reloading to go for the secret ending, so used some hints for the cleanup. Good reminder! I dropped 1 due to spiders but I saw there are mods for both games, going to give it another go as the game itself was great.
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# ¿ Mar 30, 2023 15:41 |
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TwoDeer posted:For whatever reason I could not find a control scheme for 1 that jibed with me on the Steam Deck but maybe I just didn’t put in enough effort… I just installed it and it had "Legend of Grimrock" (official?) directly assigned, which works for me right now at least - maybe its not good enough later on when enemies are getting faster. But I don't know if it can get better shortcuts since the game requires rightclicking UI elements for combat so I think it's difficult/not possible to have shortcut buttons there. Movement is fine with stick and shoulder buttons for sidestep
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# ¿ Mar 30, 2023 19:07 |
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Squiggle posted:Dredge loving rules it really does.
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# ¿ Mar 30, 2023 22:00 |
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Fruits of the sea posted:
yeah, it never took off again and usually gets combined with "rogue like" nowadays which is just not the same.
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# ¿ Mar 31, 2023 10:19 |
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Deakul posted:It's not a 1:1 Freelancer-like but it's drat close! still don't get it how people compare Everspace to ANY linear space-opera games of the 90s/early 2000s. Its so different in its core, its Descent/6DOF more as any actual space game (ofc FS wasnt newtonian space combat and also more of a TPS in space, but its presentation and game elemets at that time were still vastly different) and the development from its roguelike predecessor didnt go far enough so its story/characters fall flat, crafting is 4th wall breaking as with any of the games that have it like this, RPG mechanics light but "have to be in there" as it doesn't provide otherwise notable feel of progression due to it's open world design. Its good in its own way, but it is absolutely not what space games were nor does it remotely capture that atmosphere that Freespace or Freelancer gave back then. Too much arcarde elements. It is one major reason why people are still so disillusioned to give tons of money to dumbass RSI because there simply is not that kind of space game the aforementioned were at their time. regardless of that though, Everspace 2 is great, go play it
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# ¿ Apr 7, 2023 18:12 |
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Tiny Timbs posted:Does Everspace 2 have the "living universe" thing that Freelancer did where civilian and military traffic were all going about their business while you flew around? no, as it is not that kind of game. There are just maps, connected by freeflight warp where nothing happens, and within those maps are then events, either random generated (some are obtained by finding some sort of "map", which are mostly more intense figths) or story which are then static a. There is no connectivity/overarching stuff in Everspace. Its just a (good and VERY pretty) space combat game.
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# ¿ Apr 7, 2023 18:30 |
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Deakul posted:I wasn't comparing it to Freespace at all, just Freelancer which was decidedly not linear. Fair enough, it wasn't just your post but a lot of comparisons over the course itt. It's a great game, I've played it a lot over the course of EA but it just not scratched that itch enough for me and I just vented a bit here since it is very different in the end.
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# ¿ Apr 7, 2023 20:21 |
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Upsidads posted:Geoff Keighley is a piece of poo poo and if it weren't for him I wouldn't have played this overrated piece of poo poo called it is really not a great game indeed. Especially the dumbass boomer storyline and "humor" is so off-putting the entire time.
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# ¿ Apr 14, 2023 11:42 |
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Fruits of the sea posted:It's a good genre. I just reinstalled Megaquarium and the solo dev announced today that he's working on some new stuff for it. Kinda heartwarming to see that a 10 dollar indie game is doing well enough that it can get 2 dlc and the dev can keep working on it 5 years after release. Nice. Megaquarium is one of the top tier indie builder sims. Really appreciate that developers care and acknowledgement of it. He (I think?) worked a lot on making the game run properly with huge aquariums where even good game indie devs usually just cease development and leave their product in a bad technical state.
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# ¿ Apr 14, 2023 17:10 |
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Cantide posted:Yeah, sadly that bullshit drop down list is not enough for the German state . Lots of Adult (mostly porn) but also some of the more violent games are not visible at all to German users because valve doesn't comply with the age verification required by German law. There would have to be a check against an official document like the German passport but valve has decided it doesn't want to deal with that poo poo which I kind of understand. My understanding of how it is with Steam or other digital stores like GoG is that unavailability is either a) for legacy games that had to went through age verification process prior (f.e. Quake or Unreal series) or b) free decision of the publisher/dev. There are hundreds or thousands of easily 18+ games on Steam which simply do not have an USK rating but are available.
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# ¿ Apr 14, 2023 17:35 |
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Cantide posted:Here's a List from "Adolf Hitler Humiliation Simulator" to "Postal 1,2,3" to whatever is "Zone 22" yeah but thats exactly what I said. Most of those games had a physical release which was rejected by USK and therefore not available, others may chose not to publish it. Not really sure about the law details here, but the Landesmedienanstalten pursuit and apparent responsibility for pornographic content seems to be different to USK rejects for violence. You still have USK18 rated games freely available on Steam for everyone who absolutely isnt. See Dead Space f.e.
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# ¿ Apr 14, 2023 18:07 |
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zoux posted:I'm gonna need a comprehensive list of modern freelancer type games because I love them but I don't ever see them. Rogue galaxy 2 is the only one that comes to mind besides Everspace 2. WC: Privateer is up there with TIE fighter in terms of Formative Games there is none. again, that is a major reason why start shitizen is seeing that much of money still. NO SPACE GAME represents the linear space operas of Freespace, Freelancer, Starlancer etc. back then. Its either/or. Roguelikes, Arcade, Diablo in Space etc. just not that kind of SP space opera with that kind of production value. And all attempts in that particular direction like corvs are flawed AA games with SOME good content but still void of the experience of a modern day Freelancer/Freespace
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# ¿ Apr 14, 2023 19:58 |
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threelemmings posted:Star Traders star traders is unfortunatley in the *etc.* part.
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# ¿ Apr 14, 2023 20:11 |
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pentyne posted:What about the X series? X4 got savaged but people always say X3 Albion Prelude is the best of its type. X series is nothing like it, apart from still being an UI nightmare and techincally questionable it is a universe simulation like their slogan TRADE FIGHT THINK BUILD or so for X3. Everything is kinda there but it takes way too much involvement in dumb rear end UX systems to "get it" and space combat in the end isn't quite that great really, its more an achievement to get there as the actual thing itself. It's a massive chore to get where you want to be and the story/characters/animation part of it is worse as most indie games from 15 years ago (that is X4 rn, which has not really improved on that front since the original X3). I want to put a bit emphasis on "space opera" here which was a thing back then for space combat games. Some sort of more or less good staged storyline, otherwise rather simple systems to upgrade gear/ships. Very basic concepts of trading alter with Freespace which basically had the goal to get The Best Ship. It was very linear, focused and X series is exactly the contrary from early to later games you can do whatever but there is no real reason given other then for the sake of doing these things as all factions are completely bad represented and the story is borderline non-present. Its just not that kind of game, its simulation (which is unique at least) is the foreground and reason to play it.
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# ¿ Apr 14, 2023 20:56 |
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# ¿ May 10, 2024 01:31 |
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Delsaber posted:Been missing Psygnosis pretty bad these days so many wonderful games under their label back then
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# ¿ Apr 15, 2023 21:27 |