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Got my first S-Rank clear of the tower! And did it on a no-items run, too. Was surprisingly easy, in fact! Speed Racer Korsica is mine.
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# ? Feb 10, 2023 12:26 |
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# ? May 5, 2024 16:32 |
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My favorite joke is the loving Xenogear reference at the start of Roquefort's stage. As soon as I saw the swinging iPod, starry background and the sofa in an empty void, I started giggling at the devs' sheer audacity for putting that in.MachuPikacchu posted:I'm partial to that scene in Track 11 where they're walking in slow motion, Guardians of the Galaxy style, and CNMN draws a pair of sunglasses on his face. Not to mention Macaron ruining the cool slow-mo walk because he's coughing from all the smoke.
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# ? Feb 10, 2023 18:47 |
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Why is this beautiful thing not on PS5
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# ? Feb 10, 2023 20:08 |
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WaltherFeng posted:Why is this beautiful thing not on PS5 Tango got bought by Zenimax which got bought by Microsoft. So its probably gonna be xbox/pc exclusive. At least we can still get it through Steam for cheap. I tried the Gamepass version, but I was having controller issues that Steam had resolved.
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# ? Feb 10, 2023 20:43 |
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WaltherFeng posted:Why is this beautiful thing not on PS5 It is a video game.
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# ? Feb 10, 2023 20:51 |
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Decided to give this try, despite having not much experience with the "stylish character action" genre. I only played Wonderful 101 and Nier Automata, but given how easy the latter was, I don't think it counts. This game, for some reason, immediately made me want to try it out myself. Just genuinely funny and stylish. I am incredibly bad at everything related to music, and while my reaction time is not incredibly poo poo (played stuff like Sekiro just fine), I am terrible at keeping a consistent rhythm on sound alone. It just kinda overloads my brain. Yet somehow, I consistently get S ranks on speed and score, with C or B in Just Timing... The only things that completely hosed me up in this game so far was the introduction of the parry (just couldn't for the life of me get the timing on the big blue robot's area attack), and that samurai robot, whose cutscene parry I could never manage completely. So, some questions for people who are better at rhythm and this game in general! I genuinely love this so far and I want to see more of this incredible idiot Chai. ("But what if it really IS a gift basket?" loving killed me) - How do you get S rank in Just Timing? I figured out score - using a lot of combos that explicitly give me multipliers and bonus and such, and then not loving up that much -, but this category is beyond me. In less chaotic fights, I'm pretty sure I got perfect timing on every attack, with a bunch of special moves thrown in. Yet it's C or something. I would get it if I miss a bunch of combos/beat hits, and that obviously drags down my rating, but why does it do that if I ace every button prompt? I have a tendency to press buttons when it doesn't count - like one beat after a heavy attack, just to keep the rhythm in my head and ace the next input coming up; or with beat hits, where I noticed it's usually two beats after the last hit of the combo. Does that give me penalties? Do dodges and jumps count for this category, too? Coming straight from Sekiro/Elden Ring/etc., I usually dodge when I see the attack coming, without regard for the beat. - How do I fight those goddamn samurai When they do their super anime sword dash, the parry is obvious, I get that one. But they seem to get some kind of aura that makes them parry/block everything, and then I'm helpless until they initiate their cutscene parry showdown, which I could never complete 100%. When it first showed up, it murdered me with successive cutscene parries, and I had no clue how to hurt it anymore. In subsequent fights - when other enemies were around - that didn't happen, for some reason. Still had parry cutscenes, but something made the aura disappear, and I could defeat them without any parry cutscenes. (Helps that my Peppermint assist is ridiculous by now) What's going on???
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# ? Feb 11, 2023 14:48 |
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Your Just Timing will naturally improve over the course of playing the game. Once you're more familiar with the encounters and know what to expect, you can devote more brainpower to just staying on the beat rather than frantically hitting everything. Resist the urge to mash and try to find the downbeat before going in for an attack. It also helps to have 5-6 combos that you can always pull off reliably so that you don't fumble the inputs. Personally, I'm a fan of any combo that starts with Y or XY because having that one longer beat at the start lets you option select for whatever the right response is going to be. You want to get good at quickly launching enemies with Dash-Y since having some airtime at the start of each encounter keeps you out of harm's way while giving you some time to decide what you're going to do next. I've S-Ranked every stage on the highest difficulty and still only average around 80-85% Just Timing, for what it's worth. Everything the samurai bot does can be parried, including the final showdown itself if he's close to death and you think you can just kill him with a special. Any big machine attack can be parried like this, although once you learn all the patterns it's often more practical to just go into showdown mode. His midhealth sword assault where he goes chop chop chop and switches stance always comes out with a regular timing, so the easiest way to counter it is just to internalize the rhythm and sound it out if you have to. *flash* ONE... one two three... onetwothreefourfive! If you're good with dodge counters you can even break him out of it early. exquisite tea fucked around with this message at 15:24 on Feb 11, 2023 |
# ? Feb 11, 2023 15:22 |
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this game owns and is my GOTY so far.
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# ? Feb 11, 2023 20:42 |
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can't believe that that the goty 2023 got shadowdropped in january
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# ? Feb 11, 2023 23:04 |
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On rhythm master difficulty, in track 6, when the train brakes fight starts... how do you not die before the enemies spawn? Do you just have to dash perfectly to keep your meter up, or is there some other trick?
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# ? Feb 12, 2023 05:02 |
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My trick for just timing is the grappling hook cause you always arrive to the guy on the beat so it helps me syncs up.
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# ? Feb 12, 2023 05:22 |
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Mode 7 posted:
Agreed 100%, that part took it from a solid 4 to a 5 for me.
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# ? Feb 12, 2023 08:26 |
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Trick Question posted:On rhythm master difficulty, in track 6, when the train brakes fight starts... how do you not die before the enemies spawn? Do you just have to dash perfectly to keep your meter up, or is there some other trick? Keep rhythm dodging and use all partners on the brakes, not just Macaron. They'll add to your meter even though they're not doing any damage.
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# ? Feb 12, 2023 09:17 |
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Got it! Once I survived to the first spawn things were fine. Ironic that the most dangerous enemy on the hardest difficulty is nothing - a little nail-biting when you're watching your meter drain between waves.
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# ? Feb 12, 2023 11:04 |
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just beat it dropping in WHIRRING out of nowhere in the penultimate chase made this game, which i already liked, an absolute all-timer. one of my favorite songs ever how did they know!!!
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# ? Feb 12, 2023 15:55 |
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My rank in absolutely everything so far up to the first boss: S C S Yeah I feel like I might have a problem in this game.
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# ? Feb 13, 2023 04:25 |
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So is there a reason why the thread title sounds like it's a reference to old German beer commercials I heard this game is heavy on references but that's ridiculous
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# ? Feb 13, 2023 23:19 |
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yeah the thread title is a bit off imo. maybe something like "Hi Fi Rush: I can't believe they shadowdropped the GOTY in January"
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# ? Feb 13, 2023 23:40 |
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Devil May Chai
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# ? Feb 13, 2023 23:41 |
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exquisite tea posted:Devil May Chai Lol
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# ? Feb 13, 2023 23:45 |
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Guitar Nero
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# ? Feb 13, 2023 23:47 |
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exquisite tea posted:Devil May Chai
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# ? Feb 14, 2023 00:35 |
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exquisite tea posted:Devil May Chai
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# ? Feb 14, 2023 01:03 |
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exquisite tea posted:Devil May Chai Yeah it's gotta be this.
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# ? Feb 14, 2023 01:48 |
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exquisite tea posted:Devil May Chai
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# ? Feb 14, 2023 08:53 |
it's a pretty good game, even if i have no real sense of beat so that's difficult however. was that like a ten minute qte boss fight
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# ? Feb 14, 2023 18:32 |
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I wish it was longer too but nothing can be perfect.
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# ? Feb 14, 2023 20:30 |
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I am perfectly fine with the game's length but I am hungry for a sequel, ideally with multiple playable characters.
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# ? Feb 14, 2023 21:00 |
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I bought the extra health tank early on but I'm not good enough at avoiding damage to fill it up with health pickups to use it. Seems like an item that you won't need if you're good enough to fill it but if you need a hand sometimes you'll never fill it.
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# ? Feb 15, 2023 16:22 |
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They're helpful when you're going for S-Ranks on RM to round out your achievements. You can blast through a level on Easy and have up to 3 spare tanks ready to go for some of the harder stages like 8 or 10.
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# ? Feb 15, 2023 16:27 |
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This game is fun, but it's hard for me to pay attention to both the beat and what enemies are doing. I'm great with the actual timing and always get S-rank for that, but have trouble with multiple enemies using long-range attacks.
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# ? Feb 16, 2023 09:58 |
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I can't really keep track of more than two or three enemies at a time either, but I think the game is disciplined enough to show big bright flashes or green-to-red zones when attacks are coming, as well as keeping their attacks on beat. I feel that as long as I'm in the middle of doing a combo myself, then the visual/audio attack indicators just tells me that I should input a dodge on the next beat instead of the attack I was going to press. Is there any way to skip the pre-combat banter, by the way? I know that cutscenes can be skipped.
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# ? Feb 16, 2023 11:37 |
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If you mean like, Mimosa's bit before the Horrible Electrified Gauntlet Room, which is the room that I think might be the hardest in a first run through and also has an annoyingly lengthy banter bit beforehand, nope seems like something they might patch in later, I feel like that's a common refrain of everyone playing it; being able to skip post-continue precombat dialogue
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# ? Feb 16, 2023 12:20 |
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At the start of every round I cycle through the partner assists and look for an enemy I can quickly get into a Dash-Y aerial combo. That should give you some time to beat on something while mostly staying out of danger and figure out what you're going to do next. Partner attacks do not contribute to Just Timing so there's no harm in spamming them.
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# ? Feb 16, 2023 12:38 |
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this dodge counter challenge can absolutely eat poo poo
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# ? Feb 16, 2023 14:50 |
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Enjoying the game so far, just got the parry mechanic. Seems like the AI can be cheesed a bit. By pointing the camera away from the difficult enemies, they become less aggressive, at least on the not highest difficulty.
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# ? Feb 16, 2023 15:10 |
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If I could turn off color coded enemies that have to be fought a specific way I totally would. I'm sure there are people that enjoy that extra element but when I get in a fight with shield guys and armor guys I just think "ugh". I think it complicates the gameplay but not in a fun way. I didn't enjoy it in Doom Eternal or Miles Morales and I don't like it here either. For me it completely counters the flow state where you're moving and attacking and parrying to have one specific move you have to do to continue playing the game.
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# ? Feb 16, 2023 17:55 |
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For most armored dudes there are other ways to circumvent their shielding besides partner attacks. Most specials will strip bubbles and z-shields, and for the guys with the tower shields you can grapple flip behind them and knock them out of their stance. Parry and dodge counters will remove strip shields of the corresponding element and you can use them even when your partner is on cooldown.
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# ? Feb 16, 2023 17:58 |
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Also if you look closely there's enemies that only have bubble shields because of a little pylon thing, you can destroy that and drop their shields. It's not all of them, but usually if you see a bunch of smaller enemies with bubble shields there will be a pylon.
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# ? Feb 16, 2023 18:14 |
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# ? May 5, 2024 16:32 |
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"Just keep hitting" works for most things, yeah. And even then an easy buy is the "Use assist on parry or dodge" move for people, it lets you pretty much instantly get through that mechanic. Or just, you know, gently caress up their day with an assist move. Win/win.
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# ? Feb 16, 2023 19:03 |