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Mr. Grapes!
Feb 12, 2007
Mr. who?
I also feel like the introductory sequences to games are way longer.

When I get a new 'big' game I feel like I have to block out two or three hours just to start it, because I know it is going to shove me through an endless unskippable tutorial.

I kinda miss how older games would often have a seperate tutorial or training mode (like the obstacle course in Half Life) that would show you the ropes and then you can just get on with it. I feel like open world games should just start you in the open-world but let it be real obvious what you need to do to kick off the main plot, but it is pretty drat rare. You're often being led by the nose for ages before they let you wander around 'for real'. Sometimes it can be well done, but it very often isn't.

Red Dead 2 for example. I love the game. I loved the story. But it was rather disheartening that I had to trudge around in the snow for several hours before I could just get on a horse and ride off to do cowboy things.

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