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NGDBSS
Dec 30, 2009






Jimbozig posted:

If it's feedback that you think would potentially make for good discussion, just post it here. Otherwise, you can PM me or email me: jmcgarva at gmail.

An example of play is in the works. I just took turn-by-turn notes of our last match and I'm going to pick a segment of that to expand into a proper example of play.
Last round: opposing team finally breaks out of jail, Gisela dunks, and JJ once again shows us the joys of griefing.

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NGDBSS
Dec 30, 2009






Otherkinsey Scale posted:

Anything you need to watch out for besides "don't use the Hunter if you're not using creeps"?

Also I somehow completely missed that Tailfeathers & Kazzam were fully released. This has made my day; I'm always telling people about Strike! and I'm very happy with the iteration on it in Kazzam. Especially like the idea of the Dungeon as a way to make taking a player out into something interesting. Might run a one-shot for some friends soon.
To a lesser degree, all the Specialist variants work best in Kazzam play where scoring orbs matters and your opponents are roughly on par with you. If you use them outside that paradigm, try to accommodate their unusual Role Actions.

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