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Bumhead posted:Yeah. I should probably have qualified what I meant rather than just drop in a Facebook-rear end vague status about it. edit; I mean there is stuff to do there, but outside of the main quest it's 90% sniper lobsters and 10% weird sidequests and caves, you're fine moving on and coming back to get sniped later. The Gripper fucked around with this message at 12:21 on Jan 5, 2023 |
# ¿ Jan 5, 2023 12:12 |
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# ¿ May 9, 2024 21:15 |
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GrandpaPants posted:I really liked the exploration but the way the game is constructed meant that I couldn't take my time actually exploring and absorbing details and looking through nooks and crannies. Then having to do it all again to "finish" the exploration is real unfun for me. I've heard good things about the DLC and just can't do it because of exactly what you've said, though. It's a huge self-contained area to explore and I really can't be bothered. edit; anilEhilated posted:Yeah, I never really felt pressed for time once I had a clear set of goals. The Gripper fucked around with this message at 01:22 on Jan 16, 2023 |
# ¿ Jan 16, 2023 01:19 |
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Morter posted:Lost Judgment (2021)
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# ¿ Jan 22, 2023 00:53 |
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SirSamVimes posted:Human-controlled Juliannas introducing an element of chaos to your pre-planned routes is part of what made Deathloop own, imo.
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# ¿ Jan 24, 2023 05:12 |
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No Wave posted:Because remakes sell better than new titles and are much easier to make. Its 2023 everyone is always looking for things to remake. Hopefully this converts to "we'll make more Dead Space games" but unfortunately EA has a billion franchises to make remakes of before anything like that ever happens. The Gripper fucked around with this message at 17:32 on Jan 27, 2023 |
# ¿ Jan 27, 2023 16:48 |
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Strong Sauce posted:does anyone have that harry potter clip where the enemy just glitches/slides in front of your character and hits them? sorry it was a while back and i forgot who posted it It's the dodge tutorial though and the movement is intentional, probably to stop people outranging it and never needing to dodge.
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# ¿ Feb 8, 2023 02:51 |
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explosivo posted:The port is fine, definitely some performance issues/hitches but seems like it's a lot of complaints about the keyboard and mouse controls being unusable which, well.. As for the game it's hard to explain but it feels... old? Somehow moreso than Nioh 1. It's definitely not for me. Reviews calling Wo Long an approachable soulslike are talking absolute horseshit as well; if I recommended this game to someone who wanted something approachable they'd never listen to me again. I've played through the 2 Nioh games and combat in this is a lot harder to read than either of them, but at least early on nothing punishes you if you just hold block along with whatever you're trying to do. edit; im playing on gamepass so its possible the controller jank ive seen doesnt happen on steam, ymmv The Gripper fucked around with this message at 12:26 on Mar 3, 2023 |
# ¿ Mar 3, 2023 12:18 |
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Omi no Kami posted:Man, I enjoyed the start of Wo Long but the game would be approximately a million times better if deflect was bound to the block key instead of the dodge key.
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# ¿ Mar 4, 2023 07:01 |
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D3 was good because killing hordes of enemies was fun and it was very easy to find a fun-rear end build for killing those hordes of enemies. When you get to deep endgame the balance flips and you're stuck with fewer (or one) option, but the trick is that you're allowed to stop playing whenever you want, including when the game sucks or isn't as fun as it used to be. I think most people hit a skill/effort or time wall before long they'd really butt up against any of the real build issues.
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# ¿ Mar 28, 2023 02:15 |
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drat Dirty Ape posted:I think its funny that when I first played VS it was just filled to the brim with sprites stolen straight from Castlevania but luckily Konami never seemed to notice.
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# ¿ Mar 31, 2023 00:44 |
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I finished DREDGE including all of the side missions I'm aware of, and I have to say its intro hours are a lot more interesting than the later ones unfortunately. The first and second areas build up a lot of mystery and the transition to Gale Cliffs felt like leaving the intro area of a game and entering the wider world, but it never really opens up and the game just becomes a string of "the first person you talk to in the area gives you a problem, and you solve that one problem and move on to the next area" puzzles that aren't that engaging unless catching a few fish and taking them back to the quest giver is your thing (maybe it is, it's a fishing game after all!). The mystery drops off as you enter Gale Cliffs as well, where it transitions from the ominous intro area where you know something weird is happening that nobody is really acknowledging to just 4 more areas where everything is entirely weird and everyone is just openly saying yo this is pretty fuckin' weird huh? Probably the most disappointing part was how few characters there were as the game progressed - the first area has close to 10 that all work to build the initial mystery, the second has 3 that don't engage with it at all (plus a recurring trader), and from there every subsequent area has just one - the person that hands out the local quest. I really wanted to love the full game because I loved the demo, but it's just not there for me.
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# ¿ Apr 2, 2023 08:49 |
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Perestroika posted:Yeah, unfortunately I am running a bit out of steam in the last area as well. I did quite enjoy the other areas (especially the tropical one), but at this point the repeating conceit of "catch these specific fish while dodging increasingly annoying environmental hazards" is wearing a bit thin.
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# ¿ Apr 3, 2023 01:55 |
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fit em all up in there posted:Any opinions on Sifu ? How hard of a game is it ?
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# ¿ Apr 3, 2023 02:18 |
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FutureCop posted:Couple of thoughts while playing these games:
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# ¿ Apr 10, 2023 17:01 |
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Mr. Trampoline posted:I've been playing the 1.0 release of Everspace 2 for 10 hours and I think the grind is severely overstated, people just see the Perks menu and think they have to have them all now when they seem like something you gradually unlock over the course of the game. I've just been flying around in the second star system doing quests and jobs and I get better equipment and lots more money naturally. If I have to do the same for another area I won't keep playing, especially considering I was already going out of my way to do all of the distress calls etc. The main mission itself should be enough to match the main mission's level recommendation.
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# ¿ Apr 11, 2023 05:45 |
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Mr. Trampoline posted:I dunno if it's just that I'm playing on Normal and you're on a harder difficulty, but I flew around Ceto doing some side missions and jobs but not all of them, and then I went in and killed the first big boss in one attempt. If he was supposed to be a hard or frustrating boss I didn't feel it, aside from his special shield gimmick. Levels definitely went up in the Union area but that just meant I avoided the areas that had the purple "much harder area" symbol on them. Sure sometimes I get blown up super fast by random raiders in Union, especially now that they have access to bigger gunships, but sometimes the answer was just equipping a different gun or device in my inventory
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# ¿ Apr 11, 2023 09:41 |
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Speaking of Grime, it's "free" this month if you have Amazon Prime via Prime Gaming. You do need to use the amazon games launcher to install it, but most of the games on there have no DRM and you can just copy the files wherever and delete the launcher if you want.
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# ¿ May 20, 2023 08:50 |
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GrandpaPants posted:Anyone check out Ghostlore yet? I dig the Southeast Asia-inspired setting: https://store.steampowered.com/app/1783280/Ghostlore/
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# ¿ May 23, 2023 02:43 |
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I bought and refunded CONVERGENCE: A League of Legends Story within 2 hours, I'm not sure what kind of game it's trying to be. The games it takes influence from are in-your-face obvious, but it all feels like a chinese whispers interpretation of it. You've got combat somewhat similar to Dead Cells but much, much slower, you've got rooms that lock you in like old beat 'em ups but without the pseudo-3D floor to move on (and it feels like this is every second room), "undodgeable" attack indicators (??) instead of unblockable ones, and probably the biggest issue for me was that it leans heavily into metroidvania tropes like mobility unlocks & areas gated behind those abilities, but drops a map marker down telling you to go back to places you couldn't reach instead of leaving it open to explore. It also introduces a core mechanic of being able to rewind time very early on, and takes every opportunity to put in unreadable platforming and blind jumps instead of using it in any fun way. Has anyone played further into it and can say whether that improves, or if it's just more of the same?
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# ¿ May 25, 2023 02:42 |
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The 7th Guest posted:
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# ¿ May 25, 2023 03:11 |
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I played a bit of STASIS: BONE TOTEM over the weekend and its weird how many art styles it cycles through. The main game is a grungy fallout-like 3D isometric point & click, but it cuts to some really high production value cinematic cutscenes, and then back to low-quality text and audio log screens, and then the puzzles have a shittiness to them that reminds me of early iPhone puzzle games. All things said it works and the game is fun, but it's a weird experience.
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# ¿ Jun 5, 2023 01:04 |
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I'm lukewarm on Dave the Diver. It'd be completely my poo poo if it didn't have the restaurant management part, but as it is it's a weird intermission I don't care at all about between dives, but that I'm forced to do because its the only way to make money and do more of the fun part. Artelier posted:You can also Skip Time if you're just like "Y'know what, I wanna just get back to the diving/restaurant nowwww" so I've found it great. Some single dives can be 20 minutes or more depending on how you play, but you can also just do like 5 minute dives forever if you want. The Gripper fucked around with this message at 10:11 on Jul 3, 2023 |
# ¿ Jul 3, 2023 08:16 |
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I'm probably 50 pages late but goddamn is Remnant II a fantastic game. I bought it on a whim not knowing much about it other than that it's a third-person shooter with a dodge roll (and as we know third person + dodge = souls-like) with procedural generation, and have been having a blast playing co-op with a friend. It's slick, the environments and bosses are really cool, and apart from some of the unlocks being cryptic there's zero friction between you and whatever your next objective is. Just keep in mind that weapon upgrades are similar to fromsoft games - they look like they give minor increases but there's a massive difference between a +1 and +8 weapon. It's easier to upgrade than in Dark Souls as well, since crafting materials are (mostly) drops from enemies and not world items. If it at all interests you don't sleep on it, it's great.
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# ¿ Aug 3, 2023 04:49 |
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ZearothK posted:That's 8 times the Witcher 3 and more than twice GTA V and Skyrim, BTW It was also smart of them to keep a lot of content out of the EA version, it got almost everyone who bought over the last ~3 years to jump on at once when it launched. The Gripper fucked around with this message at 11:28 on Aug 8, 2023 |
# ¿ Aug 8, 2023 11:25 |
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The Witness' later puzzles really needed you to be loving them for peak enjoyment, so the difficulty for me was that I preferred the puzzles at about the mid-point of the game and was more interested in the (light) story and exploration by the late game. I enjoyed it up until around where I quit but I'm too old to play a game that's getting tedious and repetitive just for the payoff of knowing I finished it. The puzzle I quit on was pretty late in the game, not long after you've done enough lasers and get back to the mountain. The Looker really scratched an itch. It nails the Witness so completely that I'm not surprised JBlow hates it. I don't think The Looker was doing it purposefully but it skewers a lot of his opinions on The Witness being this untouchable, unreproducible masterpiece. I'd be all over a similar puzzle game that doesn't spike in difficulty at the end, I think just casually doing some challenging puzzles and exploring a mysterious island is a cool concept and people should do it more. The Gripper fucked around with this message at 15:30 on Aug 11, 2023 |
# ¿ Aug 11, 2023 15:28 |
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disposablewords posted:Seems like it will be. From their announcement on Steam:
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# ¿ Sep 18, 2023 03:22 |
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Yeah Phantom Liberty is fine and very good with your old character, no reason to start over.
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# ¿ Oct 19, 2023 12:10 |
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Safari Disco Lion posted:I had the SN30 and upgrade to the Pro 2 and I love it, the biggest upgrade honestly is the ability to switch input types easily. For some reason my SN30 would always take like 20 minutes of fiddling to switch between PC/Switch/PS4 but the Pro 2 just has the little switch. And it comes in Atomic Purple, the objectively best color scheme of anything ever made.
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# ¿ Oct 22, 2023 12:41 |
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Kazzah posted:IMO Asscreed Origins is better than Odyssey. Od is just overstuffed; giant temples everywhere, town after town and fort after fort, halfbaked mechanics that you’re best off ignoring, an endless stream of trash loot. Origins benefits from all the negative space, all the details. There are only a couple cities, and each feels like a big deal and has a sense of identity. The farmers sing while they work; the world feels like a place where people live, and not a theme park. The world is just more cohesive, while in Odyssey you get a clear sense that each island was handed off to a different team, with varying levels of quality and effort. I 100%ed Origins; I can’t imagine doing that for Odyssey. edit; I mean if I think about any of the individual mechanics I feel like Odyssey's were better. But overall I didn't think either game was better or worse than the other, I liked both. The Gripper fucked around with this message at 11:59 on Nov 24, 2023 |
# ¿ Nov 24, 2023 11:54 |
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Runa posted:I found Sekiro's parry system easier to work with than Wo Long's, or at least more forgiving, since you can legitimately feather the parry/block button in Sekiro and not be punished too badly for it.
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# ¿ Jan 8, 2024 00:34 |
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FuzzySlippers posted:Strangers is nowhere near as hard as those other games and is a bit messier mechanically with lots of RPG elements. More like Dragon's Dogma in certain ways of its RPG/combat though otherwise it is nothing like it (Strangers is very level based and has no reactive quest stuff). It has a ton of classes and RPG bits. Strangers is generally a much more chill game. It's kinda like the Jedi Souls style game except with a weird crazy story. It might not consistently have that difficulty but for me it was enough to put it above Elden Ring and the DS series at least.
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# ¿ Jan 8, 2024 02:36 |
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That Prince of Persia metroidvania game really feels like a Ubisoft version of GRIME. I'm not saying that as a slight on the game at all because GRIME rules and I'd like more games like it, but it's absurd how much of the demo feels like the level design is lifted directly from it, like there's no way Ubisoft made it this close by accident. I enjoyed the demo but it feels like I was clapping at plagiarism honestly.
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# ¿ Jan 13, 2024 12:40 |
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Hwurmp posted:they're no SquisherZ that's for sure
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# ¿ Jan 20, 2024 03:41 |
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The new Prince of Persia game rocks. It's a weird patchwork of mechanics from other metroidvanias but every one of them is done well, I don't know how Ubisoft pulled it off. I'd put it up there with the best modern metroidvanias, I'm enjoying it as much as I did Hollow Knight.
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# ¿ Jan 22, 2024 00:34 |
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The default graphics settings in Enshrouded are cursed. Anyone playing should set the resolution scale back to 100%, having scale enabled with DLSS also active means you're upscaling twice and depending on what your native resolution is you'll get something that looks somewhere between slightly blurry and looking through a dirty window. I'm on a 4K TV and it looked wretched. If you were getting close to 60fps with default settings you'll need to adjust other settings to maintain that, but going from 68% render scale w/ graphics on quality mode to 100% w/ graphics on balanced or performance is an upgrade anyway.
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# ¿ Jan 27, 2024 12:32 |
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Jack Trades posted:That's loving hilarious. The original number might have been 67% as that's closer to a step down in resolution from 4K to 1440p, 1440p to 960p, etc.
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# ¿ Jan 28, 2024 00:52 |
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I've had the opposite experience to everyone else with Ultros I guess. The game looks great visually I can't deny that, but the writing is very bad and I hated it very much. With the psychedelic theme I expected more subtlety or weirdness but I can't describe the actual writing without feeling like I'm being mean to someone at their first job. I was also not impressed by the combat and unless it materially changes further on I couldn't do an entire game of it, and had a bug on the boss that made me think I had to backtrack (door did not open). I'm glad other people are enjoying it though!
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# ¿ Feb 8, 2024 14:00 |
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repiv posted:be grateful it's even on sale, there was like an 18 month window where bamco forgot to put any of the souls games on sale ever
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# ¿ Feb 13, 2024 01:19 |
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Kibayasu posted:A tongue crab followed me and a friend into the can and it jumped at him just as he closed the door to poo poo and got in the stall. It attacked him for the entire duration but unfortunately? you are invincible while pooping.
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# ¿ Feb 13, 2024 08:04 |
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# ¿ May 9, 2024 21:15 |
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Leal posted:I swore I read somewhere that the playstation controllers being a nightmare to use on PC was intentional because strangely enough Microsoft wants you to use an Xbox controller. I think even now the support for DualSense on Windows is only there because (the larger) game engines now have native support for it, not because Windows changed anything. It's unlikely you'll see games supporting it if they're rolling their own engine, they'll still rely on a DS to XInput wrapper like whatever Steam or ds4windows does.
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# ¿ Feb 24, 2024 10:56 |