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Oh that's... that is unexpected. I never played FFXI but occasionally I hear someone's anguished cries about the game mechanics online. This will be fun!
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# ¿ Jan 21, 2023 11:40 |
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# ¿ May 15, 2024 11:31 |
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Starting off with time travel before we're even really started with the game, that's definitely one hell of a play.
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# ¿ Jan 22, 2023 23:43 |
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Pyro Jack posted:Hey, it's Gilgamesh. Just a Gilgamesh instead of the Gilgamesh but a Gilgamesh nonetheless. A single Gilgaman instead of one of the Gilgamany.
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# ¿ Jan 23, 2023 12:45 |
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Fat and Useless posted:WARNING I'll say that I'm very interested in the mechanics. One thought, though, could we get a few more looks at the areas we're in in the main updates? Also are half of these even real words? What the gently caress are "Induration" and "Scission"?
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# ¿ Jan 25, 2023 01:36 |
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Fat and Useless posted:As long as astral doesn't start pointing an uzi at me I will fill this stupid thread with as many shots of the landscape as you all want. Mostly starting next expansion when you start seeing more land that isn't just copy paste snow, wasteland, grassland, forest, cave. Especially in these early updates before we smash into plot I'm trying to just get wheels moving. What I can do for now is each time I hit a new area I'll take a couple shots of the area that kinda look unique? The cities I can at least take some good pictures in. I mean, judging by the damage I've done to my LP threads, which usually involve something in excess of 500 or 600 images at ~100kb each(roughly 900x500 resolution, since there seems to be a general agreement you want 900 pixels wide for your screenshots), not counting the various character heads and occasional 2mb .gifs, it takes a decent bit to make Astral cry. It took me a while to remember, but now I finally recall what all these extra elements reminded me of: The goddamn Warframe damage types, where you mix the basic elements to get stuff like magnets and radiation for hitting people, robots and robot people with.
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# ¿ Jan 25, 2023 02:49 |
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I feel like XIV's comparatively shallow mechanics might've been fuelled by someone's PTSD over playing XI.
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# ¿ Jan 25, 2023 13:22 |
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So how's the whole class thing work? Are you stuck with your starting class but able to switch secondaries or something like that?
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# ¿ Jan 29, 2023 00:49 |
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So wait is the Dark Knight quest really to just mangle 200+ of [anything] with a lovely weapon?
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# ¿ Jan 31, 2023 14:25 |
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Maybe chocobos just taste awful so monsters don't want to deal with having their eyes pecked out for chocobo drumsticks.
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# ¿ Feb 3, 2023 23:52 |
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My prediction is that uh oh spaghettios these two goons are the actual villains and they want Beastman magicite so they can summon the Shadowlord or some such evilness. Also is any of the actual fighting/dungeoning worth showing off at this stage of the game or is it very bland?
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# ¿ Feb 4, 2023 22:38 |
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Huh, XI has more story depth than I expected. From all the tales of terror I kind of just expected a grindier Everquest.
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# ¿ Feb 6, 2023 21:34 |
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MarquiseMindfang posted:This was a time before quest markers, minimaps, zone teleports and map indicators. Half the areas you go to you wouldn't even have a map unless you went out of your way to get it. And all you had to use on it were map pins you set yourself. The overworld in FF14 could be completely deleted and nothing would be lost except some nice vistas and an awful lot of terrible fetchquests and visiting Minfilia, there's no meaningful gameplay there, no meaningful challenges, nothing interesting or relevant to discover. So yeah, mark me down for being nostalgic for the era of having to gently caress around, find out and discover things the hard way.
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# ¿ Feb 7, 2023 18:40 |
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I can never get over the goofy-rear end Elvaan proportions.
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# ¿ Feb 8, 2023 18:41 |
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Monsters having classes also reminds me of Guild Wars 1. Do they have access to the full array of abilities that a player of equal level would have?
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# ¿ Feb 8, 2023 20:47 |
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Oh thank God, I thought you were going to end up with a goofy Batman mask like Zeid.
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# ¿ Feb 10, 2023 22:42 |
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The future is stored in the orbs. I like the crags and spines, they stand out from the rest of the world design in a way that makes you take notice of them.
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# ¿ Feb 12, 2023 22:46 |
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The soundtrack is really quite solid.
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# ¿ Feb 14, 2023 21:51 |
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I mean, they were predictably evil, but it's an interesting twist to see which TYPE of evil.
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# ¿ Feb 17, 2023 12:14 |
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At least the Mithra are having fun sending you into mortal danger.
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# ¿ Feb 19, 2023 22:56 |
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lmao, I am immensely amused that they actually made it take more of the smaller races to weigh down pressure plates. It's that sort of absurd minor detail that tells you that, whatever issues this game might have had, some of the people worked on it really were doing their best.
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# ¿ Feb 22, 2023 00:32 |
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So, wait. You break your level limits by having a "brown mage" explode the weakness out of your "bowels"? This isn't beating the level cap, this is magical dysentery! Also what're the passive upgrades you can gain for your fully levelled jobs if you set your XP towards that instead? Are they useful or just marginal +1% to Crab Damage Under A Waxing Moon On Tuesdays stuff?
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# ¿ Feb 25, 2023 01:01 |
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Fat and Useless posted:2. Get a friend and level sync. If you are 65 you can sync down to your friend at level 45 and kill "easier" things for pretty good xp. Your gear scales down with you and you lose higher level spells and abilities when synced. What people would do for a time is if they couldn't get a group going for things at their high level you find a friend in valkrum crab range and sync down to just murder crabs. With trusts this is not really needed unless you want to play with a pal. So say, if I'm level 40, and level down to level 20 to grind crabs, working my way up to level 30, and then rubber-band back to normal levelling... am I then level 50? Or is it less linear? Also I'm glad I never played FFXI, I feel like all this character-building and ticking all the boxes would have utterly consumed my every waking moment.
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# ¿ Feb 25, 2023 01:30 |
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I like the twist that in this case the "legendary warriors" are in fact legendary badguys, rather than the legendary badasses that show up to save the day whenever evil rears its head.
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# ¿ Mar 1, 2023 00:33 |
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I still look forward to seeing a jRPG church that isn't bad.
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# ¿ Mar 4, 2023 09:42 |
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I'm a bit surprised that the Marquis of Tavnazia is a "conspicuously evil presence" when his reasons for wanting revenge(i.e. being killed because the alliance needed some unwitting bait) seem reasonably legitimate in the grand scheme of spectral things. Also at first I thought you were just beating up, like, black elves, not ghost elves. They could at least have made them kind of spectral and seethrough or something. Is there actually a ruined Tavnazia on the world map where you can go hang out and risk getting mugged by monsters?
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# ¿ Mar 9, 2023 02:28 |
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The Mithra NPC's you interact with all seem to be a combination of mischievous and slightly stoned, a bit absent, not too concerned with the consequences of things, usually focused on something that's important to them but makes your life more complicated. Just what you need after walking around a quicksand pit and getting attacked by what looks like a giant demonic vase.
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# ¿ Mar 12, 2023 10:03 |
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Huh, does the game play around a lot with different "aggro conditions" for enemies?
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# ¿ Mar 15, 2023 15:32 |
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Do "hearing" and "smelling" you have a meaningful difference outside of what status counters it? Like, if you stand still and aren't using any skills, are you "silent" and thus can wait for a patrolling monster to pass? Or do you constantly generate sound and "odor"? Are certain actions louder than others? Do you "smell" more in certain situations?
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# ¿ Mar 15, 2023 15:50 |
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I honestly really like these aggro mechanics, and I wish more games played around with stuff like that. Stuff like being able to cross water to lose a scent trail is the sort of thing that makes the map itself important to the player. I like it.
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# ¿ Mar 15, 2023 16:08 |
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Giving swords to small children: truly the meaning of adventure.
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# ¿ Mar 16, 2023 14:31 |
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Huh, I would've thought the Elvaan would be a more primary target what with being a healer.
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# ¿ Mar 20, 2023 14:30 |
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Huh, not what I expected to see under the eyepatch.
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# ¿ Mar 25, 2023 00:51 |
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So is the floaty island an explorable area now? Or is it only accessible for that boss fight?
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# ¿ Mar 29, 2023 03:07 |
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With that bomb ash and bone chips I thought Shantotto just wanted to make a pipe bomb to blow the peeper up.
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# ¿ Apr 1, 2023 10:20 |
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When the quests have "please come back later"-moments. Is that just so you CAN take a break or is there actual a realtime break needed before you can continue them?
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# ¿ Apr 3, 2023 21:27 |
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Fat and Useless posted:Main Weapons: Sword & Club In most games that have clubs, they're like a default or trash weapon for if you really can't wield anything else. Does FFXI have any classes for whom clubs is the best weapon? Or any superlative clubs in general?
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# ¿ Apr 9, 2023 01:16 |
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Man, the FFXI protagonist really does end up being everyone's therapist. Also how well-hidden are these quests? Are any of them missable or are they reasonably signposted?
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# ¿ Apr 12, 2023 02:21 |
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Capital Letdown posted:I had specifically leveled Staff a bunch on my Paladin for soloing. This makes me wonder: Is there any max level of total power? Like do you at some point have to de-level one thing to level-up another, or pick one type of specialization over another? Or can you max all the skills and classes and learn all the things, creating one magnificent multitool character that can unfold any horrible piece of their arsenal given time?
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# ¿ Apr 16, 2023 09:49 |
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That was a surprisingly touching Dragoon quest, not what I expected at all.
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# ¿ Apr 16, 2023 21:38 |
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# ¿ May 15, 2024 11:31 |
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So with status effects like Charm, do they always take effect or is there some sort of save or resistance roll against them?
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# ¿ Apr 25, 2023 11:50 |