|
A Save the metal.
|
# ¿ Feb 23, 2023 05:13 |
|
|
# ¿ May 17, 2024 00:50 |
|
I usually switch between the two but it's been a long time since I've Megamekked.
|
# ¿ Feb 25, 2023 21:36 |
|
SIGSEGV posted:My one worry is that it does obscure the bottom of some hexes, where the height readout is, if the hex in front is taller, but also it's generally quite obvious from context. This is the primary reason why I switched as needed, and might be an idea when relevant.
|
# ¿ Feb 27, 2023 02:57 |
|
Gladiator pilot here. Advancing 7 gets the Javelin and Wasp in PPC range whilst remaining out of Whitworth LRM range. It's a low probability shot, of the two the Javelin is more dangerous, the Wasp more fragile. Probably looking to end up in 1418 this turn for the clearest shot. What's our targeting priority?
|
# ¿ Mar 1, 2023 13:21 |
|
biosterous posted:i plan to run up to 1414 and my large laser at the javelin You do have LOS from 1414 since it takes 3 light woods to block LOS, but you are clipping the light woods in 1313 so it would be a harder shot from there than from 1315. Prior Battletech experience: First encountered it in a simulator pod in the Virtual World Battletech Center in the Trocadero, London, early 90s. Picked it up again with various Mechwarrior games later that decade and into the next. Found PTN's first thread, got into Megamek and learned the tabletop rules, joined a Mekwars campaign, became a faction head for two of its subsequent incarnations. Played in PTN's thread multiple times, was the first player headcapped by a Clan weapon and was grandfathered into the next mission by popular acclaim, played in the very last mission of the thread and made the very last attack that won it in a time-critical scenario. Played HBS' Battletech for 2,700 hours, including the same mod Grey Hunter is using for his LP. All in on the Javelin sounds good to me. Roll boxcars, Sable Lance.
|
# ¿ Mar 1, 2023 19:28 |
|
That's all of us, there don't seem to be any positional conflicts, committing my orders.
|
# ¿ Mar 1, 2023 23:44 |
|
AJ_Impy posted:Roll boxcars, Sable Lance. Scintilla posted:Weapons fire for Panther PNT-9R (Player): Perfection. Now, the tactical situation. Opfor mechs all moved 7 for a +3 to hit mod, except the Whitworth which moved 4 for a +1. We can pretty much move up to threaten any of them, who do we want to focus down?
|
# ¿ Mar 5, 2023 13:48 |
|
CirclMastr posted:I can head straight north and get to 6 hexes from the Wasp, putting it at short range of my PPC and medium range of the SRM. Though with all the movement, I might still be looking for boxcars to hit.... Base of 4, +2 for your own movement, +3 for the wasp's movement, -1 on the PPC due to improved targeting (short), +2 on the SRM for medium range. 8 for the big gun, 11 for the missiles. I think you're just about clear of the light woods. I'll back you up on that, heading to 1212 to PPC the wasp. AJ_Impy fucked around with this message at 10:30 on Mar 6, 2023 |
# ¿ Mar 6, 2023 10:11 |
|
Mine are in as above.
|
# ¿ Mar 6, 2023 19:22 |
|
Dibs on 0713, I'm either jumping or running into it to get backshots on the Shadow Hawk.
|
# ¿ Mar 8, 2023 20:01 |
|
Hit modifiers. Locust jumped 6, +3 total. Whitworth jumped 4, +2. Javelin ran 7, +3. Shawk ran 5 into light woods, +2 move +1 woods. Going to run the Gladiator.
|
# ¿ Mar 9, 2023 00:39 |
|
Oh hey, the Whitworth didn't move. Running to 0707, the woods should cover me from the Shawk. Speed is life. The Whitworth is giving me sixes to hit.
|
# ¿ Mar 13, 2023 07:37 |
|
Jumping to 1205, attacking the Whitworth's right side I softened up this turn. Edit, orders in. To-hits aren't going to be great. AJ_Impy fucked around with this message at 14:41 on Mar 16, 2023 |
# ¿ Mar 16, 2023 03:24 |
|
Otter Madness posted:Maybe I sit still and shoot the Whitworth? Better to-hits than running behind. Yeah, since you're in heavy woods, that's viable.
|
# ¿ Mar 17, 2023 01:06 |
|
Does the Whitworth crater hex count as rough terrain, or can I run 7 (spending a move to change elevation) to help focus on the Javelin and get in kicking range of the wasp?
|
# ¿ Mar 20, 2023 00:45 |
|
Scintilla posted:Yep, destroyed mechs count as rough terrain. Thank you. Fortunately I miscounted, 1205 to 1211 is six hexes, so doing that, short range weapons at the Javelin, kick the wasp. Orders in.
|
# ¿ Mar 21, 2023 04:19 |
|
I'm running to 1114 for backshots and a kick on the Shadow Hawk.CirclMastr posted:I am once again at a bit of a loss as to what my best move is. If you wanted to go for glory, you can jump to 2012, SRMs into the back of the Wasp, and try to kick its head in.
|
# ¿ Mar 23, 2023 02:24 |
|
Three mechs in its rear arc is going to be fun.
|
# ¿ Mar 23, 2023 14:36 |
|
Yeah, going for the left side of the SHawk seems like the optimal play, firing everything and kicking. I’d go with the ‘Team up on the Javelin’ play for everyone else, with luck we could end the mission.
|
# ¿ Mar 27, 2023 00:45 |
|
Voting Circlmaster/Yukiko Ishimura/Panther PNT-9R for JUSTICE FOOT through the spine of the Wasp, the kill we can salvage from. Opfor vote Lucas Shaw/Shadow Hawk SHD-2H, for being willing to fight it out to the end even as everyone else was crippled and exploded around him.
|
# ¿ Mar 30, 2023 00:25 |
|
I took that SHawk down with two kicks, let's pick it back up.
|
# ¿ Apr 1, 2023 03:44 |
|
It's a squishy lance, yes, but a fast one. Keep your speed up, get backshots, be aggressive.
|
# ¿ Apr 5, 2023 21:06 |
|
Space Kablooey posted:Question, since I'm spending 9 MP to get to 1811, does that mean that I'm automatically running, or can I choose to walk there, since 5 hex is within my walk allowance? The move points spent determine if you're walking or running. So, spend 9, you're running even if you only move, say, three elevation changes into heavy woods.
|
# ¿ Apr 27, 2023 16:24 |
|
Remmon posted:But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. CF last battle, where we straight up cored a light mech this way.
|
# ¿ Apr 28, 2023 20:51 |
|
biosterous posted:player MVP vote: the Jenner, for the nice early crit on the Cicada, and getting successful shots on pretty much target it engaged with Looks good.
|
# ¿ May 31, 2023 20:16 |
|
Dachshundofdoom posted:Take nothing, free up salvage percentage for the future. Unless there's particular weapons or components we need spare, I agree with this.
|
# ¿ Jun 1, 2023 11:53 |
|
Break the Phoenix Hawk, win the mission. I'd go all in on taking it out.
|
# ¿ Jul 20, 2023 11:56 |
|
Hunchback doing Hunchback things, Trebuchet for doing an excellent Kintaro impression.
|
# ¿ Aug 9, 2023 10:00 |
|
anakha posted:My salvage votes: Works for me
|
# ¿ Aug 10, 2023 11:30 |
|
Changing to Anakha's revision
|
# ¿ Aug 10, 2023 22:07 |
|
Vraman and Shaw Long service, clean record and a usable amount of XP stack the deck in Shaw's favour. Vraman, a bit of therapy and he's eminently redeemable.
|
# ¿ Aug 18, 2023 00:19 |
|
I like the new cockpits, the red glow is a bit too evil robot.
|
# ¿ Aug 20, 2023 00:55 |
|
Yes to both.
|
# ¿ Aug 21, 2023 19:40 |
|
C. Money is good, salvage is good, opfor is in poor shape.
|
# ¿ Aug 24, 2023 18:19 |
|
I’m highly entertained already and that’s before a shot is even fired. Time this fresh meat got roasted.
|
# ¿ Sep 6, 2023 17:37 |
|
Dachshundofdoom posted:Everything called an "urban brawler" is invariably something that can barely make a turn around a building hex corner without needing a concrete slip and fall test, let alone consistently fade away afterwards. Hey now, don't be dissing the Powerslide of Glory.
|
# ¿ Sep 26, 2023 02:39 |
|
glwgameplayer posted:As for the Wolverine and Trebuchet, I'm less sure about them. I think the best thing the Wolverine could do right now is just get to our side of the riverbed. The Treb could back off and hide, try and circle the Griffin for a pincer attack, or it could press the attack by getting into point-blank range with the enemy Griffin. It's risky, but I like the idea of making him swear and frantically try to back off from us I thoroughly endorse plan Treb-In-Face. Three reasons, he has very lousy to-hits at point blank, you're in the rear arc of the Hunch and could just go 'Boo!' at the lordling whilst eliminating the backless mech, and you're in prime position for a humiliating melee attack depending on your choice of weapons fire.
|
# ¿ Oct 7, 2023 20:21 |
|
A thought. The Griffin is next to a hole. Someone ending in the hex north and not firing their arm weapons could try and shove them in.
|
# ¿ Oct 12, 2023 13:28 |
|
Player MVP:quote:Physical attacks for Wolverine WVR-6M (Player): Wolverine Opfor MVP: Hornet Objective completion on both sides in a training exercise.
|
# ¿ Oct 24, 2023 18:45 |
|
|
# ¿ May 17, 2024 00:50 |
|
B, a little tweak is plenty.
|
# ¿ Oct 26, 2023 16:22 |