Referencing the collectibles discussion, I feel like they're a crutch used when devs aren't confident in the world they've made. A good open world game thrives on creating a feeling of "what's that over there" - seeing an area you haven't seen before should be a reward in and of itself, and potentially claiming specific special rewards (as opposed to Hidden Package 43/100) is a bonus. Generic collectibles (aside from things like rings in this game that are part of the franchise legacy) are the devs basically saying "we don't know how to make players want to visit this spot, so we'll throw some crap around to grab their attention".
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# ¿ Jan 26, 2023 10:45 |
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# ¿ May 15, 2024 21:59 |