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yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
What's with the wizard that shows up for a split second in the John Gutter level pillar room when you get there fast enough?

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yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Yeah, that explains it. It says he can show up anywhere when you get to the pillar in under a minute but I've likely only ever done that on John Gutter Hall due to the 2 minute run achievement. I thought maybe he disappeared on a timer so it was just me being a little slow, but it happens whenever you approach him, which I'm usually doing at mach 3. I wasn't finding anything on him since he's not specific to the level and isn't actually wearing a wizard robe.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Parry works on a lot of stuff for The Noise and helps a ton. You can use it to knock his bombs out of the air and it stops damage from his other two attacks that are otherwise hard to predict. Bait his decoy and remember to avoid his counter attack after slamming him and that's most of it.

4th floor boss is mainly learning what attack he's using and when he's vulnerable. There's a lot of visual clutter, but anything that's not the specifically the attack being used for that phase of the fight won't hurt you so you can just walk though them. He's vulnerable pretty often, but there's no explicit visual cue so you just got to learn it.

Dumb as it is, the most useful thing I learned for P rank on the final boss was that holding the jump button lets you bounce higher off of enemies. It helps with avoiding enemies and getting in damage in more consistently. Once I could get past the first phase without getting hit reliably, I don't think there's any big trick. Just that most of his attacks have extra subtleties you wouldn't pick up on without trying to do the entire thing without getting hit and keeping track of how many attacks he's going to use in a row based on his health bar.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU

Doomykins posted:

His vulnerability frame shrinks dramatically for the last two combos! Like 1 second or less to dash in, so you need to be adjacent and almost threatening to hurt yourself with how fast you dash in once you think he's finishing the attack animation! His amazing last bastard trick... I lost a last boss P Rank on the final hit to this.
Yeah, the shortened vulnerability time in the last phase is why you'd have to memorize the number of attacks to do it reliably. I think the pattern is something like 1-1-1-2-2-3 with the single attacks basically being a preview reel since they never seemed to repeat.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Yeah, that's meant to be how many attacks he does before becoming vulnerable with the assumption that you're hitting him each time it comes up since it's pretty easy to do once you know the pattern.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
:toot: though I still have 3 floors to P-rank if I want to fully finish this thing.


I'm leaning toward the idea that S ranks should basically be approached as trying to do P rank but failing. The most annoying thing about doing S rank was coming up barely short in points and feeling like I had to chase down every pick up and enemy. The super long combo gives such a glut of points, it's pretty freeing in terms of getting to pick your route and being able to cherry pick what bits you want to bother with. It is a bit of a weird mentality since combo and secrets ends up being the only things that really matter. I got hit like 6 times in a successful run and it was fine because I could immediately grab something to keep the combo going, but the actual worst bits are anything transversal where you go an extended time without nabbing anything or have to backtrack through an area after going through it once. Thankfully, the long combo means you can smooth over a lot of awkward bits with that up+breakdance screen clearing ability, assuming there's at least one enemy on the screen somewhere.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU

Doomykins posted:

Gettin' mad about the Gnome Forest P Rank, especially that suuuuper long stretch halfway through where you need to boot Brick in mid-air to hit a big score power up at the last second.
I think I got to that point last night, though I was trying to get it with double jumping, which sometimes missed. It seemed to me like the big determinant if there was a chance was whether you could cancel the run just before the column of bounce shrooms since the timing is so tight that the split second bounce off the wall basically makes the run unrecoverable. I was messing with trying to use the full screen super to clear the goblins in the room above as a way to keep combo going with more room for error, but I think I'd always already bounced off the wall by then and dropped combo right when it hits. It might be worth to devoting a run just to making sure there aren't any hidden breakable walls since the level has a couple random ones and the timing does seem very tight.

I had one run last night where I was able to get into the second loop with a 112 combo, but the icon was still showing S rank, so I assumed I messed up somewhere and restarted the run. I realized halfway through the next attempt that it probably was still a viable run, the level just has a weird layout where the third secret is next to the entrance so you wouldn't clear it until you've already finished both loops. For most levels you've already done all secrets by then, so the P would normally shows up once you start the second loop or get enough points for S, but not for this one.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
For Don’t Make A Sound, the taunt/parry/breakdance button will trip the alarm immediately so you don’t need to wait the 5 seconds it normally takes to go off.

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
You move so fast on the ice with RRF that it feels like you're memorizing inputs rather than reacting to anything, then it becomes pretty auto-pilot once you get the pizza. Oh poo poo isn't particularly mechanically demanding, but it loves to screw you over if you follow your normal instincts of chasing after toppings, immediately killing enemies on contact or trying to continue that run over the water pools just before the john pillar without looping back through the pipe to build up speed first. I mostly delt with the ninjas as little as possible, throwing the fake ones at them during the ladder climb if I could and super taunting if they were in an area with a low ceiling.

I finally got everything for 101% completion with all the chef tasks and P-ranks last night then capped it off by beating up pizza face again. I decided to do p-ranks partway through doing s-ranks when I realized there wasn't a no-hit requirement so everything was out of order and the last ones were the 3rd floor with golf and space station 9. Golf surprisingly took longer between the two of them considering you get an infinite source of free combo, but I guess it does have more ways to screw you with the baseball guys and weird bounces with the golf ball guy. You can get away with some pretty bad fumbles as long as you can recover quickly, but unskippable awkward stalls are devastating. I kept running through the area during the escape sequence only to realize ball guy was stuck in a nose 3 screens back and now all the angry pig guys are activated or missing the goal and having him bounce back off in the wrong direction.

Oxxidation posted:

the trophy completion percentages are a pretty good indicator of how dedicated this game's playerbase is, i think

i just spent almost two drat hours getting the "don't touch the lava" trophy in bloodsauce dungeon and that thing still has >10% completion
Yeah, it's funny, the lowest completion achievement on steam is like 3% and I've been watching it climb up by 0.1% every few days. For all the effort P-rank everything takes, it's not even rare enough to show up on my rare achievements profile section. Those are still just 3 I got from beating Oxygen Not Included once, 2 hell rush ones from Neon White and a very rando one I got for deciding to redo the lab tests when you revisit the area in Prey.

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yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
I already played through the game again on a second save slot and wouldn't be surprised if I do it again on the third by the end of the year. I've still got Freedom Planet 2 waiting, but the movement in this game is so drat good. This is just running the P-rank routes without retrying if I mess up and skipping the chef tasks, though. I got the snotty approval sticker this time, so there's some temptation to try doing it all again, but that fades pretty quick after 3-4 retries.

I did end up doing the John Gutter speed run one and noticed something odd on steam deck. It feels like the game runs noticeably slower compared to PC even just doing the mach 3 run at the start of the level, then I couldn't seem to get to the pillar room fast enough for tower guy to appear even when everything seemed perfect. I don't think the game should be intense enough to get slowdown on the steamdeck and I expected the timer to slow down correspondingly even if it did. Then I tried again on PC and not only did everything feel way faster immediately, I got tower guy and the chef's task done in 1-2 tries.

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