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FrenzyTheKillbot
Jan 31, 2008

Good Hustle


Yes, it's another LP of Ocarina of Time. Developed and published by Nintendo, The Legend of Zelda: Ocarina of Time is the fourth game in the Zelda series, but the first with 3D graphics. Released on the Nintendo 64 console in late 1998, Ocarina of Time won an absolute poo poo-ton of awards inlcuding many Game of the Years and is still the highest rated game ever on Metacritic. It is a fantastic open-world adventure RPG with fun characters, engaging side quests, and an excellent story.

So here's the deal. A couple of my friends, SilverChaser and SorryNotMorrie, have recently started working on their own LP content, and I had been trying to think of a game to play to bring them on as guests. When I learned that they had never played or otherwise experienced the old N64 Zelda games, I knew what had to be done. The Legend of Zelda: Ocarina of Time was actually the first game I ever owned. I received it for Christmas 24 years ago along with an N64, starting my decades long love affair with video games that continues to this day. What I hope to do with this LP is to take my friends on a guided tour of a fantastic game and get a fresh perspective through their eyes.



01 - The Boy Without a Fairy
02 - Inside the Great Deku Tree
03 - The Market
04 - Hyrule Castle
05 - Kakariko Village
06 - The Graveyard
07 - Lon Lon Ranch
08 - Death Mountain
09 - The Lost Woods
10 - Dodongo's Cavern
11 - King Dodongo
12 - Running Errands
13 - Zora's Domain
XX - A Smashing Sidequest
14 - Lake Hylia
15 - Inside Jabu-Jabu's Belly
16 - Barinade
17 - The Temple of Time
18 - Revisiting Kakariko Village
19 - Horsing Around
20 - The Forest Temple
21 - Phantom Ganon
22 - If I Could Turn Back Time
23 - Questionable Craftsmanship
24 - The Fire Temple
25 - Volvagia
26 - Who You Gonna Call?
27 - The Ice Cavern
28 - The Water Temple
29 - Morpha
30 - Lurking in the Deep
31 - Bottom of the Well
32 - Getting That Gossip
33 - The Shadow Temple
34 - Bongo Bongo
35 - Gerudo's Fortress
36 - Haunted Wasteland
37 - The Spirit Temple (Kid's Club)
38 - The Spirit Temple (Adults Only)
39 - Twinrova
40 - Gerudo Training Ground
41 - Trading Up
42 - The Round-Up
43 - The Triforce
44 - Ganondorf



SilverChaser's Channel
Frenzy's Twitter

FrenzyTheKillbot fucked around with this message at 00:26 on Nov 1, 2023

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FrenzyTheKillbot
Jan 31, 2008

Good Hustle
reserved in case

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


01 - The Boy Without a Fairy


A young boy is summoned to embark on an epic quest to save the world.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
lol yeah it's definitely Ship of Harkinian. In my head I remember the Deku Tree's mouth opening to be really "creaky" but seeing it at 60fps it's buttery smooth and it kinda weirds me out. I actually played for a little while with it rendering at 1440p while I was testing and it works really well. It does introduce a few visual bugs (although less than I would have thought) and so for the LP I'm rendering it at 540p and upscaling, but I think it gives it a little bit of blurry CRT-ish authenticity.

Nissin Cup Nudist posted:

You should pull a Vicas and play an N64 classic with your feet

You got me thinking about this, and Z targeting is actually a toggle, which would probably making playing it with your feet possible. Zelda does rely on the C buttons way more than Mario64 does, so I guess it'd be all about that toe dexterity? I think I'm just going to stop thinking about it.

Lemniscate Blue posted:

Hey, I'm pretty much in the same boat as your co-hosts. I loved the NES Zelda games and Link to the Past but never had an N64 or any more recent console, so most of the newer Zelda games have pretty much flown right past me except for watching the occasional LP. I'm looking forward to this one!

Libluini posted:

Same here, Link's Awakening was basically the last Zelda-title I played until I got a Switch and Breath of the Wild, so I managed to completely miss all 3D-Zeldas up to that one.

Glad to have you guys along!

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


02 - Inside the Great Deku Tree


Link delves into the depths of the Great Deku Tree and gives the old man a good de-spidering.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


03 - The Market


Link gets his first taste of the big, beautiful, and dangerous world outside the forest.

Kibayasu posted:

Bit of a deadbeat dad if you ask me. Probably knew all along Link would get blamed and cast out and force him to go on the quest :colbert: (I forget if this is an actual plot point).

He definitely knew that Link would have to go on the quest. As for the rest of it, I always got a "life was tough on you but it was necessary to make you into a hero" vibe from his treatment in the Kokiri Forest.

FrenzyTheKillbot fucked around with this message at 23:41 on Feb 5, 2023

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


04 - Hyrule Castle


Link breaks into the seat of Hyrule's government and meets the titular Princess Zelda.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Kibayasu posted:

Impa has that effect on everyone.

I'm a late bloomer, so I must not have played it at the right point in my childhood.


Carbon dioxide posted:

Aww, you didn't show them the easter egg when you shoot a slingshot seed against the window opposite to the one with the mario paintings?

Aw man, I totally forgot about this. That would have been cool. As much as remember about this game, there's a ton I've forgotten about too.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


05 - Kakariko Village


Link takes a trip to the suburbs and spends a lot of time chasing chickens.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle



Soylent Pudding posted:

Enjoying the LP so far. I tried to play this as a kid but sucked at video games so I never made it through the first night stuck in Terminal field and rage quit.

Soylent Pudding posted:

Oops. Majora's mask was the only Zelda game I've ever played so must have mixed that up in my head.

Majora's Mask is my favourite Zelda game, but the first day(s) are very restrictive and frustrating. I totally see how you could end up rage quitting. I also want to say that I'm planning/hoping to show the girls Majora's Mask after this LP, but I may wait until it gets the Ship of Harkinian treatment as well.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


06 - The Graveyard


Link checks out the darker, spookier side of Kakariko Village.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Kibayasu posted:

So where do the royal family get their zombies? I'm guessing castle market vagrants.

Off the top of my head I'm going to say that the royal family is buried with their servants like Egyptian pharaohs. Which means their Sheikah bodyguards end up getting entombed and turned into zombies. It would explain why Impa is apparently the last Sheikah as well.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


07 - Lon Lon Ranch


Link embarks on a brand new business venture and makes a new friend.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

CapnPooch posted:

There is a way to cheese Talon's Cucco game at the ranch - the regular Cucco's keep their position when the super Cucco's fly off so if you stash all the regular Cuccos behind the counter on Talon's right then only the Super Cucco's will be hanging out in the main area.

Not that you really need this but it's a fun cheese.

This is cool, but it seems like a lot of work. Surely it'd be quicker to just play the game a couple times.

Commander Keene posted:

You got a pretty good discount on the Hylian Shield there, but you didn't need to spend anything at all. There's a free shield in the Kakariko Graveyard under the tombstone marked with the flowers.

Yeah I considered doing it that way, but I wanted to show off that the discount isn't just flavor text. And plus we had to play the treasure chest game.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


08 - Death Mountain


Link finally climbs up Death Mountain and meets the Gorons.

Man with Hat posted:

You say that the stick is useless for fighting at some point but fun fact, it actually does twice the damage that the Kokiri Sword does! Jump slashes also do twice the damage and crouch stabbing does the same damage as your last attack so if you do a jump slash with a stick you can then crouch stab for 8x the damage of a regular sword slash! This is not at all necessary for regular fights but it's a fun mechanic.

BlazetheInferno posted:

Shame the stick breaks after a single hit.

I actually didn't know it did that much more damage. The annoyance of them breaking always made me not use them for anything other than torch lighting. I'll have to see if I can find a good time to try it out.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Man with Hat posted:

But you can also kill a ReDead with a single stick with a jumpslash, for example, which might be worth it at certain points.

Yeah this sounds like the use case I was looking for. OHKOing Redeads sounds dope to me.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


09 - The Lost Woods


Link heads back to his old stomping grounds and visits his best friend.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
In this LP I'm sorta trying to present things the way I think the game wants you to, to give the ladies the full experience. So I'm doing things in a specific order, including showing all the puzzle solving steps instead of just going where I know we need to go. As smax says, Navi's hint after talking to Princess Zelda is something like "I wonder what Saria would say about us saving hyrule". So if you're taking your cues from her, you might end up getting the song before heading up to Goron City. I personally think the game wants you to do things the way I did because it wants you to discover the shortcut. Darunia tells you that he wants forest music, and then there's an obvious torch lighting side quest that leads to a Goron who talks about being able to hear the forest music down the tunnel. There's a similar situation with the Zora's Domain/Lake Hylia shortcut.

FrenzyTheKillbot fucked around with this message at 16:50 on Mar 7, 2023

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


10 - Dodongo's Cavern


Link agrees to help clear out the infested Dodongo's Cavern for the Gorons.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Kibayasu posted:

Your co-hosts had a classic case of solving the puzzle in a few seconds then talking themselves out of it :v:

I've been really enjoying their suggestions for how to solve puzzles. A couple videos ago when I was messing with the deku sticks and butterflies, SilverChaser suggested I swing the stick through the flowers for the pollen and that's such a good idea! It's hard to get back to that kind of thinking once you know where all the limits of the game are.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


11 - King Dodongo


Link continues his quest to help the Gorons, but now with more explosions!

Carbon dioxide posted:

Oh, speaking of the butterflies, I don't know if it was mentioned but they do do something.

Yeah, I will show this off in the next video. It bugged me, so I ended up looking it up.

Mr. Baps posted:

And then you play a Hideo Kojima game and maybe it'll actually work anyway because the man is a beautiful lunatic.

I'm pretty sure MGS3 actually has a mechanic very similar to what we're talking about.

Man with Hat posted:

And a little thing you missed you can climb the vines where the skulltullas at 15:05 in the video are :ssh: - not that it matters, especially if you're coming back later which it sounded like

Yeah I saw that afterwards in Artix's Master Quest LP. Oh well, I'd need to go back for the second one in that room anyways.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


12 - Running Errands


Link takes care of some pesky items near the bottom of his to-do list.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Explopyro posted:

:actually: FYI the heart piece isn't the only prize from Bombchu bowling, there's also a bomb bag upgrade there. I wouldn't blame you not going back for it, though, considering how annoying the game tends to be.

Oh poo poo, cool. I'm not sure I knew that, I think I always stop playing after I get the heart piece. I guess I'll put it on the to-do list for later.

Commander Keene posted:

When you blew up that sign with Din's Fire I was half expecting you to show off what happens when you play Zelda's Lullaby on a broken sign.

Yeah actually that would have been a good time to do it. I'll have to try and show that at some point.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


13 - Zora's Domain


Link follows the river upstream to meet the Zoras and invests his money wisely.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Man with Hat posted:

I love how you let the co-hosts figure out a lot of the puzzles while still keeping things moving

Carbon dioxide posted:

Agreed. It'd be quite hard to me to not just give it away.

Thanks guys. I am trying to strike a balance where I let them suggest things and try and solve puzzles, but also not get bogged down turning everything into a guessing game. Glad to hear it's going okay.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

XX - A Smashing Sidequest


Link must face a fierce gauntlet of interesting challengers.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


14 - Lake Hylia


Link spends a beautiful day taking in the sights by the lakeshore.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
Yep, you're totally right. I didn't think he threw purple ones. Who is teaching these Zoras fiscal responsibility!?!

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Man with Hat posted:

SorryNotMorrie about getting past King Zora: "Can we go under?" Why, yes, you can actually! This is one of the parts of OoT that has the most ways to skip it. One of my favorite skips in the game because of how simple it is, but you don't have enough stuff to do it that way yet

Jeez, speedrunners are something else, man

Natural 20 posted:

Yelling at the screen when you took the Owl.

I think that's meant as a shortcut back a little later in the game.

I think I know when you think it's for, but I wouldn't use it then.

ConanThe3rd posted:

Silly Question, what's the setting in SoH's colour options to make the Ocarina Input do that rainbow flash when you successfully put a song in?

I haven't changed that many settings in SoH as I was trying to keep it as "default" as possible. Does yours not do that? Or do you mean the original didn't do that?

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


15 - Inside Jabu-Jabu's Belly


Link ventures into the belly of the beast and tries to rescue a princess.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Quantum Toast posted:

IIRC Deku Nuts are actually pretty good at popping the bubbles, especially if they're crowded together. Handy in the compass room.

Yeah, they are. They're also really good against the jellyfish in the boss fight which I didn't know until after I recorded it and saw it in Artix's LP. I feel like I forget about Deku Nuts a lot because it's very hit-or-miss whether they hurt enemies or stun them or do absolutely nothing. Plus the inventory/button issues mentioned.

Commander Keene posted:

Ship of Harkinian is much better about inventory limits, one of the options is allowing the D-Pad to be used as a second set of item buttons. Considering I don't even remember what the D-Pad was used for in OoT (probably nothing considering the N64's dumbass mutant controller tended to make using D-Pad and stick together prohibitive) it seems like a strict upgrade.

Yeah I didn't do this because I was trying to keep the game as true to the original experience as possible, but maybe that's kinda dumb at this point. Although I am actually using a USB N64 controller so using the D-pad really isn't convenient.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


16 - Barinade


Link fights off a vicious parasite and saves both Princess Ruto and Lord Jabu-Jabu.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Natural 20 posted:

Also the Great Fairy of Magic has given you both your spells so far, but the Great Fairy of Power gave you the spin attack!

Ahhh that makes a lot of sense.

Natural 20 posted:

Is the Big Octo fight modded? I've literally never seen the teleport or the electric jellyfish show up.

Explopyro posted:

I've never seen the jellyfish show up in the Big Octo fight either!

I think it might be because you dallied about a bit in the room before triggering the cutscene that starts the fight, and gave them time to drift down before the fight started. In my experience most people just step forward and trigger it immediately. I don't know how this game works under the hood, but I wonder if the game has a different radius of activation for enemies in and out of miniboss-fight mode?

Remalle posted:

Huh, have their always been jellyfish in the Big Octo fight? I've never seen them before.

Edit: ha, guess I'm not the only one!

The Big Octo definitely has always done the "teleport" thing if you take too long without either catching up to him or him catching up to you. But yeah I didn't remember the jellyfish being part of this fight either, although they showed up in my test runs as well. I'm not sure if it's something weird going on with SoH, or if I'm just the first person to take more than 5 second to throw Ruto up there since 1998.

Explopyro posted:

re: the question of whether you were ever stuck inside Jabu-Jabu, as far as I know you could always leave even in the earliest versions of the game. It definitely doesn't look like you can, though, with the way his mouth/teeth close behind you, so maybe you made an assumption and are remembering that?

Me just being wrong is always a distinct possibility.

davidspackage posted:

I've been catching up with this LP, wouldn't have thought I could still enjoy watching someone play this game I've played to death myself, but I'm loving it. Great combo of playstyle and fun commentary.

Thanks, man. I was a little hesitant to start this one, because I wasn't sure anyone would want to watch another LP of this game, but I've also been enjoying having the girls getting their first look at it.

smax posted:

I agree. With the reactions to the characters and things in OoT, I’d like to see everyone’s thoughts on the sometimes hilarious and/or grimdark characters in Majora’s Mask.

I definitely want to do Majora's Mask in this style at some point as well, but it might not be directly after. I was hoping that MM would be getting a similar SoH treatment, but last I checked that effort had kind of stagnated.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


17 - The Temple of Time


Link completes his quest to return the Spiritual Stones to the Temple of Time and protect the Triforce.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Cradok posted:

I will never get tired of Silver and Morrie's insistence that Link is 300.

I'm still trying to dissuade them of the idea. We'll get some help with that soon...

Carbon dioxide posted:

Also, Frenzy, I have no idea how the hell you got away with having adult Link on screen in that Smash April Fools vid without spoiling this whole thing to the ladies.

Lol, the trick is that it was recorded out of order. We did the Smash Bros video after this most recent video, but before the next one. I specifically avoided using an item in Smash Bros that we haven't actually seen in game yet, but the girls did already know that we turn into an adult.

Commander Keene posted:

Hell, if they're that chained to "Ganon MUST be the ultimate bad guy every time, no exceptions" they could do a game where you have to team up with him temporarily to take out a new threat but he still ends up being the final boss. Maybe it looks like he's going to turn over a new leaf for a while but either it was a Dr. Wily style fakeout or something ends up happening to rekindle the evil (the old "he hit his head and had amnesia and then remembers who he was" saw, or maybe something happens to something or someone he cares about). Maybe the new threat is something that even Ganondorf with all his hatred and lust for vengeance can't ignore to focus on his preferred targets - it's a threat to him personally, or wants to outright destroy Hyrule rather than rule with an iron fist/torment its inhabitants. Maybe he just can't let anyone other than himself kill Link/Zelda. There's ways to go with this where it can still work within the framework they've established, even nowadays.

I don't think there's a way to make Ganondorf pretend to be good or otherwise be presented that way, because the player wouldn't believe it and that's always super unsatisfying. I do like the idea of a temporary truce because some other threat wants to destroy Hyrule and Ganondorf realizes there's no point ruling over a pile of ash, but I think you'd still have to fight him at some point. The whole idea kinda reminds me of the half of a level in Halo 3 where you are teamed up with the Flood. Like, you never believe that they are actually on your side, but you are very temporarily aligned in your goals.

The other thing that could work if you really wanted to do a Ganondorf redemption is have him be the bad guy throughout the whole game, but at the end reveal that he's been possessed by some other entity. Of course, if that sounds familiar that's because it's basically the villain in Majora's Mask.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


18 - Revisiting Kakariko Village


Link heads back to Kakariko Village to see how it's changed over the years.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


19 - Horsing Around


Link explores more of post-Ganondorf Hyrule and engages in a lot of horse play.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle
Turns out that I am just as bad at riding the horse as I am at driving a Warthog.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Carbon dioxide posted:

Have you tried riding a camel, they're way different from horses?

The only things I know about riding camels comes from Terry Pratchett books, and I believe the advice was "avoid if at all possible ".

Mr. Baps posted:

This LP continues to be really charming and fun, thanks Frenzy :3:

Glad you're enjoying it!

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FrenzyTheKillbot
Jan 31, 2008

Good Hustle
I feel like breaking some sort of curse fits thematically with the game and everything else Link gets up to. But I tend to believe that Ingo just realized that if Ganondorf is going to be mad about a horse, then he doesn't want to be the one in charge when it happens.

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