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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Got my first S-Rank clear of the tower! And did it on a no-items run, too. Was surprisingly easy, in fact! Speed Racer Korsica is mine. :swoon:

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amigolupus
Aug 25, 2017

My favorite joke is the loving Xenogear reference at the start of Roquefort's stage. As soon as I saw the swinging iPod, starry background and the sofa in an empty void, I started giggling at the devs' sheer audacity for putting that in.

MachuPikacchu posted:

I'm partial to that scene in Track 11 where they're walking in slow motion, Guardians of the Galaxy style, and CNMN draws a pair of sunglasses on his face.

Not to mention Macaron ruining the cool slow-mo walk because he's coughing from all the smoke. :allears:

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Why is this beautiful thing not on PS5

DemoneeHo
Nov 9, 2017

Come on hee-ho, just give us 300 more macca


WaltherFeng posted:

Why is this beautiful thing not on PS5

Tango got bought by Zenimax which got bought by Microsoft. So its probably gonna be xbox/pc exclusive.

At least we can still get it through Steam for cheap. I tried the Gamepass version, but I was having controller issues that Steam had resolved.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

WaltherFeng posted:

Why is this beautiful thing not on PS5

It is a video game.

Torquemadras
Jun 3, 2013

Decided to give this try, despite having not much experience with the "stylish character action" genre. I only played Wonderful 101 and Nier Automata, but given how easy the latter was, I don't think it counts.

This game, for some reason, immediately made me want to try it out myself. Just genuinely funny and stylish. I am incredibly bad at everything related to music, and while my reaction time is not incredibly poo poo (played stuff like Sekiro just fine), I am terrible at keeping a consistent rhythm on sound alone. It just kinda overloads my brain.

Yet somehow, I consistently get S ranks on speed and score, with C or B in Just Timing...

The only things that completely hosed me up in this game so far was the introduction of the parry (just couldn't for the life of me get the timing on the big blue robot's area attack), and that samurai robot, whose cutscene parry I could never manage completely.

So, some questions for people who are better at rhythm and this game in general! I genuinely love this so far and I want to see more of this incredible idiot Chai. ("But what if it really IS a gift basket?" loving killed me)

- How do you get S rank in Just Timing? I figured out score - using a lot of combos that explicitly give me multipliers and bonus and such, and then not loving up that much -, but this category is beyond me. In less chaotic fights, I'm pretty sure I got perfect timing on every attack, with a bunch of special moves thrown in. Yet it's C or something. I would get it if I miss a bunch of combos/beat hits, and that obviously drags down my rating, but why does it do that if I ace every button prompt?
I have a tendency to press buttons when it doesn't count - like one beat after a heavy attack, just to keep the rhythm in my head and ace the next input coming up; or with beat hits, where I noticed it's usually two beats after the last hit of the combo. Does that give me penalties?
Do dodges and jumps count for this category, too? Coming straight from Sekiro/Elden Ring/etc., I usually dodge when I see the attack coming, without regard for the beat.

- How do I fight those goddamn samurai
When they do their super anime sword dash, the parry is obvious, I get that one. But they seem to get some kind of aura that makes them parry/block everything, and then I'm helpless until they initiate their cutscene parry showdown, which I could never complete 100%. When it first showed up, it murdered me with successive cutscene parries, and I had no clue how to hurt it anymore. In subsequent fights - when other enemies were around - that didn't happen, for some reason. Still had parry cutscenes, but something made the aura disappear, and I could defeat them without any parry cutscenes. (Helps that my Peppermint assist is ridiculous by now)
What's going on???

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Your Just Timing will naturally improve over the course of playing the game. Once you're more familiar with the encounters and know what to expect, you can devote more brainpower to just staying on the beat rather than frantically hitting everything. Resist the urge to mash and try to find the downbeat before going in for an attack. It also helps to have 5-6 combos that you can always pull off reliably so that you don't fumble the inputs. Personally, I'm a fan of any combo that starts with Y or XY because having that one longer beat at the start lets you option select for whatever the right response is going to be. You want to get good at quickly launching enemies with Dash-Y since having some airtime at the start of each encounter keeps you out of harm's way while giving you some time to decide what you're going to do next. I've S-Ranked every stage on the highest difficulty and still only average around 80-85% Just Timing, for what it's worth.

Everything the samurai bot does can be parried, including the final showdown itself if he's close to death and you think you can just kill him with a special. Any big machine attack can be parried like this, although once you learn all the patterns it's often more practical to just go into showdown mode. His midhealth sword assault where he goes chop chop chop and switches stance always comes out with a regular timing, so the easiest way to counter it is just to internalize the rhythm and sound it out if you have to.

*flash* ONE... one two three... onetwothreefourfive!

If you're good with dodge counters you can even break him out of it early.

exquisite tea fucked around with this message at 15:24 on Feb 11, 2023

biceps crimes
Apr 12, 2008


this game owns and is my GOTY so far.

SirSamVimes
Jul 21, 2008

~* Challenge *~


can't believe that that the goty 2023 got shadowdropped in january

Trick Question
Apr 9, 2007


On rhythm master difficulty, in track 6, when the train brakes fight starts... how do you not die before the enemies spawn? Do you just have to dash perfectly to keep your meter up, or is there some other trick?

GigaPeon
Apr 29, 2003

Go, man, go!
My trick for just timing is the grappling hook cause you always arrive to the guy on the beat so it helps me syncs up.

Schurik
Sep 13, 2008


Mode 7 posted:


Love the Track 10 assault on the cafeteria, both with the cuts between the robots looking at you and 808 contrasted to the wanted display, then having Invaders Must Die kick in as you demolish them which I think was my favourite section of gameplay in the whole thing.


Agreed 100%, that part took it from a solid 4 to a 5 for me.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Trick Question posted:

On rhythm master difficulty, in track 6, when the train brakes fight starts... how do you not die before the enemies spawn? Do you just have to dash perfectly to keep your meter up, or is there some other trick?

Keep rhythm dodging and use all partners on the brakes, not just Macaron. They'll add to your meter even though they're not doing any damage.

Trick Question
Apr 9, 2007


Got it! Once I survived to the first spawn things were fine. Ironic that the most dangerous enemy on the hardest difficulty is nothing - a little nail-biting when you're watching your meter drain between waves.

kidcoelacanth
Sep 23, 2009

just beat it

dropping in WHIRRING out of nowhere in the penultimate chase made this game, which i already liked, an absolute all-timer. one of my favorite songs ever how did they know!!!

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
My rank in absolutely everything so far up to the first boss:

S
C
S

Yeah I feel like I might have a problem in this game.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
So is there a reason why the thread title sounds like it's a reference to old German beer commercials

I heard this game is heavy on references but that's ridiculous

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
yeah the thread title is a bit off imo. maybe something like "Hi Fi Rush: I can't believe they shadowdropped the GOTY in January"

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Devil May Chai

Mode 7
Jul 28, 2007

exquisite tea posted:

Devil May Chai

Lol

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Guitar Nero

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

exquisite tea posted:

Devil May Chai

biceps crimes
Apr 12, 2008


exquisite tea posted:

Devil May Chai

Hulk Krogan
Mar 25, 2005



exquisite tea posted:

Devil May Chai

Yeah it's gotta be this.

Lokee
Oct 2, 2013

The brown sea is dark and full of terrors, but the paywall burns them all away.

exquisite tea posted:

Devil May Chai

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
it's a pretty good game, even if i have no real sense of beat so that's difficult

however.


was that like a ten minute qte boss fight

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I wish it was longer too but nothing can be perfect.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
I am perfectly fine with the game's length but I am hungry for a sequel, ideally with multiple playable characters.

Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

I bought the extra health tank early on but I'm not good enough at avoiding damage to fill it up with health pickups to use it. Seems like an item that you won't need if you're good enough to fill it but if you need a hand sometimes you'll never fill it.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


They're helpful when you're going for S-Ranks on RM to round out your achievements. You can blast through a level on Easy and have up to 3 spare tanks ready to go for some of the harder stages like 8 or 10.

Ytlaya
Nov 13, 2005

This game is fun, but it's hard for me to pay attention to both the beat and what enemies are doing.

I'm great with the actual timing and always get S-rank for that, but have trouble with multiple enemies using long-range attacks.

Cucumbers
Apr 9, 2006
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-cucumbers.jpg" /><br />Happy Train Speedmobile! (<b><i>Stallman Approved</i></b>)

I can't really keep track of more than two or three enemies at a time either, but I think the game is disciplined enough to show big bright flashes or green-to-red zones when attacks are coming, as well as keeping their attacks on beat.

I feel that as long as I'm in the middle of doing a combo myself, then the visual/audio attack indicators just tells me that I should input a dodge on the next beat instead of the attack I was going to press.

Is there any way to skip the pre-combat banter, by the way? I know that cutscenes can be skipped.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
If you mean like, Mimosa's bit before the Horrible Electrified Gauntlet Room, which is the room that I think might be the hardest in a first run through and also has an annoyingly lengthy banter bit beforehand, nope

seems like something they might patch in later, I feel like that's a common refrain of everyone playing it; being able to skip post-continue precombat dialogue

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


At the start of every round I cycle through the partner assists and look for an enemy I can quickly get into a Dash-Y aerial combo. That should give you some time to beat on something while mostly staying out of danger and figure out what you're going to do next. Partner attacks do not contribute to Just Timing so there's no harm in spamming them.

kidcoelacanth
Sep 23, 2009

this dodge counter challenge can absolutely eat poo poo

Unponderable
Feb 16, 2007

Good enough.
Enjoying the game so far, just got the parry mechanic. Seems like the AI can be cheesed a bit. By pointing the camera away from the difficult enemies, they become less aggressive, at least on the not highest difficulty.

Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

If I could turn off color coded enemies that have to be fought a specific way I totally would. I'm sure there are people that enjoy that extra element but when I get in a fight with shield guys and armor guys I just think "ugh". I think it complicates the gameplay but not in a fun way.

I didn't enjoy it in Doom Eternal or Miles Morales and I don't like it here either. For me it completely counters the flow state where you're moving and attacking and parrying to have one specific move you have to do to continue playing the game.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


For most armored dudes there are other ways to circumvent their shielding besides partner attacks. Most specials will strip bubbles and z-shields, and for the guys with the tower shields you can grapple flip behind them and knock them out of their stance. Parry and dodge counters will remove strip shields of the corresponding element and you can use them even when your partner is on cooldown.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Also if you look closely there's enemies that only have bubble shields because of a little pylon thing, you can destroy that and drop their shields. It's not all of them, but usually if you see a bunch of smaller enemies with bubble shields there will be a pylon.

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Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
"Just keep hitting" works for most things, yeah. And even then an easy buy is the "Use assist on parry or dodge" move for people, it lets you pretty much instantly get through that mechanic. Or just, you know, gently caress up their day with an assist move. Win/win.

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