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Hello Thread! I've played SS2 and SS1 EE, so finally getting around to SS1R has been a delight, despite my computer's implementation of proton forcing me to run it at 1600x at 50% resolution (sigh). Well, at least it's a pixelated mess as it should be! hohoho Anyways, the gun situation is kinda annoying. In the OG, there where a ton of joke/lovely guns, which was fine as you'd try them out a bit, drop them and never think about it again. They've seemed to have done away with that in favour of this upgrade system that keeps the guns around for longer, but really really cluters the inventory. Doubly so as they've backported the recycling game, to add more inventory tension/tedium. Just fought Diego for the first time (Awesome!) and now I'm taking stock of this ridiculous arsenal of 8-slot guns and endless ammo. First world problems, I know. -I've not used the Laser Rapier at all, apart from a single kill to test it. Jesus wept. -Is there much point to the Ion Pulse gun (base) vs my upgraded Sparq? The biggest difference is the overload, which instead of getting two quick shots has this weird chargeup thing. Might be a lemon until an upgrade canister comes along, easy choice. Might ditch them both, given the ammo situation... -I think I'm gonna start carrying this goddamn nade launcher just to quickly empty my inventory of the drat things -Was there a shotgun in the OG? Regardless, between it, the downgraded skorpion, the magnum, and the assault rifle, there's too many midrange guns vyying to do the same thing. -I'm sorely tempted to downgrade to un-upgraded guns just so they take less space... Oh well. Oh, and is there any way of disabling Temporal Anti-Aliasing? It's un unbelievably blurry mess every time a door opens etc.
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# ? Jan 30, 2024 12:01 |
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# ? May 6, 2024 04:37 |
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Don't carry around every gun, pick a selection and dump the ammo for the others in cargo lifts. I thought the guns all felt really good. My only real disappointment was the mag pulse, for a dedicated robot killing gun it was p mid at killing robots. The magnum is the champ, that stays useful until the end. Keep your emp grenades, they are vital for bosses. And a stealth thing about the laser rapier is it does almost no damage if you are out of power.
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# ? Jan 30, 2024 13:09 |
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I thought the mag pulse did great at taking out robots, especially with headshots. Was definitely switching to it often enough that I ended up running out of ammo before the end of the game.
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# ? Jan 30, 2024 14:03 |
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I'm not sure I realized headshots mattered to the magpulse given the projectile and the target. Maybe that was why it felt underpowered to me.
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# ? Jan 30, 2024 15:13 |
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Yea headshots from the mag pulse has been doing some heavy lifting in Engineering, finally ran out of ammo for it. Two-shots cyborg warriors if you add a single tap from the scorpion. Also fool that I was to think "Why carry a nade launcher when I could just throw the things?", this thing is bonkers. It's a testament to how good the remake is that I turned a corner and instantly got PTSD as I recognised the area. Engineering's a stressful rat maze, yet years later in a different engine I came across a room that I ran through so many times before that it's unmistakable. Shivers. Game is so drat good.
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# ? Jan 30, 2024 15:34 |
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Twobirds posted:I'm not sure I realized headshots mattered to the magpulse given the projectile and the target. Maybe that was why it felt underpowered to me. Yeah, I wasn't sure either until... I forget what it was exactly, there's some mode or powerup that highlighted the heads with boxes over them and that's when it clicked for me. The Target Identifier? "Press Left Alt-key when looking at an enemy and it will display the target's name, health and armour as well as potential weakpoints." That. I think it turned out that basically everything had a "head", even if it didn't look like it would.
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# ? Jan 30, 2024 15:39 |
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Ah yes, the key/module that never, ever worked for me despite being definitely listed in the key bindings.
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# ? Jan 30, 2024 16:42 |
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Twobirds posted:Ah yes, the key/module that never, ever worked for me despite being definitely listed in the key bindings. I think you need to activate it before it works? So turn on the module, then you can use the targeting key.
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# ? Jan 30, 2024 22:12 |
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I'm sure I did, or at least thought I did. At the time I found other people having the same problem so I assumed I hit the same bug.
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# ? Jan 30, 2024 23:37 |
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Yea, the keybindings are kinda dodgey. I found that rebinding a few of them made them work fine all of a sudden.
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# ? Jan 31, 2024 00:11 |
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The mag pulse's alt fire was wicked too, I found it useful for most of the game.
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# ? Jan 31, 2024 01:54 |
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aniviron posted:The mag pulse's alt fire was wicked too, I found it useful for most of the game. i put down the game halfway through engineering and picked it up again to finish it a couple of weeks back, in front of a door that had 3 of the level 2 dickbots patrolling behind it; the magpulse was slow, arced, and i died a bunch of times trying to get past them. like it definitely works but i feel like it's a more early game weapon and you're better off with the magnum. But really they're all a good time even the sparq, i was just a little soured on the gun by that experience. i hope they do a bunch of similar work on ss2, but i suspect it's just going to be a tidy up.
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# ? Jan 31, 2024 02:05 |
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Yea unlike in the original standing your ground and holding down the trigger is a bad idea half of the time. I feel magpulse is kinda designed around pumping the double-shot then ducking around a corner to slowly rearm it, dps racing a mk2 bot isn't its strong suit. What's the mechanics on these shield bars enemies have? Some weapons ignore it, I think bullet-style stuff tries to chew through it, but I don't know if it's constantly regenerating or if the regen is temporarily disabled when they take a hit, what's the nuance here what should I be doing?
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# ? Jan 31, 2024 02:12 |
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A decent sized patch just came out for this and it's ~50% off this weekend on Steam and GOG. https://www.rockpapershotgun.com/system-shock-remakes-next-update-will-rework-the-final-boss-battle-and-add-a-female-character-option quote:This update will complete upload to Citadel Station on April 11th TheMostFrench fucked around with this message at 10:07 on Apr 13, 2024 |
# ? Apr 13, 2024 04:57 |
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oh poo poo the 1.2 patch is finally coming? I think I heard that it has been ready for a while, but the publisher didn't want it to go live before the console release was ready (or something)
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# ? Apr 13, 2024 06:48 |
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hello the many, qq: imagine your hacker had an in-universe wristwatch type device. what are some top of mind qol features you'd want it to have? both as a game player and perhaps in a role playing mindset as well? asking for a friend
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# ? Apr 18, 2024 15:26 |
spider wisdom posted:hello the many, qq: imagine your hacker had an in-universe wristwatch type device. what are some top of mind qol features you'd want it to have? both as a game player and perhaps in a role playing mindset as well? asking for a friend Number of voice logs/memos unread. Quest items in inventory. Arrows towards healing bed and elevators already found on current floor. Honestly I'm not sure where the line between "quality of life" and "basically cheating" is drawn. As it is, the game mostly expects you to keep track of your objectives and key information from logs and radio calls yourself. Maybe simply an in-game memo pad would be reasonable to put on such a thing too?
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# ? Apr 18, 2024 17:19 |
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ChessGPT for sure Some kind of hidden door detector wouldn't be unwelcome too for the doors that just look like walls
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# ? Apr 18, 2024 19:04 |
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spider wisdom posted:hello the many, qq: imagine your hacker had an in-universe wristwatch type device. what are some top of mind qol features you'd want it to have? both as a game player and perhaps in a role playing mindset as well? asking for a friend From a roleplaying type mindset, a fitbit style device. Something to give health information diegetically.
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# ? Apr 18, 2024 19:44 |
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TheMostFrench posted:A decent sized patch just came out for this and it's ~50% off this weekend on Steam and GOG. I haven't thought about the remake since the it came out. Never actually bought it. Then I got hit with a big wave of nostalgia and ended up looking up my old GoG account, saw it was on sale, and slammed "purchase" on a drunken whim. (I also dug out my old Attack 3 logitech stick and updated the drivers to play TIE Fighter again. ) Good loving timing.
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# ? Apr 18, 2024 20:22 |
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AlternateNu posted:I haven't thought about the remake since the it came out. Never actually bought it. Then I got hit with a big wave of nostalgia and ended up looking up my old GoG account, saw it was on sale, and slammed "purchase" on a drunken whim. (I also dug out my old Attack 3 logitech stick and updated the drivers to play TIE Fighter again. ) I am eyeing the time until i have forgotten enough about the last playthrough that i can do another one, maybe a few more months
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# ? Apr 18, 2024 20:25 |
I stepped back in after the update, and just finished Medical and moved up to Research. It's so spooky walking around and I still don't understand how to reduce enemy respawn. But putting a fully wound-up wrench to a mutant's head is still hilarious
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# ? Apr 18, 2024 20:29 |
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the new showdown with SHODAN is nice and feels more like a final boss than it originally did. I think it's the best they could've done in comparison to the original
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# ? Apr 18, 2024 21:08 |
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So apparently there is a time limit? Or is that on the higher difficulties?
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# ? Apr 18, 2024 21:20 |
Unlucky7 posted:So apparently there is a time limit? Or is that on the higher difficulties? Literally only a thing on the highest "Mission" difficulty, one of four categories you can adjust the difficulty of.
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# ? Apr 18, 2024 21:24 |
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Unlucky7 posted:So apparently there is a time limit? Or is that on the higher difficulties? One of the Difficulty options is putting a 10 hour time limit to defeat SHODAN, while she also keeps a better eye on you to send more monsters.
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# ? Apr 18, 2024 21:25 |
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MonsterEnvy posted:One of the Difficulty options is putting a 10 hour time limit to defeat SHODAN, while she also keeps a better eye on you to send more monsters. it's very much a second time through difficulty boost, it would be easy to gently caress yourself and not have enough time to finish (but not realise) if you were playing for the first
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# ? Apr 18, 2024 21:35 |
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Okay good, I figured that was the case when someone else mentioned it when talking about higher difficulty runs but I wanted to be sure. Anyway liked what I played so far, except that wench hits should not sound like literally nothing.
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# ? Apr 18, 2024 22:04 |
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sebmojo posted:I am eyeing the time until i have forgotten enough about the last playthrough that i can do another one, maybe a few more months its an absolute banger of a game, pre and post remake
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# ? Apr 19, 2024 00:03 |
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Comfortably finished for the first time at 2221 difficulty, because Good Christ I was never touching the original with its prehistoric interface and bizarre midi soundtrack. Is the final combat arena being irradiated a new change with the 1.2 patch? Because that was as annoying as that pro AI guy in the RPG thread.
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# ? Apr 24, 2024 23:27 |
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That was the way it was in the original game, so they decided to bring it back, I guess
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# ? Apr 25, 2024 00:06 |
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I just camped outside the door with the railgun. I'm a hacker, not a fighter.
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# ? Apr 25, 2024 00:08 |
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I kind of liked the bridge from the original better. Just had more atmosphere and did without the really gamey timed boss-rush like sequence before the final cyberspace plunge.
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# ? Apr 29, 2024 13:33 |
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# ? May 6, 2024 04:37 |
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It only occured to me now that you can flip all three switches and just jet up to the platform.
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# ? Apr 29, 2024 13:35 |